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I was hoping maybe in the future we could get more game modes, so I thought I'd share a few suggestions.

- A player versus player match, two teams of 4 have to wait for an escape vehicle that only has 4 spots. All while surviving Jason (CPU) each time a person dies the longer the respawn process takes. The aim of the game is to have all members of your team secure the 4 spots in the vehicle. If team A got 3 counselors in the vehicle but team B only got 1, Team A would win but team B would still get some points, each place secured on the vehicle adds XP which is spread amongst the team at the end of the match.

- A daytime map that involves surviving against Pamela (Undead?), Where your goal is to survive the round with no vehicle escape. Unlike Jason, Pamela relies more on swift weapon based attacks as her grab is extremely weak, she is far more agile and can dodge counselor attacks far more easily than Jason aswell as climb through windows. She is able to drive her own car around the map aswell as shift aslong as she is not in view of counselors, another possible ability is that she can temporarily disguise herself as a counselor on the mini map. She can kill you if she either slashes you to death or overpowers you with her grab if you are weakened. The only way to win is to survive the timer, or to damage her enough that she drops her car keys, which only lets two people escape.

Just a few, add your own suggestions, this game has so much potential.

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Maybe a reversal of the regular match. Jason starts with all his powers and eventually they all go away except Morph. All counselors start with randomized melee weapons. Only one vehicle, but the exits are barred and only one opens at the 15 minute mark where the cops automatically arrive

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How about an Open Virtual World skirmish mode where all the maps are connected, at least by load screens, where the cars and boats act as transportation between the maps... maps are populated by npcs... players can drop in and out as they wait for a match and take control of an npc or spectate ... there are mini games scattered around the map, like archery, boating, bird watching, having sex in various places, lol. There would be usable canoes, bicycles, etc. Interactable objects for "context upkeep" of the camp, like sweeping, painting, various repairs. 

Vehicles and items respawn after a while, for when you flip the car and what not. There is a day/night cycle. Players can find a hidden Jason mask that lets them become Jason and gives them a limited amount of time to kill players and npcs before the timer runs out and the mask respawns. One mask per camp. Very unlikely but would be a nice hub for the game.

Edit: an SNES map/mode would be cool too. Protecting the kids. Fighting off zombies and wolves, etc. lol. Searching the cave for the sweater and a pitchfork. Lighting fireplaces. Finding a torch. No grab kills or context kills. Just combat mode vs Jason until either he kills you or you do enough damage he's forced to morph away. Maybe if he lowers your health to an injured state then he can grab kill, but all counselors get thick skin and other useful perks automatically. That'd be a heck of a map/mode using our current graphics and SNES Jason skin.

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11 hours ago, MidnightCallerXx said:

- A player versus player match, two teams of 4 have to wait for an escape vehicle that only has 4 spots. All while surviving Jason (CPU) each time a person dies the longer the respawn process takes. The aim of the game is to have all members of your team secure the 4 spots in the vehicle. If team A got 3 counselors in the vehicle but team B only got 1, Team A would win but team B would still get some points, each place secured on the vehicle adds XP which is spread amongst the team at the end of the match.

I like that. It gives people a motive for helping each other, instead of bolting when Jason arrives leaving your slower friends to be grabbed and killed

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11 hours ago, Super-Luke88 said:

I like that. It gives people a motive for helping each other, instead of bolting when Jason arrives leaving your slower friends to be grabbed and killed

That's what I was thinking, also because you'd be battling against the other team to get the most team points, so staying together and protecting your team would get rewarded in the long run.

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