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I like this -200 point thing, but while I was running through a cabin last night, I get docked 200 points for a Betrayal... Turns out it was because someone stepped in the bear trap I had near the door for Jason. That's not exactly Betrayal. 

 

Perhaps in the next patch, or in the future, Betrayal over bear traps (since we don't purposely target counselors with them) can be removed? 

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2 minutes ago, LSU04_08 said:

I like this -200 point thing, but while I was running through a cabin last night, I get docked 200 points for a Betrayal... Turns out it was because someone stepped in the bear trap I had near the door for Jason. That's not exactly Betrayal. 

 

Perhaps in the next patch, or in the future, Betrayal over bear traps (since we don't purposely target counselors with them) can be removed? 

Well, buckle your seat belts.

The exp loss for a betrayal is now -1000 exp.

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Seriously??? This makes me not even want to set up bear traps anymore... Was there an update? 

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Playing as Jason, I sometimes CREATE betrayals by turning toward counselors trying to free their comrade from my grip. Happened twice yesterday. I would have cost those poor fools 2,000 xp.

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Just now, Hempotha said:

I thought people used mics for awareness to avoid that kind of situation?

When you're running into a house, the gleam should catch your eye regardless though. I just set the trap in front of the door i think he'll break into and go about my business. This happened about 7 or 8 minutes after we started, which is when I set the trap up, and I was on the other side of the map so I wouldn't have even known they were running into that particular cabin. 

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6 minutes ago, LSU04_08 said:

Seriously??? This makes me not even want to set up bear traps anymore... Was there an update? 

 

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2 minutes ago, lHeartBreakerl said:

 

Did anything else come with that update? I'm on PS4 so it might not effect that yet. 

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1 minute ago, LSU04_08 said:

Did anything else come with that update? I'm on PS4 so it might not effect that yet. 

Patch notes:

UPDATE JUNE 14TH - Xbox Matchmaking Update has gone live.

Hi all! We've been hard at work and wanted our next update to be a positive one for you all here on Facebook. Our team has been working non-stop on this update and we're in a place where things are far more stable. To be frank; we're still monitoring memory-leak issues, but the vast majority of users should be getting into games quickly via Quick Play with far fewer instances.

Apologies from our team are in order for this wait and our thanks for the patience that we've been granted from our fans. It's a long, tough road for issues such as this, but you guys are heard and we are working as fast as possible to improve your experience. We are thankful that so many of you find the game to be very fun when you play, that's always our goal, so we've worked tirelessly to ensure that every single person is getting to enjoy that experience.

Exploits that users reported are being removed. This patch is the first batch of some major ones we identified, while PS4/Steam will be getting a larger set of exploit fixes coming.

Our team has been taking a lot of feedback into account from fans, so this update has a lot of exploit fixes and we've added a more severe penalty to counselor team-killing. This penalty will go live with the other versions of the game on their next respective patches. As for other griefing/harassment concerns; we are looking into a report feature to ensure that users that go far and away beyond acceptable behavior are taken care of. We will have news on that in the coming weeks.

For those on PS4 and Steam; we have updates planned quickly, mainly for exploit fixes and a perk-selling exploit that will be resolved with our patch. We are aiming for this week on Steam and next week with PS4, however we would like to remind users that this is not set in stone. Another stability patch for Xbox One is already lined up with even more fixes, but we're here to get those users that had to wait a better experience. Stay tuned for an announcement on what we plan to do for everyone coming soon!

PATCH NOTES

New Features
-Increased betrayal penalty from -200 XP to -1000 XP per kill
-Added gamma slider
-Added extra confirmation when the host tries to leave a match, informing them it will end the match or close the lobby for everyone

Improvements
-Greatly improved matchmaking search times
-Improved backend reliability
-Reduced movie playback stuttering on host
-Closed off a lot of spots that only counselors could get to on all maps
-Decreased initial load times (can skip videos about halfway through now)
-Improved pickup reliability for Jason’s throwing knives
-Disabled navigation on the talking player list
-Improved camera returning to the player when leaving a hide spot or kicking out of a grab
-Improved Jason morph point reliability
-Reduced chance for characters to float when killed

Bugs
-Fixed a number of memory leaks causing crashes
-Fixed crashes when trying to spawn Tommy Jarvis
-Fixed items floating when dropped
-Fixed highlight not going away on grab kill selection
-Fixed PhD in murder achievement
-Fixed stat tracking for all achievements
-Fixed a number of memory leaks causing crashes
-Fixed Deborah's DLC clothing showing up for everyone
-Fixed dead body not showing up for clients
-Fixed window showing wrong position for open/close on host
-Fixed interactions get out of sync from client and server causing players to be stuck
-Fixed counselor not showing up in grabbed state all the time
-Fixed being able to run through hide spots just after leaving them
-Fixed getting stuck in a hide spot that someone else is leaving
-Fixed sometimes not being able to kill someone in a hide spot
-Fixed getting stuck in a cabin near Packanack when barricading the door
-Fixed counselors escaping while being murdered near the police

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37 minutes ago, lHeartBreakerl said:

Well, buckle your seat belts.

The exp loss for a betrayal is now -1000 exp.

RIP THE TROLLING VIDEOS

Gun should now make it to where traps set by a counselor don't activate unless Jason triggers it. 

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BTW, a very rare glitch that was encountered by myself and a bunch of friends, we had one of us as Jason obviously because it was a full lobby, and apparently after Jason went of an execution on someone it glitched, not killing the person, and they locked the front door and jumped out the window, after that out Jason found that he could not use any of his abilitys, could not swing his weapon, and if he grabbed someone who came in the cabin, he could not use any executions. Essentially, we trapped Jason in the house, and he couldn't do anything about it. :P that should be looked into at some point.

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45 minutes ago, SnakeSound222 said:

RIP THE TROLLING VIDEOS

Gun should now make it to where traps set by a counselor don't activate unless Jason triggers it. 

Yes, this... 

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7 minutes ago, RaptorRex20 said:

BTW, a very rare glitch that was encountered by myself and a bunch of friends, we had one of us as Jason obviously because it was a full lobby, and apparently after Jason went of an execution on someone it glitched, not killing the person, and they locked the front door and jumped out the window, after that out Jason found that he could not use any of his abilitys, could not swing his weapon, and if he grabbed someone who came in the cabin, he could not use any executions. Essentially, we trapped Jason in the house, and he couldn't do anything about it. :P that should be looked into at some point.

I found this person glitching in the Packanack Lodge last night... I thought it was supposed to have been fixed in the last patch but if it was, it didn't work... 

 

 

Glitch.jpg

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wish I could return this game, I can't play a round without being killed by another player. Sometimes it's because I have something they want but the majority of the time its because they think its funny. I read that a update will punish guest who kill others by taking away XP points, I doubt this will work. Maybe I'll wait a month try playing again but till this problem is fixed I'm recommending to all my friends to not buy this game.

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