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I love playing Jason, he's the most fun for me in this game. All the Jasons have their own stats and stuff, and while some are balanced, I think there are some who needs tweaking. Almost in every lobby I'm in, I hear people say that part 7 is the worst, and I agree to that. He's not bad (cause he's still JASON) but he's not good or even decent either. Even though I consider myself a good/decent Jason player, I still struggle with killing everyone as part 7. He is still my favorite Jason, cause of his look and his feel, but he simply isn't as effective as the other Jasons are.

Two of his Strenghts don't really do that much:

He has Water Speed, which makes him a torpedo in water, but there are few situations where you actually go in the water. The only real reason to go into water is to chase the boat. So it doesn't really do all that much. The Jasons without water speed can still chase the boat. I try to use the water as much as possible, but it never really gets me anywhere since all the councilors are inside cabins 100 ft away from any water.

Grip Strength, I don't notice any difference at all. People usually have a pocket knife, and if they don't they die, simple as that.

 

The thing that makes this guy so ineffective in my opinion, is his Weaknesses and Strengths combined. Minus Traps and Shift Weakness are both huge Weaknesses, and when he doesnt have two huge Strenghts, then he just becomes ineffective. 

Here's a scenario: 5 minutes into the game, you morph to the phone box and put a trap down. Meanwhile other councilors have gathered enough to fix the car. You hear the car start but you cant morph there cause its still recharging. When you finally do get morph back, you morph to the car, but you cant catch up to it cause of the Shift Weakness. Car is gone. While that was going on, someone found the fuse, but got trapped in the trap you just put down. You know they got trapped but cant do anything about it cause you're half a mile away and your morph is on cooldown. Phone is fixed and police is called. Pretty much the end of the game.

Part 7 has trouble with catching councilors. He has few knives to throw, and he has Shift Weakness. If he has no knives then its pretty hard to catch up to any councilor.

He also has trouble with traps, and because he only has 3 traps total, he has to be extra aware of whats going on at each escape option. With morph being so slow, it makes it hard for him to secure places of interest. 

And with him being so ineffective at catching councilors, he has a pretty hard time. Say he hears the phone being messed up, so he morphs there and finds a dumb Tiffany. He begins to chase her, but because he only has 2-3 knives and Tiffany has med spray, she gets into a cabin safely and you now have no knives left. He hears the car trap being activated, so he morphs to the car to find 2-3 councilors. They all run away and he cant catch them. It's just an endless cycle of him chasing councilors, to him morphing to an important spot to defend it. So he has a hard time killing people. Eventually they all get together and fix the car, then the game is over.

Part 7 isn't "bad", he's just not as effective as the other parts are. I think he should have increased Morph regeneration speed, instead of his Grip Strength, so that he has an easier time getting around to defend the important spots he cant defend with traps. I don't mind his Shift Weakness but when you look at part 7 compared to part 2, he lacks in pretty much everything except Water Speed, but Water Speed just isn't good enough for it to be of any use. So the only thing Part 7 has, is Sense, which will help you find them, but it wont help you get to them or kill them.

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I made a thread talking about swapping around different Jason stats and for Part 7 in particular I came up with this:

J7 Strengths

Water Speed

Sense Cooldown Sense Length

Grip Strength

J7 Weaknesses

Can't Run

Traps Defense

Shift

 

I think J7 having more traps at the cost of defense would be a decent tradeoff. I had also given sense cooldown to Part 3 and swapped other stuff around.

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My last game session  with being J 7 i killed 8/8. My last session with J 2 in same lobby of people i got 6/8. Luck and mechanics play a big part. I always shift just ahead of players as J 7. Throwing knives are all over the map man. J 7 is my fav so far. Then J 2. Keep the councelor fear up and run em down like dogs. Once they are out of stamina they are screwed.

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My buddy and I both use Part 7 Jason and while I am not that bad with him, my buddy CRUSHES with that Jason. Everyone in our game even complimented how awesome of a Jason he is. You gotta know how to play him. I agree the water perk rarely comes handy but, he is still very capable on the land and if the counselors are dumb enough to take the hunt to the water.... their death is guaranteed!

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I believe the water perk will be more useful if and/or when they get around to releasing a map that has more water on it.  For example a large river splitting the map in two down the middle, so the counselors HAVE to cross water(Or go way out of the way to some bridge or something).

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I just dont see it that way. Sorry you dont see his value and potential. 8 is my least favorite and last pick. But i still can use all very well. Takes more patience with 6 7 and 8 but its all about knowing the mechanics, using them wisely, whole lotta luck and timing and a big bottle of patience my friend. No Jason is weak unless the person controlling him is weak imho. He is OP all night every night

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