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F13 Information Guide: A Guide Explaining And Disproving A Good Chunk Of The Misinformation of both Friday The 13th: The Game and Gun Media.

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Although this has been a problem for a long time, but especially as of recent a lot of misinformation, and in some cases outright lies, have been spreading like wildfire. So to try and help stomp out this fire to the best of my ability I’m going to give you all as much information about the state the game is in and it’s unreleased content. I might not be a developer, but I can still show a good chunk of evidence against some of the things people have been saying for a long, long time now. I will warn you, a good chunk of this information is taken from Wes Keltner, the co-creator of F13, and the boss of Gun Media. If you have a problem with that, and prefer to get your information from something other than the horse's mouth, I cannot help you with that.

  • So let's start with something simple, what and who is causing the game to not have content?

  • Now for everyone's favorite talking point: Jason X, Grendel and KM-14: How finished are they actually.

    • I’m going to start with KM-14 and the Grendel, as they are a lot clearer to show their state of  “finish” compared to Jason X. Here is a screenshot of KM-14's model with textures, which was given to me by a leaker sometime ago. By KM-14’s model, I mean the broken and jankey model that I had to make 3 variants of to show off how broken the textures on her were because she was unfinished by the time they had to cut making content. She is also missing something very important, her eyes. As far as the leaker could find, she had no eye models at all. Her entire body was also in 3 pieces, separated by clothing, arms, hand and upper torso, and hair, which is how all of the F13 counselor models work, except her hair was on the floor instead of on her head, and was pointing towards her right, instead of straight up. You can also find this image of KM-14 floating around, which looks a lot better than the ones I have shown. The thing is, I was the one that put together that KM a while ago, and had gone about fixing most of the textures to make it look better and have a better idea of what she would look at.

    • Now for Grendel. Here is a collection of screenshots of the map, some being of better quality than others. As I hope you will be able to tell from these screenshots, although Grendel has a lot of work put into it, it’s nowhere close to being done as a map alone. We have no clue how close the objectives were to being done. There are some animations that can be found, giving hints at how it could have worked, but as far as I’m aware there has never been any evidence of any of the objectives working within the Grendel map.

    • Finally, Uber Jason. Everyone knows that he is playable, and that he has working kills in the game. What is preventing him from being added to the game if they were for whatever reason allowed to add something. There’s quite a few things, surprisingly.  He lacks an actual icon for the Jason Selection menu, he doesn’t have his own music, if and when his mask gets knocked off, it’s Part 8’s mask, his kills lack audio in both the music and the screams/slashing sense, and most likely contained bugs that we are aware of. People seem to have forgotten that it wasn’t too long ago that Uber Jason didn’t even have a melee hit box when he was first Hex coded in, meaning you could only stun him via flare guns, shotguns, pocket knives, bear traps, the sweater (but only the Pamela monologue part) and ramming him with the car. He only got a hitbox after the engine update when some people accidentally gained access to him. It wouldn’t surprise me if they gave him a hitbox for when people did hack him in, so the counselors still had a fighting chance.

    • Some of you might be saying “So what? He’s playable, that means he can be counted as finished”. Well, that’s not how things work at Gun, and most likely a lot of other companies, not just game developers. From how Wes had explained it, goals for a final product are set in parts. These parts need to be reached for the final product to be done and for it to be allowed to be released. 

    • Here are Wes’ own words on both Uber Jason and Grendel, but I feel mostly towards Uber Jason.

  • What about other content, like the unreleased kills (both weapon and non-weapon) or the Counselor clothing packs?

  • How was F13: Killer Puzzle able to release unreleased content, but not F13: The Game?

  • What about all the stuff that is going on with the servers?

    • Wes has talked about it as a generalized idea of how much a server could cost “...multiplayer game, to figure out how much it costs for servers. There is not an exact formula because of how you code the server, and how much data you’re pushing across, how many players have, all of those variables change it. But, if you’re in, to give you a basic idea, if you’re in the like, 5,000 to 10,000 players and you hold that for 30 days, that can be about between $100,00 to $170,000 a month.” Here are his exact words. Of course, F13 has not had those numbers in quite some time, or maybe ever, but you do need to keep in mind, they were running servers for PC, Xbox, Playstation and Switch. For about 3 years, and most of those 3 years I doubt they were getting as much as they would like. Think about it, they have had basically no way to pull in new players besides putting the game on sale for a good amount, and no way to pull in old fans. Take a look at some of the Tweets on the F13: The Game’s Twitter and you’ll see a good amount of them are related to the game being on sale for around 75% off. I find it hard to believe how long they’ve been able to run the servers for already. We all knew this was going to happen eventually. 

  • The devs were already paid, now they’re just running from this game and using the license lawsuit as an excuse.”

    • First off, you can’t seriously think of a “small” developer/publisher like Gun. would have a license like F13 fall into their lap, make a game, see that the game is “failing” and decide “well, time to jump ship”. No company would ever just have a license as big as something F13 and just decide to throw it in the garbage like it was a game concept. 

    • Secondly, Wes had talked about this idea a bit. Unlike the previous question, I can’t clip it due to how long he talks about it. However, I have written what he said about that idea. This quote was taken from his livestream where he talked about license deals.

  • “But they did run off, they went to go make Predator: Hunting Grounds and Layers of Fear 2!”

    • Only Illfonic, the original developers, went to go work on Predator. Gun Media never went to work on Predator. It was a smart move for Illfonic, as they saw a good opportunity and took it. As for Layers of Fear 2, that seemed more to be an exclusively publisher deal, unlike F13 where Gun. played both developer and publisher. 

  • “Gun should give us Savini Jason and the backer clothes as an apology for all of this!’

    • You’re a customer, not a king, they do not owe any of us a thing. They have stated multiple times they will not be releasing either of those for the exact same reason. The backers took a chance, and that is what they were rewarded with for giving Gun a chance. Think of it like the backers are investors buying stock from a company, but instead of having to wait to get their money back from said investment, they were instantly paid in something the company saw as valuable. That’s what most backer things are anyway, a type of investment towards a product or project.

I feel at this point I have been able to put a case against every usual argument or question about Friday the 13th: The Game and Gun Media. The one thing I want to end this on is, be respectful to the developers. I get it, it’s frustrating and saddening that all of this is happening, but do not take that out on them. They love the game as much as you do, they didn’t want to see it end up like this. Spouting hatred towards a developer is not going to fix the problem. It astonishes me how entitled some people seem to think they are when it comes to video games in general, not just F13. Do not become the lesser person by brandishing an axe at them because of something they cannot change.

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23 minutes ago, Sprayable Spaghetti™ Sales said:

IMO.. i think thats a load of crap.. Or they didn't bother pushing back against that load of crap.

Adding "NEW" content doesn't matter.. and has nothing to do with the lawsuit.   The game already exists..     

Im more interested on why they didn't sit down with either party and work shit out.  Because this is something that could easily be worked out.   

That fact that the game can still be purchased YET can't get new content never made sense.

 

 

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1 hour ago, HuDawg said:

IMO.. i think thats a load of crap.. Or they didn't bother pushing back against that load of crap.

Adding "NEW" content doesn't matter.. and has nothing to do with the lawsuit.   The game already exists..     

Im more interested on why they didn't sit down with either party and work shit out.  Because this is something that could easily be worked out.   

That fact that the game can still be purchased YET can't get new content never made sense.

 

 

That most likely has to do with the fact that both Gun. or Illfonic weren't directly part of the lawsuit. Seeing that the Judge of the case made the statement, not Cunningham/Horror, Inc or Victor, I can't imagine it would be exactly easy to convince them that Friday the 13th: The Game can keep producing things, but not anyone else that has part of the license. It wasn't just Gun. and Illfonic that were not allowed to make content with the F13 license. The guys that made Killer Puzzle couldn't make more, NECA couldn't make new sculpts of figures, and people can't make official new F13 movies. Existing content that is 100% can stay and be purchased, but nothing new can be produced and put on sale.

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1 hour ago, Sprayable Spaghetti™ Sales said:

NECA couldn't make new sculpts of figures

I mean....they did...with Part 7 Jason....

Overall....F13 the Game shouldn't have been involved from the start....

:(

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37 minutes ago, Jason Todd Voorhees said:

I mean....they did...with Part 7 Jason....

Overall....F13 the Game shouldn't have been involved from the start....

:(

From the wording that both NECA gives, it's not "new". They had made a Part 7 figure before via their cult classic line. To quote them "From the Friday The 13th Franchise, we are happy to announce the definitive collector's version of Jason as he appeared in Part 7 will be back in ultimate form."  I'm going to assume that they found a loophole via already having a mold, similar to how the Killer Puzzle devs did with their content, but I am unsure of that.

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1 hour ago, Sprayable Spaghetti™ Sales said:

From the wording that both NECA gives, it's not "new". They had made a Part 7 figure before via their cult classic line. To quote them "From the Friday The 13th Franchise, we are happy to announce the definitive collector's version of Jason as he appeared in Part 7 will be back in ultimate form."  I'm going to assume that they found a loophole via already having a mold, similar to how the Killer Puzzle devs did with their content, but I am unsure of that.

Larry briefly explained this as well on Twitter: Larry Zerner Explains Recent NECA Toys Jason Figure Release

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On 11/6/2020 at 10:44 PM, Sprayable Spaghetti™ Sales said:

From the wording that both NECA gives, it's not "new". They had made a Part 7 figure before via their cult classic line. To quote them "From the Friday The 13th Franchise, we are happy to announce the definitive collector's version of Jason as he appeared in Part 7 will be back in ultimate form."  I'm going to assume that they found a loophole via already having a mold, similar to how the Killer Puzzle devs did with their content, but I am unsure of that.

Ok. So based on your assumption of NECA finding a loophole by stating that a variant of Part 7 was on the horizon, and Killer Puzzle having code pre-imbedded in the game, would that same principle not apply to the fact that F13:TG already had Uber Jason, and technically the Grendel, all be it both unfinished, in the game waiting to be "unlocked"? Upon completion of the Virtual Cabin players actually stepped onto the Grendel, released Uber Jason in all his glory and subsequently received the following message: Virtual Cabin Completed  Uber Jason and Grendel Map "Coming Soon". And going by what Larry says, none of that would infringe on Victor's rights to the first movie. I mean, think about it. No judge would know for sure how much code is or was already place into a game as it's not their area of expertise. And if we're honest, as the game was not the centre of the lawsuit it is highly unlikely that any checks for coding would have been investigated. I imagine screenshots to be more than sufficient for a judge to give the all clear or deny any release of content. This is why I reckon the orders to hold ALL content came from Sean Cunningham/Horror Inc. alone. Wes even alludes to this being the case.

I find it unlikely that NECA had their Part 7 model completed and in production or Killer Puzzle had completed code ready and waiting in-game. What I do believe is that NECA and Blue Wizard Digital had unfinished content and pushed for said content to be released based on the "loophole" you mention. Something Gun Media chose not to. My speculation on this would be because Uber Jason and the Grendel map were set to be free content and no additional funds were going to be made from the unreleasable pyjama clothing and kill packs. As such it made more sense for Gun to utilise IllFonic's final development hours to polish off (I use the term lightly) what was already done instead of completing and adding new free content. This is also further highlighted by the fact that Gun all of a sudden decided to add new customisable options into private matches when they previously "couldn't add a rock." Customisable options were indeed a new addition to the game, like it or not, as they allow players to make various gameplay changes that are not for the sole purpose of support or bug fixes. They just alter what is already in-game.

The rest of your initial post I am on board with and can say it was well documented. Although I'm not sure about Kay-Em 14 being as incomplete as you say. There are several YouTube vids where hackers show her looking very much put together, eyes and all.

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6 hours ago, Sprayable Spaghetti™ Sales said:

Actually they did know in advance but instead of saying so publicly they opted to go the route of saying they were stopping content to update the engine and for dedicated servers. That was the best way to go to avoid a riot. Ronnie stated they knew long before hand about the stoppage on the movie crypt podcast. There are so many things the playebase doesn't know either because they weren't around at the time or didn't dig deep into everything. Here are a few threads for you that contain some good info.

 

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I also been following NECA about a Ultimate Part 7 Jason Voorhees Figure for years lol.....

These are from my own forum which I do any and all things for the franchise here all news small or big!

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21 hours ago, F13 Seppuku Squad said:

Ok. So based on your assumption of NECA finding a loophole by stating that a variant of Part 7 was on the horizon, and Killer Puzzle having code pre-imbedded in the game, would that same principle not apply to the fact that F13:TG already had Uber Jason, and technically the Grendel, all be it both unfinished, in the game waiting to be "unlocked"? Upon completion of the Virtual Cabin players actually stepped onto the Grendel, released Uber Jason in all his glory and subsequently received the following message: Virtual Cabin Completed  Uber Jason and Grendel Map "Coming Soon". And going by what Larry says, none of that would infringe on Victor's rights to the first movie. I mean, think about it. No judge would know for sure how much code is or was already place into a game as it's not their area of expertise. And if we're honest, as the game was not the centre of the lawsuit it is highly unlikely that any checks for coding would have been investigated. I imagine screenshots to be more than sufficient for a judge to give the all clear or deny any release of content. This is why I reckon the orders to hold ALL content came from Sean Cunningham/Horror Inc.

I find it unlikely that NECA had their Part 7 model completed and in production or Killer Puzzle had completed code ready and waiting in-game. What I do believe is that NECA and Blue Wizard Digital had unfinished content and pushed for said content to be released based on the "loophole" you mention. Something Gun Media chose not to. My speculation on this would be because Uber Jason and the Grendel map were set to be free content and no additional funds were going to be made from the unreleasable pyjama clothing and kill packs. As such it made more sense for Gun to utilise IllFonic's final development hours to polish off (I use the term lightly) what was already done instead of completing and adding new free content. This is also further highlighted by the fact that Gun all of a sudden decided to add new customisable options into private matches when they previously "couldn't add a rock." Customisable options were indeed a new addition to the game, like it or not, as they allow players to make various gameplay changes that are not for the sole purpose of support or bug fixes. They just alter what is already in-game.

The rest of your initial post I am on board with and can say it was well documented. Although I'm not sure about Kay-EM 14 being as incomplete as you say. There are several YouTube vids where hackers show her looking very much put together, eyes and all.

After making these posts, someone else had also brought to my attention of KM working in game. My main concern is that as far as I have been able to find, no one knows if she worked "out of the box" so to speak, or if modders had to change her to make her work.

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21 hours ago, PackASnack_Lodge said:

Actually they did know in advance but instead of saying so publicly they opted to go the route of saying they were stopping content to update the engine and for dedicated servers. That was the best way to go to avoid a riot. Ronnie stated they knew long before hand about the stoppage on the movie crypt podcast. There are so many things the playebase doesn't know either because they weren't around at the time or didn't dig deep into everything. Here are a few threads for you that contain some good info.

Could you show me the podcast with Ronnie stating they knew before hand?

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12 hours ago, Sprayable Spaghetti™ Sales said:

Could you show me the podcast with Ronnie stating they knew before hand?

I second this request.

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2 minutes ago, PackASnack_Lodge said:

Along with this I highly recommend checking out the Reddit threads I posted above as well

😭😭😭 Gotcha

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Just now, Jason Todd Voorhees said:

😭😭😭 Gotcha

I know it sucks to see what the truth is but more people need to know all of this and understand the full scope of what happened and how we were all treated as a community who backed and supported this game.

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1 hour ago, PackASnack_Lodge said:

I know it sucks to see what the truth is but more people need to know all of this and understand the full scope of what happened and how we were all treated as a community who backed and supported this game.

:( gun whhhhy!!!

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In a scale of 1 to 10 I understood 0. Was Gun good or bad? 😕

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1 hour ago, PackASnack_Lodge said:

Before I give an opinion, I'm going to try and see if I can ask Wes about this, since now we may have 2 conflicting answers. I'm wondering if what Ronnie had said was more of a "if and when" type thing, rather then them knowing 100% when they will have their hand forced to stop.

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3 hours ago, Carlso said:

In a scale of 1 to 10 I understood 0. Was Gun good or bad? 😕

That is up to you to decide, but if you do think Gun. is bad, I just ask you to not attack the people there at Gun. It's one thing to dislike a company, but another beast entirely if you outright despise the particular people there.

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