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Make cooldown for Jason's grab as in other skills (10-12 sec);

And make cooldown for grab after using shift and teleport (3-5 sec.);

I think it's make game for counselors and Jason more diverse.

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A cooldown for grabs is fine but not after a shift. At first everybody hated shift grabbing because of Jason’s Darth Vader grab but his grab is a pretty decent length as of now. Shift grabbing is one of the only ways to catch a counselor unless they are looking for a fight, pretty low level, or you catch them off guard. ESPECIALLY when you are up against 5 Vanessas. Two Buggzys, and a Tiffany. Shift grabbing is one of the ways to catch a counselor off guard and even if then it is pretty easy to juke a shift grab. If you have a cooldown for grabs like Jason can’t grab but every 5 seconds then fine, but he should be able to shift grab due to the game mechanics...it would be impossible to catch fast counselors.

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On 3/11/2018 at 6:30 PM, bewareofbears said:

Fuck no.

^^I agree with this.

But, let's look at another option. Maybe Jason should have no arms, a broken leg, glaucoma and erectile dysfunction. Would that work for you @SmartestJew?

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How about quit crying about his grab, and don't get grabbed? Players who have been playing since the start have lived through force grab, t-rex grab, and everything in between, just adapt, we had to.

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4 hours ago, SmartestJew said:

Make cooldown for Jason's grab as in other skills (10-12 sec);

And make cooldown for grab after using shift and teleport (3-5 sec.);

I think it's make game for counselors and Jason more diverse.

Sure and let's make a cool down for counselors stamina recharge say 10-12 seconds before regenerating and a cool down for weapon swings between 5-6 secs

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48 minutes ago, Official_Adam_W said:

Sure and let's make a cool down for counselors stamina recharge say 10-12 seconds before regenerating and a cool down for weapon swings between 5-6 secs

Counselors should have a cool down for hopping in and out of windows too. And locking doors. And if you mess up on a skill check, you have to start over, but only after a cool down. 

 

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On 3/12/2018 at 8:55 AM, Risinggrave said:

Counselors should have a cool down for hopping in and out of windows too. And locking doors. And if you mess up on a skill check, you have to start over, but only after a cool down. 

 

Actually why don't we add a Cooldown for Counselor Weapons too? If you pick up a weapon you need to wait out a cooldown to pick a different one up

And of course we need a cooldown for getting into the car, Hiding places,Moving,Crawling And Swinging your weapon!

Brilliant Ideas guys!

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On ‎3‎/‎11‎/‎2018 at 7:17 PM, SmartestJew said:

Make cooldown for Jason's grab as in other skills (10-12 sec);

And make cooldown for grab after using shift and teleport (3-5 sec.);

I think it's make game for counselors and Jason more diverse.

Yikes! Let's not completely ruin the game now.

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On 3/11/2018 at 7:17 PM, SmartestJew said:

Make cooldown for Jason's grab as in other skills (10-12 sec);

And make cooldown for grab after using shift and teleport (3-5 sec.);

 

Posts like these is why this forum needs a DOWN VOTE type of response.

Cool down for grab for 10 seconds..   Dafuk?

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1 minute ago, HuDawg said:

 

Posts like these is why this forum needs a DOWN VOTE type of response.

Cool down for grab for 10 seconds..   Dafuk?

I said the same thing on another thread like this. We really should have that option...

Or we need a Breathalyzer app for the forums...

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I feel like there is already a bit of a cooldown from the grab animation. When you miss you lunge forward and have to wait to be able to melee or grab again. I think that is good enough..

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On ‎3‎/‎11‎/‎2018 at 7:17 PM, SmartestJew said:

I think it's make game for counselors and Jason more diverse.

Are you asking to be slashed more instead of being grabbed? I don't get the diverse statement.

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31 minutes ago, VoorheesPlease said:

Sorry but this a horrible idea, it would be too much of a benefit  to the counselors.

Or it's just as likely we'd have Jason slash 8/8 because the game rewards it. 

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1 hour ago, Risinggrave said:

Or it's just as likely we'd have Jason slash 8/8 because the game rewards it. 

Exactly, it just wouldn't make sense to nerf Jason's grab like that.

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On 3/11/2018 at 7:17 PM, SmartestJew said:

Make cooldown for Jason's grab as in other skills (10-12 sec);

And make cooldown for grab after using shift and teleport (3-5 sec.);

I think it's make game for counselors and Jason more diverse.

I think you should reconsider your screen name because smartest you are not!

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On 12/03/2018 at 10:17 AM, SmartestJew said:

Make cooldown for Jason's grab as in other skills (10-12 sec);

And make cooldown for grab after using shift and teleport (3-5 sec.);

I think it's make game for counselors and Jason more diverse.

I looooooooooove this idea, jk it’s horrible 

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On 3/11/2018 at 7:17 PM, SmartestJew said:

Make cooldown for Jason's grab as in other skills (10-12 sec);

And make cooldown for grab after using shift and teleport (3-5 sec.);

I think it's make game for counselors and Jason more diverse.

Image result for laughing gif

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On 3/11/2018 at 6:17 PM, SmartestJew said:

Make cooldown for Jason's grab as in other skills (10-12 sec);

And make cooldown for grab after using shift and teleport (3-5 sec.);

I think it's make game for counselors and Jason more diverse.

@SmartestJew - why would that make sense? Of course, a cooldown period makes sense when Jason uses his powers -- but how many people do you know that need to take a 10-12 second break after trying to grab something?

It certainly wouldn't make the game more "diverse," it would only empower the counselors more by nerfing Jason and making it all that much easier to escape him.

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On 11/03/2018 at 11:17 PM, SmartestJew said:

Make cooldown for Jason's grab as in other skills (10-12 sec);

And make cooldown for grab after using shift and teleport (3-5 sec.);

I think it's make game for counselors and Jason more diverse.

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Uh?!?! No...

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On 3/11/2018 at 9:49 PM, lazerus_86 said:

How about quit crying about his grab, and don't get grabbed? Players who have been playing since the start have lived through force grab, t-rex grab, and everything in between, just adapt, we had to.

Sooooo true. I remember when I used to bitch about the grab, look at me now.

The grab needs another buff if anything @SmartestJew

There needs to be an increase to the cone, just way too easy to run around Jason without being grabbed

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