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  1. @mattshotcha Given that attributes such as Stealth, Strength, Fear, and Composure could use a bit of reworking/ touch-up, I felt that this idea may be easier to implement. Now, I know I am one of very few who would want certain things made harder for counselor play, but also know how much people rely on these damned afterthought perks. As stated back when Illfonic had their presentation on working on the game, when perks came up, they said it was an afterthought addition and their impact to gameplay would be minimal (and as time has told, they are the ONLY thing the players have focused on). The amount of work to change up how they work and what they do would take quite a while to put together properly, so instead I came up with two ideas (I fully expect to hear contrary criticism, especially with these just off the top of my head) : 1. Bring down the total +% on perks. Nothing exceeding a +10% or +15% on anything. This would help mitigate situations where, say, someone running TS could just tank a trap and run off with no negative impact (other than alerting Jason, but this is usually done by Chads/Vanessas who run off instantly anyway) and no need to heal. Make these situations an actual choice: Do I tank a trap and help the team, or leave it for someone else to tank/pk disable it? 2a. Make every tier of the perks REQUIRE a -% and make -1% the lowest possible (no more 0% impact on perks.) Go as high as the highest +% could go (with this still being determined by RNG). With only a handful of perks being used by a vast majority of players, these mandatory -%'s could help shake up playstyles and matches overall. 2b. (This one may be the least wanted by players and is harsher than 2a) Have each perks +% be met with an equal -% (say a +10% to TS also has a -10% to its negative side). Have these perks and their side effects actually mean/do something.
  2. Is there any chance of adding a stat tracker maybe similar to badges so that us trophy hunters know how close we are to the requirements. I know that Xbox players can check their hero stats for games played etc so the infrastructure is definitely there. It would be nice to know how many boats have been repaired, baseball bat hits, counselors killed and how many games have been played and so on. I love the game but we have to admit it's coming to the end of its life cycle. Lobbies can sometimes be hard to find with matchmaking search times evidently increasing. On another note maybe its about time to lower the requirements. I know this will annoy people who have already earned it but the game wont be alive much longer. I'm not begging and I know its a long shot but it would be nice and may even spark other trophy hunters interest. Thanks to the devs for the hard work and dedication to the game.
  3. I was having some thoughts in regards to the general profiles of various Jasons in the game. With the current imbalance between Jason stats, we do have quite a specific meta established (which I think needs to be addressed) in regards to what abilities are prime and which ones are throwaway. Assuming Gun/Illfonic won't be adjusting Jason's stats and what they do anytime soon, lets look at some profiles for Jason that could be used without resorting to the +Destruction, +Shift, no -Traps concept. IDEA #1 (Undead Objective Controller): This Jason would be able to teleport often, interdict well in the water, and ambush his prey effectively. Taking no penalty to traps and Shift (while not handing out Shift+) would make for a very good guard dog and ambush killer without resorting to Destruction buffs, Traps, and Shift to make him effective. Stunning slightly longer, not being able to run, and having a few less hit points blunt the profile without making it ineffective in an objective controller role. STRENGTHS: +Morph +Water Speed + Stalk WEAKNESSES: - Can Run - Stun Resistance - Hit Points IDEA #2 (Utilitarian): More traps and more knives. A hop in his step for evening jogs and no penalty to swim. Nothing too offensive and nothing too defensive. STRENGTHS: +Traps +Throwing Knives +Can Run WEAKNESSES: - Sense - Defense - Grip Strength Do you guys have any ideas for Jason profiles that don't fall into the typical meta wish list?
  4. So before yesterday, I decided to be a nerd and take down notes of the weapons that were going to get their pips changed. Turns out, when the update released, I checked the weapon stats and I noticed the bat's durability is now 2/4 and the pan's stun is 4/4, which.. is really weird considering it's just a pan. Anyway, weapon stats: Bat: 4/4 Stun, 2/4 DMG, 2/4 DUR Pan: 4/4 Stun, 1/4 for anything else. Pot: 3/4 Stun, 1/4 DMG, and 2/4 DUR Plank: 2/4 Stun, 2/4 DMG, and 4/4 DUR Fire-Poker: 1/2 Stun, 3/4 DMG, 1/2 DUR Branch: 1/2 Stun, 1/2 DMG, and 3/4 DUR Axe: 3/4 Stun, 4/4 DMG, and 1/2 DUR (Used to be 3/4 instead of 1/2. Hmm..) Wrench: 3/4 Stun, 1/2 DMG and 1/2 DUR (Used to be 4/4 durability) Pipe: 3/4 Stun, 1/2 DMG, and 3/4 DUR Machete: 1/4 Stun, 4/4 DMG, 1/2 DUR (Used to be 3/4 DUR) (Off topic: Tiffany's shorts are now her beta shorts!! HOORAY!!! )
  5. Forgive me if there has been a topic already made about this. I took my time to redo and rework the stats bc currently, in my opinion, the stats are great but could use a little bit of work. Composure: Reduces the amount of fear you receive when you are in a vulnerable state. Fear goes down quicker when you (for example) have a weapon or are indoors. Decreases the amount of Sense Jason tracks you with. The higher your composure is, the higher your speed is while breaking out of J's grab. Luck: Slightly increases chances of finding items in drawers, and increases weapon durability as well as decreasing vehicle start times. Repair: Increases repair speed & decreases the number of skill checks and makes skill checks larger. Speed: Increases top speed and slightly increases the speed of actions (e.g.: healing yourself, closing a door) Stamina: Increases time you can walk/jog/run for; less stamina is consumed during actions when you have a high stamina. Stealth: Reduces the sizes of noise pings, and quiets noisy actions. There is a chance, based on your stealth, that failed repair skill checks will not alert Jason depending on your stealth (@Alkavian. I think that's how you spell it). Strength: Increases attack speed, as well as overall damage for counselors. Low strength characters will attack at a slower pace, while high strength characters will attack fast. Also increases durability against damage. You will boost the speed of breaking out of Jason's grabs. Some other increases too: Composure: 45% chance to not yelp at the sight of Jason if your composure is high Luck: 5% chance to make you 'invincible' for a couple of seconds if your luck is high Repair: Repairs will have 1 skill check if you are completely injured and in a chase Speed: Counselors within 4 meters will get a speed boost of 3% if they are out of stamina Stamina: Your stamina regens quickly if you have high fear Stealth: High stealth will provide you with a 20% chance of not making a single sound when Jason is in your vicinity. Strength: Stun time on Jason is increased by 1-6% if your counselor has high strength The reason why I thought to re-work these is because I thought it was stupid that high stamina characters, like Vanessa and Tiff, run out of stamina quickly even though their stamina is a 9. (by that, i mean if you watch a video about running or whatever WITHOUT marathon, running will be quick and you'll lose stamina quickly.) I also thought it was stupid that Strength actually does help with breaking out of Jason's grab, it's just not listed. Eh, whatever.
  6. Hi fellows! Here I am again! This time remaking each Jason stats based exclusively on the movies. Don't worry, I have watched all the Paramount movies plus JGTH and I will try my best to remain as close as possible to the movies! Enjoy! Movie-accurate Part 2 Jason PROS CONS + Can Run - Defense + Traps - Grip Strength + Sense - Water Speed Movie-accurate Part 3 Jason PROS CONS + Can Run - Stun Resistance + Weapon Damage - Sense + Throwing Knives - Water Speed Movie-accurate Part 4 Jason PROS CONS + Can Run - Less Hit Points + Stalk - Grip Strength + Weapon Damage - Sense Movie-accurate Part 5 Jason (Roy) PROS CONS + Sense - Stun Resistance + Stalk - Can't Run + Defense - Morph Movie-accurate Part 6 Jason PROS CONS + Throwing Knives - Morph + Shift - Can't Run + Grip Strength - Defense Movie-accurate Part 7 Jason PROS CONS + Water Speed - Stun Resistance + Stalk - Can't Run + Morph - Shift Movie-accurate Part 8 Jason PROS CONS + Water Speed - Stalk + Destruction - Can't Run + Morph - Traps Movie-accurate Part 9 Jasons PROS CONS + Stun Resistance - Stalk + Grip Strength - Can't Run + Shift - Less Hit Points Did you guys liked it? If you want to know why I had given a certain stat to a certain Jason, put down in the comments.
  7. Part 2: strengths: stay the same. Weakness’s: grip strength, shift, less hit points. Part 3: strengths: stay the same. Weakness’s: stun resistance, rage build up, sense. Part 4: strengths: can run, weapon strength, defense. Weakness’s: traps, sense, shift. Part 6: strengths: throwing knifes, defense, sense. Weakness’s: destruction, can’t run, traps. Part 7: strengths: rage build up, grip strength, morph. Weakness’s: can’t run, defense, stalk. Part 8: strengths: Destruction, water speed, stun resistance. Weakness’s: stay the same. Part 9: strengths: stay the same. Weakness’s: less hit points, morph, can’t run. Savini: strengths: grip strength, stun resistance, fear build up. Weakness’s: can’t run, water speed, traps. This is what I think the Jason stats should be in the game. What stats do you think a Jason should have?
  8. It used to be fun to play Jason but now it's no fun so many people play counselors so much that it's to the point you can't get many if any kills unless there are a majority of newbies playing. Here are some of the major issues with being Jason and if it don't get fixed soon i feel interest in even playing Jason by the majority will dwindle and without Jason there is no game to be played. So please fix and consider the following below and please all if you agree rate this posting and leave a comment if enough people speak up maybe we will be herd. 1.) It's so unfair that counselors can see gas, battery and keys on the map i think this should at the very least be reduced to the small map not the large map. 2.) Counselors can block and strike when playing Jason now you can block but not strike if you try it takes forever to do so Jason should be able to block and strike at the same rate a counselor can to make this fair. 3.) Counselors have been invisible a lot here lately i think this is a bug that seriously needs fixed can't kill what we can't see. 4.) Jason 4 used to be able to knock down a bolted up door with just two strikes i feel this should be re enabled again. 5.) You all really need to add at the very least a 3rd step to calling the cops the fuse is still very close to the phone if not in the same house further it's to easy to fix the box make a call and boom game is pretty much over b4 it begins so many Jason players quit once they hear the cops as they just started the game i also feel the cop perk to shorten time should be taken away and the police response time should be increased to 8 minutes. 6.) Jason's grab range needs increased it's way to easy for the counselors to get away just a wiggle when they hear the shift and boom gotta wait for recharge by then counselor is in a house. 7.) Jason part 7 as iv stated many times is way to under powered i want to play him more but he only has 3 traps and is very slow he needs more traps at the very least 5. 8.) The game provides way to many knives not only did each game have four pocket knives before the Tommy upgrade but now there are five including him. 9.) Jason's kills don't always show up proper when you grab someone sometimes usually most the time you have to use a crappy kill due to it being the only one that lights up red or risk losing your catch. 10.) All Jason's need to be a little faster even the Jason's who run are slower then all counselors light jog not even their run their light jog making it very frustrating when playing Jason and your slow as a snail. 11.) Counselors can hit Jason through the door and windows while he's trying to break or knock them down a bat or wrench or machete should not be able to go threw a door while it's still up or a window that's not broken. 12.) It's way to easy for counselors to stun Jason even Jason himself with powerful weapons such as part 3 and 4 Jason have to hit a counselor even those without the thick skin perk more then once to cripple them yet counselors only have to hit Jason once and he get's stunned forever. I feel counselors should have to hit Jason at minimum twice esp when Jason has a counselor grabbed before he gets stunned. 13.) Counselors get perks but Jason don't please provide Jason with perks such as sight sense last longer, stun time shorter, faster pace, stronger weapon, stronger grab, more knives at start, more traps at start, ability to see Jarvis house so Jason can kill power to it early, map shift loads faster, traps turn blue on map when set off this way if multiple traps are set at dif locations players won't go to the wrong place by mistake, throwing knives stun counselors, bigger target graphic when throwing a knife making it easier to hit target, throwing knives that will follow and hit a counselor like a tracking missiles etc..... One possible solution I have thought of to keep all happy is offering all there changes and provide say online game difficulty options such as "play against fearless Jason" This mode would be a match for advanced players in this online mode all changes mentioned above are implemented and for those who want an easy game as a counselor they play an online game as it is now calling it easy online mode this way counselors who want more of a challenge can have it as well as those who want a better, faster, and stronger Jason can enjoy also. Or just say hard online mode and easy online mode. Lastly I preferred playing the game much more before the developers wrecked Jason all to hell and gave all the counselor players all they wanted and then some on a silver plate it's to easy to escape Jason in most games even by the experience Thanks this is all i can think of right now if anyone wants to add to this or give their opinion please do so but please if your not one who even plays Jason and haven't or don't plan on it then don't complain about this posting for you have no idea. Sincerely, Chris
  9. I have found multiple topics on different counselors we have now, and what their stats should look like because of how unbalanced some are. But I created this topic to pull in everyone's ideas for (all) counselor stats, and what you think they should be. Thanks, everyone!
  10. Hope to use this for things that wouldn't be considered an overhaul of the game but more of an update on some features already in the game. While some will obviously be larger changes hoping most are realistic and achievable in terms of code/script loads and a production standpoint to improve on features already pretty solid without complaining too much. Would rather it be a more constructive suggestion/feedback list. First one: When getting perks we obviously have the Plus and Negatives displayed as a percentage but it would be a worth while idea to have another bar in each of the Counselor stats that actually show what the perk does to the corresponding stats they effect. So having something that E.g. has a stamina buff but speed nerf actually appearing on the respective bars would be an idea to have it when you equip that perk it's displayed as a blue notch and you get a better idea of what it is actually doing for/to your character. Terms of cost it would need a U.I. update, possibly some code .cpp changes then handled by metadata would be required for this. Then again it would maybe just need the U.I. and metadata to display the percentage that is already handled by the perk itself to show it. Not sure if this has been in yet. Apologies if Duplicate.
  11. This is my opinion on what the upcoming Part V Jason/Roy Burns stats should be. Part V Jason Strengths Destruction (In the film he busted through a door quite easily.) Stalk (He was very easily able to sneak up on people in the films, almost all of them never saw him coming.) Morph (He was able to travel all over the place in the film quick. From a halfway house to a trailer park.) Weaknesses Can't run (In the film he never ran, he only sped walk.) Stun Resistance (He got beat up quite a bit in the film.) Water Speed (He is just a normal human so it can be assumed he can't swim fast like Jason.)
  12. Before this get's a lock, I'd like to suggest a new counselor trope. I composed a female counselor that looks like Tina, and acts like Tina from Part 7, and her stats are as following: Ashley Miller Composure: 7/10. She doesn't freak out as much, as Tina didn't freak out when Jason was around in the movie Luck: 2/10 We have male characters with a luck of a 2, why not females? Repair: 6/10 Tina seems like a really smart girl, so Ashley can repair things without screwing up as much Speed: 7/10 Ashley can juke Jason around a lot, so yeah. Stamina: 6/10 If Ashley's gonna juke, she needs to have stamina. Stealth: 6/10 Ashley can stay quiet for a while until she starts running. Strength: 1/10 Ashley is pretty weak, so don't go fighting off Jason if needed. Welp, that is all. This, again, might get a lock, but I don't care, as these are really good stats for a counselor that I had in mind. Thank you!
  13. Hi everyone, I've been a long-time backer and player. There is one feature that this game NEEDS, and that is customizable counselor stats. We all know that the counselors get 35 stat points across their various categories. However, many of the standard counselor builds are complete garbage. To avoid potential balance issues (like Vanessa in the beta with too much stamina) there could be a limit on stats past 9 (for example only two stats at 9 or higher). I personally like to play a mixture of stealth/distraction/objective with my counselors and wish there was a stat build that reflects it. - - - My dream build for a counselor would be - - - Composure: 5 Luck: 4 Repair: 4 Speed: 7 Stamina: 7 Stealth: 7 Strength: 1 Thoughts? Opinions? Responses? Please and thank you.
  14. This is a work in progress and is going to be worked on further in the next coming days. Special thanks go to @Alkavian and @Tommy86 who suggested I run tests and have other info based on Mechanics in other threads: Rydog's Guide working on updating if changes are needed. This might be in a different thread or further down the line The Playbook by @Alkavian All Tests are being done without perks to isolate the Strength stat and using a Machete The stats so far: Kenny vs Pt3 (base HP for Jasons) 5 normal swings 3 combat swings 5 bear traps and 3 normal swings 10 bear traps and 1 normal swing So from this we can determine so far that 5 bear traps on Jason is equal to 2 normal swings. 2.5 bear traps are equal to 1 non-combat swing. I went ahead and tested several more times with each test and everything seems consistent. I went ahead and tested to see if 13 bear traps would remove his mask, however they did not. I even did an extra 2 and it seems like there is a cap to damage on the bear traps at the least, always needing at least 1 swing from a weapon, in this case the machete, to remove his mask. Buggzy (Max Strength) vs Pt3 3 normal swings 2 combat swings During this test a new discovery was made. While testing we ran into more stuns than with Kenny. With this we discovered that swings which end in Jason being stunned NO DAMAGE!!! This is reflected in the following trials thanks to @BomberBuddy 4 normal swings, 1st one being a stun hit 3 combat swings, 1 being a stun 2 stuns and 1 combat swing (mask still on) This could possibly be the reason why there are many inconsistencies with Jason mask removal. Update: stuns do no damage to Jason. In the tests we removed the stuns in the count towards the damage and came to the original number without stuns each time. Deb/Jenny(Minimum Strength) vs Pt3 8 normal swings 4 combat swings With these tests conclude, at least on the machete, its safe yo assume that combat stance actually DOUBLES your damage rounded up. So for 1 strength you take 4 swings, half of 8 and for Kenny you take 3 swings, half of 5 which is 2.5, rounded, is 3. Jason Damage +Weapon Damage: 2 to cripple, 4 to kill =Weapon Damage: 3 to cripple, 5 to kill. Throwing Knives: 2 to cripple, 4 to kill So if we conclude that Jason has 100 health like @Alkavian stated below, this means counselors do as well and they do the same amount of damage to one another. HOWEVER Jasons combat stance does NOT double his damage like counselors. Also this means that with a normal strength Jason, its better to combine knives with swings since theyre the same as +Weapon Damage. If there is anyone else that would like to help test the number and mechanics in the game on PS4 please feel free to add me on PSN.
  15. I've been following this game for so long and I do not know what tommys stats are. I always thought they were all 10 is that true?
  16. What do you all think? I'm proposing this because Jason 4 sprinted in the movie. So, low mobility is kind of weird for him And Jason 4 was wounded twice in the movie before he died. TWICE! How can this be considered a normal HP bar???
  17. It would be great if you could introduce a new counselor with the following stats(35 skill points in total)^^ : Composure: 7 Stamina: 6 Luck: 1 Stealth: 9 Repair: 5 Strength: 1 Speed: 6
  18. Hey you guys! How are you all? I've been a bit more happy with the New Part 4 Jason that was announced recently (and the stoner counselor too!)! But I think he will be... Overused? I mean look at his stats! He has everything a good Jason needs! Even his weaknesses won't stop him! Just the fact that he has +Destruction already makes him on par to Part 8. But his Savini Jason wannabe stats overshadows completely Part 8. Even though he has both -Water Speed and -Traps, being able to run is a great plus! He can have poor control and movement of the map, but once he finds a counselor, they are done for! Edit: You know what? Could have -Hit Points instead of -Water Speed
  19. I was watching a stream today and saw the Counselor Selection Screen. Hmmm... There is something about Adam stats that still doesn't fit for me. I dunno. Maybe he needs +1 on Stamina for when he decides to fight Jason? Maybe he needs +1 on Intelligence to fill his role better as the A. J. strong counterpart? Or maybe he needs -1 on Speed (or Stealth) and this point can go to Strength to be a deadlier threat for Jason? Edit: His Stealth needs to be reduced by 1 point and this point can go to Stamina, so he can run more from Jason and fight him better.
  20. Ya know, guys? Everyone talks about Part 7 Jason needing changes (for obvious reasons), but this time I'll talk about Part 8 Jason. Don't get me wrong, I love him and his +Destruction ability, but I think he still needs some adjustments. I'm doing this because though he is a viable Jason to use, he still needs to get his tools explored to his maximum potential and even to adept to a specific playstyle. And some of his stats, like +Stalk doesn't seems to fix together with his other stats. My ideas are: Strengths +Water Speed +Destruction +Morph (Replacement of +Stalk) Weaknesses -Stalk (Replacement of -Sense) -Can't Run -Stun Resistance (Replacement of -Grip Strength) So, I thought of Stalk as a weakness instead of a strength because in the movie, Jason didn't bothered showing up for most of his victims (like Miles Wolfe for example) and because with Morph as a strength for Jason 8, regular Stalk would become unbalanced as Jason would be morphing all the time and be undetectable by counselors. About +Morph, I thought it would be awesome because lots of times in JTM Jason teleports (again in Miles' death) and it would make better use of his +Destruction ability. Well, what do you all think?
  21. I believe Jason Part 7 needs a rework and instead of Part 7 receiving other abilities that are too common and shared with other Jason's already such as fast shift, etc. he should be given some fresh new abilities to have his gameplay be different and unique from the others. This will allow a seemingly fresh new gaming experience when playing as Part 7, give birth to brand new tactics and counter strategies (for the counselor's side). The two abilities below are an inspiration from the Part 7 film. Here are some ideas that are different from the other Jason's abilities but can be given to Jason Part 7 to make him feel fun and diverse: JASON PART 7: IDEA 1: "Grip Strength" ability in Strengths now removed. New strength ability now added called "Bleeding Lacerations". Bleeding Lacerations - Jason's melee weapon strikes with his machete now cause a "bleeding" effect on a successful non-blocked strike to a counselor. Bleeding effect causes a counselor's health to drain very slightly over time and immediately enter a "cripple" movement state for ten seconds. The gradual health reduction through bleeding is non-lethal and cannot kill a counselor on it's own. Using a med spray on a counselor while in the "bleeding" condition will remove the debuff status immediately. Why? Reasons: - Jason Part 7 has the slowest movement and map control out of all the Jason's in the entire game. He has a weakness in his teleport (Morph), a weakness in his Shift (slow), the least amount of traps available to contain objectives, and he also cannot Run. With Jason Part 7 having this new unique buff on his melee attack, not only would it make him a menacing threat with his Machete (homage to the movie), but it would force respect and coordination from the counselor's when he does happen to get in close and he will be better rewarded for his struggles in closing the distances. IDEA 2: "Water Speed" ability in Strengths now removed. New strength ability now added called "Compact Flesh". Compact Flesh - All weapons that hit or are blocked by Jason have double break rate, effectively halving their overall durability. Why? Reasons: - As mentioned earlier above with many of the weaknesses and shortcomings that Jason Part 7 has when it comes to overall map control and general mobility, Jason will need an added form of some pressure in the nature of a defensive ability. This essentially will make Jason Part 7 a pseudo tank allowing him to soak up counselor's weapon durability if they choose to battle the slow monstrous behemoth. Since running away and juking Part 7 is a severe weakness, he will need an extra layer of tension when the time comes to fight and this will reward the Jason player for the short times battle engages VS counselor's do happen. Thoughts? Opinions?
  22. New Counselors will the characters from Unfriended Cast; Blaire Lily, Laura Barns, Mitch Roussel, Jessica "Jess" Felton, Adam Sewell, Ken Smith, and Valerie "Val" Rommel They have different stats, clothes and voice acting / Instead of Jason return, they said Jason is Real / New achievements: -Unfriendly Fashion - Have Laura Burns wear the Pamela Sweater -We're BFFs!! - Blarie and Laura survived -WTF?!!? - Kill Valerie first -Off-lined - Kill Laura last Stats ; Highest Composure - Laura Burns Highest Stamina - Valerie Rommel Highest Stealth - Blaire Lily Highest Luck - Adam Sewell Highest Strength - Mitch Roussel Highest Repair - Ken Smith Highest Speed - Jessica Felton
  23. Do perks which increase a specific stat, such as Stealth, actually increase that stat if it's already at 10?
  24. So in the general discussion forum there is a post about what people think about a motorcycle escape. I think it is a great idea personally. I am also posting this here in the suggestion, well because that is what it is and I have extended ideas on the matter. I also link the original motorcycle post in the bottom. I have searched threads to see where this thought I have will go, maybe someone can place it for me or direct me. Here it is: Add the motorcycle escape, but also have different repairs for things. Like perhaps 3 motorcycle escapes but they require different parts or have different problems. Such as repair tire like they used to have in the game. Fix brake line (could use the wrench weapon but when taken to bike a mini-game pops up to repair). Fill Gas, Keys, Headlight, etc. There could be various options and then it wouldn't be ridiculously fast or easy to get out even if they each only had 2 repairs because you'd have to find the corresponding vehicle. Same goes with car escapes, I feel having different repairs could be fun and would stop people complaining about me putting battery/gas in 2 seat car when I found it there. Also along with different repairs, the different repair characters would be better at certain things. Not trying to be a person that judges, but Deb and Eric look like book smart people that don't typically work on cars so maybe they aren't as good at the mechanical repairs but are still great at electrical such as fuse, generator, battery and things like that. Then make AJ and Adam better at the mechanical repairs such as(if added) Tires, brakes, perhaps door or just anything that would feel more true to their characters. Just some thoughts and I think it'd be fun and they already had the tire thing in the game before so i don't think it'd be hard to put in. I know people will destroy this suggestion as they do most things on here. Again, if you know of a similar suggestion and this belongs somewhere else please let me know, I looked and couldn't find it. Here is the discussion in the General Discussion Forum:
  25. What's gonna be his stats? I need somebody to help me because I don't have the movie to watch Jason's actions. It's also confirmed he has a cleaver. How's the new map gonna look like? Like I said up there. I never owned the movie. (Probably should try to rent it though) Also, were gonna have a chance to recreate Jason's death, just with an older Tommy. Discuss it.
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