Friday the 13th the Game, letter to the makers.
I will simply skip the part about the problems of the game, you guys know them, it’s all over the place, but I believe that in due time everything is going to get sorted out and the game is going to grow better from all this.
Why do I believe it? Because you guys must be the biggest fans of your game, and it shows. After playing “a lot” to be honest, yes… I’m amongst the lucky ones with enough friends that bought the game to play full privates without looking around too much… You know… as an 80’s kid, it also helped having friends with the same “hype” for the franchise.
After playing so much, I was compelled to re-watch the movies, something I haven’t done in about 20 years. After watching Part 3, I just couldn’t believe how much of the essence of the original products you guys could replicate in this game and this is no small feat… It made playing the game even better since now all I’m looking for, is how much of the movies was put into the game.
Compare about ANY games ever made based on Movies or hell… any game based of something else that isn’t an “Original” product of its own, they almost always fail to capture the essence of what they’re based upon. And most of the time they just want to ride on the money the “franchise” will bring them, I never felt that way with this game and it makes dealing with the problems more “reasonable” I guess…
I would also like to say, I was not a backer for this game and to be 100% honest I didn’t even know it was a “thing” before it showed up on the PS store, I bought the game, I couldn’t get into a Quick Match, I did some research online, my friends did some too, we tried private match, we were sold to the concept, but not blinded by it.
This game has the potential to become the best “Friday the 13th experience” but its not quite there yet, and I think this is why there is so much of an uproar about the game at the moment.
All-in-All, my friends and I, are really enjoying the game, and all we wish is that everything gets fixed and sorted out to the point that finally more can be added and built upon so the game can live on for as long as the franchise…
While playing, of course we are coming up with ideas like:
“What would be good additions to the game?”
“What would we like to see added to the game?”
“What would respect the essence of the franchise?”
“What would really make for better game play mechanics?”
We have no pretension in thinking that our ideas would make things better or that they are better than others, we are just big fans of the franchise & love the game, so we thought that sharing some ideas and maybe a little constructive criticism could be nice.
Jason could pick up corpses & do various stuff with it.
He could drop them where he wants to induce fear.
He could throw them inside windows to break them & induce fear.
He could throw them at other counselors “over a short distance” to make them trip.
Nail corpses to window & Door frames to stall/trap counselors & Raise fear levels.
Context Kill Re-Work/Additions.
The window context kill is a bit lame and not gory enough, I would rework the whole mechanics of the windows context kill on Jason’s side.
As stated above, windows could be broken by throwing corpse through them.
If window is Broken, Head could be smashed in broken window borders.
If window is on Second Floor, Counselor dies from floor impact, but add flare to the landing, something like the counselor body crashing head first and bending legs over head snapping the spine.
If window is not broken Jason simply throws the counselor through it Dealing damages to the counselor, if that damage would kill a counselor so be it if not let him run.
To make Jason’s Grasp less of a sure shot, make the Composure stat more relevant and give a better window for Context kills:
Make it a power struggle between Jason & the Counselor instead of Jason having to press 1 button to enter the kill animation.
Example: Once Jason Grabs a counselor they each get to spam “X” Button to win the struggle. If the counselor wins he escape, if Jason wins he gets “X seconds… let’s say 5” window to do whatever he please with the Counselor.
Trap Mechanics Re-Work/Additions.
Jason could “re-arm” traps but not pick them back.
Jason could pick up traps that haven’t been “triggered” or “re-armed”. Sometimes misplacing traps sucks since you only have 5 and once used they are wasted.
Lose your virginity to taunt Jason.
If 2 players enter the same bed or same tent, “they lose their virginity” we all know that means certain death. Both players are always shown on the map for Jason, this would introduce a new mechanic, will Jason Kill them right away, or keep them for last since they can’t hide? Taunt/Bait.
Only 2 player can do this once per match, giving them some XP 50-100, for their sacrifice.
I'll admit this one is funnier than good, but could still find its place some how, if more ideas are put into it.
Hide inside bath tubs &/or close the Shower Curtain, it would make for another place to hide &/or another place to fool Jason into looking for hidden counselors. Add a “context kill” for catching a counselor hiding inside it.
Turn the shower on to make some noise, but covering less distance than a radio. Or simply show the Cabin in Red like there was someone inside.
A Character or Point of interest in each map, where we could hear the dead speaking.
Could help locate items lost by the dead, and make the game less dull for them. It could also help having "something" to do while dead.
Maybe hear the dead while in the cemetery Or when inside Jason's Shack, The shrine to his mother looks like a decent place for seance with the spirits of the dead.
For the dead.
Able to see the map, objective list, and corpses with names on the map.
Something to do.
Movable Camp Site cameras even if only by a few degree.
Have some furniture movable in front of some doors.
Small Item -> Nail Gun, could be used like the pocket knife to escape Jason once &/or upgrade barricades if you have a plank in hand. Giving 1 or 2 more hits to a barricaded door &/or making the “Rage mode” Animation different &/or Longer even if only by 0.25 - 0.5 Seconds.
More freedom of action with some game items. For more randomness and creativity.
One of the first thing we tried with the gas for the car? Shoot a flare at it…
Shot a throwing knife at a Counselor trap to disarm it...
Shot a throwing knife at the tires to make the car harder to drive…
Shot a throwing knife at the Counselor inside a fleeing car…
More Item Variation. I don’t mean finding more, just “not always the same item” with the same effect.
Pocket knife -> Ice pick -> Screw Driver -> Bowie Knife -> Kitchen Knife.
Shotgun -> Bow & Arrow -> Crossbow -> Magnum.
This would allow different Item spawn location like:
Can’t find a pocket knife, go look in a kitchen or in the barn for a Knife or a screwdriver maybe you’ll have more luck.
Can’t find a shotgun? Keep looking maybe there is a magnum in a drawer. Or a bow/Crossbow at the shooting range.
Flare Guns could be able to spawn inside drawers, instead of all over the place, Would make for less empty drawer.
Car keys, am I the only one wondering why they are in drawers when Key holders are near almost every door in almost every cabins?
TL;DR: Keep up the good work and add more good stuff in the long run.
Update:(07/06/2017, matchmaking problems has been solved for me with the PS4 1.04 patch, matchmaking are now less than 1 minute for me since then.)