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Everything posted by damnenchiladas

  1. Ghost Jason / NHA content was never scheduled or approved for the game. We weren't even allowed to call my kill "Never Hike Alone" as originally planned. It was renamed "Free Kick" because of legal reasons and also because it is a more fitting name. I did ask Randy and Ronnie about what it would take to get into the game. I was told that they would welcome it if it was legally and financially possible. At the time, it was not and that is obviously still the case. In alternate universe where Sean and Victor didn't hold fans over the fire to settle their grudge and Gun was allowed to finish their que of licensed material, there would have been a time where we could have reopened this topic for further discussion. That's not saying we would have made it in, it's just saying it was notable enough to be considered. I believe with the right amount of support and a crowdfunding campaign, we could have made a strong case for an NHA expansion pack.
  2. For anyone wanting to pick up a Blu Ray. We have 9 days left in our campaign: https://www.indiegogo.com/projects/never-hike-alone-2nd-edition-home-video-release/x/18000311?create_edit=true#/ We would love to do a sequel but we have some hurdles to jump over first. We'll announce more details later this summer after some of the other fan films have had a chance to get their materials out.
  3. Long time no see folks. Just a heads up that we are doing a 2nd Edition Pressing of the Never Hike Alone Blu Ray for those who missed it or were late to the party on the first go around. Never Hike Alone Indieigogo Page - Will Activate 4/1/19 12:00 PM EST / 9:00AM PST Thank you everyone for the support.
  4. We are on the back half of our wait list. Once we process those we are going to start thinking about another pressing. There is a demand but we need to see if it make sense economically. If we do, it will be a different case and cover art, but same disc contents, and we would once again go through indiegogo for preorders. We'd do more VHS as well.
  5. We appreciate that. Hope you also enjoy the extras as well.
  6. We already held the IGG campaign and we will not be holding another one any time soon. However, we did order extra copies for safety purposes. Once our backer orders are fulfilled with 0 issues, we are going to release the final copies one at a time per a wait list. Have your friend e-mail us at contact@wompstompfilms.com to be placed on the list.
  7. Ha! You know I just got an e-mail from the guys saying that there was a young Jason there. That's awesome. Did you have a good time?
  8. Not going to lie. It's been a few days and not sure I want to dive into the pages I've missed. Either way. Happy Friday the 13th! Anyone going to Mad Monster?
  9. I will be at Mad Monster. Will also be attending the panel. Look forward to seeing everyone there. Happy Friday the 13th!
  10. I am not sure how many of you know this but there were two Jason actors in the film. Myself and a stunt performer by the name of Bryan Forrest. Bryan is a trained stunt performer and took over on a few occasions when stunts and camera work were at their highest complexity. To move fast enough to get all of the shots, I had to be behind camera. That, and if I somehow got hurt during the stunts, the film would have basically been over. To keep Bryan and I looking similar, we wore a set of stunt pads that created the body shape. Bryan also took real punches, a chair to his chest, and even an accidental haymaker to the face from Drew that ended up splitting Drew's knuckle. The point is the pads were mostly there to keep Bryan safe and I wore them to keep a consistent look. I am 6'3 225 and Bryan is about 6'2 215. Since I never took Jason to be a weight lifter, Bryan and I pretty much fit the right size for what I think makes a good Jason. In costume all of the elements had us up around 6'4" - 6'5." The padding added a little bulk but I still wanted a Jason that felt like he was starting to enter longer term stages of decay. That's why the mask reveal had no eyes. Ghost Jason truly is the vengeful spirit of Jason Voorhees trapped in a decomposing body, the un-living embodiment of the "Death Curse". All good points but the best thing Gun can do right now to win people back is to focus on the next patch and dedicated servers and ignore all distractions.
  11. This is a valid point. As a business owner you know that your #1 goal as an owner is to stay in business and business doesn’t alway align with what your preferences are. As of this moment Friday the 13th: The Game can no longer be expanded so it doesn’t make sense to commit large sums of resources for content. Bug patches are probably cheaper than content creation, but dedicated servers are going in at some point. I am sure those aren’t cheap. At least, it doesn’t sound cheap. The money we invested is going into those items right now. Friday the 13th: The Game did well but that money won’t last forever. Once they complete the f13 patchwork, a new game is pretty much essential to helping them survive long enough for this stupid lawsuit to reach its bitter end. We can speculate all we want but Gun’s focus right now has to be to stay in business, so I can’t blame them for being excited about a new project. One day its going to be like one of those dude looking over his shoulder memes. The devs with their arm around their new game, but they can’t help but looking back at Chad’s sweet ass. If that ever happens, I’d happily take part in whatever they needed from the fan base. 1 and 2 sound like legal nightmares. 3 is sort of dependent on 1. If they didnt know or were told the case was going to be concluded, that was simply the long term strategy of a much longer schedule of work. One that would take lots of funding for a long period of time. Makes me believe that the answer to 1 was about as much time as the captain of the Titanic had to swerve around that iceburg. 4 Is a good one. I know would have happily taken a half baked Uber as a consolation prize along with the bad news. I’m not losing sleep over it though Took me a while to read through the pages but I am hearing you all loud and clear. I think one misconception is that somehow everyone thinks I referred to them as an ungrateful sob. That is not the case at all. After reading through these comments I can see plenty of members who know how to state you case and raise valid arguments. There are a few SOBS as well, but it wouldn't be a Friday forum without those either. I also get that all of you want to know every single detail of every decision that was made, but twisting words and committing to toxic speculation is not the answer. That's what brought me here in the first place. What's kept me here is an engaging conversation that I have enjoyed very much. To those of you who have asked very fair questions, my advice for you is to be patient. It's not worth the stress or losing sleep over. There are plenty of other things to talk about other than speculation of what happened. Personally I'd rather stop going around in circles about the fate of the game and the law suit, but rather what things should be done once the lawsuit has concluded. Can anyone point me to thread where everyone is discussing that?
  12. Silicone “Crusty Gloves” from CFX that were slightly modified. Our FX lead hated them but we needed something that could be used over and over again with our spread out schedule. We are actually building a GJ 2.0 costume from scratch, no more off the shelf products. This will be 100% original design.
  13. You do not know this for fact. My guess was that they used the money from the KS as collateral to take out a business loan to which games sales went towards paying off. Not to metnion license holders taking their cut and the cost of overhead to run a business. That money disapears faster than you think.
  14. I really wish they would concisder running a finishing fund on Kickstarter and hiring a mercenary crew to wrap everything up. I knownthey said their code would take time for a new group to figure out, but why not just factor that into the scheduling and cost? Its up to the fans to support it. So let us do that.
  15. I agree. I have all the respect in the world for Victor but I also believe he knew what he was getting into. If they asked him in 1981 to write a sequel, he probably would have demanded more money or just flat out said no. When he started writing he did that, like you stated, because the wheels were turning and things needed to get done. At the end of the day he was paid for his script, but now he is turning that favor of starting early into a play to win the case. I do also believe the fate of the franchise rests in the hands of the story Victor ultimately created. Everything else that came after was fun, but none of it made any sense. The reason why NHA works is becuaee much of it’s inspiration came off of elements from Victor’s story. It wouldn’t be the worst thing in the world, after all this time, for Sean to let Victor in on the cash flow. Sean was the one who took out the ad in variety, raised all the money, produced and directed the film, and basically took all the risk. Victor put in a lot of hard work to rip off Halloween without actually ripping off Halloween, but without Sean he would have never had the idea or chance to. That’s how I see it anyway.
  16. @Brevator - I won’t bother quoting your original post for the sake of brevity but I did read it. Thank you for the kind words about NHA, I appreciate the compliments. I also hear your theory and don’t entirely discredit it. I myself have wondered if the stipulations and deadlines of the legal case were laid out from day 1, but I think where we part ways is how I would react if I did indeed discovered this to be true. That said, I do not think Gun knew. If they did, they would never have scheduled content to be in production as long as it was supposed to be. Forget Jason X and Grendel, that wasn’t even the end of what they had in store. From the very beginning this was a dream passion project for them and never a cash grab. I could tell before I ever met them that this was the case and after getting to know some of them I now know this to be fact. The only people who would really know would be the lawyers, and like you posted, they continually told us and Gun it was never going to be an issue. They also said the case would be resolved in October of 2017 so shows how much they know. If I remember correctly, the legal case only came into play after Gun had already begun their efforts to create the game. Gun’s only mission at that point was to finish the game before January of 2018 which they did well in advance. When it came to the engine upgrade, that was an honest attempt to fix the many issues with the game and improve the visuals. It sucks that it took so long and didn’t go as planned, but I can’t for the life of me understand why anyone would think that move to be some over the top stall tactic. The devs listed several valid reasons for why they took that route. I don’t think Sean entered into this venture as a short term cash grab either. I think if anything he underestimated Victor and the speed of the judicial system. His lawyer certainly didn’t think much of the case when it began, but that was all before the “Tom Savini memo” entered into the fray earlier this year. At the end of the day, as someone already stated, the game exists and works most of the time. It would be one thing if they took our money and never released anything, but at this point we are arguing over luxury items. They are also still working on smoothing the game out. When that happens, we will be left with a game full of an amazing variety of Friday content and fun gameplay. No one gave up on this game, but they did give up on trying to reason with people who don’t treat them with a whole lot of respect. I don’t blame them for that and agree that they don’t need the extra headaches of an angry mob. I think maybe some of you forget that the casual atmosphere of an internet forum is not an excuse to come at the devs the way you do. If any of you actually worked at Gun and said some of the things you are saying directly to the devs, you wouldn’t be working there for long. (and you think getting comments deleted is bad) No matter how you feel, you have to check your emotions at the door if you want to be taken seriously. The devs do not owe it to anyone to be in here as I am sure they are busy enough as it is. Aside from that, I don’t know any other game I have for my ps4 that I can tweet the developers and get a direct answer back. When the level 113 weapon swap issue came up, I was one of the loudest to say it was not a great idea. I wrote directly to Randy and we had a fairly long dialogue about it. At the end of the day, I wasn’t able to get anything changed but was releived to hear they were pushing for more double xp weekends so people could quickly level up. Most importantly, Randy heard me out becuae I didn’t attack him or rake him across the coals about it. Nor did I ever intend to. I just honestly thought there was a better way spread it out. I still do, but with no new content my idea would no longer be as valid.
  17. Appreciate that. At the end of the day as much as I wanted to push our limits, we had to keep safety in mind as well. 40K gave us the ability to rent big lights, stunt pads, grip trucks, and all the set decoration you see in the camp. Not to mention the FX peppered throughout the film. 40K sounds like a lot but it goes quickly. We also spent 6-7K on creating backer rewards and shipping. Put it this way, a typical super low budget film in hollywood is 700K. Friday the 13th was made for that in 1979. 2009 was a 19 -21 million dollar production.
  18. In our film Jason has been dormant for almost 30 years and then is set up against a character who is actually aware of his surroundings and equipped to fight back. I mean, Jason has had is ass whooped by girls and children half his size for over 30 years. I think it’s OK for an experianced outdoorsman to give him a little bit of a challenge. That was the point of the film, to show what it would be like to go toe to toe with Jason and we did it on a 40K budget. If we had more tools and toys, we would have pushed that further. I wrote scene where Kyle stabbed Jason mutliple times but that element had to be removed. If the budget was there, we would have increased the danger and level of stunt work. You should try listening to one of the interviews I’ve done where I go into these details a little more. Just did one with Will I Like It Reviews that talks about this aspect.
  19. Yes, because my words were taken out of context and posted across multiple social media platforms in the blink of an eye, so you could bet I was unhappy with the way things played out. What bothers me is that folks decided to run off with my words and twist them into their beautiful mind conspiracy boards with not one person reaching out to me directly to get clarification. When I did follow up with some of the posters, I was met with a lot of attitude and vitrol. All I was trying to do was have a civil conversation and set the record straight. Ultimately, they were using and promoting toxicity to gain attention and that's what really set me off. That said, there were a few people like Ianthony on youtube who were very considerate of my request to clear the air. My expression towards the the collective was a direct result of the actions I experienced over the last few days and have been witnessing for some time now. I believe my statement is a factual description of actual behavior. If you have not been for lack of a better term, a complete dick to the devs, then you should have nothing to worry about and should take no offense to my statement. If you have, then maybe its time to rethink your strategy on whatever it is you are trying to accomplish. If it's to make the game better, negativity is not the way to do it.
  20. Haha. Trust me I feel bad that most of my time here is spent answering questions in the NHA thread and promoting the film. Honestly, I miss the days where Bloody-Disgusting's forums were populated with Friday fans willing to talk for hours about the subject for days on end. If I had more time I'd probably be more involved with everything going on here but my schedule does not allow for that. If there were more hours in the day I would certainly be here discussing all aspects of the franchise. The only reason I am spending so much time in here with this is because I fully admit I stepped on a big bag of flaming shit with the way I worded my response to the Gj questions on reddit. I owe it to the devs for all the kindness they have shown me to clean up a mess I created. The last thing they need is more grief, esp on my behalf. You think those words were harsh? I feel like I was being fairly tame. I didn't even spell out the vulgarity. And like I said. I didn't single anyone out or point fingers. Just describing and overall outlook of how this entire community is being perceived from the outside. Even if you are all making valid points, your messages are being lost within the negativity surrounding the statements being made. And I am not saying you are completley incorrect with your assessment, you are just spending a lot of time and energy on what is essentially splitting hairs. It's a long term goal and we won't have anything to report on that subject any time soon. All I can say is that Thom and Andrew are both on board to return and we are doing our best to get our idea in front of the potential studios. If you want to stay on top of things just follow us on social media @wompstompfilms across the board.
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