Patch Notes - 5.4.2021 in Friday the 13th: The Game -- Patch Notes Posted yesterday at 04:51 PM 2 hours ago, F13 Seppuku Squad said: Hey dude. Connection timeouts are either of the two - dropped connection to host (issue your end) and dropped connection by host (issue host's end). Back when there were still dedicated servers I wanted to find out how grab-quitters were leaving the game so fast once they were grabbed, so I ran some tests with a friend in public lobbies while I was party host. I found that if you left the match via the game's menu then you (and your party) would leave instantly - top rage quitters really have that muscle memory down to perfection *smh*. But if you left the game by pulling out the ethernet cable or closing the application/turning off your PS4, then your counselor (and your party) will remain in the game for a short period while the server tries to re-establish your connection. So now that we are on P2P the same structure is in place, whereby if the host leaves via the menu you will get the "You were kicked: Host has left the game." message. But if the host closes the application or turns off their console then you will run around unable to interact with anything, followed by the "Connection timed out!" message. I've recently managed to confirm this a few times by asking other players that I was in a match with (but not in a party) if they dropped out too, and they had, so I know for sure it wasn't anything on my end. Therefore connection timeouts are 9 times out of 10 a result of the host leaving the match without going via the menu, intentionally or not. Also, the game allows for your ping to go well into the 900's without booting you out, so you or the host would need to have a really badly interrupted internet connection for everything to be fine one minute then get disconnected the next. Other games like DbD have a much lower ping threshold to avoid extremely high in-game latency issues, regardless of their dedicated servers. Nevertheless, I don't doubt that you've noticed that connection timeouts are more apparent when the host has died. And that, my friend, is the actual reflection of how salty the the player base has become post dedicated servers. But you are spot on that the best fix for this problem would be to bring back dedicated servers, but we all know that ain't happening. Alternatively, host migration would go some way to fixing the problem but apparently that couldn't be done by the team without a total infrastructure rework. As such, the approach I've adopted is never to stay in a lobby if the host is below level 20 (it's not a guarantee they'll stick around, considering how little levels mean now, but it does make for less headache). And I would host matches myself but the game's framerate when hosting is just too poor to be worthwhile. Thanks. I was wondering why the match would sometimes take 10-20 seconds to close once the host left, while others the match would close immediately. It's led to some interesting clips on my DVR though including an air-guitar session where I was floating on air for a bit, and in the middle of a shift so I got to zip around the map for a bit before I got kicked. My internet is... Temperamental to say the least, so I always tend to lean toward the issue being on my end if there's any doubt to whether the host quit or not. I seem to have a lot of issues in the que waiting for matches to start... It feels that every three or four matches or so, I'll get booted from the que or never make it from the loading screen to the pre-match screen due to connection time out issues. This is particularly frustrating when it happens seconds before the match is set to start, or when I've found what looks like a decent lobby to play in... Or when I get messaged from salty players from previous matches who think I ducked out on them. 😂 Personally, I try not to play with any host whose level isn't at least triple digits. It's no guarantee of anything, but at least that person is less likely to die in the first few minutes... At least I'm good enough as Jason that I can usually save the host for last... Unless she's Vanessa and there's four of them running around... So mistakes have been made. Trying to get host every match just isn't an option for me, so you gotta take what you can get and hope for the best.