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Carlso

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Everything posted by Carlso

  1. No. If noob Jasons don't die, they don't learn. I was killed many times as a noob Jason, and that is why I am better now. Plus this is not an offense this is regular gameplay, nothing wrong whatsoever. It's toxicity and trolling of kill squads that is bad, especially for new players.
  2. Nope, but Gun is banning who strams content of those mods.
  3. IDK why this guy keeps counting his "fails"tho. If a Jason can grab a counselor with none "fails" that either means he made incredible use of stalk or the counselor is incredibly bad. Edit: lol that was quite a lot of fails, especially at the end.
  4. I have a tolerance of 5 mins. If the Jason couldn't kill everyone else on that time I'm leaving. Too boring watching other people play. Of course, if it is my friends I stay.
  5. As everyone might already know, Gun banned several streamers and it is clearly not happy with the Re-Slashed or Definite Edition. While I was seeing comments, people seemed to be revolted with Gun, even talking about not buying Gun's stuff anymore and even cancelling Gun. https://www.youtube.com/watch?v=t1DpSz0xNuo Is that the best aproach? In the long run, is making so many fans angry worth it to have control over the game? What should expect for the future of Gun? I wish Gun the best, however I fear for its future. Is that the best aproach Gun could've made? If so, what would be a better aproach for Gun? PS: This is not to point fingers at Gun or harass anyone, this is to debate the future and make constructive criticism.
  6. 1-Vanessa (Distracting, stepping on traps, harassing jason) 2-Brandon (Distracting, stepping on traps, harassing jason) 3-Lachappa (Repair things, step on traps, defend objectives, drive the car) 4-Mitch (repair things, distract jason, step on traps) 5-Shelly (step on traps, defend objectives, repair things) 6- Adam (distract Jason, repair things, step on traps) 7- Kenny (substitute for anyone who dies) 1 and 2 counselors who will constantly teabag and harass jason, also randomly step on traps to call jason's attention.They will use Thick skinned, Medic and Hypo. Since killing is out of the way, numbers 3 to 6 will focous in doing objectives. They will run Medic, Hypo and Evasion, to safly hit Jason and defend and repair the objective. Kenny will run Medic, Hypo and Evasion, so he'll be able to do everything any other counselor does. Driving the car will be akward in this team, cuz few have decent luck. But with correct coodination it is able to stun Jason so luck won't be a problem. Plus, it is possible to just call the police. Just for fun, if duplicates were allowed I would do 2 Vanessas, 1 Chops, 1 Mitch and 2 Adams. If killing was allowed I would swap Adams for Foxes.
  7. I'll miss the forums. Had a lot of fun here. Sad times...
  8. Can Miller harm Gun in someway if Gun does nothing about the mod? Can this mode be a way to escape the judge's decision? Is that why Gun and moderators are treating the mod like a tabo? I would like to read honest answers fo what you guys know, doesn't matter if it is needed to close this thing after. If not, I'll be sad, but understand. @mattshotcha @Kodiak @JPops
  9. So, I wanted to know more about Jason block. I obviously understand what it does, but I am curious to know about some specific things. What is the percentage of the reducement in damage? When Jason blocks an attack, sometimes he does an animation with his arm. Is that a "block recovery"? During that animation does Jason takes full damage? Does blocking influences on damage of ranged weapons? Sometimes the mask falls even though I was blocking. There was a match where I got stunned locked in the blocking position and the mask fell. Don't have vid proof tho. @Somethin Cool might know.
  10. I am curious to know what counselors need to do to escape. Escape pods? How's the police gonna arrive on the space (space police?)?
  11. Sneaky gonna be useless on the Grendel map so I am kinda sad. But mostly happy. I saw this some weeks ago, but thought it was not serious. Bless people behind this.
  12. Off line games are products, cuz you buy it and everything is recorded on your own device. AKA, everything is yours. On line games are services, cuz they provide you a server in which you record your stuff or play on line. This is talking about service and not game. I'm 90% pushing it, but I still see no rule regulation break on these terms.
  13. He bought the game. It's his game. He does whatever he wants with it. It would only be a reason to complain if he was affecting other people's gameplay. But to be honest, I would be more than happy to play against Jason X, so I don't think it would be a problem on that scenario either.
  14. He's playing with BOTs, therefore not affecting gameplay of others. Plus, he did nothing that ruins the game (quite the contrary actually). He's one of the only content creators that are still putting effort to keep this game alive. No reason to ban. Why do you think he should be banned?
  15. None. I would rework or buff them. The ones that should be nerfed are Medic and maybe Thick Skinned as they are so strong that they overshadow the rest of the perks. Make it affect the size of skillchecks and it would be a nice perk. I did a comment in one of my topics: Things that Would be Cool to See in a F13 the Game Part 2 in which I give suggestions to buff/rework each perk with other changes.
  16. unless the counselor is smart, blocks, and runs; and you just wasted your chance of insakill with grab.
  17. Stalk. Opens possibilites for mindgames and hilarious jumpscares. The best I would say is Shift.
  18. PERK NAME DESCRIPTION % Adrenaline Rush Can run for extra 2 seconds when your Stamina ends. This value increases. Poor: 20% Common: 40% Uncommon: 60% Rare: 80% Epic: 100% Legendary: 120% Aquanaut Consumes no stamina while swimming and swimming speed is increased. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legendary: 30% Controlled Breathing You don’t make noises when while inside a hidden spot. Go in and out of hiding spots faster. Poor: 20% Common: 40% Uncommon: 60% Rare: 80% Epic: 100% Legendary: 120% Easy Listening You can hear Jason and locate him on your minimap from a further distance. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legendary: 30% Escape Artist Fear does not affect your breaking free from grab process. Break free from Jason's grab easier. Poor: 3% Common: 6% Uncommon: 9% Rare: 12% Epic: 15% Legendary: 18% Evasion Increased dodge speed while in combat stance. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legendary: 30% Firecracker Start with a firecracker. Get 4 uses out of a Fire Cracker. Increase their stun radius. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legendary: 30% Friendship Start the match with a machete and melee attack damage increased for each other counselor nearby. Poor: 1% Common: 2% Uncommon: 3% Rare: 4% Epic: 5% Legendary: 6% Grease Monkey Car Starting and restarting times decreased. Poor: 3% Common: 6% Uncommon: 9% Rare: 12% Epic: 15% Legendary: 18% Grinder Increase the amount of XP gained while equipped. Poor: 20% Common: 40% Uncommon: 60% Rare: 80% Epic: 100% Legendary: 120% Heavy Hitter Increase Melee Stun time on Jason with the Baseball Bat. Poor: 5% Common: 8% Uncommon: 11% Rare: 14% Epic: 17% Legendary: 20% Heavy Mover Speeds up the amount of thime it takes to opem, close or barricade drawers and doors. Poor: 10% Common: 20% Uncommon: 30% Rare: 40% Epic: 50% Legendary: 60% Heavy Sleeper While inside a sleeping bag, you have a chance to avoid Jason’s Sense ability each time he used it. Sense Avoidance Chance Increased Home Body Gains more Stealth while inside cabins. Poor: 4% Common: 8% Uncommon: 12% Rare: 16% Epic: 20% Legendary: 24% Hypochondriac Start with Medical spray. Medical Spray healing increased. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legendary: 30% Ice Cold Dead counselors that dropped items appear on you map and minimap. Dead body fear is reduced Common: 30% Uncommon: 40% Rare: 50% Epic: 90% Legendary: 100% Lead Foot Increase the top speed of cars while you are in the driver's seat. Car Speed Increased Level Headed Gains more Stealth during Jason's Sense ability. Poor: 3% Common: 6% Uncommon: 9% Rare: 12% Epic: 15% Legendary: 18% Light Foot Generate less noise when jogging or sprinting. Poor: 7% Common: 14% Uncommon: 21% Rare: 28% Epic: 35% Legendary: 42% Lone Wolf Being alone doesn’t affect your fear and you gain more overall fear resistance while separated from other counselors. Poor: 4% Common: 8% Uncommon: 12% Rare: 16% Epic: 20% Legendary: 24% Low Profile Gains more Stealth while crouched. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legendary: 30% Man At Arms Weapons last when they were supposed to break, giving you 1 extra hit. Weapon durability increased. Poor: 3% Common: 6% Uncommon: 9% Rare: 12% Epic: 15% Legendary: 18% Marathon Increases your total stamina, allowing you to sprint for longer durations. Poor: 3% Common: 6% Uncommon: 9% Rare: 12% Epic: 15% Legendary: 18% Medic You can keep medic sprays on the same inventory slot. Increases healing speed. Poor: 10% Common: 20% Uncommon: 30% Rare: 40% Epic: 50% Legendary: 60% Motorboating Boat starting time reduced. Common: 30% Uncommon: 40% Rare: 50% Epic: 90% Legendary: 100% My Dad's a Cop Cops arrive quicker if you are the one who calls them. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legendary: 30% Nerves of Steel Loss of mini-map with high Fear does not occur. Range of the minimap increased. Poor: 2% Common: 4% Uncommon: 6% Rare: 8% Epic: 10% Legendary: 12% Night owl Reduced fear penalties from darkness, loneliness and being out-door. (Legendary: Gains 5% fear resistance from Jason.) Poor: 20% Common: 40% Uncommon: 60% Rare: 80% Epic: 100% Legendary: 100% Potent Ranger Have the priority over other players of returning as Tommy. Deal more damage when playing as Tommy Jarvis. Poor: 5% Common: 8% Uncommon: 11% Rare: 14% Epic: 17% Legendary: 20% Preparedness Start with a large map. Increases the range of the minimap. Poor: 2% Common: 4% Uncommon: 6% Rare: 8% Epic: 10% Legendary: 12% Psychic Start with a walkie talkie and call the cops or Tommy faster. Poor: 7% Common: 14% Uncommon: 21% Rare: 28% Epic: 35% Legendary: 42% Pyro Start with a flare gun and increases damage stun duration with ranged weapons. Poor: 4% Common: 8% Uncommon: 12% Rare: 16% Epic: 20% Legendary: 24% Quiet Swimmer Noise while swimming is reduced (Legendary: and have 5% more Stealth while swimming). Poor: 20% Common: 40% Uncommon: 60% Rare: 80% Epic: 100% Legendary: 100% Restful Stamina recharge rate increased while stopped and crouched. Poor: 4% Common: 8% Uncommon: 12% Rare: 16% Epic: 20% Legendary: 24% Scout Gain more resistance to traps’ damage. Poor: 10% Common: 20% Uncommon: 30% Rare: 40% Epic: 50% Legendary: 60% Slugger Melee damage is increased and start the match with a baseball bat in hand. Poor: 3% Common: 6% Uncommon: 9% Rare: 12% Epic: 15% Legendary: 18% Sneaky Move faster while going through windows and opens windows faster. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legebdary: 30% Spatial Awareness You don’t stumble when running. Range of the minimap increased. Poor: 2% Common: 4% Uncommon: 6% Rare: 8% Epic: 10% Legendary: 12% Speed Demon Start the car faster if you do it immediately after it breaks. Poor: 20% Common: 40% Uncommon: 60% Rare: 80% Epic: 100% Legendary: 120% Sucker Punch Chance of activating. When it activates, you have 100% chance of stunning Jason. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legendary: 30% Swift Attacker Increase your Melee Attack speed with all weapons. Poor: 5% Common: 10% Uncommon: 15% Rare: 20% Epic: 25% Legendary: 30% Teamwork Chance of activation. While Jason grabs someone, you have a 100% chance of stunning him. Common: 30% Uncommon: 40% Rare: 50% Epic: 90% Legendary: 100% Thick Skinned Increases Resistance and your overall Hit Points. Poor: 3% Common: 6% Uncommon: 9% Rare: 12% Epic: 15% Legendary: 18% Thrasher Increases melee attack damage while using an Axe. Poor: 7% Common: 14% Uncommon: 21% Rare: 28% Epic: 35% Legendary: 42% Tinker Sizes of the skillchecks on the repair minigame are increased. Poor: 10% Common: 20% Uncommon: 30% Rare: 40% Epic: 50% Legendary: 60%
  19. I do think it's going to happen, or at least something similar to this game. F13 the Game put Gun Media on the map, it would be the dumbest thing to not try create something along the lines of this game. I hope so...
  20. That also happaned to me sometimes. I think when the lobby is more empty there's a higher probability of groups entering. One think that I did noticed is that when there's 4 people in the lobby, the remaining gets filled quite quicly by solo players, IDK why. Not that it is too considerable once it is purely emphirical and there's nothing reasonable behind it.
  21. Here we could give our suggestions of what we think it should be improved for a possible F13 the Game 2 or something based on it. 1) PERKS + SPECIAL ABILITIES -> Counselors are able to carry 5 perks. ->Every counselor has a special ability. -> Make so the pros and cons of each Jason are perks, and Jason can also choose up to 5 perks (giving more weapon strength, more knives etc). -> Besides Shift, Morph, Sense, Stalk and Range, each Jason has his own special abiltiy. 2) Rework of the Boat mechanic + More consistency -> 2 exits for the boat on every map. ->Jason is exponentionally faster than the boat, however in the water he can just move in stright lines. ->The boat could move in any direction and as it would not be able to outspeed Jason, it would have to juke him by using its curving advantage. ->It always spawns one blue car and a boat. 3) JASON KILLING MUCH MORE DIFFICULT -> Let's say Jason's HP is X. Jason would spawn with 10X of HP. -> On every map, spawns one Chainsaw, 1 Shotgun or 2 Revolvers (with 3 ammo next to each. counselor can only carry the ammo on their inventory). ->While carrying a Chainsaw counselors cannot sprint. They need to start the chainsaw, and once it is started it performs 3 swings. If 1 swing hits Jason the next ones are guarateed. ->Tommy's weapon only has one ammo but deals tons of damage. ->The damage dealt by the chainsaw + guns should be equal to 9X, so Jason end up with the normal X health so counselor can hit and unmask him. -> To balance it out, guns and chainsaw don't feed Rage. 4) NEW COMBAT MECHANICS ->Combat stance does not have the "lock on" property, but it does turn you around to the direction your cam was facing. -> If a block is performed on the last 0.05 miliseconds of an attack, a parry is performed. -> When counselors parry, they get 100% damage reduction of that attack and can recovery cancel with a dogde. -> When Jason parries, counselor gets stunned guarateeing Jason a swing with his weapon. 5) STAS CHANGES ->Speed: needs to be nerfed. No counselor should out run Jason by jogging. ->Composure: should also affect fear and stamina regenerations, besides making impacts of fear weaker. ->Repair: Should be called "Intelligence" and should also affect the time it takes to call the police or Tommy and the reload or start up of ranged weapon and chainsaws. ->Luck: Should affect the probability of stunning Jason. ->Stealth: Should play a role on making Jason Sense ability weaker. ->Strength: difference between low strength and high strength should be bigger in terms of hits to unmask Jason. ->New stat: Resistance. Affects the amount of HP of the character. Lachappa would be the counselor with 10 Resistance (cuz he's thicc) 6) XP, PP and Perk system changes ->Counselor should gain points for distracting Jason. ->Counselor should receive extra points for doing objectives while Jason is near. ->Each character would have their own "perk screen" or something. It would show all the perks. Some you are just able to by with a certain level. Each perk costs 1000 PP. When you buy it, it would be tier I, or white. To upgrade it to tier II or blue, more 2000 PP should be spent. To tier 3 or yellow 3000 PP, then 4000 PP, then 5000 PP, and finally for the legendary it would cost 10000PP. -> Legendary perks would be more to show off than anything. -> Before buying, player can test the perks first. Each perk has 30 try points (TP). Try a perk on tier I (white), costs 1 TP, tier II (blue) 2 TP, tier III (yellow) 3 TP, tier IV (orange) 5 TP, Tier V (red) 6 TP. ->Players also have the option to rent perks. The price would be 1/4 of the original price for a 5 hours period. -> Legendary perks could not be tested nor rented. Things I thought about: Jenny's sepcial ability: Together we are Fearless. Jenny does an animation where she tells Jason she does not fear him. She and counselors whithin a 10 meter radius get their fear 0'd. It would had a cool down. Kenny's special ability: The Man Who Does the Job. for 10 seconds Kenny would have 10 on all of his stats, so he could do anything with that ability. Maybe it could just be used like 2 times. Buggzy's special ability: Bravery Through Fists. He can punch Jason. It does not stun or deals damage, but it can interrupt Jason in actions like grabbing some one, breaking the fone box etc. Jason abilities: I havan't though about any, but some of them could be what today is known as explouts, like teleport grabbing, ghost walking, etc, but of course with proper balance and less buggy look.
  22. Played a couple matches yesterday. Situation on the console community is way bettet than I expected. In less than 7 minuts I could filll lobbies. I also played with people from other continents so sometimes my ping was like 250ms, but that's ok. Definetively not impossible to find a match with good ping tho. Game's still barely surviving. Impressive.
  23. I am one of them. But I'll give it a try today since pretty much everyone said nothing has changed. I wanted to know if coming back was worth it.
  24. In my opinion, the end is near. The question, however, is when.
  25. I mean c'mon this game was Gun Media's greatest success. Why wouldn't they ever try to do something similar to this game??
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