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Everything posted by mattshotcha

  1. Yes, it is a high priority item and will be corrected for the next patch. No, Quick Play parameters stay as they are. Private Matches do have friendly fire though.
  2. We know. We knew. Consider us all quietly letting that fact go as your invite to anything we do in the future. Your love for the games we make is obvious and we know sometimes that love can get a little twisted up in discussion. Never a hard feeling or lingering issue. As long as you stay on the right side of any rules, you are always a welcome member of any community we run. That all said, the OP has a community they are working on. It's unofficial, but a fan driven community. Might be a great place to spend time after the locks go on here. As for our next thing, you'll know where to find that community when the time is right. In the meantime, stay in touch on twitter, Facebook, Instagram, or Discord. Not yet. It's still too early for all of that.
  3. These fan driven initiatives are really great to see take shape and continue to harbor community members whenever possible. All the best!
  4. Those were unfortunately not in the scope of the last patch. We have some fixes (like the sliding/teleport issue) that we put our remaining time and resources into.
  5. I've asked the team for clarification on this. I know that we have explored the option, but want to get the details right before commenting. Sit tight, though. As soon as I have clarification I will let you know.
  6. All things must come to an end, eventually. And while that statement might sound ominous, there is a lot to cover and a lot of news to highlight, so please read on. Dedicated Servers for Friday the 13th: The Game will be decommissioned in the upcoming patch, set to roll out this month, November 2020. What this means is that the game will revert back to peer to peer matchmaking for Quick Play lobbies. The Database Servers, however, will stay active and continue to house all player progression and unlocks, so users can continue to play Friday the 13th: The Game via peer to peer Quick Play and Private Matches. The patch that will go live in November will also be the final patch for Friday the 13th: The Game. The team has been hard at work completing fixes for a long list of player issues to include in that final patch, and the community can expect finalized patch notes to be released in the week prior to the patch going live. The official forums will be archived in a locked state, so that players can still reference the information that lives on the various boards. As for the online presence of the game and official channels, we will be switching to a more minimal approach, keeping our social media channels active for any necessary announcements only. The game will continue to be available for sale, and as such will continue to receive the full support of JasonKillsBugs.com as a resource for troubleshooting. Please do continue to use the support site for any assistance needed. As for the Double XP, CP, and Tape Drop Rates that we set in the start of the pandemic, the team will opt to leave this active indefinitely. The team at Gun wants to thank each and every player and fan that has made Friday the 13th: The Game what it is today. We know this news is hard to hear, despite being inevitable. We appreciate each and every one of you. Stay tuned on what is next for Gun by following along on the Official Gun Twitter, Facebook, and Instagram.
  7. The team is working on a patch as we speak. Details on that patch will come as soon as we have it confirmed.
  8. That's a forum update for the forum backend. The icons are still clickable, but the image is missing. I'll look into it.
  9. That should be the case. By removing all other variables, you should see the performance of the stun resistance variable. Now, I'm still awaiting further detail from the team to be sure, but that is my understanding. I, unfortunately, do not see that being in the scope of the project at this time. It is a lower than intended impact on game play, but it is not something that is game breaking to the point of elevating it in priority, especially at this extremely late stage in the game's life. If I'm being as transparent and honest as I like to be, I have to admit that the stun situation in game is something that evolved over time in a way that lead to these variables stacking in directions that were not always intended. Stun is tied firmly to a wide variety of factors in game, and touching all of that now would not be wise. That said, it is definitely a solid basis to report on, in the post mortem sense.
  10. From my understanding, the stun resistance stat is supposed to be a variable of the likelihood to BE stunned, not the duration of the stun. Where this gets muddy is the amount of variation of stun chance on different weapons, as well as different perks applied and counselor strength. If I'm not mistaken, and I've already sent out a query for more info to verify, the reason the trait seems unreliable is due to the heavy amount of variables applied to stun chances. But stun resistance should act as the opposite, counter power to stun chance.
  11. I'm going to look into this. EDIT: Spoke with support and it seems you've stopped responding to the troubleshooting ticket with them. Please respond to their last and continue the troubleshooting steps they've already sent you. I will say this though, if your ping is comparable to the rest of the lobby, and you aren't experiencing any other symptoms of ping, there is not a lot to be concerned with other than the little number on the screen. According to your ticket, there is no poor connection behavior reported other than "ping number is high" but the entire lobby falls in the same ping range as you. So unless you're experiencing some type of latency related issue, or are matched up in lobbies where your ping is drastically higher than the rest of the lobby, there is nothing to worry about. Having a 100 ping in a room full of 100 ping players, all without experiencing latency is not something we consider a problem. Again, though, if an issue comes up, please do inform the support team of the latency related behavior you're seeing.
  12. We would love to hear what you want to see in a game. But you don't need us to rush an announcement to share that info. C'mon, Strigoi, you're trying to make impatience sound like it has a solid reasoning. You can share what you want, and you can even speculate, as someone has mentioned later. But pushing us to announce something and then throwing a fit that we won't announce it yet, then moving on to "They must not be making anything, they're going out of business" nonsense is bordering on a tantrum. This "got a response" is childish. A development studio putting out a call to hire developers isn't uncommon, you're right. Gun isn't a development studio, so we aren't hiring developers in that same sense. Misinformation isn't. And shouldn't be. The main reason I commented here is because people want to try and push a fabricated tale that Gun doesn't care about the players cause we have been quiet on the next thing or Gun is going out of business because there's no new Kickstarter. Speculation? Good with me. Wishlists? Good with me. Trying to convince the community of doom and gloom because you want it now right now instead of letting the dev cycle take it's course? Not ok with me. Not ok here on the forums. And no, we certainly aren't going to announce the next thing because @Alien_Number_Six double dog dared us. That's just plain goofy. Oh and PS. @Strigoi's tag is what got a response. We've been clear that we're working on things. We never lied or hid that. That's exactly what we mean when we say we aren't going anywhere any time soon and we're sticking with horror games. But that's all the news we're going to share right now. We don't need to spill the beans for you all to offer feedback on what you want to see. Hell, the entirety of the life of F13 The Game has been feedback and learning, and that's all a part of everything Gun does moving forward. But there's a massive gap between speculation by fans and spreading intentionally dismal misinformation for the sake of dragging the community down.
  13. News about who we hire for a game would have to come once we announce said game, correct? I'm figuring with your extensive knowledge and understanding of how game studios function, you'd realize that much. When, in the history of ever, have you heard a studio announce who they're working with BEFORE announcing the title they're working on? The voice of reason rings true as always. What exactly are we buttering someone up for if, as you say, we aren't making any games. Your own statements contradict each other. As for the "only fact you know right know" is we supposedly aren't doing anything. How does that logic work? Because we haven't announced something? Layers of Fear 2 was only a year ago. We're not a Triple A studio that cranks out a title a year. But that hardly means we aren't doing anything. And as for me telling Strigoi to stop bringing up future projects, it's simply because we aren't ready to announce anything yet and those posts cause turmoil within the community. Once again, thank you for being a voice of reason. LOL. Again, this confidence despite no actual clue what may or may not be happening is ridiculous. This thread has become nothing more than speculation from supposed armchair experts on a topic that there is clearly very little understanding of. Games take years to create. They take even longer at small studios. The reason you see some places crank out a game every year or every two years is because they have multiple studios working in a cycle that allows releases to still take years, but be staggered in ways that keep their launches up. Gun does not, and probably never will, function in that way. We keep a lean team, and that's by design. As for other speculative doom and gloom like we haven't announced a Kickstarter, have any of you stopped to think that maybe development of the next Gun project will look almost nothing like the development of Friday the 13th: The Game? No Kickstarter? No advanced (too early, really) announcement? So instead of whipping out a crystal ball and pretending as if we know something, let's all take a breath, and think rationally. PS. This, right here? This entire hypothetical conversation filled with assumptions and speculations, this is why we ask to stop creating these posts. When Gun is ready to announce what's next, we will. That doesn't mean we don't care about our community. It simply means it isn't ready to discuss yet.
  14. I'm going to break the rules and bump this thread. Don't tell @Kodiak or @JPops Updated as of today. Check the original post.
  15. Couple things I want to note here. Creating a decent Jason AI is a massive time, money, and resource dump. The game was designed to be a multiplayer title, with a focus on taking control over one of the most iconic slashers in history, and that means that a lot more of the time, money, and resources went into creating the multiplayer world we have now. It also means that in terms of offline play, we put the time, money, and resources into the game play that fit the design, playing as Jason. Creating a Jason AI that was up to par but also creating the multiplayer component is a matter of balancing two scales with only so much weight to distribute. Think of it like character creation in an RPG. You want to spec into one trait, but doing so is at the cost of not being able to spec into this other trait. It's not nearly as simple a thing as a lot may think, and it's not an area where we'd be willing to sacrifice standards and release a sub-par Jason AI just to be able to say we did it. That would be tacked on and not up to standards. As for counselors being customized, I'm not entirely sure what that would require from a development stand point, but I can say this: It would be very low priority on the list with the shrinking time and resources we have. It's a wish list item that doesn't impact game play at all, and there are other things that DO impact game play that will ALWAYS take precedence over that. A request like this is often something that has to be addressed in early development, and not post launch years later. I'm a big fan of Quality of Life changes, don't get me wrong. But if I'm being honest with you all, which I pride myself on doing so even when it causes turmoil, the time for quality of life changes that do not impact game play is well and truly passed. That all said, one of the big reasons we couldn't just swap to peer to peer during the server attacks was that player progress and data is also stored on servers, albeit separate servers from the dedicated servers for matchmaking. Those servers can stay up far longer than matchmaking servers, meaning players will still have access to their unlocks, etc.
  16. No, his mask has to be off to kill him. While it isn't necessary to enter the shack, it is to kill him. Maybe that's where the confusion is coming from?
  17. This is the first I'm hearing it. That doesn't mean it isn't happening or anything, just might not be getting reported. Let me check in with the team on this.
  18. @TimDuke 01 We tracked down your ticket, as it wasn't submitted as a new ticket, it was attached to an unrelated ticket. Took a minute to figure out that you added it to a whole other ticket. In the future, please submit new tickets for each individual issue, and ALWAYS submit any video or screenshots you have with the appropriate ticket. HWID Bans are extremely serious. We don't toss them around lightly.
  19. The team is still working to close the access points in the backend. Step one of that is getting players back online. Step Two is closing out access and restricting the ability to tamper with players accounts like this. The ticket to JKB is all that can be done at this time. The support team is working with development partners and as soon as we have more news on the subject we'll share it in the original thread and respond to those tickets associated. I know this isn't an optimal response, but it's the situation we're in. I can't emphasize it enough: JasonKillsBugs.com reports are a MUST for any of these issues. We need to be able to track these tickets, track the people affected so we can help when we get the situation under control. While I appreciate the heads up in a PM, there is not a lot I can do through a forum PM. We NEED the tickets.
  20. We have a statement out on the status on content in game: https://bit.ly/F13Content As for necroposting old threads, it's a common forum rule not to do so. We're pretty mellow on new threads, especially if the topic is similar but not identical. So @Top_Cat in your case, best bet would be a new thread with exactly what you're looking for. And @Kodiak is 100% right in the handling of it. Hell, it's an infraction on some forums, after a warning. It falls in line similarly with "bumping" threads, etc.
  21. @Strigoi bud, a lot of folks are trying to give the benefit of the doubt here and give you room to participate in the same way we expect of all other forums members. Hell, it's even clear that you are on a second account for reasons that are an infringement on the forum rules, yet we're letting it slide so that you can be a part of this community you clearly love. Please do try and take the mentions by Kodiak and others to heart and think about the post before posting. That aside, yes it costs money to create those items and assets, but we actually DO create them. They're called promotional materials, and it's in the name. We're not currently in a promotional swing of any kind at Gun. We're currently head down, working from home, and trying to tackle things like repeated hacking attempts in our game. Content in game aside, because I think you realize why we can't go plugging jack-o-lanterns into the game everywhere, the rest of what you mention like streams and video interviews etc would all fall under the category of promotional materials and/or live content. There will be time for that. Streams WILL be back, so will coverage. But not right now. And, frankly, creating a hundred posts on the forums requesting it is NOT a viable way to get them back. I am here to say I hear you, you want certain things from the franchise. I'm telling you why they aren't happening. You need to understand and accept the answer because simply disregarding and asking again is not going to get you a different answer and it's only going to create more friction. On another note, I often refer to the difference between a community manager and a community developer. I hint at my job being a lot more than hanging around reading social media. I promise you that part of that is planning for ways to not only create a community around the things Gun works on, but to cultivate that community with events, items, etc etc. But I NEED you to understand that it's not something that is happening right now. Not tomorrow either. It needs to make sense within the overall plans and strategy for Gun as a studio. Please do, take a beat, and think on this a little. I hope that you'll settle into a spot where you can participate in the overall Gun Community with less friction and less instances of these same issues cropping up. Because I can see the interest and devotion in you. EDIT: We're so far off topic I almost forgot to say @Dunken if you change your mind, we'll be here. Thanks for the support.
  22. I'd love to do something, anything fun for Halloween. But in game is a no-go and live content is extra tricky with everyone being on work from home still due to Covid.
  23. Cross play would be amazing! No denying that. But unfortunately, there's other items to attend to and adding cross play at this stage would not be practical for Friday the 13th: The Game. It is something that has gone from a dream to a common reality in the last few years, which is huge for gaming. But for this specific game, the train for that has left the station, so to speak. Sorry to be the bearer of bad news.
  24. The team is working to expedite as much as we can. Hang in there, gang. Thanks, bud. Didn't want you to think I was ignoring your comment!
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