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mattshotcha

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Everything posted by mattshotcha

  1. As stated in the "Future of Friday the 13th: The Game" thread, JasonKillsBugs.com will remain active and support can be reached there. Public matches will not receive the same custom options as private matches, so that players can still search for a traditional lobby. If those toggles were in public matches, then every lobby would be at the mercy of whatever the host felt like toggling on and that leads to a terrible user experience for anyone not on host. You'd also see even more people leaving the matches and trouble filling lobbies because toggles they don't prefer are turned on or turned off, etc. It's not a viable solution to the issue with PC lobbies, and it's a net negative for the majority of the community in general, especially when those options exist in private matches. Fan organized "Looking for Group" messages to fill private matches are the best way to orchestrate a match with toggle options. Yes. "Not supporting their own game even just a little bit" seriously? You're right, there is no guarantee that after 4 years the next game will still be receiving new content and stay out of sunset. But think about that for a second. Lawsuit aside, literally NO game has a promise of content 4 years out. So I guess by that logic, no game is safe? Is that what you're saying? How many years will make you more comfortable with your $40 investment? Hell, Anthem is seeing sunset now. I don't mean to sound like I'm kicking them while they're down, because I genuinely feel for them and their community, but look at that as a point of reference. And I'm not saying compare the two games or anything like that based on their game play, or any criteria other than timing alone. So are you saying you aren't going to buy games anymore then? If you feel that the last 4 years of F13 was not worth the $40 price tag, by all means, speak with your wallet when we launch our next game. I'm not a salesman. That's not my goal here. But your comment lacks perspective, self awareness, and vision.
  2. I've responded to folks on ANY channel with questions about the patch or PC build. As long as I'm tagged I NEVER ignore a tag, question, topic, or discussion, no matter the context or situation. Implying I've ignored you is wholly incorrect. As for the issue on PC, I understand it can seem like every lobby is one of these lobbies, but it simply isn't the case. I know that's not a great answer to the issue, but as said prior, we are well outside of the end of service to the title. The team has held on to get the final patch fixed up, but the truth is the game is heading into a different stage of it's life. Major overhauls like what would be required here are simply no longer an option. Hell, even these forums were supposed to have been archived by now. No, I think the patch will be communicated the same way every other patch I've worked has been communicated to you. When the patch is finalized, and I can compile patch notes, the community will see those patch notes. When we have a date for the patch to go live, I'll inform the community. But no, I do not intend to pop into the forum and simply say "still working guys" once a week for the sake of it. If there is a question about the patch, simply tag me and I'll do my best to answer. As said prior, No I cannot expand at this time on the date or contents of the patch. When that info is finalized, I'll be sharing it with the community here. Just as I have with every other patch. If I missed a quoted response, I apologize, genuinely, for that. That said, misrepresenting the situation as the community having to attack the ComDev to get an answer is not only incorrect, it's designed specifically to stir up trouble. The information at this time is simply as said prior, the next update is the final update. It turned out to be more work than a quick hotfix and will be communicated on as soon as we have it finalized. The game is outside of it's planned cycle, and the forums are set to be archived with the launch of the last patch, as Gun has to shift focus to upcoming projects. I notice you still, after two full years of me working on this game, refuse to address me in a reply and only talk about me. I'm not sure why you do this, or why you refuse to acknowledge any of my replies to you, But here goes. "Personal vendetta" is an odd choice of words. Your comments are always more of the starting trouble for the sake of it variety than any personal vendetta. If you expect answers, ask questions. Because as said before, I'm not going to pop into a forum and say "Working on it" 1000 times in the interim between when we confirm we're going to take another stab at the last patch and when we have confirmed patch notes. That's simply pacifying and not providing any new info to the topic, and is not something I'm going to do. If asked, I'll give any info I can, and HAVE. But a non-update just so I can say I sent an update is a waste of everyone's time and only leads to frustration for the community. I'm not a non-answer answer type of person. And no, that isn't "the only info relayed to the community lead". It's the only info the ComDev can share with you at this time. Just as has been the case with every prior patch, when we have confirmed patch notes, you'll see them. When we have confirmed a date, you'll see it. Substituting your own theories in places where you feel like they fit is not facts. You posted your comment after hours in my local time.
  3. I'm not sure where the end of this comment is coming from. I've responded to any tags on any of our official channels with updates to the status of the incoming patch. The situation with that sub is not a matter of neglect by me, so much as a matter of neglect by the sub team to run their Reddit. And no it didn't take "constant shots" for me to acknowledge anything, just tag me and ask. You're intentionally misrepresenting something to make me look like I've somehow slacked in my responsibility. "It shouldn't have to come to that to get an answer" is correct, and it doesn't have to. Just tag me and ask and I answer. Reddit "came to that" well before this patch. The "constant shots" have been the case there, with little to no moderation, for two years now and have nothing to do with the situation now. Anyone who has tagged me on one of our supported channels has gotten a response. This type of comment is solely posted to stir the pot. By the way @tyrant666 <---- That's how you tag. Type @ and start typing out mattshotcha. The forums will do the rest for you. The method has been adapted a bit and as time goes on, more widespread. But the team has put more work in on this issue with the upcoming patch. Thanks for the tag. The situation with the modded lobbies has been investigated and will not be fixed in the upcoming patch as it would require significant changes to some key areas of the game. Core structural changes like that are a bit of a Pandora's Box. Unfortunately, that is outside of the scope at this point. The current workaround is to exit those matches and search quick play again, as not every lobby is a modded lobby, or leverage the Private Match feature.
  4. I'm honestly shocked we're still digging thru all this despite the fact that literally zero new information has come up, but here we are. First off, Ronnie saying something about we "might" this or we "might" that is exactly what it is, vague and unclear. Hardly the smoking gun, end all be all proof of some master coverup. The simple truth is, as I've said before, the team was told to stop and stopped. We have zero to gain from stopping content earlier than forced to and everything to lose. I honestly do not understand how so many conversations can be had on this topic without any thought to that fact. Ask yourself simply: What would Gun gain by halting content on a game that was making money off content? Then if you really want to end this insanity of half baked theories ask yourself a second question: If they did intentionally halt content on the game, why did they then hang around keeping servers running for YEARS after the fact, spending money on servers without new DLC bringing money in? Before anyone types up another "Gun knew this or that and Gun doesn't care" post, answer those two questions for me, LOGICALLY. If Gun just wanted out, Gun would have got out right at the content stoppage. After all, there is ZERO obligation on Gun to run dedicated servers for a day past the content stoppage, never mind years after. Up next: Savini on eBay. Another topic we've covered numerous times. A partner had a theft of codes, those codes were sold on eBay. When informed, Gun passed the info to the partner for them to handle in house. I read a comment in this thread prior that it was "obviously linked to Gun" and that's a ridiculous statement. Gun was not behind those sales on eBay and the situation was handled by our partner to the best of everyone's ability. If we wanted to sell Savini Jason wouldn't it be far easier to just drop him on the marketplaces? But that is even besides the point. Ultimately, from what I can gather from reading a hundred of these conspiracy threads is that anyone who has an issue with the situation has that issue still despite hearing from us on it because there was no FBI raid of some seasonal employees apartment, complete with SWAT teams and a trip to Guantanamo. Just because the full hellfire of the US Military was not unleashed upon someone does not mean boom, Gun must be behind it. When faced with a lack of evidence to support your theory you cannot simply substitute a supporting theory in it's place and treat it as facts. This theory that we shipped Roy and Pinehurst to "reuse assets" is another one completely devoid of any understanding of how games are made or what was closer to completion and what wasn't. Again, substituting your theory in place of any real fact or inside knowledge on a subject is just telling stories. You speculate we skipped Jason X and Grendel based off what? What timing did you feel was presented that would have implied that X/Grendel should have been first? As for Kickstarter, as it definitely helped us get F13 made and we're thankful for that, every game studio would be using it if it were simply the best way to fund and make games. Truth is, funding and creating games without the crowdfunding route is better overall for the company and community. So we're not going to crowdfund a game if we can make the game by funding elsewhere. As you all know, we're working on another game. That game is not a Kickstarter project and no, Kickstarter and funding was not an integral part of deciding what game we make next. So it is inconsequential to what title we release next. I see this "Kickstarter to get a license" thing come up and it simply doesn't make sense. That's not how this works. Did everything go smoothly? Nope. Did this all go just how we planned? Nope. Are we literally the devil or some kind of crime family? Also nope. If after reading this reply or the 700 others I've typed up on these topics you still feel like Gun is some kind of big bad guy, that's your right to the opinion. I'm not here to change your mind or beg anyone to do anything they feel is outside of their best interest. You can carry those feelings over to the next title if that's truly how you feel. Again, that's your right. But if you're going to do nothing but dredge up the past, dredge up old articles, old threads, old podcasts and sling them around Gun channels to try and convince people who don't feel the same way that you do, you're going to have to do that on YOUR forum or YOUR channels. Not ours. The official position Gun is taking here is that we've addressed this as many times and as thoroughly as we can and we're not going to continue to address this further. Again, as said before, I'm not here to change your mind if that's how you feel. Speak your mind, by all means. But if all you want to do is tell old tales in the hopes that you can sway anyone who thinks differently, you'll have to do so somewhere else. Our official channels are not your soapbox for wild conspiracies and attempts to indoctrinate our community.
  5. Boom, as I'm sure you're aware and have been told before, you'll need to follow up with support on this. You have an active ticket in with the team, and you can reply to that ticket for a status update. Please do not create a new ticket, but follow up with the existing one. Also, as an aside, I checked on the ticket status and that is not where the ticket was left with you. You were provided our current workaround and informed that if we have an update on the status, we'd reach out to you. I'm sorry, that is the latest we still have to go on. Please do not misrepresent the issue or the conversation with support, as I have a very different story here when checked. No one has been silent, and to say you haven't received any help is a misrepresentation of the same conversations I've seen via support in the ticket.
  6. This is odd. I'm still catching up on things after the holiday break, but I'll check in with support on this one.
  7. There is no truth in that. Those groups are fan based groups. If we were to end support via JKB, we'd message the community on our official channels, like forums, Twitter, Discord, etc. But we currently do not have any plans to end support via the site.
  8. No, as this isn't another patch so much as a hotfix for the last patch. We're only tackling issues that have come up after the last patch or were fixed in the last patch but still occurring in some cases.
  9. The team is working on an updated patch with work being done as we speak. I also want to point out that creating a new account to evade a ban is a ban offense.
  10. Hey I really appreciate the reply! And never apologize for being critical, critical is good. There are some folks who think critical is uncivil, and it isn't, or at least doesn't have to be. Civility in criticism is important, as it helps us all be a part of the discussion without any of the hostility. I don't think I've ever seen anything less than civil from you, so no need to apologize. I appreciate the understanding and support for the game, and really for all of us at Gun.
  11. No I don't see that being in the scope. Considering there were technical reasons behind it, it wouldn't be the type of can of worms we'd want to open now. I know that sucks to hear and I don't mean to sound too frank with you here, just trying to shoot you straight on this one.
  12. Yes and no. Here's the thing, it was left out for a reason. But at that time it was IllFonic still. So tracking down the reason behind it is a little tough. But I'll let you know if we hear anything on it. As for Gun, we can't recall the exact reason well enough to comment and potentially misspeak. We're fairly certain it has to do with bot behavior and potential issues with how they interact/use the boat.
  13. Hey, apologies. I would have to check with the team on that. I'm pretty sure there was a reason for it, but don't want to misspeak.
  14. I'm quoting myself because I apparently wasn't clear in this. When I say "first I'm seeing it" or "only case like it" I mean SINCE PATCH. We had plenty of info on it prior, then made the change. This is the first I'm seeing it since the patch came out. We've got the continued issue reported to the team. I understand how my words could be interpreted as "too hard" to make an AI Jason. I don't mean that it's too hard, just that it's not a simple implementation and would have required a significant amount of work, prior to where we are now. Hell, prior to where we were even 2 years ago. We didn't prioritize Jason AI as the offline option because the game is built around playing as Jason. We also knew that a truly smart Jason that wouldn't play as a cruel joke would take much more than a whim of programming. My second issue here is "Trust me, I'm a programmer." And host migration being "easy" is just completely false. Without a look under the hood of how our game handles matchmaking, there's no way a random "programmer" could or should be making that claim. There's a reason why the folks who do the matchmaking side of games are very unique and highly skilled. Other than that, "a game of this budget" is again, something that points to a lack of understanding and experience in games. I know a lot of folks think that Kickstarter and sales have lead to us all swimming in money like Scrooge McDuck, but games are more expensive to make and maintain than I think almost ANY gamer realizes. All that said, I'm not trying to attack this person. They sound somewhat knowledgeable and maybe just frustrated with the situation. Which is fine. I just can't let misinformation fly around from "Trust me, I'm a programmer" guy. What it boils down to is people are pissed about the game seeing it's end of development. I get it. I know when I have hard news to deliver to players. Hell, it's a large part of my job. But reacting to tough news by calling us incompetent or liars isn't going to change anything. Honestly, games go through this CONSTANTLY. ALL games eventually sunset. And while we would have liked to implement some things to ease that transition for players, they ultimately weren't possible. Not because we're stupid, and not because we're lazy, and not because we're lying to you. Impossible within the confines of the game, what is already built and can't be rebuilt at this point, and what is realistic within the timeline and resources we have left on the project. At this point, it would be 1million percent more realistic to take this feedback into a whole new game then try and plug these pieces into the old project. Talk to anyone who has worked in games and they'll all tell you that at a certain point you realize implementing the "thing" is destruction. By two methods: Destruction by breaking the fragile framework of something or destruction by having to start from scratch with that in mind. At a certain point, the cake is in the oven. You can't go back and start whipping an extra egg white in. Unless you toss the whole thing and start fresh. Is where we're leaving F13 perfect? No. But we're trying to leave it in a place where people can still enjoy what is there. I see in your other replies you feel I've ignored you. I apologize, these patch notes threads get big quick and I'm running on fumes since the patch dropped. Offline saves would be the contingency plan for the day the database servers shut down. But we aren't there yet.
  15. The Exception Access Violation in Windows usually means the game is being blocked by antivirus software. Has support troubleshooted that aspect with you? I can't really go through the full steps of troubleshooting, as it's not my expertise. But usually a temporary disabling of the a/v software will help identify if it is actually the culprit. In a lot of cases, the basic Windows defenses will cover you for that period so it's not as risky as it might sound. But I wouldn't be so quick to rely on the allow feature in a/v software. Regardless of that, I'm sure support didn't just turn you away. But without knowing where that troubleshooting went, I can't really direct. You should follow up with them. Thanks for the tag!
  16. I would recommend reporting this to JasonKillsBugs.com as this is the first I'm seeing of any issue like this. The team will investigate accordingly. @Sythalin The team is taking a look, but we need that ticket in order to discuss with you further and troubleshoot the issue. As this is the only case like it we've come across, we'd need more info from you to troubleshoot accurately.
  17. No, we're still talking last patch. This iteration process is still a part of that last patch as we'll be building off that regardless. When we released the patch we assured players it wouldn't be released and then the team runs from the project, we needed to allow some room for potential issues, emergencies, etc.
  18. A lot more great info to share here. I've worked on more than a few games at this point in my career and one thing that is a constant: Multiple inputs registering at once, or even too close together, causes unintended effects. When those inputs can register while an animation is ongoing, it makes even more potential for issues, like trap bypass for example. That all said, the team will dig into this. I have to give them time to do their investigation based off what we've sent over. I'll keep the community up to date as soon as I have more and we can hopefully continue this discourse then. I may reach out via PM to some of y'all. Many, many thanks.
  19. The bots still work without dedicated servers. As for a separate patch for offline items, we simply ran out of time. These are smaller issues in priority for a game based mainly on multiplayer and as such, reworking pathing issues wasn't in the cards. For offline bots, please see above. Perk system was not able to be reworked, as we investigated and found that we would either need to completely rebuild the perk system, which is a massive undertaking at this point, or not tinker with it. It's too much of a touchy area of the game to risk breaking in order to make minor changes, and making major changes like a whole new system are out of scope at this point and have been for a while. Offline save data is still not impossible. We haven't done this yet as the database servers are far lower impact to maintain and therefore we don't see that end in sight. Offline counselor play was never on the table, if you recall going back to the days of the BEYOND streams, we covered how an AI Jason would not be high enough quality to make it worthwhile. And if we were to do that, it would be a massive chunk of work to create a passable AI Jason. It's simply not in the scope, and never truly was.
  20. Submitting to JKB for a ban has a whole set of rules involved before we can act on something. It's a wholly separate topic to bug reporting. I just want to note that because if we're in a discussion revolving around the effectiveness of the support site, we should be clear to keep these things separate. All in all, this has been a good discussion. I've got info to the team, we're in the investigation phase and while that may seem like things are slowing down, it's just the work taking place. I'll share more on our findings as soon as I have it. I've been in close contact with a few players that have some keen details on these things. And things like what we've discussed here have some other wheels turning for the future of Gun and our processes for reporting this stuff. I appreciate this discourse. Thanks, gang.
  21. Keep in mind that it can still be possible to make it LOOK like you bed glitched. But the counselor is able to be killed normally. This is partly due to ping, if I'm not mistaken. So some folks have gotten it to happen like the bug and claimed it's not fixed, but they're kill-able.
  22. Hey, I don't mean my reply to sound directed specifically at you or at the OP or Tommy. I am sorry if that was how I made it sound. It's a big problem across the community, as you even said. Every player is coming out of the woodwork with new info, holding back info, or flat out bargaining for bugs. It's crazy right now. This info here has been forwarded, if you think any details have been omitted, please do send it over to JKB. But I've already shared this as well with them, as it sounds like we may be able to 2 for 1 it with what we are looking at right now. And I also want to note that I appreciate this being shared AT ALL. I don't mean to sound like I am not appreciative that at the least we now have the info. So thank you to @GeneiJin @Tommy86 and @Somethin Cool Your insight is much appreciated.
  23. Cool inflammatory post. Add yourself to that wall of fame.
  24. I've shared all this info with the team. I'm going to bring it up here again, though I know the response it will get. This is why JasonKillsBugs.com is so damned important. I don't know how many different ways I have to illustrate that, but we need this type of stuff as it gets uncovered, in detail. It's incredibly simple to submit a report, then the team has the details, has the ability to follow up with players who've uncovered these things. We have tracking and documentation and details instead of simply having screaming players going "FIX SLIDING!!!" with zero info on the issue at hand. We even have players trying to withhold info as a negotiation. This is absurd. In testing and reporting the best we could identify was that combat stance rapid status changes were playing into a whole host of bugs, which we are still investigating in tandem with new info. But as for why any of this info should be new at this point, I can't begin to speculate. To this day, we have ZERO tickets on this "bulldozing" issue mentioned here. And the tickets on sliding that we did have prior to the patch have not had even close to the level of detail that we see now being shared, after patch. This is an issue and a cooperation problem born out of wanting to protect these methods, despite them infuriating the common players. So average joe gamer who runs into a guy sliding reports the sliding with no idea how it's being done. Whisper networks of players who know these moves crop up, but don't want to share with the team. More and more public lobbies see these behaviors, report the players using them for cheating. The issue hits a critical mass where we need to act. We take a bug or "tech" as you call them and have to try and repro internally as best we can. The result is the Combat Stance changes. Now, we have a pile of new info to sort through only because the players using these techniques are suddenly motivated to share this info because they feel we made the wrong change. I'm not pushing this responsibility onto players, what I am saying is that we need to cooperate better, for the sake of BOTH you as players and the team trying to tackle these issues. All of this means very little considering where we are with F13 and the final patch being what we're working out. But consider this my plea to just report the info you might have into our system so we all can stop running in circles around each other. I've sent this thread directly to the team, but again, without a ticket it's a copy paste of a thread link, not a ticket in a system DESIGNED to facilitate these interactions. EDIT: I understand that some of you might have thought you were "protecting" a tactic like "bulldozing" by not reporting it. You weren't. Plain and simple. Just as "sliding" was a protected tactic that we couldn't source reliable info on, it inevitably became widespread in matches. What happens when it becomes widespread in matches? The community that isn't in the know reports it to us as players cheating with zero details. That raises it up the food chain of issues until we have to make a change to mitigate it. We have to make that change with limited info and limited details. That should highlight the concept I'm trying to illustrate about "protecting" a "technique" actually working out worse for all.
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