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mattshotcha

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Everything posted by mattshotcha

  1. The team has decided to extend the Double Event thru Monday.
  2. The best window I can give is "as soon as possible" but we should be able to confirm some more concrete details this month. We just want to be sure of where we are with the patch before we set any dates. Easy, Slasher. I am not above eating crow when I am wrong or otherwise slip up, as you've seen yourself. But in this instance, the community was discussing the exact statement I referenced. "Confirmed that the statement from Wes* in these forums** is still where we stand." *Statement from Wes, not Horror Inc. **These forums, not Twitter. I think we're all pretty familiar with the FAQ Wes posted, but if anyone requested the info, I would happily share again. What I'm not going to do is paste it into every thread mentioning the legal issues, as that's not personalized involvement in these forums.
  3. This is false, but it is also not nearly that simple. Yes, Black Tower is on and working on a patch based off bug fixes and balancing, sourced from the community feedback. Confirmed that the statement from Wes in these forums is still where we stand.
  4. Ah, crap. I missed this thread. PS4 // Xbox // Steam: mattshotcha
  5. As I said in a different thread, apologies, this one is completely on me. Won't happen again, gang.
  6. Hey gang, apologies. This is completely on me, won't happen again.
  7. While we definitely have plans to alter the balance and give Jason back some power, this has not been mentioned in the plan so far (Tommy House Visibility). I can send this up the chain and see what the team thinks.
  8. Whoa! You all have been busy in here! I promise I'm not neglecting the thread. Going to sit down with a coffee and takes some notes from here.
  9. As far as I can tell, you were not banned. Most likely a hiccup. Regardless, glad you're able to post again!
  10. I'm going to add this info to the ongoing investigation on the topic. Hopefully this will help the team get things sorted. Thanks everyone!
  11. I would have to check on this type of thing. Not sure where it lands in the current situation with F13 and everything. I'll add it to my list and follow up when I have more info. In the meantime, let's hear some of those ideas. I'm sure there is some great conversation to be had here.
  12. Really cool idea! Though, as I'm sure you all expected me to say, can't make any promises here. I especially like the broken glass drag.
  13. Currently, there are no plans to implement cross platform play for Friday the 13th: The Game.
  14. screamer, or scremmy as he's affectionately called, is an old bud of mine from saving NYC.
  15. I know it's frustrating. We're trying to get a status update as soon as possible.
  16. The team is exploring as many options as possible but other than fixes and balancing, we don't have a lot to communicate on at this time. Stay tuned. That said, we have some really interesting feedback on balancing and giving Jason his "teeth" back if you know what I mean.
  17. 1.30 is our most up to date version. The error is indicating something else, mislabeled as an out of date version. For the time being, keep submitting tickets to JasonKillsBugs.com with the Region, Game version (physical or digital), and installed DLC. The team is using those reports to try and find common denominators, but it's a process. As soon as I have more I'll update you all.
  18. Let me look into that for you @Slasher_Clone. Not sure what can be done.
  19. Hey! Thanks for tagging me in here. I've spoken to the team and we're getting these reported now. This, at least in my short time on the job, the first I'm hearing of it. So if anyone knows of others, please do let us know. Thanks for the heads up!
  20. This is something we are investigating. We do need some details posted in a report on JasonKillsBugs.com so we can properly track the info coming in. If you can, please submit a report on that site with a description of the server issue, for redundancy, and the following info: Base Game Type: Physical or Digital Region DLC: Which DLCs do you have installed The team is trying to sort through the reports to find common denominators. I meant for all to see, and give context to my previous statement, but yeah. I goofed and should have also tagged them. Thanks for the assist, Slasher! Believe me, I'm sad the patch isn't coming too, but it needs time to bake before it's ready for consumption. I'll check out that thread and follow up there. Thanks!
  21. These audio desyncs are an issue the team is aware of. Problem is that currently we have some bigger fish to fry, so to speak, as far as issues. While these are not in any way something we're ok with, we will have to focus resources on some other, high player impact issues first. But that doesn't mean it's impossible. Just setting the expectation and giving some insight.
  22. The stun issue described here is definitely one we've reported on extensively. Interesting stuff. So they need to get in around the grabbed counselor to break the grab with a strike? Counselor LOVE! That is somewhat rare, with stealth being one of the biggest mentions on counselors. I don't know if just straight hit points is the way to go, but I get where you're coming from. Stuns, again, are a high mention topic. The team is looking at ways to tune this. These Jason points are pretty large scale, but definitely interesting ideas. I see how, for lack of a better term, skill based matching could help. But that's a big goal to bite off in this round. As for counselors and the talks of Perks with Wes, I revisited this with him today and he confirmed that it is all still being evaluated. So, despite me not being able to clarify what it may look like just yet, it's still on the table. I dig it. I dig it two times. Yeah I don't know about showing the house if that's necessarily the best route to balance, but I get where it's coming from. Planning and strategy is ruled out with the randomness, but the counter to that should be the strength/resilience. Great feedback! Sorry for the long list of quotes. I planned to trim some down, but wanted to leave the full context at the end of the thread since we had a minor derailment breaking it up a bit. I can say I'll be sharing this thread around a bit and would love to see it keep going. Thanks everyone!
  23. I am very sorry to say, but I can't spoil anything just yet. On the balancing side, we have a lot of feedback that's being incorporated and we're fitting that into the design and creative side of the game. A lot goes into the balancing of a title like this. We have to respect the IP, the existing design, etc. But! I would like to know what, in particular you want to see from the counselor side as far as balancing. I hear a lot about Jason being easy to kill. Let's keep this topic rolling.
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