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mattshotcha

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Everything posted by mattshotcha

  1. 3 total posts and 2 of them are low effort and argumentative. "I look forward to your constructive contributions to the community here on the forums."
  2. IllFonic built the game initially but have been off the project for almost 2 years now. We're working with an exceptionally small team at Black Tower. Our last patch was in March, one prior was in January. While that's still "months" it is understandable for a team of this size, working with PC, Xbox, PS4, and Switch.
  3. None of this post makes any sense at all. The team working on Predator is not the same team currently working on F13. Gun has nothing to do with Predator. And IllFonic is no longer working on F13. The lawsuit only stops us from adding new content, not bug fixes and balancing, which this patch is. Also, this patch is not the first patch since the lawsuit issues. And finally, we definitely had absolutely nothing to do with where Predator is available to you.
  4. I will bring this up to the team. Nothing has been tuned for her character that would affect the composure stat though. Again, I'm not sure that I would recommend expecting to see any further Rage changes. But I will note the feedback. I'll raise this with the team. It's none of the above. We slid the entire scale back so those parameters still have variety, and can still affect the mask coming off. But the mask will not come so quickly. But it's handled on the Jason side, so the different weapons, perks, and counselor combos retain variety. The Jason characters also retain variety, as some are easier to take the mask off than others. Some would say it's Mask HP, but it's not so simply stated, as there's some chance applied to the mask coming off as well.
  5. If you want to create a hide and seek mode, consider a private match with "Rage at Start" set to on and "Rage Causes Sense Loss" on. Then Jason will start with Rage and no Sense ability. Obviously, he'll be in Rage. But if you want to play hide and seek, that will work. We did discuss this, but the decision was made not to, for design reasons. The team felt it was already displayed well to players that Rage has started. Anything more would be very "tutorial" style and a bit of a heavy handed crutch, eliminating the need to pay attention to the game state. Counselors should be aware of what is happening and if not, they might face an untimely end because of it. That didn't seem like something we needed to remind the players of repeatedly.
  6. Please do not post like this. Expanding the size of the text is obnoxious. I'm reading and responding frequently here, there's no need for that. As I've already stated elsewhere, I would have to check on this with the team. I don't know that such a toggle can be done in a similar fashion to the other toggles in Private Matches. Also, I'd like to point out that a lot of options exist in Private Matches to swing the balance different ways.
  7. I would have to report on this to the team and see what even could be done in regards to what you're requesting. The Rage change is a s much a design change as a balancing one, and the team feels strongly about there being a consequence for smacking Jason. Even if those hits are there to put distance and survive, there should be a consequence for them. While the issue you mention is frustrating, players hitting him needlessly and then quitting, it doesn't mean we should build around one scenario alone. The game is about escaping Jason. Not fighting him to the bitter end. The kill sequence is there, but it's not the primary option. Escape is. If we make it where pre-Rage hits don't accelerate Rage, then we just have bully parties for half the match again. Some counselors are going to run into Jason when he's in Rage and get killed. The other counselors should be using that time to further their escape. Not all counselors will make it, but if you prioritize the escape, a lot will. Rage or not, Jason can only work on one counselor at a time, assuming they aren't lined up waiting for a slash. It's a big change, and I don't mean to understate that. But the game has layers of teamwork involved and that's going to be the difference between success and failure. Online MP always has a problem with players not "playing the objective" and it's frustrating. But when you build around that, you end up with a cake walk for players and groups that do play the objective.
  8. The risk is that you are effectively enraging a homicidal killer, who just might become more powerful, due to his anger... his... Rage. If you're playing the game to make it last longer than 10 minutes instead of playing the game to win, I don't really know what to say.
  9. I have to check with the team about PM toggles and what options are still possible. Thank you for the support! But a sense of reward for hitting Jason? That's a little strange to say since we're talking about a single swing, activated by a single button press. And if players only swing on Jason when necessary, Rage won't be accelerated. It is MORE than possible to escape or kill Jason before Rage ever comes into play.
  10. Thanks @makred78! We feel the new change to Jason is a solid in between for all parties in our community. It is more difficult, but not so much more difficult that it will feel like we've made a dramatic buff to Jason. Rage, on the other hand, is staying as it is. Players have already illustrated that they can adapt to the new Rage standard, and that means that while there may be a new learning curve to game play, it's working.
  11. EDIT: Patch is rolling out on all platforms now. Please be sure to download the patch and fully restart the game before matchmaking. On Tuesday, the 16th of June, we'll be rolling out a patch for all platforms simultaneously. This patch will be deployed in the evening in the US, 10PM Eastern US Time. As with every patch day, as servers repopulate with players on the latest version, some matchmaking delays can occur. Make sure you have updated to the latest version once the patch is live, and completely restart the game. Support and Community teams will be standing by to monitor any potential issues. **Patch 1.37 (PC, Xbox, PS4) Patch 1.04 (Switch) - 6.16.2020 - 10PM Eastern US Time** Overall Car Improvements Jason or Counselors Attempting to Interact with the vehicle (Interaction Lock). Counselors entering and exiting the vehicle (Interaction Lock). Jason throwing knives at cars no longer causes catastrophic rocket cars. Jason morphing to the car no longer causes catastrophic rocket cars. Catastrophic Rocket Cars are non-canonical and should be regarded as such. Random Counselor Players Should No Longer Spawn as Random Counselor (Unless Selected) Players Should No Longer Spawn as Random Jason (Unless Selected) Residual Issue: Some icons may not appear correctly in limited circumstances. This is a UI bug only, and does not affect the selection. Team is investigating. Various 'Stuck Spots' and Hidden Spots Fixed This includes but is not limited to Pinehurst Stairs. Offline Challenge - Snuggle By the Fire Tiffany Pathing Issues Resolved Various Interaction Locks Fixed Includes, but is not limited to: Use of firecrackers Entering/Exiting vehicle Shooting Flare Gun Multiple presses while using windows/doors Various Exploits Fixed This includes but is not limited to a recent vulnerability causing perk/CP resets. Damage, Mask, and Balance The team has monitored feedback present in the community regarding the mask removal as part of the kill process. We wanted to adjust this in a way that would eliminate one or two hits being capable of removing the mask, while still preserving the effectiveness of perks and builds that took players significant time to develop. We’ve shifted the damage values needed to remove the mask to make this process a bit more difficult, even for counselors with high stats and perks, but kept it in a range that will not alienate newer players. Removing the mask will still vary depending on counselor, perks, weapon used, and attack type. The team also would like to provide some insight into what the team is currently investigating. While the following items are under investigation, our next patch is not limited to only these items. These are high profile, community requested items, and the team is already in the investigation stage of identifying the cause and potential correction. **Under Investigation for Next Patch Cycle** Combat Stance - Various uses that manipulate stamina, "sliding" etc. Health Spray Break Free Issue Ability Unlock/Recharge Rate Toggle in Private Match
  12. You just read everything I said and then still proceeded to use hindsight as the basis for blaming Gun for not releasing content that effectively actually resulted in lost money for Gun. It is still hindsight as you play race the clock, towards an outcome that people did not expect to be this time consuming and complete. And when it becomes the firm advice of counsel to not release anything further until they get the situation sorted out, you stop then and there. Then you can look back at all the what ifs and think about how it could have been done differently. THAT is all hindsight. Regardless, at this point, this conversation is just an argument for argument's sake. There is no change that can come of it, and no point in constantly bickering back and forth about what could have been.
  13. We were told to hold, we held. We worked on a major community concern instead. Hindsight is 20/20 and it's easier to pick apart every detail of timings, but the simple truth is we didn't choose to not release content. The idea of that makes zero sense. Honestly imagine that: "We could sell this content and potentially recover some of the cost associated with developing it but nah, let's let it go to waste." does that sound probable to anyone? Throughout this entire process, the lawsuit, everything, looking back it all looks like a crystal clear timeline. But I assure you, that's hindsight. If you think the situation was as certain as it is in hindsight, while it was happening, you are wrong. It's all much clearer once it's in the rearview mirror, but that wasn't the case while we were knee deep in it. Hell, no one predicted that years later we'd still be in this state with regards to the license, either.
  14. Patch notes are on the way. Should be good to share tomorrow. Including patch date.
  15. Xbox has a program in place for game sharing. That's an Xbox policy. It is worth noting, however that sharing your Xbox account outside of your family/household is an infraction on their game sharing service and against their ToS. You run the risk of losing access to not just our game, but your Xbox account, if I'm not mistaken. But again, that's not a policy we enforce, it's the platform that enforces it. Ebay is full of hacks or people selling access to their accounts or selling access to their game sharing. All of which is against terms of service for the respective platforms. Copying content onto a USB drive and redistributing it is not only bannable, it's illegal. Just like bootleg movies are illegal when you buy them on burnt discs out of a trunk.
  16. First off, I'm not sure why @PackASnack_Lodge is trying so hard to stir up trouble that's been discussed fully already, but this is not the first thread I'm seeing from you trying to dredge up old topics and sell them as new mysteries. This topic has been thoroughly covered already a million different times and users like @OCT 31 1978 and @SirMang have already said everything there is to say on it. The only thing I'd like to add to the topic here, again, is that even if the content you refer to was 100% done, it still could not be released because it never made it to a storefront of any kind. It never passed certification, never was sold on the storefront, never was unlocked prior to the lawsuit by conventional means. But even still, what was hacked loose was not 100% complete. It was content in various stages of development, but not complete. Also, the upgrade that facilitated the dedicated servers was necessary for more than just dedicated servers, and was in no way indicative of Gun just simply choosing backend work over content. PS. @PackASnack_Lodge just because a winner doesn't shout from a rooftop that they won, doesn't mean they don't exist. In your last "Unsolved Mysteries of F13" thread a couple comments prior to yours a user mentions "creating a Twitter account just to enter the competition" and some would say that's a pretty logical explanation for why they didn't bother to inform you of their win. Not everything is a conspiracy that paints Gun as the Big Bad.
  17. Whoa, easy. I see you tagged me in, thanks. This is fixed in the next patch, and will not continue to happen beyond that. For anyone affected, please continue to report the issue to JasonKillsBugs.com as we're keeping track and will work to restore anything lost once the patch is live. The JasonKillsBugs.com ticket is what we'll use to create a list of accounts to fix up after the patch goes out. The patch with this fix is in process and we hope to have a timing for you very soon. But this issue is confirmed fixed with the patch. Some of the delay on this fix is due to the fact that we need to roll it out for all platforms simultaneously. Usually with a patch this important, we'll deploy it as each platform is ready. In this case, we cannot. So we have to prep all platforms including Switch at once. I know this situation sucks. But we're almost clear of it, and we appreciate the patience and reporting.
  18. Hey! Thanks for the tag in @Fair Play This is a known issue the team has on their list to investigate having to do with the camera. If the player rotates the camera a lot while calling it can cause the call to hang, or disconnect the interaction. Are you seeing this happen even if you just make the call, without moving the camera?
  19. JasonKillsBugs.com can field this report. Also, I'm editing the profile out of your post as that's against the rules. Please submit the ticket/report and the team will investigate. But for the sake of safegaurding against false reports and witch hunting, we do not allow forum posts to share profiles/names of people they suspect of cheating.
  20. This was one of the emotes that never made it to the game. Because the pack had not hit the storefronts prior to the content stop, the pack is unreleased content and cannot be added.
  21. Environmental Kills? Bots? That must have been before my time on the project. Sometimes, the part of the issue you see is the same, but the cause is different, also. For example, the door barricade issue or Car Interactions. Regardless, yes, it is true. Games experience regressions and they can be frustrating.
  22. No, those are disc related, not entitlements. So you'll need to play the disc version for those, plus the entitlements from backing the game.
  23. @aurllcooljay If I'm not mistaken, you can just grab the disc and install the exclusives. You'll need to install the disc anyhow, and the exclusives are in that initial install. I'm going to check with our support team though to double check. Sit tight and I'll edit once I've confirmed. EDIT: The backer exclusives are an entitlement on your account, so they'll be there. But for the physical exclusives you'll need to use the installed physical and disc. If you do that, your backer exclusives will work with your physical copy.
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