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mattshotcha

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Everything posted by mattshotcha

  1. No, I hear you. I understand. It's a good report, regardless. So thanks!
  2. If you’re referring to the person who is moving, but the character isn’t in a run animation, that’s not the issue we’re referring to. Sliding was a name the community gave to the behavior where a counselor seems to teleport. It’s a weapon swing that makes the counselor move a great distance causing them to be harder to hit. This looks like an animation isn’t showing, which is still a bug, just something different. Regardless, thank you for the report!
  3. Any intentional delay, intentional as in created by the team and not a ping issue, is all part of the larger issues with input spam. As in, mashing buttons and changing states rapidly creating a desync or visual discrepancy between host/client. That input spam is tied to everything from double tap to sliding, etc etc. Please don't drop strange links like that. If you're trying to report an issue, you can attach the screenshot directly to a JasonKillsBugs.com ticket.
  4. You can break the walk by sprinting, but there is a bit of a trade off there.
  5. Just a touch slower than the speed that gives an error. I kid, but in truth, I don't know the exact timing. It's a matter of server hits and the speed at which you hit the database servers. Because perk changes are database server hits. So while it is definitely a bit inconvenient, it's a necessary change.
  6. Patch is live on all platforms. The roll system now requires you to take a beat between actions. If you roll and sell too quickly you can cause the system to lock up.
  7. That's not accurate at all. We're following the same ban process we have followed for my entire time at Gun. And while I cannot share the specifics of any players ban with anyone other than that player, I can share some key info on the process. ANY time we can independently verify for ourselves or corroborate a player report with information and evidence present on our side, we ban the player. We NEVER ban anyone off of a player report solely, and we also NEVER ban players for something we can not independently verify through the actual game account. So in short, keep your game account clean or get banned. That's always been the case. We're not just sitting here watching Twitch and banning people who stream something. That's not how that works at all. Changing those protocols one way or the other would be unfair to anyone banned by those protocols previously. So they will be followed for as long as people play the game.
  8. 1: This is the last patch, so while I have to admit, if something were to go wrong it would only be looked at if it was a very major issue. That said, there should be no way for offline bots to break on their beyond active patches. With no one making any changes to that system, they should remain as they are when this patch launches. 2: The current plan is to address the database servers if they ever need to be turned off. But that is extremely far off. 3: Yes, bots will still function without servers.
  9. Thanks for the info! I’ll check on it with the team to see if it made it into the final patch.
  10. I am sorry, but I’m not going into the legal minefield of the lawsuit and what that all entails. I’ve already talked in depth on why mods in F13 are not allowed. That’s been the case for this games entire existence. That didn’t change just because the game content had to stop. All that being said, we didn’t target and shutdown anything. We used the same ban process we’ve been using for my entire time at Gun. That process is in place to ensure that bans are handled cleanly. I understand how it might look, but we did nothing to change our process or otherwise target anyone. I hope that at least somewhat answered your question. No need to throw any shade at the mods. They close threads in accordance with the rules set by Gun. If you’re angry about a thread being closed, be angry at me not them. Also, I said I DO want to be tagged if you have questions. I don’t know if that’s a typo or if maybe you misunderstood me. I never I said I didn’t want to be tagged. Tag me in every thread you have questions about, that’s good with me.
  11. This is a solid bit of feedback, Tyrant. I appreciate it. I won’t go thru every point because as you noted, they’ve been mentioned and I understand you’re mentioning them again as your point of view. One thing I will specifically note though is mods and licensed IPs. I don’t think enough of the community realize how that’s a rare thing. When you license an IP, the rights holder doesn’t always give you full permission to do whatever you want with their IP. And so naturally that makes mods a tough sell. And that’s understandable that the rights holder might not want to see their property in a tutu on roller skates. Hell, even the development team that has licensed the rights needs to get approval from the rights holder for everything created. Interaction locks are listed by the team internally, but I’d have to go thru to check against a specific one. Generally speaking, reported locks are always investigated. if you can provide some more specifics so that we don’t cross wires, I’ll double check on this particular one.
  12. I’m not sure, as there are a lot of other factors that could be in play. I would recommend reaching out to the support team at JasonKillsBugs.com for some troubleshooting.
  13. They do not fix anything outside of the patch notes. Did the issue persist after restarting the title? If so, please send this into JasonKillsBugs.com As far as I know, that is the case. We've heard reports of this as well. Well, this is why we only ban people if we can corroborate evidence on our side. We never ban based solely off a player report if we can't verify something on our side. What Newman said below applies, but also there are a lot of factors outside our control that go into the types of connections you'll face when matchmaking on peer to peer. For example, matchmaking with people well outside the most optimal region for your connection, matchmaking with friends from other regions, and on and on.
  14. No. The team is going to move onto future projects and revisiting a game that long out, from a development standpoint, wouldn't make the best sense. As for ANOTHER F13 game, I think that would be more plausible than restarting on this one, but again, unlikely for Gun. I assure you the reports are being read and investigated. That is unfortunately all I can say on it. Wow. That's a wall of text and you still aren't seeing my point of view on this. I get it, I get where you're coming from. No one in this thread needs YOU to tell them how they should feel or what they've been through in the course of this game's life. That's not your responsibility. And you're not saying anything remotely new here. Then you end it with "So again, I reiterate... I hope the patch doesn't break a bunch of new things LIKE EVERY PREVIOUS PATCH AND UPDATE and leave us with a broken game that will definitely kill it...." and that is all you had to say in one comment and move on. You've now hammered the same thing how many times in this thread for what? Honestly, you don't need to reiterate anything. I read your comment and I understand your sentiment. Now let everyone else talk. I'm not devoting any further time to your replies and we'll just consider the forums archived for YOU as of today. And for what it's worth, stop referring to your fellow community members as "the uninformed masses" as that's not only insulting to every other user here, it makes you sound like a bit of an egomaniac.
  15. HEYYY! If that isn't an accurate depiction of my time here. 50% response to instigation and 50% response to tough questions. Feels like it's been a lot more than just 666 posts. Love all of you, even the ones that don't love me back.
  16. I'm not so sure we'll be returning to the "official forum" structure for any future projects. As Lead Community Developer, that's part of the plans I'm working on behind the scenes now. I've been filling a few roles at Gun in my time here, and with the recent hiring notice some of you might have seen, I'll be getting some help with the community side and that should open up my schedule some to plan those types of things out a bit more. That's about all I can say at this time, but keep an eye out. There is still a minor delay there, to help with issues of multiple inputs. But it has been lessened as much as possible while still correcting the multiple input issues. I know that answer really kind of sucks. Unfortunately, I cannot quantify the feel of it. It's something that the community will have to feel out for themselves. That said, I'm confident it is a vast improvement over the way it felt prior to the first fix and I'm definitely confident that it is something that even if it requires some adjustment, you'll have dialed in in no time. SIDE NOTE: I totally missed my 666th post on the forums some time today.
  17. That reminds me, I need to join. Gang, fan forums like the one mentioned there can be a great way to keep the community vibe rolling. Also, if you're a Discord user, we have the Official Gun Discord.
  18. I have literally zero obligation to play this game with you. Look at this thread, look at your quick snark reply to every person in here, then read my comment again. It is an unfortunate part of peer to peer, yes. That being said, dedicated servers had to be shut down, peer to peer had to be the way to keep the game up after the shutdown. Ping and connection is not going to be as strong in a peer to peer environment as a dedicated server environment. But this keeps the game available to players well past the dedicated server shutdown, albeit with some of these types of things being a bit more of an issue than previously.
  19. This is a far lower priority issue than those addressed with the patch as the issue you're referring to is extremely situational. It's rare to need to utilize combat stance AND stalk at the same time, since the very idea of entering combat means you're no longer stalking. That said, it still presents a lower priority than the things we worked on in this update. That investigation is ongoing but was kept separate from this patch so as to not delay this patch any further. This is dependent on ping and a byproduct of connection. I'm reminding you to keep it civil and constructive. You've replied to multiple other people with snark and it's obvious you want to rile people up. The game, these forums, the entire community is at a point where there is simply zero tolerance for it. We're all a bit frustrated, a bit raw. And these conversations are going to be tough enough without extra added sass for the sake of it. We all get it, you are going to wait and see and you think the patch will be a mess and you think we'll take months for another patch. We get it. No need to parrot that sentiment repeatedly when there's people in here actually asking questions and actually looking for answers.
  20. I get that you're angry and frustrated and feeling a lot of things right now. But let's keep things civil and make sure we're not just trying to antagonize and rile up the thread. This is the final patch. Assuming there isn't a major issue with this patch, it will stay the final patch. If there is a major issue introduced due to this patch, we'll have to investigate and evaluate. This is a modified version of the game and is not supported in any way by Gun. Use of any modified content is done at the player's risk and is also not a topic for the official forums.
  21. Patch Notes: 5.4.2021 UPDATE: Patch is now live on all platforms. All Platforms: The following fixes and changes will be deployed on the PC, Xbox, PlayStation, and Switch platforms. The patch is set to roll out onto platforms on Tuesday, May 4th, 2021 at roughly 10AM Eastern US Time. Combat Stance The team set out to test and tune various aspects of how Combat Stance, and rapid input related to Combat Stance, affected game play across a variety of different connection strengths. While latency will always play a part in comparing the differences a connected player will see to what the host or other players may see, we are confident we’ve tested these changes across a wide range of connection qualities. Further tuned and tested Combat Stance behavior and the unintended “Sliding” action counselor players could create. Fixed an issue introduced in our last patch allowing Jason to move at running speed while in Combat Stance. Counselor Giant Weapons: The team has fixed an issue allowing players to manipulate the size of weapons in game. Trap Bypass: Fixed an issue that allowed players to bypass traps by initiating an interaction. Safe Spots: Fixed various areas of the map where counselors could avoid being killed by Jason. Interaction Locks: Fixed various Interaction Locks that would occur when a counselor would interact with the environment and become stuck. Switch Only: The following fixes and changes have already been deployed on the PC, Xbox, and PlayStation platforms. With this patch, we’ll be bringing these changes in addition to those mentioned previously in these notes, to the Switch platform in order to align it with our other existing platforms. Combat Stance Commonly referred to as Sliding or Teleporting, the team has fixed an issue allowing players to manipulate combat stance changes. Players may still see, when in spectator mode, counselors attempting to perform the exploit, however this is a visual artifact. Pocket Knife Issues Instant break free by using health spray or firecrackers when grabbed, resulting in not only an instant break free but also retention of the player’s pocket knife, has been fixed. Loss of pocket knives in circumstances when firecrackers are used has also been fixed. Jason - Gameplay Ability Unlock/Recharge Rate toggle in private matches has been fixed to include both parameters. Lobby icon irregularities resulting in an inaccurate lobby icon have been fixed. Abduction, when Jason is able to Morph while holding a counselor, has been fixed. Mask HP loopholes where use of a flare gun or firecrackers could get the mask to come off too quickly have been fixed. Jason Kill Sequence - Kneel: The issue where the kneeling animation during the Jason Kill process could be repeated has been fixed. Counselor - Gameplay Hiding Under Bed: An issue where players could hide under beds and become stuck in a way where Jason could not kill them has been fixed. While it is still possible in some instances to cause the bug, the counselor will be able to be killed by Jason in that state. Lobby icon irregularities resulting in an inaccurate lobby icon have been fixed. Numerous safe spots around the maps have been fixed, including the Pinehurst Roof method by way of Tommy’s bed. Players will now see an error if they roll and sell perks too quickly, but the game will stay functional and no longer lock up. Players can then continue to roll and sell perks, being cautious of not overloading the roll system. An issue causing the Counselor clothing options to not save properly when altering color/items has been resolved. Feel free to go back to playing Pink Cop Kenny. Tommy Jarvis voice lines have been restored, and this is between him and Jason. General Various Interaction Locks have been fixed, particularly those that occurred when players would input either multiple button presses or rapid button presses in short succession, rapid pick up and put down of items, and multiple inputs appearing with on screen prompts. Fuse Box and Fuse spawn for the Cop call has been extended to ensure the fuse does not spawn inside the house with the fuse repair box. With this patch, matchmaking will shift away from Dedicated Servers and onto Peer to Peer Matchmaking for all matches on the Switch as well. The game will still be playable online publicly with the Quick Play option and privately with the Private Match option. For more on this change, as well as the status of the game going forward, please follow up with our statement here. One further note, these forums will remain as they are for a period no shorter than a week following this patch. At that point, they will be archived and left in a read only state for reference.
  22. The only part of this I'll address is the "bold claims" about anti-cheat and no more hacked lobbies. They didn't "fix" either of those aspects of the game. They just simply aren't an issue (yet) on their version. The rest of the topics brought up here have been discussed to death, in at least a general sense. Closing thread.
  23. As soon as we have confirmed the date and timing, we'll share the date and details.
  24. I wouldn't say it was too hasty, keep in mind, I'm not confirming yet that we'll be able to do anything more on the situation. But the situation has escalated to the point where we need to explore every possible option. See the major disconnect here is that you're not hearing everything I'm saying. And I take responsibility for that, I can try and explain this better. The game is WAY too far along to completely restructure something like matchmaking. That's still entirely true. There are other factors inhibiting that than just time, but that's a whole other side of the issue. I also didn't say anything remotely as widespread as you quoted here. You said I "issued a blanket statement that the game is too far along to fix an issue". I never said that. Hell, the upcoming patch has the fix for giant weapons in it. But what I need you to understand is that this isn't simply "an issue" in the game. This isn't a wonky integer that needs an adjustment and all will be right in the world. To make it sound like a broken pinky finger is way short of what it actually is. This is the spine, the core of a multiplayer game, and it's a system that was not built by the current team working on the game. I hope that explains things better, feel free to follow up with any questions and I'll do my best to elaborate further. JasonKillsBugs.com won't do anything if you don't report anything. That's a fact. Support sites only work if players send in reports. While I report on things from the community, they will be able to keep tickets open and discuss in an ongoing fashion any details the team might request more info on and so on. They also will be able to quantify incoming issues to properly illustrate the level of impact within the community. It goes back to what I said earlier about working with you all.
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