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mattshotcha

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Everything posted by mattshotcha

  1. I get what you're going for with this. It's definitely a fun idea. The title needs to be the right fit though. At Gun, we take a lot of pride in authenticity and recreating film environments and characters down to the smallest details. It is kind of the polar opposite of having characters that are out of place in the environment, for example, like Pinhead at Crystal Lake. So for a traditional Gun game, I don't see that level of DLC coming to any of our titles, save for if Gun were to make something that is based off the greater horror universe and not one property. All that being said, for the sake of having a fun chat with my statements here having no implication in anything Gun is working on, I always loved that little Xbox Arcade game Gotham City Impostors. Man, would it be cool to see a Horror themed version of that. Deathmatch between horror icons from a wide variety of films. But also, as Kodiak mentioned, that's no small feat as far as licensing, even if you are making a slightly more cartoon inspired character.
  2. I will bring this up to the team to see if they can look into what might be happening. The perk roll "cooldown" system, for lack of a better term is necessary and a byproduct of a separate fix. Problem is it has to be aggressive in order to handle the bigger task it was implemented to fix. So we've tried to dial it in where it is functional for rolling perks, but still functional at protecting the other areas of the game backend. Obviously this current setting is causing some frustration and we'll have to take a look. But the need to slow down will always be a part of the game from here out, as it is vital in other areas and far too late to rebuild the backend to handle this differently.
  3. Ok so going back to the earliest design of the counselors, they were not assigned ages and birthdays, but were all assumed to be in their late teens. So 18-19 years old. One exception being Kenny, who is in his mid 20's. Added characters do not have ages either, but can be assumed to be in the same relative range, with another exception being Mitch.
  4. I am pretty sure there is, but would have to do some digging.
  5. The team is working on it and we'll have more news as soon as it's confirmed. I will say this though, considering where we are (outside active development) this will take some time. But we are working on a solution for the PC community.
  6. We'll have to keep an eye on it. I cannot make any promises at this point, though. The team is currently looking at Switch voice and matchmaking issues, and still looking at the hacked lobbies situation on PC. Not only are those higher priority, but we are past active development. If I'm being brutally honest here, I don't think something this situational will see a fix at this stage in the game. EDIT: I also have to note that I wouldn't be able to confirm this without seeing the encounter from the Jason players viewpoint.
  7. Offline saves like this will not be a thing unless we turn off the database servers, which as we've said prior, is not likely any time soon.
  8. We are investigating issues on PlayStation platforms where players experience crashes. We will update here as we have more information. EDIT: Late Sunday evening, a backend fix was made in an attempt to stop the recent attack. Please let us know in thread if you continue to have any issues with crashes.
  9. Other than to say that we're on it and investigating, I do not have any news just yet. I'll post as soon as we have news.
  10. And you couldn't kill him? Because there is still some instances of a visual thing, but the player can still be killed. Just want to make sure I'm clear on what happened and what was tried. Perk system requires you to take a beat between rapidly rolling perks and selling them. If done too quickly, it will trip the error.
  11. Yes, agreed and understood. I just know that for folks who maybe aren't as familiar with what sliding looks like and what it accomplishes from the perspective of the person sliding, they often see it as a teleport or otherwise misrepresentation of where the counselor is. This is why the average player report for sliding says counselors are teleporting around the map and cannot be hit. We'll share any info we have on our various other channels.
  12. No, I hear you. I understand. It's a good report, regardless. So thanks!
  13. If you’re referring to the person who is moving, but the character isn’t in a run animation, that’s not the issue we’re referring to. Sliding was a name the community gave to the behavior where a counselor seems to teleport. It’s a weapon swing that makes the counselor move a great distance causing them to be harder to hit. This looks like an animation isn’t showing, which is still a bug, just something different. Regardless, thank you for the report!
  14. Any intentional delay, intentional as in created by the team and not a ping issue, is all part of the larger issues with input spam. As in, mashing buttons and changing states rapidly creating a desync or visual discrepancy between host/client. That input spam is tied to everything from double tap to sliding, etc etc. Please don't drop strange links like that. If you're trying to report an issue, you can attach the screenshot directly to a JasonKillsBugs.com ticket.
  15. You can break the walk by sprinting, but there is a bit of a trade off there.
  16. Just a touch slower than the speed that gives an error. I kid, but in truth, I don't know the exact timing. It's a matter of server hits and the speed at which you hit the database servers. Because perk changes are database server hits. So while it is definitely a bit inconvenient, it's a necessary change.
  17. Patch is live on all platforms. The roll system now requires you to take a beat between actions. If you roll and sell too quickly you can cause the system to lock up.
  18. That's not accurate at all. We're following the same ban process we have followed for my entire time at Gun. And while I cannot share the specifics of any players ban with anyone other than that player, I can share some key info on the process. ANY time we can independently verify for ourselves or corroborate a player report with information and evidence present on our side, we ban the player. We NEVER ban anyone off of a player report solely, and we also NEVER ban players for something we can not independently verify through the actual game account. So in short, keep your game account clean or get banned. That's always been the case. We're not just sitting here watching Twitch and banning people who stream something. That's not how that works at all. Changing those protocols one way or the other would be unfair to anyone banned by those protocols previously. So they will be followed for as long as people play the game.
  19. 1: This is the last patch, so while I have to admit, if something were to go wrong it would only be looked at if it was a very major issue. That said, there should be no way for offline bots to break on their beyond active patches. With no one making any changes to that system, they should remain as they are when this patch launches. 2: The current plan is to address the database servers if they ever need to be turned off. But that is extremely far off. 3: Yes, bots will still function without servers.
  20. Thanks for the info! I’ll check on it with the team to see if it made it into the final patch.
  21. I am sorry, but I’m not going into the legal minefield of the lawsuit and what that all entails. I’ve already talked in depth on why mods in F13 are not allowed. That’s been the case for this games entire existence. That didn’t change just because the game content had to stop. All that being said, we didn’t target and shutdown anything. We used the same ban process we’ve been using for my entire time at Gun. That process is in place to ensure that bans are handled cleanly. I understand how it might look, but we did nothing to change our process or otherwise target anyone. I hope that at least somewhat answered your question. No need to throw any shade at the mods. They close threads in accordance with the rules set by Gun. If you’re angry about a thread being closed, be angry at me not them. Also, I said I DO want to be tagged if you have questions. I don’t know if that’s a typo or if maybe you misunderstood me. I never I said I didn’t want to be tagged. Tag me in every thread you have questions about, that’s good with me.
  22. This is a solid bit of feedback, Tyrant. I appreciate it. I won’t go thru every point because as you noted, they’ve been mentioned and I understand you’re mentioning them again as your point of view. One thing I will specifically note though is mods and licensed IPs. I don’t think enough of the community realize how that’s a rare thing. When you license an IP, the rights holder doesn’t always give you full permission to do whatever you want with their IP. And so naturally that makes mods a tough sell. And that’s understandable that the rights holder might not want to see their property in a tutu on roller skates. Hell, even the development team that has licensed the rights needs to get approval from the rights holder for everything created. Interaction locks are listed by the team internally, but I’d have to go thru to check against a specific one. Generally speaking, reported locks are always investigated. if you can provide some more specifics so that we don’t cross wires, I’ll double check on this particular one.
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