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mattshotcha

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mattshotcha last won the day on April 30

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About mattshotcha

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    Lead Community Developer
  • Birthday 06/28/1980

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    Lexington, Kentucky

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  1. I get what you're going for with this. It's definitely a fun idea. The title needs to be the right fit though. At Gun, we take a lot of pride in authenticity and recreating film environments and characters down to the smallest details. It is kind of the polar opposite of having characters that are out of place in the environment, for example, like Pinhead at Crystal Lake. So for a traditional Gun game, I don't see that level of DLC coming to any of our titles, save for if Gun were to make something that is based off the greater horror universe and not one property. All that being said, for the sake of having a fun chat with my statements here having no implication in anything Gun is working on, I always loved that little Xbox Arcade game Gotham City Impostors. Man, would it be cool to see a Horror themed version of that. Deathmatch between horror icons from a wide variety of films. But also, as Kodiak mentioned, that's no small feat as far as licensing, even if you are making a slightly more cartoon inspired character.
  2. I will bring this up to the team to see if they can look into what might be happening. The perk roll "cooldown" system, for lack of a better term is necessary and a byproduct of a separate fix. Problem is it has to be aggressive in order to handle the bigger task it was implemented to fix. So we've tried to dial it in where it is functional for rolling perks, but still functional at protecting the other areas of the game backend. Obviously this current setting is causing some frustration and we'll have to take a look. But the need to slow down will always be a part of the game from here out, as it is vital in other areas and far too late to rebuild the backend to handle this differently.
  3. Ok so going back to the earliest design of the counselors, they were not assigned ages and birthdays, but were all assumed to be in their late teens. So 18-19 years old. One exception being Kenny, who is in his mid 20's. Added characters do not have ages either, but can be assumed to be in the same relative range, with another exception being Mitch.
  4. I am pretty sure there is, but would have to do some digging.
  5. The team is working on it and we'll have more news as soon as it's confirmed. I will say this though, considering where we are (outside active development) this will take some time. But we are working on a solution for the PC community.
  6. We'll have to keep an eye on it. I cannot make any promises at this point, though. The team is currently looking at Switch voice and matchmaking issues, and still looking at the hacked lobbies situation on PC. Not only are those higher priority, but we are past active development. If I'm being brutally honest here, I don't think something this situational will see a fix at this stage in the game. EDIT: I also have to note that I wouldn't be able to confirm this without seeing the encounter from the Jason players viewpoint.
  7. Offline saves like this will not be a thing unless we turn off the database servers, which as we've said prior, is not likely any time soon.
  8. We are investigating issues on PlayStation platforms where players experience crashes. We will update here as we have more information. EDIT: Late Sunday evening, a backend fix was made in an attempt to stop the recent attack. Please let us know in thread if you continue to have any issues with crashes.
  9. Other than to say that we're on it and investigating, I do not have any news just yet. I'll post as soon as we have news.
  10. And you couldn't kill him? Because there is still some instances of a visual thing, but the player can still be killed. Just want to make sure I'm clear on what happened and what was tried. Perk system requires you to take a beat between rapidly rolling perks and selling them. If done too quickly, it will trip the error.
  11. Yes, agreed and understood. I just know that for folks who maybe aren't as familiar with what sliding looks like and what it accomplishes from the perspective of the person sliding, they often see it as a teleport or otherwise misrepresentation of where the counselor is. This is why the average player report for sliding says counselors are teleporting around the map and cannot be hit. We'll share any info we have on our various other channels.
  12. No, I hear you. I understand. It's a good report, regardless. So thanks!
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