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mattshotcha

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mattshotcha last won the day on April 30

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About mattshotcha

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    Lead Community Developer
  • Birthday 06/28/1980

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    Lexington, Kentucky

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  1. Offline saves like this will not be a thing unless we turn off the database servers, which as we've said prior, is not likely any time soon.
  2. We are investigating issues on PlayStation platforms where players experience crashes. We will update here as we have more information. EDIT: Late Sunday evening, a backend fix was made in an attempt to stop the recent attack. Please let us know in thread if you continue to have any issues with crashes.
  3. Other than to say that we're on it and investigating, I do not have any news just yet. I'll post as soon as we have news.
  4. And you couldn't kill him? Because there is still some instances of a visual thing, but the player can still be killed. Just want to make sure I'm clear on what happened and what was tried. Perk system requires you to take a beat between rapidly rolling perks and selling them. If done too quickly, it will trip the error.
  5. Yes, agreed and understood. I just know that for folks who maybe aren't as familiar with what sliding looks like and what it accomplishes from the perspective of the person sliding, they often see it as a teleport or otherwise misrepresentation of where the counselor is. This is why the average player report for sliding says counselors are teleporting around the map and cannot be hit. We'll share any info we have on our various other channels.
  6. No, I hear you. I understand. It's a good report, regardless. So thanks!
  7. If you’re referring to the person who is moving, but the character isn’t in a run animation, that’s not the issue we’re referring to. Sliding was a name the community gave to the behavior where a counselor seems to teleport. It’s a weapon swing that makes the counselor move a great distance causing them to be harder to hit. This looks like an animation isn’t showing, which is still a bug, just something different. Regardless, thank you for the report!
  8. Any intentional delay, intentional as in created by the team and not a ping issue, is all part of the larger issues with input spam. As in, mashing buttons and changing states rapidly creating a desync or visual discrepancy between host/client. That input spam is tied to everything from double tap to sliding, etc etc. Please don't drop strange links like that. If you're trying to report an issue, you can attach the screenshot directly to a JasonKillsBugs.com ticket.
  9. You can break the walk by sprinting, but there is a bit of a trade off there.
  10. Just a touch slower than the speed that gives an error. I kid, but in truth, I don't know the exact timing. It's a matter of server hits and the speed at which you hit the database servers. Because perk changes are database server hits. So while it is definitely a bit inconvenient, it's a necessary change.
  11. Patch is live on all platforms. The roll system now requires you to take a beat between actions. If you roll and sell too quickly you can cause the system to lock up.
  12. That's not accurate at all. We're following the same ban process we have followed for my entire time at Gun. And while I cannot share the specifics of any players ban with anyone other than that player, I can share some key info on the process. ANY time we can independently verify for ourselves or corroborate a player report with information and evidence present on our side, we ban the player. We NEVER ban anyone off of a player report solely, and we also NEVER ban players for something we can not independently verify through the actual game account. So in short, keep your game account clean or get banned. That's always been the case. We're not just sitting here watching Twitch and banning people who stream something. That's not how that works at all. Changing those protocols one way or the other would be unfair to anyone banned by those protocols previously. So they will be followed for as long as people play the game.
  13. 1: This is the last patch, so while I have to admit, if something were to go wrong it would only be looked at if it was a very major issue. That said, there should be no way for offline bots to break on their beyond active patches. With no one making any changes to that system, they should remain as they are when this patch launches. 2: The current plan is to address the database servers if they ever need to be turned off. But that is extremely far off. 3: Yes, bots will still function without servers.
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