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Everything posted by mike-hannigan

  1. I tested this long ago before the Mask HP buff so I don't think that affects strength at all. If anything, I think that they lowered damage certain sharp weapons do to make de-masking harder. Also I heard that you must hit Jason 4 times minimum to get his mask off now. So basically if you already did 100% damage on him on the second hit, the mask will not come off until the fourth hit. (Someone talked about this on reddit so this isn't my theory). You will have to excuse my poor google sheet abilities lol. Either way. Number on the left represents the # of hits that weapon gets without the perk on and number on the right the # of hits with the perk on (15% Man at Arms). As you can see AJ, Tiffany and Vanessa barely get any extra hits with weapons whereas the other counselors get an extra hit with like every melee weapon. Also forgot to test 2x4, branches and frying pans. But you get an idea already.
  2. Unfortunately they don't make the increments bigger. When you're tapping X,A or E to break free, the autofill pauses so escape artist isn't even working when you're mashing buttons to break free. You can check this by letting your friend grab you, mash the break free button until the gauge is halfway full then stop. You'll notice that the gauge will freeze there for like 2-3 seconds until the auto fill catches up then it will continue to fill itself up. I used to believe that he had the fastest escape speed too until I tested this in private matches, thoroughly. Count the taps it takes to escape before and after rage and you'll be surprised. It seems that composure is the most important stat to break free from a grab and then strength adds some bonus to it. Also stronger and weaker grip strength seems to give a boost/penalty of 7-10 %. For example against Roy, Kenny escaped in 22 / 44 taps (Almost like AJ) but then against Part 3 it took him 27/54 taps. Yeah Jason's hearing sense gets weaker during rage. All counselors still make big noise pings in the mini map but Jason has a harder time hearing them. However Part 7 Jason seems to have a greater hearing sense. He can hear AJ and Tiffany jogging from a considerable distance.. it's like all counselors get a (-) Minus 2 Stealth penalty when playing against him. Because of his perfect composure and luck and stealth, Tommy secretly has a much higher stealth just like how Jenny and Mitch are way quieter than Chad and how AJ is quieter than Tiffany. Tommy only makes noise when he swims but it's not that loud. Maybe he still makes noise against Part 7 when he sprints but I haven't tested that because you need a somewhat big party to get Tommy to spawn in private matches. hehe If anyone is interested I also tested a 15% Man at Arms on all counselors, AJ, Tiffany and Vanessa benefit the least from it. If you want I can break down the number of successful weapon hits everyone gets with and without the perk on.
  3. When Jason enters Rage mode his hearing sense gets significantly weaker to compensate for his increased sense radius and shorter cooldown. While in Rage, assuming it isn't Part 7 Jason, these counselors can jog silently: Adam, Fox, Kenny, Chad, Mitch, Victoria, Lachappa, Sheldon, Jenny. No matter how close they are they cease to make noise at all for Jason but only when he's enraged. These can sprint without making any noise when Jason is enraged: Chad, Mitch, Victoria, Lachappa, Sheldon, Jenny, Deborah, Tiffany and AJ. Kenny can sprint silently as long as he's outside of Jason's music cue. Tommy does not make ANY noise when he sprints before and after rage. He's way quieter than AJ.
  4. Escape Artist and Scout perks do not reduce the amount of button presses required to escape from Jason's grab or a bear trap. Instead they make the gauge meter speed up 1-15% faster when you're not pressing any button. So basically they're even more useless than I thought they were. I tested default grip strength in private matches and these were the results; Tommy Jarvis: 12 Button presses to escape / 24 when Jason is enraged Jenny Myers: 16 Button presses to escape / 28 when Jason is enraged Mitch Floyd: 17 Button presses to escape / 28 when Jason is enraged Adam Palomino: 17 Button presses to escape / 34 when Jason is enraged AJ Mason: 22 Button presses to escape / 45 when Jason is enraged Kenny Riedell: 25 Button presses to escape / 50 when Jason is enraged Deborah Kim: 33 button presses to escape / 52 when Jason is enraged Vanessa Jones: 38 button presses to escape / 60 when Jason is enraged Tiffany Cox: 47 button presses to escape / 64 when Jason is enraged These were all tested against a neutral grip strength Jason. Also the Spatial Awareness Perk doesn't seem to work either. I tested it on Tiffany and she stumbled 9 times without the perk (I jogged in circles around Jason until her stamina depleted) and then with the perk on she stumbled 8 times. Perk in question was Epic with a bonus of 25% and no penalties.
  5. Tiffany, Eric and Kenny get 3 swings out of Baseball Bats, Axes and Wrenches.
  6. Your math is not wrong but the way the game works is odd 😂 Like I pointed out each counselor has a hidden stat behind the UI we see. So even though Deborah has 3/10 stamina in the UI in the customization screen... that translates to 99 stamina points so basically 99*1.15=113.85 SP so her stamina pool gets boosted from 3/10 to 6.9/10. Source: https://steamcommunity.com/sharedfiles/filedetails/?id=938559619 (scroll all the way down to Stamina category).
  7. All counselors have a hidden stamina value behind the stats we see in the UI in the customization screen. So to break it down from lowest to highest; LaChappa 95 SP Deborah 99 SP AJ, Mitch, Adam, Chad, Sheldon 100 SP Kenny, Jenny, Fox 105 SP Victoria 115 SP Buggzy 120 SP Vanesa, Tiffany 125 SP Tommy 130 SP Now when you want to calculate how much stamina bonus you'll get from marathon you just gotta multiply the perk value % with the base stamina points (SP) each counselor has and then divide by 100. So basically Debbie will go from 3 stamina to 6.99 and AJ will go from 4 stamina to a perfect 7. Also if I recall correctly. Counselors burn 0.95 SP per second when they jog and 5 SP when they sprint. Restful does work even when your counselor is scared by the way, however 15% is not a really high value to make a HUGE difference. It takes 25 seconds to fully regain your stamina when whoever you're playing as is scared. 21.25 seconds if you have a perfect 15% Restful.
  8. I tested low profile (25% legendary) in private matches with a friend long ago and it only worked when I crouched.
  9. +3% faster sprint speed. Sorry should've clarified in my first post. I kinda regretted selling it but ran out of slots and needed to roll more perks >.>
  10. I rolled an epic +25% -15% on PS4 but sold it once I got a legendary one with +22 -5 +3 %.
  11. Most likely she was victim of the environmental kill glitch "the died but still alive glitch" and then sometime later in the match since for the game she was already dead, she re-spawned as Tommy while her character was technically still alive.
  12. Definitely... She'll probably sprint in slow motion or something lol
  13. Sorry to hear you are experiencing connectivity issues (can't connect to dedicated servers). I know exactly how you feel because after the 2018's november patch I could not find any dedicated servers at all too (for 3 months) until they finally patched it on february. And whenever I did find servers (usually after trying for 30 minutes or more) they were from the US. Funny thing is when I went and tried the steam version I found servers in a heart beat. 🤷‍♂️ hopefully they get it sorted quick so you can enjoy the game again.
  14. Yeah I noticed this hours ago when some people uploaded switch footage... So much for no new content... even though these are already in game they've been data-mined before.
  15. Wouldn't matter much because people will most likely still favor Vanessa or Buggzy because of their speed + stamina. If the stealth stat was more meaningful and made it harder for Jason to detect you with sense (Like it says it does in the stealth tool tip and loading screen tips) then maaaaaybe more people will rather pick someone with high stealth to diversify the counselor game more. Right now whenever you ask someone who's the best counselor I can guarantee you that a good number of people will tell you that Vanessa is because all that matters in the game is Speed + Stamina. They'll also tell you that stealth is useless because Jason can spam sense. I'm all in for reworking stealth to make it better because I love being sneaky in any game I play but I don't know if I your suggestion will work... These devs are very "special" when it comes to re-working or balancing stuff they might end up screwing the Stealth stat over like they did with Luck long back... Can you imagine that. 😂 Maybe rework or buff Lightfoot so that it works all the time not just when you sprint or rework some perks to strengthen the defensive playstyle (being sneaky) but not to a point where hiding 24/7 is a winning option. Just my opinion.
  16. Never thought someone would share my video here int he forums 😂
  17. I don't think it matters, really. AJ makes the same amount of noise pings everywhere regardless of terrain. Except water of course where their noise is 10x louder. And I don't think that re-balance would matter much to be honest. Heck Jason can even pick up your noise from a good distance even if you have a stealth of 5 or 6 or even 7. Stealth is kind of underwhelming and weak at the moment.
  18. How DARE you!!? 😡 😠 😂 I'd trade Pinehurst for Sandbox mode any day. Can I also trade all bugs for Grendel and PJs pack? 😆
  19. @DontZzz34 Yep I tested an epic +15% man at arms on Chad and basically gave the wrench and axe an additional hit, bat doesn't get any. Also as far as I know Man At Arms only works on Chad/Tommy. Other counselors have very low luck to get an additional melee weapon hit with it. (Haven't tested this further since nobody for private games test with). I'd like to add some more perks to the "to shoot in the barn" list and these are: Evasion, Ice Cold, Lone wolf and Potent Ranger and Pyro. Maybe Firecrackers too.
  20. Ditto. Also when I'm playing as someone with low repair (probably Jenny or Chad) and I leave the fuse near the phone box just for a Buggzy or AJ to materialize, grab the fuse and run off to die somewhere across the map.
  21. 1- Change the perk-a-lotto system or make it easier to get better perks the higher your current lvl/rank is. Alternatively on top of the rolling perk system they can implement some kind of progression system where you get a random Epic or Legendary perk every 10 Level ups. 2- Rework useless perks... Like 85% of the perk collection is useless. Even if they buff heavy mover to 200% faster door barricade speed I'm not gonna equip that over a marathon or nerves of steel. 3- Some perks are just straight up AWFUL and they have horrible drawbacks too. For example Tinker not only makes repair mini games harder but it also reduces your overall stamina pool. Then we have Potent Ranger, Quiet Swimmer, Aquanaut, Evasion, Lonewolf, Grinder, Friendship and so on... 4- Legendary perks need to feel more "legendary" rather than mediocre. They're exactly the same as epics and often times offer worse drawbacks. The bonus effect is meaningless as well... 3% sense avoidance or 3% more weapon damage are just BAD. Might edit my post later to add more ideas/suggestions since I just kind of typed this in a rush.
  22. I think so. You can also spot him from afar long as he's in your line of sight. Funny thing is whenever someone spots Jason with a flare gun you start to gain fear as if he is near you. 😂
  23. Were you Part 7 Jason by any chance? For some reason Part seven's hearing sense is stronger than any other Jason so he can pick up AJ and Tiffany's noise when jogging. The perk you were thinking about is "Lightfoot" and only AJ can achieve a noise-free sprinting but the perk in question has to be at least 11% or higher. Currently caps at 15% and only works when sprinting. Tommy doesn't seem to generate any noise even when sprinting though but then again you can't spawn in as him every game.
  24. I think the reason AJ is a tad silent than Tiffany is because a high enough composure + luck boost stealth a teeny tiny bit. That's why Jenny and Mitch are way more silent than Chad even though all 3 of them share the same stealth (6/10).
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