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Spongebob The Hedgehog

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  1. You have a point, but still... think about it though, Jason only has 6 heads (7 if you count Tommy) to be able to throw at once and can only hit one target at a time with it to instafear someone. Jason has to land that shot and if he misses (which he might because like I said before, throwing a head would have more weight than throwing knives) he doesn't get another shot. Now while I say this, the counselor will probably be running and juking him making aim even way more harder for Jason to hit. It would have to take perfect aim to be able to hit a counselor. If nothing else can get you to agree, there's three nerf ideas I have for it if any sounds good. 1.) If Jason misses with the head, it'll be like how if you miss with a pocketknife, nothing happens, no fear increase or anything (mainly because the survivors don't seem to react to heads anyway, just bodies and I usually never noticed a head roll by lol). 2.) If Jason hits the person with the head, instead of causing instafear, it will still cause instafear, but lasts for only 3 - 5 seconds and gradually decreases. 3.) If Jason hits the person with the head, instafear kicks in, but the counselor receives a minor speed boost for 10 - 15 seconds. I also have a nerf idea for Jason kills which has probably been said before (or maybe not), but why not like... let's say, allow Jasons to pick their own kills at first and after they use that kill, it randomizes into a completely different grab (or weapon) kill. Then we wouldn't have people that spam Head Punches and Asphyixiates and it broadens the kill list.
  2. I had this idea before and I liked it. One thing I'm not sure about is if Tommy fails then Jason dies. Tbh, what I would like to see is to see Tommy's plan absolutely backfire and have Jason take the chain and drown him with it and knocks him out by squeezing his neck unconscious (like in the film) so he can't escape the chain.
  3. True, but it would make counselors like Jenny and other high composure characters more valuable. Plus the Jason could miss throwing the head in which I'm thinking if the Jason misses, it only frightens the player a little. I would hope that players would not at least equip the Head Punch if they were planning on throwing heads and equip only one decap kill (preferable from the weapon kills), but I cannot force them to do that.
  4. I would not mind that actually if you were allowed to do that. I'm thinking you can throw it just like how the pocketknives are (with some more weight mind you). Maybe you can only collect heads though if you hold E on a dead body or had used a kill like Head Punch, Head Chop, Decapitate, etc. Then you can switch between pocketknives and heads with Q (or H for head, whichever is more easy). Throwing the victims head at someone will cause a living counselour to be instafeared unless they have higher composure. Also, Hi Ahab Agreed, it would probably be OP if he could just keep throwing heads to instafear counselours.
  5. Thanks for letting me know about the groups! Yeah, I have been using Offline Bots a bit to help level up too. My only problem with it is that it gives me a Fatal Error message whenever I'm just about to level up, but I just restart the game and it's fine until the next level lol. P.S. there's something that's just beautiful about that finale scene, especially when Jason gets hanged.
  6. Originally Posted on Steam by me: http://steamcommunity.com/app/438740/discussions/0/1700542332341268583/ Hello everyone! I just thought of two new Jason ideas that I thought would be pretty neat. One of them would add a gameplay change to him. So the first idea is pretty basic, in fact, it might have already been said on the forums, but I thought it would be cool if Jason had his own emotes, they'd have to be realistic towards his character and I have a couple ideas: Crack Neck - Cracks your own neck. Rainy Day - Takes your weapon and flicks it to get blood off. Kneel - Uses the same animation for when Tommy knocks him down. Does not kill Jason though and can stay in this state for as long as you want. Time Out - Does not work with Part 2 or Part 5 (Roy Burns), but Jason raises his hockey mask up to show his disfigured face (like the scene from Part 3 after he's hanged). My only son... - Part 5 (Roy Burns) only, Roy takes out his wallet with his sons picture and cries for his son. Hallucination - Only works in water, but Part 1 Kid Jason or Part 3 Undead Pamela rises up to the water for a few seconds and goes back down. Was also thinking about Jason to have the choice of using Regular Jason, Part 1 Kid Jason or Part 3 Undead Pamela for rocking the boat and drowning people. At least Part 1 Jason would be nice though because he actually has a model. Above Water - Only works in water, Rises up in the water for a few seconds only to go back down. List your own emote ideas if you want to too lol The other idea I have is a Gameplay Change... Basically, if you guys remember, Jason, Pamela, Roy, all of them liked to move bodies after they killed them. I was wondering what everyone would think if we could like, let's say, press E near a dead body to pick them up and then your abilities would be changed to 4 different pictures of what you can do with the bodies. It'll be like how you can choose kills too with what you do with the bodies. Also, you don't have to carry bodies to your intended place as I imagine it would take too long with slow-moving Jason, although to balance this, let's just say that once you move a body, there is no way for you to move it again. To move the body though, you press what you want to do with the body and the map pops up like how it would for morph and you get the red dot, well wherever you put the red dot is where it'll put the body (more or less, wherever the closest place you can put the body it'll place) So here's a couple ideas I have for what you can pick for moving the bodies. Crispy Hangings - Does the Crispin Glover Nail Hanging onto a door bit which can block the door, Survivors can remove the body though to get through, but they will have to do a skillcheck (higher composure allows you to get rid of it easier). If Jason is also blocked by the body, he can just rip the body off the door like in the movie. He cannot place it back on the door though. (Needs arms and legs still) Weekend At Bernie's - places the body in a nearby chair. Shelly's Pass - Places a body in a closet that when opened, the opener gets immediately spooked when the body flies out. Hanging Tree - A body is hanged by a tree. (Needs Head still) Upside-Down Hanging Tree - A body is up in a tree until someone goes closer in which it fall upside down and spooks them. (Like in Part 3 with Loco). Nailed - A body is nailed in the throat against a tree (Like in Part 5). (Needs Head still) Like Mother, Like Son - A body is nailed against a door with arrows (Like Bill's death in Part 1). Bedsheet Hanged - A body is against the wall with bedsheets holding them. (Like in Part 2). Stowaway - A body is placed in the boat which must be skillchecked in order to be removed. (Higher Composure and Higher Strength will come in handy). Those are all the ideas I have for what you can do with bodies, list your own too if you have any
  7. So I have been a regular on the steam forums of F13 and I was recommended this forum. I have over 250 hours in the game (not a lot, but I plan to have more) and I'm liking it a lot and I have my own ideas too. I've seen all the Friday The 13th films and my favorite film is Part 3. Part 3 is also my favorite Jason in the films and in the game.
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