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Showing content with the highest reputation on 06/03/2020 in all areas

  1. 3 points
    I don't have a problem with someone being in a hiding spot the whole match when I'm Jason either, because like you said once you hit Rage, you're going to find them. It's frustrating when you're another counselor though because you have teammates not making an effort to do objectives,etc.
  2. 1 point
    Continuing my line up of Neca custom Figures.....I proudly present our Cryogenically Frozen Space Ranger from the future Jason Voorhees as he appears at least to the best of my ability....in... Jason X ....prior to his magnificent Upgrade. Let me know what you think! Enjoy the Photo shoot!! ā€ Guys he just wanted his Machete back!....ā€ @Dogmatic I tagged you because you said Pre -Uber was one of your favorite looks let me know what you think? @DontZzz34 I tagged you because you liked the J8 custom let me know what you think of JX Pre-Uber. @Jason Todd Voorhees I tagged you for this because you liked the JGTH custom. let me know what you think.
  3. 1 point
    Jasons with +Stalk, should burn significantly less of the stalk time when moving while in stalk. Jasons that can run, should be slightly faster than a counselors jogging speed (Vanessa Iā€™m looking at you) Jason should be able to pick up thrown knives depending on where it landed. If it landed on a hard surface then it should break but if landed on the ground. He should be able to pick it back up but the knife will do 25% less damage. To make +Grip Strength actually useful, Jasons that have that strength should require at least 2 hits before dropping a counselor. Fix combat stance When surrounded by counselors, blocking should reduce even more damage. One of the Jasons should also have a plus defense strength. Where the HP is higher and weapons break faster if they hit Jason with it. A Jason should also have a plus fear strength. Not all of them of course. The plus fear will make fear increase faster for counselors and also take more time to recover stamina for them. (Got the idea from this video
  4. 1 point
    That looks legit like an official figure, nice work man.
  5. 1 point
  6. 1 point
    Hiding the entire match I don't have a problem with. Once you get rage and have all the power knocked out finding someone is pretty easy no matter where they are so they do get punished for trying to hide. If you cant find someone once rage activates, you are not very good at playing Jason to be honest.
  7. 1 point
    if you put the right clothes on mitch he actually looks like bearded shaggy idk if you know it but it's very worthy to use lol
  8. 1 point
    I actually think that is a good idea mate and I was thinking almost the exact same thing, but rather then noise circles that give a visual ping I was thinking more along the lines of actual faint sound effects of a slight bumping noise from shaking in fear since they gave the avatars actual reactions in this game. Think of it like either a mouse hiding in the attic sound or even better the equivalent of Scooby-Doo and Shaggy hiding in a closet. Isn't very long before the ghost ever find them. Lmao!!!!šŸ˜Ž To bad they don't create content for the game anymore or allow mods. Those would have been some fun models to see go up against Jason. I'm just saying. Scooby-Doo vs Jason Vorhees. Who wouldn't want to see that or at the very least get a good laugh out of it. Poor Scooby. Lmao!!!!šŸ˜Ž
  9. 1 point
    Oof There's so much wrong with that tier list... šŸ¤¦ā€ā™€ļø
  10. 1 point
    @Carlso Whilst I respect you tier rankings, I do find quite a few questionable. The ones identified below are more concerning than others. Again, I understand that the tier list is your own opinion and I'm just offering my reasonings. Friendship [Too high] - Far from S tier as it's reliant on you being next to 4 or more counselors when taking on Jason. I say 4 because if you are next to 3 or less then you may as well be running Slugger. Also, it's unlikely you'll get that scenario in Quick Play unless you go in with 4 other friends. Plus, once you've got Jason's mask off the perk becomes redundant. And the Jason kill is not even guaranteed if you're up against a competent Jason who has denied the Tommy call. Sneaky [Too high] - Jason's ability to grab a counselor as they climb through a window is hardly a frequent way for him get the jump on counselors. You shouldn't be climbing through a window if Jason is close enough to grab you, period! I'd be more concerned with getting a knife in the back or him shifting to the other side than running this perk. Home Body [Too high] - I'm an advocate of sense avoidance perks, but this perk is most definitely a situational one. Not only does it give you a low 1 in 5 chance of avoiding Jason's Sense ability, but it also requires you to be indoors to do so. Jason players can also spam Sense, so he is very likely to detect you eventually. Not A tier if you plan to get objectives done, escape in a vehicle or run to the cops. Thick Skinned [Too low] - This perk is definitely S/God tier IMO. There are incidents in everyone's matches where you might need to tank a trap to get an objective done or escape. Or where Jason is tunneling you and you'll eat throwing knives and scale many a broken window. Not to mention the occasions where you get noobs/trolls/teamers who trap the doors without locking them or the windows (in QP). Furthermore, if you're a player who knows where pocket knives tend to spawn on a map (or get really lucky when looting) and listen out for the change in ambience as it goes silent when Jason is stalking you, then he will often have a hard time Stalk-Shift-grabbing you. And once you become aware of a stalk-shifter you generally tend to duck into cabins more as Jason needs to locate you before he can Shift-grab. Therefore it is most likely that Jason will resort to good old walking you down, slashing, throwing knives and placing traps. Med sprays run out eventually but Thick Skinned is effective from beginning to end game. [Too high] - Not sure if you were trolling with this one. More XP is great for leveling up quick but without double XP events most councelors get on average 1000 XP per game. So an extra 5% is a measly 50 XP. That is by no means worth a perk slot. Also, what about the players who are already level 150? Yes XP does equate to CP, but I believe the XP to CP conversion is only 10%. So that's an extra 5 CP with Grinder, lol. [Too high] - This perk use to be OP until it was nerfed heavily, and that was before Rage mode made it even more irrelevant. Tests (available on YouTube) have shown that max value Heavy Hitter adds about 0.8 seconds onto Jason's stun duration making it not worth a slot. I really wish they would take the post-nerf addition of Rage mode into account now and increase the stun duration so that this perk becomes viable again. [Too low] - I used to underestimate this perk too. But when used in a combination with Thick Skinned and Medic it takes your survival game to a whole new level. 30% (combined) healing replenishes a good amount of HP so that throwing knives, traps and broken windows are much less of a worry. Also, there's been a few times where I've spawned at the phone house and Jason shows up, smashes all windows and starts peppering me with throwing knives as I sprint to the next cabin thanking my lucky stars I started with a health spray. Motorboating [Too low] - Surely this perk is not actually worse than Potent Ranger or Quiet Swimmer??? IMO it is actually quite useful as not many Jasons morph directly to the boat exit but more so in between. That's where having the ability to out-speed a +Water Speed Jason can be very beneficial on a map where you have room to manoeuver in the water. And even if you do get a Jason who does guard the exit, he will need to come and get you eventually or risk everyone else in the game getting the other objectives done; or you surviving the night circling the lake. Also, unlike Speed Demon this perk still works when you have a passenger. Restful [Too low] - If a player is able to manage their fear level well then this perk can work a treat. Inevitablly Jason will soon be on you, so it mainly has its uses whilst your fear is low. Having said that, I use this perk on NF Jenny and she does brilliant at being a part runner and kiting Jason from cabin to cabin, all the while keeping her stamina high.
  11. 1 point
    They could rename the kill 'Assisted Suicide'.
  12. 1 point
    https://www.unrealengine.com/en-US/blog/collision-filtering It's pretty similar after a little research. I don't care what they say, anyone who's done any coding. It can be fixed in the damn editor. From my understanding they used a lot of blue print code. Which is basically non coding with understanding how code works. It can be fixed with a few lines of code, I refuse to believe it could cause problems for other parts of the game. Stop physics interaction on collision with the car. The documentation states where and who and how the interaction can happen, with a few lines of code. It's either can, cause physics interaction, or can't and allows which game object to do so through filtering, just like a physics collision matrix. It's utter fucking incompetence on who ever the hell they let in charge taking over the project. Find what object has the code attached to the knife, when projected, set filtering to the car to not collide. wtf is so hard about that. Once the object is spawned it can't collide with a car. I do have some experience and it's obnoxious still
  13. 1 point
    what i wanted since the begining of the game was some source of punishement for who stays the entire game inside a locker to win by time. in dbd survivors that stay in a locker for too long are punished with some birds that fly arond you and reveal your position to the killer. something similar should be implementend on f13 the game, like after 1min hidden the counselor starts to emmit big noise circles so jason can know where to go, or make that counselors can only hide for 2min in a locker and when the 2min countdown ends they automatically get out of the locker and can't get inside ant hidden spot for the rest of the match. it's something really annoying that needs to be balanced.
  14. 1 point
    Also leaving while grabbed should count as a kill for Jason.
  15. 1 point
    Suicides credited as kills to Jason to stop trolls.
  16. 1 point
    I hope in the future they reconsider and start back up....just hoping and praying....
  17. 1 point
    Welcome to the forum @stevejock1. The game is still enjoyed by many. Five bucks won't set you back much.
  18. 1 point
    I was waiting to see a response on this as well.
  19. 1 point
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