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F13 Feedback/Suggestions (definitive read)

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Hello everyone (this will be long, but logical and informative).

I just wanted to start off by saying that I love the game. I really do. I can remember playing the NES version around 1991 or 1992. I remember it was very intense, yet frustrating. As I watched Jason Goes to Hell, F13 things kinda fizzled as we all know, I grew up and by 1995 or 96 I was out of the  F13 phase kinda.

I always thought even back then as PS came out and Nintendo 64.. "man it would be so cool to get a third person Jason game, where you can play as Jason etc... "

I thought of it on and off, and in the late 90s... after seeing the movies several times each I kinda fizzled out of all things Jason and F13. When Jason X hit, I actually liked it. It is different enough to like if you're a fan I believe, but it is a bad film overall. If you're not a fan it is stupid and just crazy. I don't mind Jason X. It's cool.

I heard about F13: The Game way back in 2015 I guess it was. I kept tabs on it ever since, and with it's release I was just estatic. The wait from January to May's release was intense for us all I'm sure. I'm in my early 30s. I really love this game, but here's some concerns and things I wanted to say about it. This has been thought out on and off for weeks.

Maps

So the game released with 3 maps. Which was enough to make it work, but after 90+ games as Jason and I don't even know how many as counselor (maybe 300+) I'm still not "tired" of the maps. They are starting to grow somewhat stale. Not in the fact I don't like them or anything or don't enjoy them, they are all very well done. A couple glitches mainly on Packanack have hampered the enjoyment slightly, but I'm being critical here. More maps is the #1 thing we need. It is the weakness of the game right now.

I'm totally cool with 3 maps at launch. it works, the maps are quite large, and they all have variations in the cabin placements and whether or not a boat is used to get out on etc... the variation keeps it fresh and interesting. If this various of items, and placement of things wasn't in there, the maps would of been stale after a few weeks. Smart move. I would of liked 4 maps at launch, but it doesn't matter. Like I've said, and I'm repeating myself a lot. The maps are so greatly done... 3 maps is fine for now, but we do need 1-2 more soon.

Jason

The Jason models are super nice, and very well done. They are extremely authentic and a blast to play. The 4 abilitys and "rage" are great things to work with. What makes this game so fun and interesting as Jason is that HE IS OP as he should be. The idea behind Jason is to kill everyone and be very difficult to kill. As it is. The variables of getting his mask off, having a girl prefereably get the mask (so she doesn't alert him when going to shack), then even finding the shack can be tough. Then having a Tommy on board... all those things makes killing him naturally quite tough.

I've yet to kill a Jason in a legitimate way and I run with 3 other people mostly (shout out to hallow, tony and jj) ;)

The method of killing him is excellent, rare and tough. Yet not hard enough to make it ridiculous. It's perfect. So as a counselor, I'm terrified of encountering him, because I know even a inexperienced Jason has the ability to kill me if I mess up. It's a dangerous event to encounter him. Any average Jason almost gurantees death. Not having Part IV Jason, Roy (part V) or Jason X/Uber Jason is fine. Those Jasons are either... Not really Jason (Roy), Silly Jasons (uber Jason) or too simulair to what we already have (part 4). So what we have in models at launch was great, and a little more than I had thought.

They don't need to nerf Jason. If anything tweak a couple things or even buff a couple Jasons. They do however need to raise the music volume a touch on the retro Jason. It is clearly lower than the other Jason theme music volumes.

The key component while playing this game is that as Jason you expect to kill mostly everyone. (5/7 or 6/8) or all of them. Counselors have caught onto how to deal with Jason and some of them are very annoying and use some desperate tactics. Which is fine, but nerfing any of the Jasons at this point would be a great mistake. They are balanced, the only I could see tweaked is the amount of traps/knives they start with? The pros and cons make complete sense to me based off the movies.

Roy

I personally am I big fan of part V. I love the Tommy in that movie, and just really like the bridge is sets up. Part IV was supposed to be the end of the series, but we all know they continued it to what? 12 movies in total? Counting remake/Freddy movie.

I know Roy isn't Jason, and could possibly just be excluded from the entire game, but I don't like that. You don't know he isn't JAson until the end. So you watch the movie thinking it is Jason somehow, that along is enough to merit him being in the game. His mask is unique and very cool. The question would be... how do you kill him and what are his abilities?

To be cheap about it... you would just kill him the way the other Jasons are killed. You would just keep the 4 abilities and tweak them. Maybe have Part V Jason (Roy) have these

+Stalk
+Knives
+Can Run
-Water SPeed
-Morph
-Shift

I don't know, or I can't remember if any Jasons have that setup. That would make sense. Roy was a human, a crazy normal guy. Stalk would be an obvious strength I think. Maybe his Sense could be in there? Who knows? This could be tweaked around a good amount.

How to kill him changes a LOT. You can't really kill him the way you need to kill the other Jasons. Gun media is true to the movies in a lot of ways, so Roy would need a completely different way to kill him. I was thinking some sort of HP system with Roy. You would need to lower it to a certain state, which prevents him from running. Instead of the mask falling off. Everyone would be notified when this triggers and Roy, can't run no longer. You would basically need to lure him to a certain area (like the barn in Haven) and perform a kill on him. Less steps, but if Roy stays away fromt he barn he can't be killed.

For other maps, I don't know how you would go about doing it. It would be tricky, but a great idea. Roy would spawn in the graveyard during the beginning of matches and you'd go from there, but he could only be killed inside the barn, or a lodge? That is what I think.

 

Counselors

Right now we have plenty of counselors. A good mix. I do think LaChappa and Debra are too simulair. It's more strength and luck against stealth and composure. They are just too much the same. LaChappa by far is the least used counselor by ME and OTHERS that I've seen. he need tweaked. The stats of counselors is well balanced past that. We lack a male with high composure besides Tommy, or Adam. We need a male with 8 or 10 as composure. Tommy surely has either all 8's in his stats that are unknown to me. Or maybe he's all 10's? It's hard to say. But he is elite.

More counselors isn't a problem I don't think. Getting more would be great, but for now... it is fine. I would like another come back player, such as Tina. Tina would require some overhaul, and would be very unique. Contacting her via radio works, or some other secert way, but TIna could just arrive on scene like Tommy. She wouldn't have a map to start, and would only have throwing knives, or she would spawn with a weapon. He stats would be hidden, but she's be slower than tommy, but maxed out composure, luck and stealth. The rest I don't know.

She would be able to have a 1 use off her telekenetic abilities. (spelling?) Prefereably she would be able to pull Jason under the ground, or collapse a house, car or trees on him. Or be able to move the map around to her liking. One time. Doing this would freeze Jason, and gurantee his mask to come off. (All this would require lots of overhaul work).

The easier method, would be just to have Tina come on scene, and she'd be loaded with a weapon, NO MAP, spray, and 2 pocket knives. So she's a helper of sorts. She would have a "sweater" like ability to "freeze" Jason for 10-15 seconds with her mind ability, but Jason would be able to hit at this point. So you use the sweater method, make it last longer, but she doesn't need the sweater. Jason basically can't move for quite a good time and can be beat badly while this happens. Also, doing this to Jason activates his rage automatically regardless of the 10 minutes mark.

Killing him would be the same, so Tina is a helper, has items, and she would spawn at random. 50/50 chance of getting her or TOmmy in a match once they are called in or whatever. It is interesting but Tina needs to be in the game. Maybe later they could tweak her ability to make it interesting. Having Tina as a full time counselor/character doesn't work really I think. It would make the game greatly unbalanced.

Popularity/Leadership stat

One thing I've thought about it adding a new category to the game. For all counselors. Something to the affect of a popularity or leadership stat. It would help reduce fear for counselors around this person. guys like Brandon, Jenny, Vanessa and Adam would have a high rating in this, while AJ, Debra, LaChapp etc... would have a low rating. The attribute would directly tie into your fear when you are around other characters and would increase your uck on the fly?

I'm not sure. I think a new stat category is needed to shake it up. I know a couple perks are basically this, but I really feel either the luck stat needs to be explained more, or we need a new stat implemented.

Perks

Perks are welld one, and varied. Some of them are almost useless. I do enjoy the 5 levels of them. We just need more of them. We also need a system where we are able to trade them with friends... but only a Orange for Orange, or red for red or whatever. The same rarity traded back and forth. That would be intersting. The perks we have work well and it is essential to better your chances or surviving. I just wish you could either trade them with friends or maybe even have a system where 2 oranges gurantee a red, or 1 red gurantees 2 orange, or 3 blue is 1 orange at random?

Something like that.

Cut scenes/Main Menu

Right now the main menu is boring, it works, but it would be nice to have 3 or 4 different menu screens to switch it to, like a menu template. Maybe have one that is bloody with famous picks? I don't know. The cut scenes need to be varied. Seeing the same cut scene 400 times is lame. It works, but it needs sprucing up. Maybe have dialogue of them talking? Or keep the same scene, but have 20 different dialouges going on. So we get a 10 second clip of the same scene with TIffany talking to Chad, or Kenny talking to Adam about some girl's breasts or whatever. Also the 18/5/2017 message on the main menu drives me crazy.

We are not in the UK, and please update it every few days with something. Like a movie quote or something. Anything.

Van and Yacht

So we need a varied way to get out. Simple. Have a van spawn in with the boat or a van and a 2 seater. Or maybe just the 1 van? Same goes with the boat. Maybe do the large boat/yacht/houseboat with a 2 seater or whatever.

The larger boat would hold 4 couneslors, and the Van would hold 6.

For the Van you would need battery, gas and keys, but havet he option to blow one tire up that is flat. If you do, you've got a large fast moving van to get 6 people out on. If not, the van travels at 60% of the car speed. So like a jog speed. Which would make it very easy for Jason to stop. This should be easy to code in and add. Keeps it loose and fresh. Ideally you'd want to find the tire pump, and pump it up... so you can go full speed, which would be 20% faster than the car would travel.

For the boat. You could either do a larger boat, a house boat.. I would prefer a houseboat like in part 8. It would hold at least 4, maybe 6 people. It would need gas, propellar like the small 2 seater boat would, but it would require a 3rd thing.... which would be maybe be keys. They could look like car keys and not work on the boat, but you wouldn't know until you tried to start it inside, or maybe they state "boat keys" and "car keys". Either way, it would be intense to get keys, they all look the same, and not know until you get there if they will work right? Trying to start it up, and the key doesn't turn. That would be fun.

Or maybe you need power to the boat. A battery thing? fuse? But I think a larger boat is a must. It would fresh it up.

Music/Sound

The music of the Jasons and sound are superior to most games and very very well done. nothing to say. They make the game come to life.

Enviroments

It would be really cool to have a daytime map, like 1 or 2 at the most at somepoint. No more than 2. This is a nighttime game. Also, getting thunder and lightning or rain mixed in would be incredible.

Pamela

Pamela has to be added as a alternate killer. As a choice. Just 1 version of her, no more. Killing her? I have no idea... maybe only Jenny can do it, but only 1 Jenny can be chosen if she's the killer? I don't know. The final girl type would need to be the one.  Idon't know how you'd prevent everyone from picking Jenny if they see a Pamela killer option on someone. I don't think it would be that big of a deal.

There would only be 1 axe in the map, and Jenny would have to have it as in the 1st movie. You would have to hurt Pamela to the point that she becomes in rage? But she doesn't break down doors in rage. She runs faster? Like a full sprint all the time. At this point, the Jenny would be able to kill her maybe? 

Pamela would have these abilities. 

She wouldn't be able to use morph and stuff, but these: Stalk and Sense. Shift and morph don't make sense.

Pros and COns
+Stalk
+Sense
+Can Run

-throwing knives
-No morph
-no shift

She wouldn't even be able to get in the water. Her biggest asset would be insane stalk and sense abilities, she would jog at a couneslor sprint. And Sprint faster than any counselor. Her weapon would be a machete or knife. You would just attack people. This would work well I think. It would need tweaking. She wouldn't have a grab, so pocketknives would be useless. So maybe add in a new counselor item for pamela specifically?

Items/Weapons/Clothes/Hiding/Kills

Obviously more clothes, a few more weapons, and items would be great. Maybe have a cellar do hide in even? I don't know. For now the game does well on this. Kills will be added, so I'm fine with what we have. All in all it's great.

Progression

The game's progression system works, but I feel like there's not enough unlocks above level 31. Past that there's just clothes. I'm almost level 65 or so. I heard the cap is 101? Will they be increasing that level cap? The badges should be able to give you something cool. I like the badges. Maybe add more badges in there?

Collectibles

I play mostly quick matches, I've yet to find a pamela tape, or know someone that has. I love that they are rare, but wow... they are too rare. Maybe 1/200 matches for a tape? Or that chance? Or 1/1,000 drawers pulled open? Something. They are so rare it is irritating.

They could also add more collectibles to the game such as random Jason masks, made up ones, or just anything interesting.

Trivia

When you die you just sit there. I know it sucks for some, I don't mind it personally. Maybe have like 500 trivia questions about actors, movies etc...? Have it prompt and you can answer them for like 1-5 Cp each? Something liek that might be neat.

Hosting

It is a problem. People die early and they are host... bye bye. Some people are even so salty to quit at the end.  I had 1 guy quit as the last person was getting to the police. It was a great waste. This needs to be ffixed. Either mirgration of host OR... level them down 1 level or wipe out their CP? I don't know.

 

Overall

This is longer than I had intended, but I feel like I've got some great ideas. I'm sure I've left a few things off that need discussed. I could add to this later. The game is really good. I love it.

It has SO MUCH potential to be even better. Only time will tell.

F13 = 8/10

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They have said many times before that they want this to be the best F13 game to ever be made. If they continue to support this game, I think they will get there eventually. Parts 4 - 10 would take care of the maps, with maybe a few extensions or additions of parts to the existing maps. New hero counselors would also be great. Having only one way to kill off Jason is getting played out. It would be great to see Pamela beheaded, Roy thrown onto spikes and Jason drowned in water and toxic waste and so on. Only 5 more killers in the form of Pamela, Roy, The Final Chapter Jason and 2 Jason X models would make it killer complete. More counselors would also be great, hopefully this time some of the more memorable movie character victims. New weapons and kills are never a bad thing. If they sort out the remaining bugs and connectivity issues, that will only make improvements to what is truly a fun game to play when it runs good. I do like the current escape methods, but they should change with new maps. Megan's camaro and Cord's RV for a Forest Green map, the subway for Manhattan and so on. These things hopefully can happen, to give this enough content and fixes to make this a truly epic and complete F13 game.

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3 hours ago, Voorhees Lake Hockey said:

 

I just wanted to start off by saying that I love the game. I really do. I can remember playing the NES version around 1991 or 1992. I remember it was very intense, yet frustrating. As I watched Jason Goes to Hell, F13 things kinda fizzled as we all know, I grew up and by 1995 or 96 I was out of the  F13 phase kinda.

I always thought even back then as PS came out and Nintendo 64.. "man it would be so cool to get a third person Jason game, where you can play as Jason etc... "

I thought of it on and off, and in the late 90s... after seeing the movies several times each I kinda fizzled out of all things Jason and F13. When Jason X hit, I actually liked it. It is different enough to like if you're a fan I believe, but it is a bad film overall. If you're not a fan it is stupid and just crazy. I don't mind Jason X. It's cool.

I heard about F13: The Game way back in 2015 I guess it was. I kept tabs on it ever since, and with it's release I was just estatic. The wait from January to May's release was intense for us all I'm sure. I'm in my early 30s. I really love this game, but here's some concerns and things I wanted to say about it. This has been thought out on and off for weeks.

 

Great post. Well thought out and you were very clear about the ideas that you had. I have some thoughts on some of your points:

Maps

I think the Forest Green map (with expanded graveyard) would be a great choice. That could leave the door open for a new Jason Kill: Kill the counselor and drop him into Jason's open grave, and the coffin lid would slam shut. And if they do implement Jason x/Uber Jason, they could put the spaceship in there. Not sure about the yacht/Manhattan thing, but it could be fun. I also believe that they could put the map/underground lair from the re-make in there. I have been a fan of the movie series since the 80's, but I really didn't hate the re-make. And the underground tunnel system that Jason has in that film could add a whole new aspect to gameplay.


Jason

I agree that Jason does not to be nerfed in any way. If anything, I think a couple could be buffed. Part 7 Jason especially.  I have been lucky enough to be a part of killing Jason a few times. I also try to play with at least 2 or 3 of my friends. It's great when all 5 of us have time to get a few matches in. I would like to see another way to kill him implemented later. Maybe Tina? 

Roy

I liked Part 5 as well. I hated the ending the first time I saw it, but Ol' Roy took out 17 people in that movie. Not too damn bad for an amateur.? Over the years, I have come to appreciate the movie a lot more. Even if it is not a Jason movie, it is, at it's heart, definitely a Friday the 13th movie.  I'm not sure how they would implement a kill for him, but I do believe it would have to be in the barn.

Counselors

Tommy has 10's in all his stats. I personally think the counselors are pretty well balanced. Deb and Lachappa are different enough, IMO. I would like to see some more counselors sometime in the future. I hope this game stays popular long enough for the devs to get the game to that point.


Popularity/Leadership stat

Interesting idea. 

Perks

I think a perk trading system could be viable. As long as it is balanced, it could really enhance gameplay as a counselor. Different people play different ways and use different perks. It would add a little more of the RPG factor into it. The idea of trading two lower rarity perks for one next level perk seems fair as well.

Cut scenes/Main Menu

They definitely need to randomize/modify the opening sequence. I agree that the same one get's really boring after a while.

Quote

We are not in the UK, and please update it every few days with something. Like a movie quote or something. Anything.

I like the movie quote idea, and I agree that the text could be randomized, but some of our UK members may not like that first statement. ??

Van and Yacht

I like the van idea and a larger boat would not hurt either. I also commented in another thread that Megan's Camaro should be added if they do add the Forest Green map.

Music/Sound

I enjoy the music as well. I think Retro (NES) Jason's music could be a bit louder. Even though it is annoying now, it is the quietest music of all Jasons.

Environments

I don't really ever see them implementing daytime maps, but I could be wrong. I love the idea about rain and thunder/lightning being added to the game.  There was a thread about it here:  

Pamela

I agree that Pamela could be a fun killer in this game. The pros and cons you listed seem very reasonable and balanced. I think that losing morph and shift are both reasonable. To counter that, I don't think that she should trigger any warning music. 

Pamela was killed with a machete, not an axe. And, she never used a machete. The only deaths by machete in the first movie were a snake and Pamela herself. Mrs. Vorhees used a knife 6 times, an arrow twice, and an axe.

I see no reason why Pamela could not have a grab. She threw Brenda through a window, and pinned bill to a door with arrows. She is definitely strong enough to grab a counselor. I don't think she could pick one up and slam them over her knee, but she could grab them and have her own unique kills. Besides, did you see those burly, hairy hands after her head got cut off? (Those were actually Tom Savini's hands, just so you know.)

Items/Weapons/Clothes/Hiding/Kills

I think the items are done pretty well, and I don't really worry too much about the clothes. Going back to the Forest Green (part 6) map idea, Jason's open grave could also be utilized as a hiding spot. The cellar idea sounds pretty good but much like the bathroom, it could very well be a death trap with no escape.

Progression

Some more incentives for playing at higher levels sounds pretty good to me.

Collectibles

I like this idea as well.

Trivia

The trivia questions in Dead Man's Chat sounds like a great idea. With 12 movies to choose from, I could come up with 500 trivia questions for them tonight. ?

Hosting

Host migration is definitely something that needs to happen. I've had a lot of crybabies rage quit as host. I can't even tell you how many asshats threatened to quit if I killed them while playing Jason. It really is a problem.

I enjoy the game quite a bit too. Even with the connectivity and other issues unfortunately plaguing the game now, I still have a blast with it. I'll give it a solid 7.5-8 out of 10. 

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3 hours ago, Voorhees Lake Hockey said:

Roy

I know Roy isn't Jason, and could possibly just be excluded from the entire game, but I don't like that. You don't know he isn't JAson until the end. So you watch the movie thinking it is Jason somehow, that along is enough to merit him being in the game. His mask is unique and very cool. The question would be... how do you kill him and what are his abilities?

The game is called 'Friday The 13th', not Jason. Roy is part of Friday the 13th, so i dont see a problem with adding him (unless there is issues with copyright and stuff)

 

3 hours ago, Voorhees Lake Hockey said:

 

Pamela

There would only be 1 axe in the map, and Jenny would have to have it as in the 1st movie. You would have to hurt Pamela to the point that she becomes in rage? But she doesn't break down doors in rage. She runs faster? Like a full sprint all the time. At this point, the Jenny would be able to kill her maybe? 

Pamela would have these abilities. 

She wouldn't be able to use morph and stuff, but these: Stalk and Sense. Shift and morph don't make sense.

Pros and COns
+Stalk
+Sense
+Can Run

-throwing knives
-No morph
-no shift

She wouldn't even be able to get in the water. Her biggest asset would be insane stalk and sense abilities, she would jog at a couneslor sprint. And Sprint faster than any counselor. Her weapon would be a machete or knife. You would just attack people. This would work well I think. It would need tweaking. She wouldn't have a grab, so pocketknives would be useless. So maybe add in a new counselor item for pamela specifically?

As much as i want a Pamela killer, what you have suggested wouldn't work.
In regard to using an axe to kill her. Players have become really good with weapons now, so kiling her would be too easy :(

No shift or morph. It would take way too long to travel across the map. So if the car starts, theres nothing you can do to stop it if you're the other side of the map.

Wouldn't be able to get in water. Players would exploit this and just swim out to Jasons island or just tread water until the time runs out. Also, boats are a free pass

I think she would be good, but as a stealth character not an attacker. Instead of breaking down doors, she could climb through windows. She would be able to morph into cupboards inside cabins (only while also it stalk) to suprise attack or instant kill by pulling them into it, rapid morph/travel through hiding spots (like bushes), pull people through windows. Basically include loads of stealth methods for hunting to make people cautious about where and how they move. Make her vulnerable out in the open, but powerful with stealth attacks from hiding spots.

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45 minutes ago, Super-Luke88 said:

The game is called 'Friday The 13th', not Jason. Roy is part of Friday the 13th, so i dont see a problem with adding him (unless there is issues with copyright and stuff)

 

As much as i want a Pamela killer, what you have suggested wouldn't work.
In regard to using an axe to kill her. Players have become really good with weapons now, so kiling her would be too easy :(

No shift or morph. It would take way too long to travel across the map. So if the car starts, theres nothing you can do to stop it if you're the other side of the map.

Wouldn't be able to get in water. Players would exploit this and just swim out to Jasons island or just tread water until the time runs out. Also, boats are a free pass

I think she would be good, but as a stealth character not an attacker. Instead of breaking down doors, she could climb through windows. She would be able to morph into cupboards inside cabins (only while also it stalk) to suprise attack or instant kill by pulling them into it, rapid morph/travel through hiding spots (like bushes), pull people through windows. Basically include loads of stealth methods for hunting to make people cautious about where and how they move. Make her vulnerable out in the open, but powerful with stealth attacks from hiding spots.

Yeah I agree. I didn't give her that much thought, just loose ends. Obviously people would be super annoying and cheese. The no water thing wouldn't work for sure.

 

Good points. I didn't think her through that much obviously. I mostly stated what she would be like. It woud be tough to add her without changing a lot off things. No boats when she is picked then?

I was trying to list things without overhauling the game and all that. I think she could work. It would need to be tweaked and balanced. Her running speed is the saving grade. She would be able to outrun anyone. It's  a cool idea though I guess.

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Done properly, having Pamela in the game would provide an extremely fun dynamic. Her weapon would be a bowie knife, perhaps to provide for some instant kills. Unable to break down, she could use windows to balance that out. Once in water, she can transform into the Jason that pulls Alice into the lake at the end. As far as killing her goes, a machete beheading would work. Only put weaker stun weapons on her level. I can see someone saying, but a shotgun blast would kill her. Just leave the stronger weapons off when she is selected. Use bicycles, canoes and maybe the 2 seater for escape methods. A green jeep would alleviate Pamela's fast travel and morph issues. It would also be cool to see someone who can run and keep up with the fastest counselor. 

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Roy didn't run so I think he shouldn't run in the game. The game is meant to emulate the horror tropes of the movies, not be a "logical" application of its elements. And I don't like tying Roy's death to a location. It means as long as counselors stay there, he can't kill them. Packanack roof anyone?

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25 minutes ago, VoorheesAJollyGoodFellow said:

Roy didn't run so I think he shouldn't run in the game. The game is meant to emulate the horror tropes of the movies, not be a "logical" application of its elements. And I don't like tying Roy's death to a location. It means as long as counselors stay there, he can't kill them. Packanack roof anyone?

I don't believe that would be the case. Just because they are in the barn loft, doesn't mean they wouldn't be able to be killed there. You are comparing a glitched area to obviously what would have to become an area accessible for both sides. Same would apply if they ever added the Part 3 finisher. 2 of the bikers were killed in the loft.

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11 minutes ago, tjohnnyblue said:

I don't believe that would be the case. Just because they are in the barn loft, doesn't mean they wouldn't be able to be killed there. You are comparing a glitched area to obviously what would have to become an area accessible for both sides. Same would apply if they ever added the Part 3 finisher. 2 of the bikers were killed in the loft.

Think of it this way, if they need to knock Roy or Jason off the edge of the second story or need the killer to be in a specific spot, as long as they stay there in a group and protect each other, the killer won't dare approach them there or risk dying. Now if it were an OPTIONAL death with additional ways to kill Roy then I'd be ok with it but if it's the ONLY way to kill Roy, then no I don't like it.

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8 minutes ago, VoorheesAJollyGoodFellow said:

Think of it this way, if they need to knock Roy or Jason off the edge of the second story or need the killer to be in a specific spot, as long as they stay there in a group and protect each other, the killer won't dare approach them there or risk dying. Now if it were an OPTIONAL death with additional ways to kill Roy then I'd be ok with it but if it's the ONLY way to kill Roy, then no I don't like it.

I can certainly understand your point, but I believe you would chase them down if they were the last few people left alive. I think you would chance it, if you could throw someone onto the spikes or hang them yourself as the killer. Just as with the kill method now, certain things would have to happen within the match anyway for it to be possible. New hero counselors would come into play, etc. Don't think it would be easy to pull it off. I respectfully disagree though that there should be more than one way to kill each Jason variant though. Each killer should be a tough SOB to kill.

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On 2017-08-07 at 1:40 AM, Voorhees Lake Hockey said:

I play mostly quick matches, I've yet to find a pamela tape, or know someone that has. I love that they are rare, but wow... they are too rare. Maybe 1/200 matches for a tape? Or that chance? Or 1/1,000 drawers pulled open? Something. They are so rare it is irritating.

I heard you can only find Pamela tapes on Fridays. Haven't ben able to verify this. Have never found any and played like 600 matches, opened 6000+ drawers.

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On 8/6/2017 at 6:40 PM, Voorhees Lake Hockey said:

Pamela

Pamela has to be added as a alternate killer. As a choice. Just 1 version of her, no more. Killing her? I have no idea... maybe only Jenny can do it, but only 1 Jenny can be chosen if she's the killer? I don't know. The final girl type would need to be the one.  Idon't know how you'd prevent everyone from picking Jenny if they see a Pamela killer option on someone. I don't think it would be that big of a deal.

There would only be 1 axe in the map, and Jenny would have to have it as in the 1st movie. You would have to hurt Pamela to the point that she becomes in rage? But she doesn't break down doors in rage. She runs faster? Like a full sprint all the time. At this point, the Jenny would be able to kill her maybe? 

Pamela would have these abilities. 

She wouldn't be able to use morph and stuff, but these: Stalk and Sense. Shift and morph don't make sense.

Pros and COns
+Stalk
+Sense
+Can Run

-throwing knives
-No morph
-no shift

She wouldn't even be able to get in the water. Her biggest asset would be insane stalk and sense abilities, she would jog at a couneslor sprint. And Sprint faster than any counselor. Her weapon would be a machete or knife. You would just attack people. This would work well I think. It would need tweaking. She wouldn't have a grab, so pocketknives would be useless. So maybe add in a new counselor item for pamela specifically?

In the movie a counselor runs to her for help not knowing that she is the killer and Pamela pretends that she is trying to help.

Perhaps a skill of Pamela could be she shows up as a White circle like a normal counselor and/or there is no music played when she is near you. The only way she could be marked as killer is by firecrackers or flare gun? That'd be interesting considering how in the movie she is not known to be the killer even when seen.

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ROY!  ROY!  ROY!

He had a cool mask and killed lots of people before he died.

I'd love to see Roy in the game and sure make him easier to kill...but knock his offense up so that people would want to use him even though he is mortal.  This keeps Jason super hard to kill but motivates counselors that there's at least a better chance to kill Roy if you can survive his onslaught.

M.

 

F135-mask.jpg

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