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Motoko

Game is great, but needs a little work

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1. A "perk" system would be nice to allow customization of characters. 

1a. Basically you should be able to customize your Jason or counselors with these "perks", they should not come pre-determined. Being able to select different jasons and only customize the "grab kills" is a little lame. 

2. I don't think counselors should be able to see allies on the minimap from any significant distance away, it should only work if you're within relatively close proximity (exact distance TBD, but certainly not across the entire map, also stealthy counselors should be harder to see (on minimap) by allies as well as jason. 

2a. To balance this change, jason should be made weaker, the "Shift" ability is pretty broken as is and jason is questionably overpowered, basically if you are out in the open on the map you're dead if the jason is competent. Not exactly sure how to rebalance jason but it shouldnt be too hard. 

3. More items/weapons always adds to the fun

3a. Add more items outside so it's actually worth looking somewhere except in buildings, basically the entire game revolves around buildings, which make up maybe 10-15% of the entire map. Counselors have the advantage when in buildings, which is also where all the items are, this should not be the case, if you're in an area where you have an advantage, the best items shouldn't be in there too. 

Just my thoughts.

 

 

 

 

 

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