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Apologies if there is a dedicated thread for this, but I couldn't find one and haven't seen it brought up for a while. I know many people play private matches and select Jason manually so this isn't an issue. But regarding random pick and particularly quick play, this is by no means resolved.

Here's what I read in the PS4 patch notes from June 6th, on the official Facebook page:

"Increased effectiveness of Jason and Counselor spawn preference options. Shuffling the possible Jason list 3x as much to help randomness."

Now this is all well and good, but the fact that I always have Jason preference on, and played in the same lobby for something like 6 hours and was not picked to be Jason even once means that something is very wrong. And that has happened on a few occasions, rarely for that length of time (and only because hosts don't generally stick around that long) but for hours nonetheless. And I've noticed a few things which I'm going to list here:

Keep in mind this is still speculation, but I have enough reason to believe it's a possibility too.

1. The host of the lobby is picked as Jason far more often than anybody else. 

2. Newcomers to the lobby have a higher chance of becoming Jason than players already in the lobby.

3. At some point, for some reason, it seems that some players in the same lobby for an extended period of time are kicked out of the shuffle entirely. 

4. To be included back in the shuffle, it seems that switching to a different Jason is a possible solution. This has occurred a few times now, where I have changed my Jason selection after waiting for hours, and became Jason the very next match. 

Again, this is all speculation and it is hard to determine otherwise due to the amount of testing and especially time needed to make certain. It could very well be a pointless endeavour to even attempt. But these notes I've made are based on consistently playing almost every day, and what I've seen has convinced me enough to make a post about it.

So I imagine the best solution might be to eliminate randomisation entirely and replace it with a system that actually provides fair opportunity. Otherwise fix the algorithm or whatever glitch that is affecting it, because the current system is clearly broken somehow. It is not fair how some players only experience 1 or 2 Counselor matches between their Jason matches, while other players are not picked at all for hours on end. There is something wrong here and I'd love to see more discussion and feedback from other players here to shed more light on the topic. 

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Honestly, I think it depends on several things:

1, number of players 

2, number who prefer jason

3, number who have set it to random

 

When the system selects a Jason, it obviously prefers those who select Jason and then those who choose random. Therefore it's not a guarantee to become Jason, it only increases your chances.

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4 hours ago, Benallan17 said:

Honestly, I think it depends on several things:

1, number of players 

2, number who prefer jason

3, number who have set it to random

 

When the system selects a Jason, it obviously prefers those who select Jason and then those who choose random. Therefore it's not a guarantee to become Jason, it only increases your chances.

That's just the thing though, this is not at all the case. I've had my preference set to Jason for many hours in the same lobby, and not been selected to play him. Whatever randomisation is going on, it is flawed. I think total randomisation is also counterproductive to progressing in the game, as the ratio of playing Jason to Counselor can be seriously skewed. But putting that aside, if the algorithm itself is fine, then there must be some kind of glitch affecting its behaviour. 

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If a full lobby is all set to Jason preference, your chances are 1/8 every match that you're chosen as Jason. 12.5% each new match. I'ts very likely that you can go 15 or more matches without being chosen as Jason. This is if nothing is weighted and its truly random.

Even if only 5 people have Jason chosen as preference, there's an 80% chance every time you won't be chosen as Jason. 

I would say most of the time everyone's preference is set to Jason. 

If it's completely random, your odds are never good to be Jason. 

 

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3 hours ago, Tommy86 said:

That's just the thing though, this is not at all the case. I've had my preference set to Jason for many hours in the same lobby, and not been selected to play him. Whatever randomisation is going on, it is flawed. I think total randomisation is also counterproductive to progressing in the game, as the ratio of playing Jason to Counselor can be seriously skewed. But putting that aside, if the algorithm itself is fine, then there must be some kind of glitch affecting its behaviour. 

Oh boy, I know it's flawed. I'm the only person in our group of 8 who has it set to Jason however I get it as often as the rest, less than some. But I'm pretty sure the idea was to create a system that chooses those who prefer Jason over those who don't but it has only went and bugged out.

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1 hour ago, rickyount02 said:

If a full lobby is all set to Jason preference, your chances are 1/8 every match that you're chosen as Jason. 12.5% each new match. I'ts very likely that you can go 15 or more matches without being chosen as Jason. This is if nothing is weighted and its truly random.

Even if only 5 people have Jason chosen as preference, there's an 80% chance every time you won't be chosen as Jason. 

I would say most of the time everyone's preference is set to Jason. 

If it's completely random, your odds are never good to be Jason. 

 

Understood, and you bring up a good point. If everyone's preference is set to Jason, which it very well may be a lot of the time, then no one is going to be getting a better chance at playing him if no other factors are in the equation. 

If this is the case, then essentially, the preference mechanic is made useless. What do players do when they want to increase their chance at playing Jason? Set preference to Jason. Except everyone else in the lobby is doing the same, therefore no one's chances increase. Since we do have a preference mechanic, I assume it was meant to serve a purpose, so it's hard to believe that this scenario wasn't considered if the selection indeed has no other attributes. 

Just tonight, one of the players in my lobby which I hosted did not get Jason for over 4 hours, and apparently wasn't getting him long before he joined me either. As host, I actually did get to play Jason a few times, more than anyone else, just as I speculated in my first post. I am getting more convinced that it's a real thing.

Now I'm not a maths guy, but surely this selection process could use a better system? I recall reading a thread recently in which an 'x amount of games since Jason' attribute were implemented, and whoever has the highest number would have the highest chance. That's just one idea. But I definitely think it's our responsibility as players to let the devs know whether the theory for selection works in practice. It does no one any good to accept it as it is currently.

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Dang OP I feel for ya :( i am the ecact opposite lol. I have had my preference set to counselor since I started playing. I just don't really enjoy Jason at all. I don't really have much fun playing as him even though of the 4-5 times I've played as him, I've gotten at least 5/7 everytime, once even wiped the counselors. I am level 33 on ps4 currently.

I hate being chosen as him as I know someone else would rather have it.

 I have been pleased with that patch as I have my preference set to counselor, and before that patch, I'd get jason, and after the patch, I don't think I've played ashim. I think maybe once? I am glad the system at least seems to be working for the counselor preference.

 

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34 minutes ago, Benallan17 said:

Oh boy, I know it's flawed. I'm the only person in our group of 8 who has it set to Jason however I get it as often as the rest, less than some. But I'm pretty sure the idea was to create a system that chooses those who prefer Jason over those who don't but it has only went and bugged out.

In this case, knowing for sure that you were the only one with preference set to Jason, and that the results were not at all in your favour, is even more evidence that something is wrong.

3 minutes ago, Scoundrella said:

Dang OP I feel for ya :( i am the ecact opposite lol. I have had my preference set to counselor since I started playing. I just don't really enjoy Jason at all. I don't really have much fun playing as him even though of the 4-5 times I've played as him, I've gotten at least 5/7 everytime, once even wiped the counselors. I am level 33 on ps4 currently.

I hate being chosen as him as I know someone else would rather have it.

 I have been pleased with that patch as I have my preference set to counselor, and before that patch, I'd get jason, and after the patch, I don't think I've played ashim. I think maybe once? I am glad the system at least seems to be working for the counselor preference.

 

Thanks for the feedback. Just to be clear, I love playing Counselor. I'm a fan of survival horror games so that experience is right up my alley. But personally I feel like I'm missing out on a whole other experience far too many times for my liking. And everyone I've met online has shared similar experiences and expressed the same opinions that the selection isn't working as intended. Players aren't happy about it. 

It can be difficult to get across tone in writing, so again to be clear, I'm not expressing frustration, as the game is fun no matter which role you play. I'm simply trying to give this issue more attention because it does seem like a problem and it does seem unfair. And we do need to make our experiences known to improve it.

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Do you mostly play quick Match with randoms or private matches with friends/groups from the community?

I wonder what manually choosing a Jason in private matches does to the rotation? 

Example:

Player A is "randomly" chosen to be Jason game 1

Player B is "manually" selected to play jason in game 2.

Do players A and B still have an equal chance to be Jason game 3? Did manually choosing Jason in game 2 "re set" the rotation? Did it count as player 2 getting Jason in the rotation (thus, giving them lower priority for subsequent matches), or does the rotation disregard when players are manually selected to be Jason, and consider them equally for the next random round?

I am very curious about this even though, as I stated, Iprefer to not ever play jason.

 

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I went all last night and was never Jason once.  Midway through, changed my preferences to Jason and still was never selected to play as him.

Very random indeed.  I'll probably get Jason three times in a row tonight.  Haha.

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16 hours ago, Tommy86 said:

Apologies if there is a dedicated thread for this, but I couldn't find one and haven't seen it brought up for a while. I know many people play private matches and select Jason manually so this isn't an issue. But regarding random pick and particularly quick play, this is by no means resolved.

Here's what I read in the PS4 patch notes from June 6th, on the official Facebook page:

"Increased effectiveness of Jason and Counselor spawn preference options. Shuffling the possible Jason list 3x as much to help randomness."

Now this is all well and good, but the fact that I always have Jason preference on, and played in the same lobby for something like 6 hours and was not picked to be Jason even once means that something is very wrong. And that has happened on a few occasions, rarely for that length of time (and only because hosts don't generally stick around that long) but for hours nonetheless. And I've noticed a few things which I'm going to list here:

Keep in mind this is still speculation, but I have enough reason to believe it's a possibility too.

1. The host of the lobby is picked as Jason far more often than anybody else. 

2. Newcomers to the lobby have a higher chance of becoming Jason than players already in the lobby.

3. At some point, for some reason, it seems that some players in the same lobby for an extended period of time are kicked out of the shuffle entirely. 

4. To be included back in the shuffle, it seems that switching to a different Jason is a possible solution. This has occurred a few times now, where I have changed my Jason selection after waiting for hours, and became Jason the very next match. 

Again, this is all speculation and it is hard to determine otherwise due to the amount of testing and especially time needed to make certain. It could very well be a pointless endeavour to even attempt. But these notes I've made are based on consistently playing almost every day, and what I've seen has convinced me enough to make a post about it.

So I imagine the best solution might be to eliminate randomisation entirely and replace it with a system that actually provides fair opportunity. Otherwise fix the algorithm or whatever glitch that is affecting it, because the current system is clearly broken somehow. It is not fair how some players only experience 1 or 2 Counselor matches between their Jason matches, while other players are not picked at all for hours on end. There is something wrong here and I'd love to see more discussion and feedback from other players here to shed more light on the topic. 

Seems completely random from my experiences thus far. I've been selected to play as Jason as many as three times in a four-hour block of gaming. I've also gone 2-3 consecutive days without being selected at all. 

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I haven't had any general problems being chosen as Jason (seems to be near the proper 1/8 probability), but I did notice that for whatever reason, on my first game of the day after getting home from work, I seem to have a much higher rate of being Jason than at all other times of playing, so there probably is something to the part about newcomers being more likely to be chosen than people who've been in the lobby for a while.  No idea why that would be, but my experiences seem to support that, for whatever reason.

 

 

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10 hours ago, Scoundrella said:

Do you mostly play quick Match with randoms or private matches with friends/groups from the community?

I wonder what manually choosing a Jason in private matches does to the rotation? 

Example:

Player A is "randomly" chosen to be Jason game 1

Player B is "manually" selected to play jason in game 2.

Do players A and B still have an equal chance to be Jason game 3? Did manually choosing Jason in game 2 "re set" the rotation? Did it count as player 2 getting Jason in the rotation (thus, giving them lower priority for subsequent matches), or does the rotation disregard when players are manually selected to be Jason, and consider them equally for the next random round?

I am very curious about this even though, as I stated, Iprefer to not ever play jason.

 

Firstly, to answer your question, I almost exclusively play quick match in a party with friends. Typically there are 4 or 5 of us and we'll use quick match to fill the remaining spots for a full lobby. 

Secondly, good question regarding what the game does after you manually choose Jason in private. Can't say I've had the opportunity to observe this mechanic in Private matches. But my intuition says that if Player B is manually selected to be Jason, then both Player A and B will have equal chance to be Jason if random selection is set afterwards.

It's not that manual resets the rotation, it's that I don't believe the game has been programmed to recognise who played Jason last. That's why there are instances where someone is picked as Jason twice consecutively. It's very much a roll of the dice, and on top of that, I believe the roll itself is possibly bugged or unfairly weighted somehow.

If the roll did take the previous Jason player out of the equation or lessen their chances, and continued operating in the lobby where each time it accounts for the previous Jason in the roll, I believe we would see better results. But at the moment I don't see any rotation system in place at all. And I don't believe that method is appropriate for Jason selection at all. In the case of an ever-changing quick play lobby, an 'x amount of times since Jason' counter to help determine selection would be useful in this regard.

This is not a board game. We have 20 min limit on matches which often run the full 20 min, plus lobby waiting times. It is a bit unreasonable to leave it all to chance when you factor in the playing time needed especially when luck isn't on your side. And again the Jason preference mechanic is useless, either because everyone's choosing it or it simply doesn't work for other reasons. I think the game could do with a system where players can have some expectation of when they will be able to experience Jason in a playing session. I don't see how waiting 6 hours for instance is reasonable.

Sorry for the long post! Thanks to anyone who read it.

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