Jump to content

Recommended Posts

Just wanna say I love this game so far and I feel it has so much potential to become the best in it's genre. With updates and support I don't think this game will go any where. Here are some ideas of what I would love to happen in the future for this game:

 

 

NEW ITEMS:

  • Soda Can that replenishes 25% of your current stamina, and gives you a 25% overall stamina pool increase. Effect lasts for a couple of minutes.
  • Relaxing Pills that make holding your breath last twice as long and lower down your overall fear meter. Effects last for a couple minutes.
  • Beer that lowers the amount of damage you endure but increases stumbling chance. Will also delay being put into "crippling" movement state for 45 seconds when your health drops low enough. Effect lasts for a couple of minutes.
  • Wooden Barrel Shield - Can be used to shield an ally from attacks or defend yourself from blows and can absorb up to three melee attacks from Jason. (two attacks if he is empowered in melee). Shield is immune to grabs from the front. Enter combat stance to use. (max of 1 per map)
  • Backpack - When picked up, the counselor will wear it on their back and it will give you two extra item carrying slots. Sprint speed and stamina recharge speed will be reduced by 20%. (max of 1 per map)
  • Bicycle - Cannot carry a Large Item while using. Speed is faster than the fastest Counselor. If Jason hits you or you get hit by a throwing knife while riding on bike, you will fall off and be instantly put in "crippled" movement state. Stamina does not recharge unless you sit still with bike. (max of 1 per map)
  • Canoe - New way to escape via water but very slow. Will have to find an "Oar" on the map to use the canoe. Will not alert Jason if you board the canoe. Small Canoe icon can be seen by Jason on map. One counselor with one oar will have lower top end speed and harder traction. Two counselors with two oars will have increased top end speed and improved traction. Jason can tip over the canoe just like the boat. (max of 1 per map)
  • TV that can be turned on to make some noise in some cabin's. Essentially new variety item skin for the radio. (max of 1 per map)

 

 

NEW WEAPONS:

  • Spear - Slow attack start but good range making it ideal for poking near windows or a door being broken down.
  • Hammer - Slightly slower, smaller range but high stun chance.
  • Oar - Decent range but very high break rate. (max of 2 per map)
  • Taser - Similar to pocket knife but less stun on Jason and will not work on traps.
  • Screw Driver - New variety item skin for the pocket knife.
  • Ice Pick - New variety item skin for the pocket knife.
  • Bow & Arrow - Large carrying item similar to beartrap. Must set arrow and then single shot use.
  • Cricket Bat - Similar to baseball bat but less stun chance.
  • Army Knife - Best durability weapon but shortest range. Can also be sacrificed to let one of Jason's traps go off.
  • Nail Gun - Can be used to further upgrade a barricade to make it more sturdy or as a weak ranged weapon against Jason with limited ammo.

 

 

New Game Lobby Customization Options:

  • Game can now be set to 20 minutes, 25 minutes, or 30 minutes.
  • Friendly Fire can now be turned off or on.
  • Counselor Duplicates can be set to off or on. If set to off, duplicates of the same Counselor cannot be picked.
  • Jason voice communication with counselor's can now be turned off or on.
  • Counselor damage intake can now be set to Reduced, Normal, or Increased.
  • Jason damage intake can now be set to Reduced, Normal, or Increased.
  • Item Spawn for the map can now be set to Reduced, Normal, or Increased.
  • Door Durability and Barricade can now be set to Reduced, Normal, or Increased.
  • Weapon Durability can now be set to Reduced, Normal, or Increased.
  • Perks can now be set to disabled or enabled.

 

 

New Realism / Hardcore Mode: (New Game Mode for F13)

  • Minimap for players on the bottom right is disabled
  • You will not be able to tell who is dead or not when pulling up the player scoreboard (death screams in game will still be heard)
  • Pulling up the map will not update what objectives have been complete or are currently in progress.
  • Counselors can no longer check their map to find the location of Repair Parts that have been dropped.
  • Music sound queue for Jason is disabled until you spot him or see him in your sights / screen visual radius
  • Fog will shift in and out during certain areas making surroundings slightly more ambiguous.
  • The closest power generator to the phone now needs to be ON or repaired in addition to the phone box in order to call the police.
  • When counselors "stumble", they now lose 10% of their stamina.
  • Counselors can no longer escape the main road exits with the car when driving in REVERSE, and must turn around and go forward with the car to successfully escape.
  • The car now permanently breaks and cannot be used after FIVE times of Jason smashing the car.

 

 

NEW Counselor Changes:

  • Counselors Can now "Whisper" by pressing the Mouse Scroll Key button (or a separated key bind) ONLY during crouch. Whispering causes Jason to have to be a lot closer to hear Counselors talking. Whispering will not be picked up through radios and cannot be used to communicate with other counselors far on the map.
  • Counselors can now hide in Bath Tubs or Close Shower Curtains in bathrooms.
  • Showers can now be turned on inside in some Cabin's and this will create some noise similar to a radio, BUT with much less radius. It will simply light the cabin red if Jason is close enough.
  • Counselors must now execute the prompted button key required if they are wielding a pocket knife and Jason grabs them to use it. 
  • Firecrackers now cause counselors to stumble and take a small bit of damage if they get too near.
  • Firecrackers and Flare Guns are now friendly fire prone.
  • Counselors can now disable "lock-on" on towards other counselors by pressing a specific key bind.
  • Stumbling now causes counselors to lose 10% of their stamina.
  • Shotgun blasts can now break windows.
  • Shotgun blasts can now damage Jason or counselors if shot through windows.

 

 

DOORS:

  • Locked doors now take two hits to break for Jason instead of one hit.
  • Locked doors can still be broken in one hit only if the Jason is empowered in "Destruction".

 


NEW JASON CHANGES:

  • Jason is now vulnerable to attacks while attacking a door.
  • Jason is no longer completely immune to bear traps when blocking.
  • Jason can no longer block firecrackers or flare guns.
  • Jason now has one second and a half of charge time on his kill moves if he connects a grab on a counselor five seconds after using the "Shift" ability.
  • Environmental kill moves are not affected by this charge time and can be done instantaneous if in proximity.
  • Breaking 'opened' windows hit detection slightly improved to prevent some weapon swings to miss frequently.
  • Extra furniture props can now be broken by entering a small cinematic sequence once performing the action button such as; big couches, giant bookshelves, giant tables, etc. (none of these are furniture that have items in them)
  • Knocking on a locked door will now slightly increase fear of counselor's that are in the cabin.

 

MELEE:

  • Jason can now perform a swift attack with his weapon while he is "running" or speed walking by holding down the attack button for one second and then releasing. This attack recovers a few frames faster than the grab attack and has more range. (Jason will not come to a stop when using this attack and can continue to run or speed walk)

 

THROWING KNIVES:

  • Picking up throwing knives from the environment is now a bit faster and more efficient. (DEVS ADDED)
  • Throwing knives can now be thrown at a window to break the glass. (DEVS ADDED)
  • Throwing knives can no longer be blocked by counselors.
  • Throwing knives can now headshot counselors. If at full health, a counselor will instantly become crippled. If less than full health, and counselor will be instantly killed by a headshot.
  • Throwing knives aimed and thrown at a counselor's leg will drain 20% of their stamina upon impact. 
  • Throwing knives can now be thrown at a bear trap placed by a Counselor to set the trap off.

 

TRAPS:

  • Traps can no longer be stacked on top with each other.
  • Traps can now be recovered or picked up on the map with a total of three extra to find. One of them will be in Jason's cabin to collect.
  • New ability to place down a "fake" bait trap with just leaves. Jason will enter his usual "placing trap" animation but just put leaves instead but the sound effect will trick counselors. These fake leaf traps expire after 30 or 60 seconds and only two fake traps can be set out at the same time.
  • Traps can now be set on boat docks.
  • Traps can now be set in cabins.
  • Traps that were not "triggered" can now be repicked up by Jason to place in a new position.

 

SHIFT:

  • Jason can now be hit out of or during Shift active frames. (this includes bear traps, shotgun, firecrackers, etc.)
  • When Jason enters Shift, it now activates a brief distinct sound queue to alert nearby counselors. (this does not happen if Jason has Stalk active)

 

MORPH:

  • The selection point on the map where you choose to Morph is now more accurate when you teleport there as Jason. (DEVS ADDED)

 

RAGE:

  • Once Rage becomes active, all stun time on Jason is now reduced by half.
  • Once Rage becomes active, Jason becomes invulnerable during Shift and it's active frames.
  • Once Rage becomes active, Jason gets a slight movement speed increase when he enters Combat Stance.
  • Once Rage becomes active, Jason's melee attacks recover faster when he is in Combat Stance.
  • Once Rage becomes active, Jason can now walk while holding and aiming a throwing knife.

 

CAR:

  • Throwing knives can now be thrown at car tires to make them slightly increasingly difficult to drive.
  • Car windows can now be broken and this will just allow throwing knives to be able to connect on a player in the corresponding seat.
  • Jason can now manually hit and stop a car going in reverse by getting behind it and performing an "E" key action command when prompted as the icon appears.
  • Counselors can no longer escape the main road exits with the car when driving in reverse, and must be going forward with the car to escape.

 

 

JASON PART 7:

  • "Grip Strength" ability in Strengths now removed.
  • New strength ability now added called "Bleeding Lacerations".
  • Bleeding Lacerations - Jason's melee weapon strikes with his machete now cause a "bleeding" effect on a successful non-blocked strike to a counselor. Bleeding effect causes a counselor's health to drain very slightly over time and immediately enter a "cripple" movement state for ten seconds.
  • "Water Speed" ability in Strengths now removed.
  • New strength ability now added called "Compact Flesh".
  • Compact Flesh - All weapons that hit or are blocked by Jason have double break rate, effectively halving their overall durability.

 

 

NEW PERK IMPLEMENTATION FOR JASON

  • Perk abilities and unlockables now added to Jason.
  • Jason can have a max of one perk equipped to each load out.
  • New Perk - Hunter - Traps capture Counselors for twice as long.
  • New Perk - Sharpshooter - Throwing knives now deal double damage.
  • New Perk - Collector - No cinema action required for picking up a Throwing Knife. Just go near and tap action button to pick up instantly.
  • New Perk - Unstoppable - Pocket knives will not stun Jason after he drops the Counselor. (they will just disable his special abilities and attacks for five seconds)
  • New Perk - Untamable - Negates and bypasses any tasers.
  • New Perk - Fireproof - Stuns from Flare Guns and Firecrackers dramatically reduced.
  • New Perk - Nightmare - Amplify Counselor's fear and cause their fear meters to shoot up more rapidly.
  • New Perk - Silent but Deadly - Further increase the effectiveness and duration of Stalk.
  • New Perk - For Mother - Rage meter increases quicker over time.
  • New Perk - Unforgiving - Shift is learned first instead of Sense during the beginning of the game.
  • New Perk - Cloudy Weather - Cause a heavy thunderstorm to plague the map slightly obstructing counselor's vision once Rage becomes active.
  • New Perk - Tyrant - Maximum health, damage sustainability increased, and mask is harder to knock off.
  • New Perk - Enraged - Melee weapon attacks now drain 20% of stamina from counselor's per hit.
  • New Perk - Speed Demon - Overall move and top end speed slightly increased.
  • New Perk - Terrifying - Increase counselor's overall chance to stumble by 10% when around you. 
  • New Perk - Stalker - Stalk is learned first instead of Sense during the beginning of the game.
  • New Perk - Constructor - Placing a trap efficiency and speed increased by 50%.

 

 


MATCH MAKING

  • You can now select language preference when searching for public games.
  • New key bind and option for "mute all" button added.
  • New option to "report player" after a game has finished. Max of three reports per day allowed.
  • Once a player receives enough negative reports, they will be placed in "low priority" match making system which will make them more likely to match with other users in "low priority". Players placed in low priority state receive half XP and CP until they complete a set number of games.


TOMMY JARVIS:

  • Tommy Jarvis does not pre-spawn on the map during the "intro movie" scene for the player until AFTER it is fully completed.
  • The player who has been chosen to be Tommy Jarvis now receives a message: "You have been chosen to come back as Tommy. Press A to come back" with a 15 second timer attached. If the timer runs out, it will pass on to the next player.
  • Tommy Jarvis can no longer reach "level 4 fear" where his screen becomes dark and he loses vision of the mini-map.
  • If you are the last person to survive as Tommy Jarvis, you receive bonus XP.
  • If you survive simultaneously with another final remaining counselor(s) via boat or car, you receive bonus XP.
  • Each time you successfully help a survivor break free from Jason's grab, you receive small amount of bonus XP.
  • Each time you heal a counselor, you receive an additional small amount of bonus XP.
  • Killing or "betraying" a counselor is now -1000 points as Tommy Jarvis.

 

JASON'S MASK:

  • If a counselor escapes or survives the match with Jason's Mask in their inventory, all players receive bonus XP and CP.

 

MINI INTRO CINEMA

  • When the game starts, the player who has been selected to be Jason will have their Counselor selection "killed" by their Jason in the intro instead of it being the same guy 24/7.

 

MOVIE SPECTATOR CINEMA MODE:

  • When a player is dead or they survive, they can choose to enter movie cinema mode which will automatically follow the counselor(s) being chased by Jason. The camera will also shift between players and prioritize to those doing action themed events such as filling up cars with gas, installing batteries, propellers, repairing electricity, fighting Jason, etc. New camera angles that cover more space, screen size, and combination of camp camera when needed will also ensue and happen as fights and dramatic chase sequences occur. Just sit back, grab some popcorn and watch the action ensue as your team tries to survive the rest of the round.

 

AFTER DYING OR SURVIVING A ROUND:

  • Ability to roll perks, customize character clothes appearance, or equip / change load outs is also available to spectators that have survived or died while they wait for the remainder of the round.
  • You now receive bonus 20 XP and 10 CP for each remaining minute you spectate until the match is complete.
  • New camp cameras have been added increasing the total numbers of them on each map.
  • Players can now type to each other with a text box while spectating. (only players who survived or died can see texts)
  • The progression tab and badges can now be viewed while in spectating mode.

 

QUITTING GAME / PENALTIES:

  • If someone playing as a counselor leaves the game, their character will immediately drop all of their inventory and remain alive (idle) and available for Jason for scoring a kill if found.
  • When someone leaves a game before dying or surviving, they will be rewarded with only half of the XP or CP that they accumulated for that game.
  • Players now have the option to reconnect to a game that they left if it is still running.
  • "Mother's Disappointed" -1000 points penalty and loss if leaving a game as Jason.
  • Penalty for betraying and killing a team mate as a counselor has now been increased to 500 points. (DEVS ADDED)
  • Multiplier of 2x penalty deduction added for consecutive team kills and betrayals by the same counselor.
  • Total amount of times a player has performed a "Betrayal" is now added to their profile.
  • Killing blows from bear traps for counselor's do not add to the "Betrayal" number on a player's profile.
  • "Completionist" Total amount of times a player has stayed in a game all the way until the game was completed is now added to their profile.

 

 

Thoughts? Post here and feel free to share.

  • Like 4

Share this post


Link to post
Share on other sites

Some good ideas in here. Looks like a lot of work and detail went into this. Hopefully some of the devs see it and maybe pick some things they think would make the game better.

Share this post


Link to post
Share on other sites

You want so badly to gain some sort of internet popularity that you're promoting this on the subreddit, and even hijacking other threads to promote it. Sorry bud. Reported.

Share this post


Link to post
Share on other sites
10 hours ago, SpideyRules said:

You want so badly to gain some sort of internet popularity that you're promoting this on the subreddit, and even hijacking other threads to promote it. Sorry bud. Reported.

Did you wake up on the wrong side of the bed this morning?

Share this post


Link to post
Share on other sites

So awesome to see developers added some changes into their newly released patch that hit Xbox today and soon to release on PS4 and PC that were similar to some of the changes suggested in the OP.

 

The changes they added were:

Quote

- Increased betrayal penalty from -200 XP to -1000 XP per kill

- Improved pickup reliability for Jason’s throwing knives

- Improved Jason morph point reliability

Source

 

Loving so many of these changes and a great patch overall! @SloppySeconds8Pfeel free to post your ideas in this one again if you'd like.

  • Like 1

Share this post


Link to post
Share on other sites

Fantastic... More perks for Jason and none for the people he's hunting. :rolleyes:

Share this post


Link to post
Share on other sites

I have an issue with the 20 exp/10 cp per minute after death. You already got an experience bonus for sticking around the "completed match bonus" of 500.

Share this post


Link to post
Share on other sites
9 hours ago, LSU04_08 said:

Fantastic... More perks for Jason and none for the people he's hunting. :rolleyes:

The counselor's all already have a giant plethora of perks and different variations to unlock. Jason doesn't have any perk unlocks whatsoever.

 

8 hours ago, lazerus_86 said:

I have an issue with the 20 exp/10 cp per minute after death. You already got an experience bonus for sticking around the "completed match bonus" of 500.

A lot of players feel the current bonus for sticking around until the end of the game does not give enough incentive to do so. If a player dies a few minutes into the game and they decide to stick around for 15+ minutes (which is increasingly becoming more rare), they will receive far less bonuses than someone who got to play for a majority of the match that then decided to stay a few more minutes until the end of the game. Hence why so many games players immediately leave right after they die. These bonuses for spectating would promote some players to continue watching. The bonus numbers could always be tweaked, just a concept for now.

 

8 hours ago, Rik OShea UK said:

Mute the players mic and earphones of whom is Jason so stop people doing deals.

I have a suggestion similar to that under the "New Game Lobby Customization Options:". Take a look and tell me what you think.

  • Like 1

Share this post


Link to post
Share on other sites
8 hours ago, REO said:

The counselor's all already have a giant plethora of perks and different variations to unlock. Jason doesn't have any perk unlocks whatsoever.

 

A lot of players feel the current bonus for sticking around until the end of the game does not give enough incentive to do so. If a player dies a few minutes into the game and they decide to stick around for 15+ minutes (which is increasingly becoming more rare), they will receive far less bonuses than someone who got to play for a majority of the match that then decided to stay a few more minutes until the end of the game. Hence why so many games players immediately leave right after they die. These bonuses for spectating would promote some players to continue watching. The bonus numbers could always be tweaked, just a concept for now.

 

I have a suggestion similar to that under the "New Game Lobby Customization Options:". Take a look and tell me what you think.

I understand that, but Jason already has a gaggle of abilities as well. Giving him perks doesn't balance the game unless you give more perks, or abilities to the counselors. For every perk Jason gets, a counselor should get an ability. 

 

As far as muting Jason from the rest, wouldn't Sony have to get involved for those who operate in the party chat? It seems, to me, that an in-game setting couldn't control it from that side. 

Share this post


Link to post
Share on other sites

I wonder if the big update supposedly hitting PS4 and PC at a later date will have more changes than what they did for Xbox right now?

Share this post


Link to post
Share on other sites

I'm a little late but you should add, 'Locked glass/screen doors take 2 hits to brake instead of 1' or 'Disable locking mechanism on screen doors'. At this point in time, locking screen doors is pointless and only hurts counselors. It takes the same amount of time to brake a screen door than it does to open it as Jason; only difference, counselors can't unlock a screen door from the outside. Effectively blocking counselors out, without the added benefits of stopping Jason for a bit. The only reason I can think of for locking screen doors is for a sound-trap telling you he's coming, and THAT'S only helpful if he already has stalk because the music tells you he's near anyway.

Share this post


Link to post
Share on other sites

some good ideas. 

i like the backpack idea, but jogging speed needs to be less too.

soda can is too strong.

TV idea is cool too but there shouldnt be many of them (similar to radios, there arent many). - maybe 2 total radio/tv per map. 

Canoe sounds good but it needs to be pretty slow, also will probably be too strong since the oar can double as a weapon? 

beer? sure, but seems useless and is more of a novelty. 

 

 

 

Share this post


Link to post
Share on other sites
18 hours ago, Dylan the Apple said:

I'm a little late but you should add, 'Locked glass/screen doors take 2 hits to brake instead of 1' or 'Disable locking mechanism on screen doors'. At this point in time, locking screen doors is pointless and only hurts counselors. It takes the same amount of time to brake a screen door than it does to open it as Jason; only difference, counselors can't unlock a screen door from the outside. Effectively blocking counselors out, without the added benefits of stopping Jason for a bit. The only reason I can think of for locking screen doors is for a sound-trap telling you he's coming, and THAT'S only helpful if he already has stalk because the music tells you he's near anyway.

That's a great idea will edit my post when I'm home this week.

 

15 hours ago, Motoko said:

some good ideas. 

i like the backpack idea, but jogging speed needs to be less too.

soda can is too strong.

TV idea is cool too but there shouldnt be many of them (similar to radios, there arent many). - maybe 2 total radio/tv per map. 

Canoe sounds good but it needs to be pretty slow, also will probably be too strong since the oar can double as a weapon? 

beer? sure, but seems useless and is more of a novelty. 

 

 

 

Thank you. What about soda can restoring 33% stamina (1/3) instead of half? Or maybe it should be counselor dependent. Counselor's with higher and stronger stamina pools and stats would benefit less to prevent abuse?

TV should be limited one per map. Canoe would be VERY slow with one person. Also the downside to using the oar as a weapon, is it has a very high break rate vs Jason. So if you break an oar choosing to fight him, you lose the ability to use the Canoe with no oar.

Beer is more of a last resort combat or rescue item to engage in a fight since you will be immune to being put in "cripple" movement state no matter how low your health drops, until the buzz wears off.

Share this post


Link to post
Share on other sites
13 minutes ago, REO said:

That's a great idea will edit my post when I'm home this week.

 

Thank you. What about soda can restoring 33% stamina (1/3) instead of half? Or maybe it should be counselor dependent. Counselor's with higher and stronger stamina pools and stats would benefit less to prevent abuse?

TV should be limited one per map. Canoe would be VERY slow with one person. Also the downside to using the oar as a weapon, is it has a very high break rate vs Jason. So if you break an oar choosing to fight him, you lose the ability to use the Canoe with no oar.

Beer is more of a last resort combat or rescue item to engage in a fight since you will be immune to being put in "cripple" movement state no matter how low your health drops, until the buzz wears off.

Could do soda can increases max stamina by 25% for 3 minutes or something since its just a short burst of energy. 

Protein bar would restore stamina by 25%. 

Share this post


Link to post
Share on other sites
On 6/25/2017 at 10:54 PM, Motoko said:

Could do soda can increases max stamina by 25% for 3 minutes or something since its just a short burst of energy. 

Protein bar would restore stamina by 25%. 

I like that concept a lot actually.

Share this post


Link to post
Share on other sites

I like a lot of these ideas. For some reason I'd like to see at least Part 3 & 8 Jason get a harpoon gun instead of throwing knives for their projectile weapon.

 

Share this post


Link to post
Share on other sites
6 hours ago, Counselor_Andy said:

I like a lot of these ideas. For some reason I'd like to see at least Part 3 & 8 Jason get a harpoon gun instead of throwing knives for their projectile weapon.

 

Thanks.

Harpoon Gun would be awesome. But how would your take to having that in the game be? Should they do more damage than throwing knives? Go further and have more range? Possibly to balance that, would the ammo be more sparse to find?

  • Like 1

Share this post


Link to post
Share on other sites

new jason perk, "silent whisper", vary rare perk, jason spawns with a walkie talkie and can listen too what counsellors are saying but they can not see who says what plus it glitches out randomly, jason can not talk back to the counsellors via walkie takie and has a static threw out a counsellor talking (common has the most static, uncommon has a little less and epic has half as much as the common one does) and a new counsellor perk "sigh language" jason cannot hear what you say via a walkie talkie, and dramatically decreases the range that jason has 2 be near you to hear you. new weapon: Swiss knife basically a melee version of the shotgun, has as much range as wrench has a stun chance of 4/4 durability 0/4 (1 use) and a damage of 4/4, only difference is after using on jason, jason can use it as another throwing knife, new kills jason puts his hand in the counsellor stomach and completely rips it out, improve the "how to peel a coconut kill" instead of holding the counsellor for so long he steps on there head after smashing it, new part 6 kill "flag' jason places his spear facing directly up and picks up the counselor and stabs it in there stomach pulling it out from the top, new option "bloodbath" improves blood and adds physical gore that can be kicked around by counsellors such as stomach heart bones ect (the heart punch kill completely knocks there heart out as a physical organ) new item oil can, no connection between gas and oil in 1 way, oil can be thrown at jason and can be lit if you find a lighter (1 per map) stuns jason for a random time from 10-20 seconds and instantly knocks off his mask whilst weakening his weapon stregth, grip strength and removes any throwing knives and traps currently holding, new mask feature, every time jason kills someone, whoever is holding the mask gets the notification that pamela says when he kills someone and when someone stats the car and or boat, whoever is holding the mask gets the notification that it was started and if a counsellor enters jasons shack, the person holding the mask gets tje message. instead of holding the mask you wear the mask, jason can retrieve his mask if not picked up quick enough or kills the person holding it

Share this post


Link to post
Share on other sites

The soda can should not instantly give 25% more stamina.  Instead have it increase stamina regeneration by a percentage for 45 seconds.

The backpack should be a waist pack and have one extra item slot. Damage received by attacks or broken windows can make it fall off and the item falls on the ground.

Quote

Bleeding Lacerations - Jason's melee weapon strikes with his machete now cause a "bleeding" effect on a successful non-blocked strike to a counselor. Bleeding effect causes a counselor's health to drain very slightly over time and immediately enter a "cripple" movement state for ten seconds.

Hell no. Couselor's should not be insta-crippled by attacks. That would make them fish in a barrel. "Bleeding Lacerations" is very long winded so just call it "Bleed Damage" instead. My idea for bleed damage was this:

Quote

I had an idea for bleed damage. +Weapon Strength adds something like 13.3% damage to weapons(that's 3 strikes vs 5 strikes without perks, 33% vs 20% damage per hit). I was thinking that the base damage of "+Bleed Damage" would be the same as normal base damage, then stacked on top of that is the 13.3% extra damage but applied over time instead, like 15 seconds. It could catch someone off guard, like they get hit, run away, then suddenly they pass the limping threshold with the bleed damage and slow down, then shift in and get them.

In that thread I detailed how each Jason's weapon would have different bleed values. Part 2 or part 6 would be the weakest, part 7 the strongest, everyone else is in-between. They'd have to slightly lower all the base damage values by a small percentage and make the bleed effect equal to the max damage values or slightly stronger. Alternatively "Bleed Damage" could just be a unique ability tied to a specific Jason or weapon(I say part 7 or the machete if we ever get swappable weapons.)

The idea of Jason having perks applied to any Jason negates the purpose of strengths and weaknesses at all. Stacked on top of the right strengths makes some of them ridiculously overpowered.

Share this post


Link to post
Share on other sites

This is just an idea but different clothes for the Counselors. I mean with that that Chad could wear his sweater hes always carrying around and maybe Tiffany could wear leggings. 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.


×
×
  • Create New...