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So I was told by the support team to bring this here.  Unlike, the other post about Jason's grab ability, I think the shift grab is an important part of the game but should be used more as a counter for Jason against faster characters that can cover more ground.  Currently it's just another disadvantage for the slower characters in the game.  That's because composure is currently a useless stat.  When I play as Jason I see Jenny light up like a Christmas tree right off the bat just as easily as anyone else.  Also, before the patch on Xbox, I could break free with her almost once a match w/o a pocket knife.  Since the patch I haven't been able to do it once.  On the flip side, this mitigates having grip strength as a strength or weakness for Jason as well.  

 

On top of that, they reduced the number of pocket knives spawning each round, and we already have to burn them to counter traps.  

If that wasn't enough, we are all button mashing our fingers till they bleed with nothing to show for it.  I already hate when games make me do this, but dying every time regardless, even with a 10 compsure and in the very early game, compounds that frustration.  This feature should be replaced by a very fast minigame similar to kickoffs and field goals in Madden.  Just a bar with a redzone inside of it, the size of which is determined by the counselor's composure/fear level + Jason's grip strength.  Perhaps stamina and injury could be included in the formula as well.  This minigame should range from very simple to nearly impossible based on this formula.  I know I'm not the only one that hates button mashing.

If I play a quickmatch with a bunch of low level players, I'll usually see a decent amount of Jennys because they haven't unlocked other characters yet and haven't realized how useless composure is.  If I am in a private match with a bunch of regulars it's rare anyone above lvl 20 is using her.  That's because they have no incentive to.  Compare that with AJ.  Almost every private lobby will have 2-3 of her.  Why?  Because she is equal to or better than Jenny in every category that matters.  The only stats she gives up to Jenny are composure and luck.  Jenny can't run, she can't fix things, she can't fight, and eben though she should be able to hide, she can't do that either.  

On top of that, she ties Eric for being the slowest character in the game, making it super easy to shift grab her.  Isn't she supposed to represent the girl that survive?  She should be a pain in the ass for Jason to kill then.  Let that be her specialty.  If the shift grab is a counter to faster characters, slower and more composed characters should have a counter to that, which would be easier break aways early in the game.  Jason could counter with hack and slash method, the player could counter with the perks that give her two uses of med spray, start with a medspray, and thick skin.  This would force Jason to be more strategic about how and when to go in for the kill.  Having to really work hard to drive that fear up first.  

Before anyone predictably mentions that "Jason is supposed to be op" please take notice that I did not advocate changing Jason at all.  I know the dev's philosophy regarding that too, and agree with it.  This issue is about balancing counselor with counselor so thay players have an incentive to play each character.  I hope I've explained that well.

 

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I like the idea with that minigame.

However I am concerned about the counselors abilty to interrupt the grap by hitting Jason.

If you have someone grabbed another counselor can interupt it and I think they should be able too, but once the minigame starts it shouldnt be possible to attack Jason and interupt it, which might look a little weird if you keep hitting him and nothing happens.

Their has to be some sort of protection during the minigame or the counselors will always run around in packs and safe each other, so Jason could only hack them to death.

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Yeah the latest xbox patch completely made the grab ability OP. It's impossible to escape without a pocket knife. Would love to see a different mechanic for it since people could also have a modded controller for mashing.

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8 hours ago, AngronKharn said:

I like the idea with that minigame.

However I am concerned about the counselors abilty to interrupt the grap by hitting Jason.

If you have someone grabbed another counselor can interupt it and I think they should be able too, but once the minigame starts it shouldnt be possible to attack Jason and interupt it, which might look a little weird if you keep hitting him and nothing happens.

Their has to be some sort of protection during the minigame or the counselors will always run around in packs and safe each other, so Jason could only hack them to death.

It's my understanding there is a 2 second window between the grab and the kill animation.  Plenty of time for a minigame.

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2 hours ago, FivePointHammer said:

It's my understanding there is a 2 second window between the grab and the kill animation.  Plenty of time for a minigame.

2 sec for a minigame? So its all about pressing one button or what?

And dont forget that during this 2sec timewindow the Jason already has to press one button for the kind of kill he wants to use, so basically you are down to 1 sec.

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I agree that something about the grab and grip needs to be changed and I would much rather this than the way it is now but im sure there are alternatives as well

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I personally dont like the button mashing because it wakes my wife up as i can get "into it" but its still fun.

 

What i feel is lacking is that Jason can go instant kill. If they added a 2 or 3 second animation of pamela talking to jason, it would allow counter play. The duration should shorten as jason's rage increase. The amount of clicks required can be dictated by a combo of stats like OP has said. Additionally as rage increases the window would decrease. During the last 2 minutes only a pocket knife would interrupt or a slow deciding jason. During this period Jason should be able to manuever and select a kill type.

 

I think interrupts should be possible but with risk and reward. If other counselors attack jason there could be a small chance that he drops the current counselor and grabs the attacking counselor, or a chance for the counselor to injur themselves, or expend significant stamina. Also jason could use the current counselor as a shield.

 

Another layer could be different weapons have different outcomes. Blunts can stun, while blades make him stumble with less recovery time. Guns should still work as is, and flares and firecrackers would require a direct hit, and only increase the animation time but not release the counselor.

 

 

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8 hours ago, T3hdubzy said:

I personally dont like the button mashing because it wakes my wife up as i can get "into it" but its still fun.

 

What i feel is lacking is that Jason can go instant kill. If they added a 2 or 3 second animation of pamela talking to jason, it would allow counter play. The duration should shorten as jason's rage increase. The amount of clicks required can be dictated by a combo of stats like OP has said. Additionally as rage increases the window would decrease. During the last 2 minutes only a pocket knife would interrupt or a slow deciding jason. During this period Jason should be able to manuever and select a kill type.

 

I think interrupts should be possible but with risk and reward. If other counselors attack jason there could be a small chance that he drops the current counselor and grabs the attacking counselor, or a chance for the counselor to injur themselves, or expend significant stamina. Also jason could use the current counselor as a shield.

 

Another layer could be different weapons have different outcomes. Blunts can stun, while blades make him stumble with less recovery time. Guns should still work as is, and flares and firecrackers would require a direct hit, and only increase the animation time but not release the counselor.

 

 

Yeah, if they had to keep the button mash at least give it the potential to be successful.  The OP grab, especially early on, further nerphed Jenny and rendered grip strength meaningless for Jason.  There needs to be a counter to his grip.  Especially since I can play 3-4 gamed without finding 1 pocket knife now.  

 

Last night I was running the clock on this guy with Jenny.  I had made him chase me for a good 8 minutes at Evergreen going cabin to cabin.  I died with 20 seconds left because of a lucky shift grab and I had 3 sprays and no pocket knives despite checking 25-30 drawers.  Per-patch I would have survived, post-patch I work that hard only to die to the almighty grab with 20 seconds left because the devs want to coddle Jason even if it makes button mash and grip strength meaningless.

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