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thousandfool

can someone explain the "fear" thing to me?

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like it says in the title i dont understand it.

how dose it affect your stealth?

how do you get rid of fear?

and how dose stealth work anyways?

im just confused please send help, i will love you long time if you answer just 1.

.thanks.

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Stealth is based on sound. So the higher your "Stealth" stat the less white pings show up when you're walking around or running. It's harder for Jason to detect you when you're crouched as well, high stealth = less white pings for Jason to pin point your nearby location.

 

When you make noise, you emit a ping, so this means if you screw up skill checks, stagger in the woods or just decide to start jogging / running... you'll emit a white ping more frequently on Jason's radar if your stealth stat is low.

 

High composure stops your character from being afraid. Fear comes in many forms, the following will raise your fear:

 

  • Running through the woods with no flash light on.
  • Being inside a cabin without a flashlight on when the power is out.
  • Not locking doors and barricading them behind you.
  • Not turning on a radio when you're inside a cabin. (Only if your fear is really high, otherwise turn it on as your about to leave the cabin)
  • Seeing a dead body.
  • Failing skill checks.
  • Being in Jason's vicinity. (Raises faster if he's focusing on you and chasing you down)

The higher the composure the harder it is for your character to feel fear and reduces the amount of fear generated by the aforementioned things that cause fear.

 

In order to keep your fear down you want to do the exact opposite of what I just said, so:

 

  • Keep your flashlight on at all times.
  • Stay inside cabins that have power.
  • Lock doors and barricade them before you start looting cabins, this includes the back doors as well.
  • Turn a radio on inside the cabin. (Be warned it emits a white pulse so your stealth will be compromised)
  • Avoid dead counselor corpses.
  • Pass skill checks.
  • Stay away from Jason.

If your fear level raises too high, Jason can see you glowing red with his sense ability and can track your exact location from all the way across the map. High composure is way more important than Stealth for staying off of Jason's radar.

 

So to sum it up:

 

Stealth effects the frequency of white pulses Jason can see on his map. High stealth = higher chance you won't emit white pulses.

 

Composure effects the ability for Jason to see you glowing red when your fear gets high. High Composure = harder to scare your character, keeps them off Jason's radar.

 

Example:

 

Vanessa has the worst stealth in the game and has bad composure but the highest speed and stamina so she is basically just a decoy. Jason senses her quite easily which makes it hard to shake him in a chase BUT Vanessa has high speed, stamina and with the stamina regen boosts she's nearly impossible to catch in the right hands, so it balances itself all out. Jason can easily focus her down but can't catch her quickly... so sure, it could take a Jason player like 4 minutes to catch her, and eventually he's going to... but he has to ignore everything else going on... Vanessa is best saved for last for killing.

 

If you can find characters like A.J. Mason first, get rid of them asap as they're slow, easy prey and will be harder to find in the long run if they stay stealthy and quiet... you'll always find Vanessa's... they can't hide from Jason at all.

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Stealth is based on sound. So the higher your "Stealth" stat the less white pings show up when you're walking around or running. It's harder for Jason to detect you when you're crouched as well, high stealth = less white pings for Jason to pin point your nearby location.

 

When you make noise, you emit a ping, so this means if you screw up skill checks, stagger in the woods or just decide to start jogging / running... you'll emit a white ping more frequently on Jason's radar if your stealth stat is low.

 

High composure stops your character from being afraid. Fear comes in many forms, the following will raise your fear:

 

  • Running through the woods with no flash light on.
  • Being inside a cabin without a flashlight on when the power is out.
  • Not locking doors and barricading them behind you.
  • Not turning on a radio when you're inside a cabin. (Only if your fear is really high, otherwise turn it on as your about to leave the cabin)
  • Seeing a dead body.
  • Failing skill checks.
  • Being in Jason's vicinity. (Raises faster if he's focusing on you and chasing you down)

The higher the composure the harder it is for your character to feel fear and reduces the amount of fear generated by the aforementioned things that cause fear.

 

In order to keep your fear down you want to do the exact opposite of what I just said, so:

 

  • Keep your flashlight on at all times.
  • Stay inside cabins that have power.
  • Lock doors and barricade them before you start looting cabins, this includes the back doors as well.
  • Turn a radio on inside the cabin. (Be warned it emits a white pulse so your stealth will be compromised)
  • Avoid dead counselor corpses.
  • Pass skill checks.
  • Stay away from Jason.

If your fear level raises too high, Jason can see you glowing red with his sense ability and can track your exact location from all the way across the map. High composure is way more important than Stealth for staying off of Jason's radar.

 

So to sum it up:

 

Stealth effects the frequency of white pulses Jason can see on his map. High stealth = higher chance you won't emit white pulses.

 

Composure effects the ability for Jason to see you glowing red when your fear gets high. High Composure = harder to scare your character, keeps them off Jason's radar.

 

Example:

 

Vanessa has the worst stealth in the game and has bad composure but the highest speed and stamina so she is basically just a decoy. Jason senses her quite easily which makes it hard to shake him in a chase BUT Vanessa has high speed, stamina and with the stamina regen boosts she's nearly impossible to catch in the right hands, so it balances itself all out. Jason can easily focus her down but can't catch her quickly... so sure, it could take a Jason player like 4 minutes to catch her, and eventually he's going to... but he has to ignore everything else going on... Vanessa is best saved for last for killing.

 

If you can find characters like A.J. Mason first, get rid of them asap as they're slow, easy prey and will be harder to find in the long run if they stay stealthy and quiet... you'll always find Vanessa's... they can't hide from Jason at all.

thanks alot man that helps a bunch!

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