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How necessary was the rage mode buff?

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It was Very necessary.

Was it the only option to fix the growing problem…..?

No.……..

but necessary.……… and it did Fix a Huge problem the game developers created with all the buffs to Counselor Gameplay and Nerfs to Jason Gameplay.

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Pretty Necessary as Jason didn't have much going for him until then.  Many newer or casual players complained as it effected them the most, but pretty much all strong or league players all figured how to play around it, and Jason needed this the most against these players.  While I'd prefer something along the lines of giving him more options, attacks, or improve game mechanics for off host players, with the lag, Jason couldn't block quick enough on reaction if ping was above 50-60 ms, which was my case, so I'll take it.  Also, because Jason could be stun though out the game, it was far easier to surround him and lame him out with medic+TS as Jason couldn't play aggressive as any commitment = stun (and follow up damage if they are going for the kill).  Post Rage Buff Jason still was vulnerable to damage (more vulnerable infact) and that was the trade off for it, and I still say to this day that devs should have delayed ANY damage until Rage as that would have taken care of Early Jason Hunting and been more fair for J. 

 

 

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They removed the buff in the modded versions and he became a pinata again...people stopped playing those versions lmao, on top of the shady modders of course. Not that anyone is really playing on PC nowadays anyways due to the lobby situation.

I will say something better or more detailed was needed, but since they didn't want to play around with the code too much, they instead went with a big bandaid fix that probably wasn't too intrusive to the code. All it did was change the bitching and moaning from one crowd (pro Jason) to another (pro Counselor).

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I have never been a fan of the rage buff, but I am in the minority. I feel that the buff eliminates the latter two thirds of the game, makes it impossible to survive the night, makes all perks related to luck and stunning useless. Before the buff in January 2019 I had hundreds of great escapes near the end of the game, and matches where I fought Jason alone until the timer ran out. Never did I take part in "Jason pinata parties" and I have barely seen any of these since I started playing the game at launch, I feel that the PC community must be different from console, with less teamwork and Jason hunting on PC, as I have always had a different experience than most of you. Killing Jason was never my main objective, I always fought to escape in a car, boat, or cops. The only time I would kill Jason is if I had a friend in the match and we were being so ruthlessly tunneled that we had no time to do anything but grab the sweater. I also played my share of Jason matches before the rage buff and never thought that would be the solution, although I saw different ways to buff Jason back then, and could still see them now.

However, it's just rambling on my part at this point. The devs responded to me soon after the rage buff and confirmed they would never change it. Haven't even been able to play the game in months due to hacked lobbies. And they are archiving this old dusty forum soon...

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51 minutes ago, Mince said:

I have never been a fan of the rage buff, but I am in the minority. I feel that the buff eliminates the latter two thirds of the game, makes it impossible to survive the night, makes all perks related to luck and stunning useless. Before the buff in January 2019 I had hundreds of great escapes near the end of the game, and matches where I fought Jason alone until the timer ran out. Never did I take part in "Jason pinata parties" and I have barely seen any of these since I started playing the game at launch, I feel that the PC community must be different from console, with less teamwork and Jason hunting on PC, as I have always had a different experience than most of you. Killing Jason was never my main objective, I always fought to escape in a car, boat, or cops. The only time I would kill Jason is if I had a friend in the match and we were being so ruthlessly tunneled that we had no time to do anything but grab the sweater. I also played my share of Jason matches before the rage buff and never thought that would be the solution, although I saw different ways to buff Jason back then, and could still see them now.

Well the point of it was to incentive players to leave the map.  Too often, players, especially parties, stick around to bully weak Jasons.  Rage buff fixed this.  Surviving the night is the last resort, when all other escapes, including Killing Jason, is no longer feasible.  With that said, surviving the night is still very possible, but it does require more skill, techniques, and experience, relative to the counselor's to Jason's than previously.   While I wouldn't be able to do it against a League Hardened Jason with 10mins left, majority of my survival came due to surviving the night against the usual pub Jasons since trying to kill him often goes astray and objectives doesn't get done for whatever reason.

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The best and safer option for Counselors should be ALWAYS to run away. The rage buff made so hitting Jason for nothing is completly stupid, as it should be. This is a horror gamea and that means monster chase victims run, not the other way around.

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1 hour ago, Carlso said:

The best and safer option for Counselors should be ALWAYS to run away. The rage buff made so hitting Jason for nothing is completly stupid, as it should be. This is a horror gamea and that means monster chase victims run, not the other way around.

Well there is still reason's to hit Jason, stamina bonus and of course saving fellow counselors.  Demasking as well, but yeah otherwise Pinata Jason shouldn't be a thing.

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Yes, the rage buff was necessary. Casual/average Jason's needed something and the endless piñata teabag parties needed to stop. The buff did exactly what it was supposed to do. It forced counselors to focus on escaping instead of trolling Jason for twenty minutes because you knew you could stun him through every door and behind any corner. The last person in the lobby should always have been thinking, oh Shit here we go.

I like the Rage Buff and that's both from a Jason and Counselor perspective. The only things I would've tweaked were taking away Jason's ability to spam-grab, and maybe have given Tommy and only Tommy a very slight chance to stun Jason post-rage to incentivize him to actually try to help the other counselors... Instead of running straight for he cops or the car like half of them do now. I go back and forth whether I actually feel like that's a good idea or not though. The Rage Buff did make P4 virtually worthless, but that's a small price to pay to give Jason one of his balls back.

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On 7/2/2021 at 8:40 PM, OCT 31 1978 said:

It was Very necessary.

Was it the only option to fix the growing problem…..

No.……..but necessary.……… and it did Fix a Huge problem the game developers created with all the buffs to Counselor Gameplay and Nerfs to Jason Gameplay.

Agreed.

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On 7/3/2021 at 7:54 AM, Mince said:

I feel that the buff eliminates the latter two thirds of the game, makes it impossible to survive the night

Tell that bullshit to all the people uploading STN videos on YouTube.

If people would stop hitting Jason unless it was life-or-death necessary, the Rage buff could give him total invincibility, the ability to fly, infinite throwing knives, and a porn-star cock and none of it would make the slightest difference because either you'd be dead, HE'D be dead, or you'd have escaped... all long before Rage even activated. 

 

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On 7/3/2021 at 8:54 AM, Mince said:

I feel that the PC community must be different from console, with less teamwork and Jason hunting on PC

Boy did you hit the nail on the head.

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On 7/3/2021 at 1:46 PM, I'm Not a Goalie said:

P4 virtually worthless,

Umm he was pretty worthless to begin with IMO.LOL 2 biggest stengths but is arguably the worst Jason in the game regardless. I loved the old argument famous on the Steam forums that "Chain" stunning wasn't a thing or didn't exist. LOL

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4 hours ago, TimDuke 01 said:

Umm he was pretty worthless to begin with IMO.LOL 2 biggest stengths but is arguably the worst Jason in the game regardless. I loved the old argument famous on the Steam forums that "Chain" stunning wasn't a thing or didn't exist. LOL

There's no doubt P4 is the worst Jason, especially since they buffed P7, but being worst doesn't mean he was completely worthless. I used to use him a lot and was very effective with him. The catch is, this was pre-rage buff when... Let's just say the priority for most high level counselors wasn't to escape. It was to run around the map and try to troll Jason as long as possible, and under those circumstances I found P4 to be very effective. He strengths can make him a real pressure monster when nobody is trying to escape. Then the rage buff happened, and a lot of the player base adjusted and started to focus more on escaping... And that's when you start to realize how poorly designed for the current state of the game he really is. Can't stop the car with his shitty shift, can't stop the boat, don't have enough traps to properly cover objectives...  Last thing you want to be now is a P4 Jason in a lobby full of repair characters.

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All they really needed to do is give him say 20-30 seconds of stun immunity after 1 stun so he had time to disperse a crowd a bit,that may have had the same affect as a permanent no stun.Nobody is going to sit there with a stop watch and say ok it's been 20-30 seconds we can all jump him again but then again I could be wrong on that.LOL HE also needed more stun immunity time coming out of any animation he was in especially the pocket knife neck animation,there are still players who take advantage of that.

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4 hours ago, TimDuke 01 said:

say 20-30 seconds

That would make killing Jason impossible lol. Not that it is a bad thing, I just think things should prevent Jason from being killed should be active, the player need tp have skill to use them correctly, rather them being passive, the player will benefit from them regardless of how potato he/she is. 

I think he should have a 5 seconds immunity. 

I also agree to implement a new parry system on the game, maybe for F13 the game 2. If an attack is blocked on the last 100ms of it it is parried. Parry for counselors guarantee 100% damage reduction, regains stam as if they hit Jason and can be recovery canceled with a dodge. Parry for Jason means 100% damage reduction and the counselor gets stunned guaranteeing a swing or a grab.

This will make combat in the game so much more interesting. Possibly more interesting than it was when Jason had his 2017 strong and fast grab.

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9 hours ago, Carlso said:

That would make killing Jason impossible

How? You can kill him when he can't be stunned at all currently.That's what current buff was suppose to do was to end the pinata parties and we were lead to believe make Jason much harder to kill which it actually didn't. With my suggestion you could still stun him again after that 20-30 second time period.The sweater stun wouldn't be affected it would work the same.My way wouldn't have totally eliminated pinata parties but it would make players think twice about doing it and the devs wouldn't have had quite as much whining about it.Meat Shielding coming back would have helped a bit too.

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On 7/15/2021 at 5:58 PM, TimDuke 01 said:

we were lead to believe make Jason much harder to kill which it actually didn't.

Actually, it DID make him harder to kill, albeit mostly for the kill-squads dumb enough to push him into Rage 2 minutes into the round. 

How? Well, I'm sure most (if not all of you) have had a situation where a rage-mode Jason was after you and basically just traded hits with you until you died. That same situation applies to kill-squads. If Jason's already in rage and starts hacking away at Tommy or SG, your survival options are kinda limited. Either someone's going to shoot him, or the mask is going to break. If neither of these two occur, you're pretty much just fucked because there's nothing you can do to stop him from slashing.

From Jason's POV, it's kind of a gamble. If he abandons defense and just goes slash-happy, either he's going to kill Tommy, or (assuming they've already got the sweater) he's going to get demasked, then immediately killed.

This is why it's so important to A) stop attacking once the mask is off and B] attack with high-damage weapons using high-strength counselors. A bunch of Debbie's and Tiffany's with baseball bats are probably going to trigger rage long before the they succeed in getting the mask off.

Get a couple of Buggzys/Fox's/Adams/etc, give them machetes or axes, and tell them to stop hitting Jason once the mask breaks and you'll kill him before rage mode almost every time.

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