Jump to content
gettodachappa

How many nerfs did jason had

Recommended Posts

Im seeing a lot of threads that talks about jason having multiple nerfs or a nerf in general. Did he have one big nerf? Or did he have bunch of nerfs?

Share this post


Link to post
Share on other sites

Multiple nerfs over time, mostly at the beginning of the game's life for the sake of 'balance' when people complained Jason was too OP... Which led to the game getting skewed towards counselors and turning Jason into a punching bag, which led to the more recent Rage and Mask buffs for Jason to even out the playing field. Funny how things go full circle. The most common one I see complained about is the change to Jason's grab... Which did kind of suck, but I got used to it a long time ago. Anyway, there's plenty of information out there about these nerfs/updates. Dig deep enough into the forum archives and you'll find plenty about the various updates.  

Share this post


Link to post
Share on other sites

Biggest indirect nerf was allowing counselors to see objective parts after they have been found so if a counselor dropped say the keys or fuse in the middle of nowhere they could find them where as before the had to come across them  by pure luck if nobody called out where they died(which was normally the case) gave Jason a little advantage. The biggest direct nerf was the grab by far which changed at least 2 times. Then the next one was where there were up to as many as 9(proven) and possibly as high as 12(reported never confirmed)  pocket knives on a map. Luckily that didn't last too long. The change in  combat stance whether intentional or not that happened when they upgraded the unreal engine.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×
×
  • Create New...