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Patch Notes - 11.10.2020 - Final Patch

Patch 1.39

This patch will deploy on Tuesday, November 10th. 

Patch is scheduled to start rolling out at roughly 10AM Eastern US Time Tuesday morning on the PC, PS4, and Xbox One.

Switch will be delayed. As soon as we have definite timing for the Switch we will update here.

Combat Stance 

  • Commonly referred to as Sliding or Teleporting, the team has fixed an issue allowing players to manipulate combat stance changes.
  • Players may still see, when in spectator mode, counselors attempting to perform the exploit, however this is a visual artifact.

Pocket Knife Issues

  • Instant break free by using health spray or firecrackers when grabbed, resulting in not only an instant break free but also retention of the player’s pocket knife, has been fixed.
  • Loss of pocket knives in circumstances when firecrackers are used has also been fixed. 

Jason - Game Play

  • Ability Unlock/Recharge Rate toggle in private matches has been fixed to include both parameters.
  • Lobby icon irregularities resulting in an inaccurate lobby icon have been fixed.
  • Abduction, when Jason is able to Morph while holding a counselor, has been fixed.
  • Mask HP loopholes where use of a flare gun or firecrackers could get the mask to come off too quickly have been fixed.
  • Jason Kill Sequence - Kneel: The issue where the kneeling animation during the Jason Kill process could be repeated has been fixed.

Counselor - Game Play

  • Hiding Under Bed: An issue where players could hide under beds and become stuck in a way where Jason could not kill them has been fixed. While it is still possible in some instances to cause the bug, the counselor will be able to be killed by Jason in that state. 
  • Lobby icon irregularities resulting in an inaccurate lobby icon have been fixed.
  • Numerous safe spots around the maps have been fixed, including the Pinehurst Roof method by way of Tommy’s bed.
  • Players will now see an error if they roll and sell perks too quickly, but the game will stay functional and no longer lock up. Players can then continue to roll and sell perks, being cautious of not overloading the roll system.
  • An issue causing the Counselor clothing options to not save properly when altering color/items has been resolved. Feel free to go back to playing Pink Cop Kenny.
  • Tommy Jarvis voice lines have been restored, and this is between him and Jason.

General

  • Various Interaction Locks have been fixed, particularly those that occurred when players would input either multiple button presses or rapid button presses in short succession, rapid pick up and put down of items, and multiple inputs appearing with on screen prompts.
  • Fuse Box and Fuse spawn for the Cop call has been extended to ensure the fuse does not spawn inside the house with the fuse repair box.
  • With this patch, matchmaking will shift away from Dedicated Servers and onto Peer to Peer Matchmaking for all matches.
    • The game will still be playable online publicly with the Quick Play option and privately with the Private Match option.
    • For more on this change, as well as the status of the game going forward, please follow up with our statement here.
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are you guys seriously not addressing bots getting into hiding spots and never leaving for the rest of the round?

you have known about it since the last patch that didn't fix the issue and this is the LAST patch you plan to push out and its not mentioned at all in the notes? so its not being fixed? you know how boring this bug makes offline bots? instead of a thrilling chase with the final camper i have to hunt all around the map to find the bed they are glitched under cabin by cabin.

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9 minutes ago, GaelAugusto said:

It's the end of an era. And I thought 2020 couldn't get any worse...

To be fair that was really 2 years ago.

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Sad ! But thank you for this wonderful project ! This game is epic and would deserve a better ending and editing.

 

Thank you for making this game like it is ! No Big Budget or Mainstream Developer would even think about creating a game like that!

 

All the best !

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40 minutes ago, Gilver said:

are you guys seriously not addressing bots getting into hiding spots and never leaving for the rest of the round?

you have known about it since the last patch that didn't fix the issue and this is the LAST patch you plan to push out and its not mentioned at all in the notes? so its not being fixed? you know how boring this bug makes offline bots? instead of a thrilling chase with the final camper i have to hunt all around the map to find the bed they are glitched under cabin by cabin.

Yeah that's also another issue with the Offline Bots. :(

Wish we had Online Bots.....

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12 minutes ago, somethingiswrongwithyou said:

Shut up hippy

lol what? no its been a bug for months and effects the enjoyable nature of offline bots and this their last patch and they arent gonna fix it? whats the point of even having bots then if they are going to remain broken like this and frankly i wanna know why its not being fixed

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Just now, Gilver said:

lol what? no its been a bug for months and effects the enjoyable nature of offline bots and this their last patch and they arent gonna fix it? whats the point of even having bots then if they are going to remain broken like this and frankly i wanna know why its not being fixed

Don't mind the trolls! Don't feed the trolls!

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Stay civil folks.

Telling others to shut up unprovoked is not going to fly here, regardless of where we are in the life of the game and these forums.

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honestly though is there anything to be said about offline bots? or are they just being left as is with this final patch?

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1 hour ago, thatdudescottpart2 said:

Killing dedicated servers days before an actual Friday The 13th is so on brand for Gun Media it's not even funny anymore.

The game will be playable still. I understand that peer to peer instead of dedicated is not the best scenario for stable matches, but it's also not the doom and gloom end of the game.

There's fixes in here that the community has been waiting for, and they'll be online and playing on Friday the 13th with those fixes in. 

59 minutes ago, Johnnyproduce said:

What happens when this patch breaks the game? Been playing since almost day one. Don't piss on us and tell us its rain. 

While I have confidence in this patch, I understand where you're coming from. It's not as if the team is cut loose the minute the patch goes live. We'll have opportunity to fix anything we see as an emergency following the patch deployment. 

56 minutes ago, Gilver said:

are you guys seriously not addressing bots getting into hiding spots and never leaving for the rest of the round?

you have known about it since the last patch that didn't fix the issue and this is the LAST patch you plan to push out and its not mentioned at all in the notes? so its not being fixed? you know how boring this bug makes offline bots? instead of a thrilling chase with the final camper i have to hunt all around the map to find the bed they are glitched under cabin by cabin.

I'm sorry to say, but offline bots pathing was not as high a priority as some of these other big ticket items that we wanted to get resolved. I know that's not what you want to hear, but if you think about it, it is understandable. Part of that decision is the fact that while it isn't the best pathing for the bots, it is still able to be completed.

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3 minutes ago, mattshotcha said:

I'm sorry to say, but offline bots pathing was not as high a priority as some of these other big ticket items that we wanted to get resolved. I know that's not what you want to hear, but if you think about it, it is understandable. Part of that decision is the fact that while it isn't the best pathing for the bots, it is still able to be completed.

Damn :(

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I wouldn't say its understandable tbh sounds like settling for the bare minimum of function, just because it can be finished doesn't mean that finding a cluster of bots all hiding in the same house in 4 different closets is anywhere close to an enjoyable experience not to mention the cabin by cabin sweep you have to do 90% of the time for the final bot who is stuck under a bed somewhere or frankly even acceptable after it wasn't a "high priority" on the last patch but the last patch wasn't THE LAST patch. leaving the bots in this state may function but its not enjoyable at all and now it never will be when frankly your game is entering a state where bots will be 10x more important to the overall experience

 

not trying to be rude but its just not understandable nor is it acceptable. nothing i can do about that obviously but im just sayin 

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14 minutes ago, Mr_T_RUN said:

Thanks for the wonderful ride ! I'll continue to play this game , thanks for everything! Here's an example of something i came up with lol 

Watch "C T Jason - Battle Arena Championship Season 3 Finale - Friday The 13th - The Game" on YouTube

https://youtu.be/0knUkbPErqU

keep making these tournaments! keep this game going!

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Sorry to be a bother Matt, but did they have time to remove the negatives from Legendary Perks?

And did they increase the chances of being awarded higher level perks at max level, cause I still don’t want to spend 500,000 and get perks worse than what I have. 

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3 minutes ago, Slasher_Clone said:

Sorry to be a bother Matt, but did they have time to remove the negatives from Legendary Perks?

And did they increase the chances of being awarded higher level perks at max level, cause I still don’t want to spend 500,000 and get perks worse than what I have. 

Thats a Very great question! 

(This is my 3,000th post!)

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I'm looking at this thread with a bit of sadness to know that soon the game's gonna loose its last bits of technical support, as the game provided me and my friends plenty of hours spent in a really good atmosphere. I knew, as many of us did, that this day will come through somehow and would like to thank all the people that worked on the game itself. Even though the game never blossomed to it's full potential, it was and still is entertaining to this day.

I have a question on my mind, that I'm sure many of us wonder ourselves. The game has a known issue with players casually leaving the matches as soon as it begins and (most commonly) for the reason of not getting chosen to play as Jason or simply rage quitting when a Jason faces a strong counselor team. So I'd like to know @mattshotcha , as I'm not a technical expert, with the migration from dedicated servers to peer-to-peer matchmaking is there any protocol in place for the latter situation, when the host of the game rage quits the game, does it automatically end the match and kicks everyone out of the game immediately, or the game rewards you with your end match points and carry on like it is the case so far?

 

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