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I've reworked some perks. I know that probably they won't change then, but I would like to hear if you would start to use those perks if they received that change.

->negative and legendary statistics are staying the same because they don't make that much of a difference anyway

PERK’S NAME

PERK’S PIC

PLUS ADVANTAGE

STATISTIC ADVANTAGE

ADVANTAGE AT EACH RARITY

Adrenaline Rush

 

Fully regenerates your stamina after seeing Pamela's corpse.

 

Gains more stamina after attacking Jason.

(This includes hits with meele weapons and breaking free from his grab).

Poor:

1-8%

Common:

5-11%

Uncommon:

9-13%

Rare:

 13-16%

Epic:

17-20%

Controlled Breathing

 

Fear decreases faster while hiding in a hidden spot.

(20% faster)

Noises while inside a hidden spot have a smaller radio.

(aka Jason needs to get closer to hear the “omg did he see me?” or the heavy breathing)

Poor:

10-12%

Common:

21-24%

Uncommon:

31-36%

Rare:

 46-48%

Epic:

58-60%

Firecracker

 

Get 2 uses of a firecracker.

Stamina regeneration is increased.

Poor:

1-2%

Common:

3-4%

Uncommon:

5-6%

Rare:

 7-8%

Epic:

9-10%

Grinder

 

None.

XP gained is increased.

Poor:

5%

Common:

10%

Uncommon:

15%

Rare:

 20%

Epic:

25%

Heavy Mover

 

None.

Interact faster with doors, drawers and hidden spots.

(Open/close/barricade doors faster, open/close drawers faster, get in/out of hidden spots faster.

Poor:

10-12%

Common:

20-26%

Uncommon:

28-34%

Rare:

25-40%

Epic:

46-50%

Ice Cold

 

Dead bodies with items are marked on your maps.

 

Decrease corpse fear.

Poor:

12-15%

Common:

23-26%

Uncommon:

27-33%

Rare:

 35-39%

Epic:

49-50%

Lone Wolf

 

None.

Reduces the fear while you are alone and separated from teammates.

Poor:

6-9%

Common:

11-13%

Uncommon:

15-17%

Rare:

 19-21%

Epic:

23-25%

Potent Ranger

 

More chances to return as Tommy Jarvis.

(The game will always prioritize the ones with this perk)

Deals more damage while playing as Tommy Jarvis.

Poor:

1-6%

Common:

3-7%

Uncommon:

5-8%

Rare:

 7-9%

Epic:

9-10%

Psychic

 

Start with a walkie-talkie.

Calls the cops and Tommy Jarvis quicker.

Poor:

16-20%

Common:

21-25%

Uncommon:

26-30%

Rare:

31-35% 

Epic:

36-40%

Pyro

 

Start with a flare gun.

Deal more damage with ranged weapons.

(shotgun and flare gun)

Poor:

1-8%

Common:

5-11%

Uncommon:

9-14%

Rare:

 13-16%

Epic:

17-20%

Scout

 

Escape from traps faster.

(20% faster)

Trap damage resistance.

 

Poor:

16-18%

Common:

19-21%

Uncommon:

22-24%

Rare:

 25-27%

Epic:

28-30%

Spacial Awareness

 

Dropped items outside of buildings appear on your mini map as small points.

(Doesn’t work with items that already appear on the maps. Each item has its own specif color, like red for pocket knives, brown for shotgun, and so on.)

Stumble chance is reduced.

Poor:

5-9%

Common:

10-13%

Uncommon:

14-17%

Rare:

 18-21%

Epic:

21-25%

Team work

 

Teammates have more fear resistance when next to you.

(10% more)

Fear reduces quicker for every teammate who is nearby.

Poor:

2%

Common:

3%

Uncommon:

4%

Rare:

 5%

Epic:

6%

Tinker

 

None.

Fewer chances of failing a repair. Repair skill checks get bigger. 

Poor:

5-9%

Common:

11-13%

Uncommon:

15-17%

Rare:

 19-21%

Epic:

23-25%

 

 

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23 minutes ago, gamer4games said:

Dude, seriously who cares..the perks are good enough the way they are...

LMAO dude i just said my opinion, there's no reason to get on these levels of upsetting. I didn't want to be "rude" or "irritating" sorry if I made you sad.

  • Haha 1

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41 minutes ago, gamer4games said:

-Message Deleted-

people can still read that comment cuz i did quote it. you know that, right?

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