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HaHaTrumpWon

Murphy's Laws of F13:TG (part 2)

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Counselors:

"He's not after me, he's after them" are the last words from many a counselor.

If playing a non-repair counselor, you'll find the fuse in the first two minutes of the round. If playing a repair counselor, you'll find it just before time runs out.

If you step in a trap, Jason will be right on top of you instantly. If you use your only PK to disarm a trap, Jason will conveniently take a look at the map, notice the traps been disarmed, and will STILL be right on top of you instantly. 

Anybody claiming to be a good driver, isn't.

Anybody claiming not to be a teamer, is.

Firecrackers always land 1mm short of stunning Jason.

Trying to spray an injured teammate will heal yourself. Trying to spray yourself will instead heal an injured teammate.

Hiding behind rocks or cars isn't fooling anybody. Not even Ray Charles would fall for that one.

Stamina will always run out just before you reach an open window.

As a counselor, the map will always be Packanack Small. As Jason, it will always be Pinehurst.

Jason:

No matter how fast you teleport to an activated trap, the counselor tanking it will always be finished spraying themselves just as you arrive.

The farther away from an objective you are, the more likely you are to hear it being repaired the moment you Morph away.

The boat is silent and invisible until it's three seconds from reaching the exit.

Counselors ALWAYS have at one one PK and med spray. 

Severe, game-breaking lag does not exist unless you're Jason.

Hiding counselors will never be found until it's too late to kill them.

Every door you Rage through will have a trap on the other side. 

As a counselor with a full lobby, nobody wants to help you kill Jason. As Jason with a full lobby, they ALL want to kill you.

The more obnoxious a counselor is being, the more likely they are to insta-quit as soon as you grab them.

An occupied vehicle will reach the exit 1/60th of a second before your Morph and Shift come back online.

A lobby full of lv 1's can kill you just as easily as a lobby full of lv 150's.

 

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On 3/15/2020 at 2:19 PM, HaHaTrumpWon said:

As a counselor with a full lobby, nobody wants to help you kill Jason. As Jason with a full lobby, they ALL want to kill you.

Agree, this sometimes feels totally jinxed.

Another one as a counselor: using the preparedness perk and starting with a map, you will find in the first 10 drawers you open 3 maps. Starting without a map, you can search the first 2 cabins and do not find any.

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