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1 hour ago, tyrant666 said:

Can you blame most of the backers for exiting stage left though? Between the misfires, being banned for voicing criticism, the controversies, etc.

This narrative that Wes and the team hung onto back then about this game being the 'little engine that could' and how they 'never anticipated the success' the game ended up having financially feels like some of the biggest lies in gaming history. They saw the preorders, the backer numbers, the launch sales, hell the hype itself, etc. Its all lies to cover up for the failures along the way.

Friday the 13th hadn't had a proper game since the NES game and even that was mostly criticized and only really had a cult following over the years. Turns out that's probably the fate of this game after all the misfires and death roughly a year into launch too. This game was supposed to surpass that game beyond simply being a cult following.

Point being. You could've slapped these names on this game instead and it still would've sold like hotcakes...you keep the generic counselors in place with slight changes like calling them babysitters or whatever, add in the likes of Jamie Lloyd, Laurie Strode, Dr. Loomis from Halloween or Nancy, Kristen, Alice, Kincaid from Nightmare, etc and it would've sold. Texas Chainsaw would've been harder, but still.

- Nightmare on Elmstreet: The Game

- Halloween: The Game

- Texas Chainsaw Massacre: The Game

The game would've sold regardless of what major 80s horror IP you put behind it.

And what did we get?

- 2 new maps

- 2 new Jasons

- 4 new counselors

- 3 troll maps (Small) instead of Grendel/NY/Any other entry

- Zero new game modes

-- Zero effort to change the meta of the game beyond small tweaks that amounted to very little. Most of the people who were around in 2017 believe every attempt to patch the game made it less and less playable minus a couple decent ones. It didn't seem like player retention was a priority.

Don't confuse criticism with toxicity. The criticisms of the game are more than just a few angry gamers being 'toxic'. Many just stopped caring and moved on, which is worse.

 

 

Be careful a post like this(truthful, constructive criticism) could be considered toxic or trolling in here

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Did they ever give us some follow-up concerning the idea that some ppl here brought up about having more possible spawn points for objectives/key items/cb radio/etc.? More possible cabin placements/layouts on the map? Considering they will never add any new maps this would at least bring a breath of fresh air to existing maps.

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2 hours ago, makred78 said:

Did they ever give us some follow-up concerning the idea that some ppl here brought up about having more possible spawn points for objectives/key items/cb radio/etc.? More possible cabin placements/layouts on the map? Considering they will never add any new maps this would at least bring a breath of fresh air to existing maps.

A great many people have brought this up, myself included. It would go a long way toward keeping the game somewhat interesting.

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Rather than putting Savini Jason up for sale, as a PC player I would greatly appreciate them putting the console-exclusive clothing set for sale. It is in the game files, but since the game never had a disc release on PC it is unobtainable. And compared to the backer-exclusive clothes which I don't think they would sell either, I don't think there would be the same backlash, since the console clothes are still available to everyone who buys the game on disc to this date.

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11 hours ago, RustInPeace said:

I'm guessing that is a jab at me.  Look, I have never said I was the best.  Other people talk highly of me because of how I have always played.  Never used glitches or exploits, never do animation cancels (exploit), never had an ego about playing well/ not well, and never talked shit to anyone unless they came at me unprovoked.  I don't take part in the pissing contest that everyone else seems to enjoy, I just wanna kill people.  And @malloymk in particular speaks highly of me because we won the first tournament that the game ever had (to my knowledge, at least) and according to him, @Shadesofjoe, and everyone else on the team, it was because of me wiping out the kill squads in a point-based setup (where certain actions gave more points than just solely "Kill Jason") in conjunction with my team who kicked ass doing objectives while avoiding death in nearly all their matches on their side of the game.  This was all before the game had various negative impact bugs introduced shortly after the Engine Update.  The game then isn't what the game is now.  Unless the Jason player was inexperienced, this was before everyone could make a joke out of the killer in his own game.

The game has changed a lot since launch, so there's that, I guess. Some players evolve with the times, some don't.

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11 hours ago, tyrant666 said:

Can you blame most of the backers for exiting stage left though? Between the misfires, being banned for voicing criticism, the controversies, etc.

This narrative that Wes and the team hung onto back then about this game being the 'little engine that could' and how they 'never anticipated the success' the game ended up having financially feels like some of the biggest lies in gaming history. They saw the preorders, the backer numbers, the launch sales, hell the hype itself, etc. Its all lies to cover up for the failures along the way.

Friday the 13th hadn't had a proper game since the NES game and even that was mostly criticized and only really had a cult following over the years. Turns out that's probably the fate of this game after all the misfires and death roughly a year into launch too. This game was supposed to surpass that game beyond simply being a cult following.

Point being. You could've slapped these names on this game instead and it still would've sold like hotcakes...you keep the generic counselors in place with slight changes like calling them babysitters or whatever, add in the likes of Jamie Lloyd, Laurie Strode, Dr. Loomis from Halloween or Nancy, Kristen, Alice, Kincaid from Nightmare, etc and it would've sold. Texas Chainsaw would've been harder, but still.

- Nightmare on Elmstreet: The Game

- Halloween: The Game

- Texas Chainsaw Massacre: The Game

The game would've sold regardless of what major 80s horror IP you put behind it.

And what did we get?

- 2 new maps

- 2 new Jasons

- 4 new counselors

- 3 troll maps (Small) instead of Grendel/NY/Any other entry

- Zero new game modes

-- Zero effort to change the meta of the game beyond small tweaks that amounted to very little. Most of the people who were around in 2017 believe every attempt to patch the game made it less and less playable minus a couple decent ones. It didn't seem like player retention was a priority.

Don't confuse criticism with toxicity. The criticisms of the game are more than just a few angry gamers being 'toxic'. Many just stopped caring and moved on, which is worse.

 

 

We did get a cool Paranoia teaser amd trailer though 

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13 hours ago, tyrant666 said:

Can you blame most of the backers for exiting stage left though? Between the misfires, being banned for voicing criticism, the controversies, etc.

This narrative that Wes and the team hung onto back then about this game being the 'little engine that could' and how they 'never anticipated the success' the game ended up having financially feels like some of the biggest lies in gaming history. They saw the preorders, the backer numbers, the launch sales, hell the hype itself, etc. Its all lies to cover up for the failures along the way.

Friday the 13th hadn't had a proper game since the NES game and even that was mostly criticized and only really had a cult following over the years. Turns out that's probably the fate of this game after all the misfires and death roughly a year into launch too. This game was supposed to surpass that game beyond simply being a cult following.

Point being. You could've slapped these names on this game instead and it still would've sold like hotcakes...you keep the generic counselors in place with slight changes like calling them babysitters or whatever, add in the likes of Jamie Lloyd, Laurie Strode, Dr. Loomis from Halloween or Nancy, Kristen, Alice, Kincaid from Nightmare, etc and it would've sold. Texas Chainsaw would've been harder, but still.

- Nightmare on Elmstreet: The Game

- Halloween: The Game

- Texas Chainsaw Massacre: The Game

The game would've sold regardless of what major 80s horror IP you put behind it.

And what did we get?

- 2 new maps

- 2 new Jasons

- 4 new counselors

- 3 troll maps (Small) instead of Grendel/NY/Any other entry

- Zero new game modes

-- Zero effort to change the meta of the game beyond small tweaks that amounted to very little. Most of the people who were around in 2017 believe every attempt to patch the game made it less and less playable minus a couple decent ones. It didn't seem like player retention was a priority.

Don't confuse criticism with toxicity. The criticisms of the game are more than just a few angry gamers being 'toxic'. Many just stopped caring and moved on, which is worse.

 

 

hPWVi4a.gif

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Savini_Threads.gif

 

Locking this thread because there's literally a 50+ page thread about SJ posted by Gun. He won't be going on sale as they've stated many times before.

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