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kortland12

Thoughts and Opinions of Friday The 13th The Game

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Disclaimer: This is just feedback I am throwing out to the community and the team working very hard on this game. Note I have put in over 20 hours of the game with both Quick Play and Private Matches.

 

   The core game at the end of the day is something unique and very special. When I review things critically I go for an entertainment/continuity value. This game, is extremely authentic with the franchise, and I hope there is quite more to come as we wait for the final product to release.

 

One main pieces of criticism I have seen is counselors need more adjusting, especially Vanessa. I have seen people venting about the movement speeds for the counselors, from walking, jogging, and running. Players need to be very conservative with their stamina because it is probably one of the most crucial elements for their survival from escaping Jason, running to a car to repair it, or trying to swim to a destination. Now one thing I feel why we are limited on stamina is due to the survival aspect. Look at the movies these teens can only run so far, and running from one side of the map to the other would be not as authentic to the franchise? I mean of course some characters might be more in favor than others which is acceptable. What I would recommend is have either an item like Gatorade to boost stamina or increase the speed of stamina regeneration for the counselors. Also perhaps consider buffing walk speed or the crouch speed.

   
  Next, I feel morph should be delayed a bit in the beginning of the game. It feels like an extreme fast pace of hide and go seek. If Jason is a competent player, he can easily guess where players spawn and get by them very quickly in the game. I have seen players die in the first 30 seconds of a match which is a little crazy. Again I understand in the films that some of the teens die very fast when Jason is on the scene, but then the players who are dead now have to wait about ten minutes or so till they can play again. I feel then a match needs to be longer than something fast paced.

  

 

Honestly those two are my main pieces of criticism for the core mechanics of the game everything else has been quite enjoyable from calling the police (and figuring out how the phone box works and how it alerts Jason if you goof up once), contacting Tommy Jarvis, repairing a car to flee, and of course being Jason. Also firecrackers, can they at least hurt Jason a bit or something?

  

 

After that, what I really want to talk about is making the game even more authentic to films. I understand there are limitations and time restraints for pushing this product to hit an early launch for 2017 but hear me out first. Let’s talk about our main hero of this game and series Tommy Jarvis. Tommy is amazing because most of us have seen the movies and connect with him. One of the only males to kill and survive from Jason multiple times. With that, in this game Tommy acts a little different than he did in the movies. He doesn’t seem as authentic as to how he did in Part 6 as in this bad ass who is ready to take down Jason once and for all. Players on the subreddit have reported that he seems sort of weak. He’s scared of Jason, freaks out when he sees a dead body, and his sense of panic. It should be more adjusted in a way where Tommy is empathic to seeing a dead counselor rather than panicking. He should be more like, “Fuck, there goes another one,” instead of “Is that a dead body!?” Another thing which I was confused about, maybe I did not discover it but he needs more dialogue to Jason or perhaps add a taunt button because that is what he did in Part 6. When Jason was about to kill Megan Garris, Tommy was able to get his attention because of the relationship they have. “Come on maggot head!” I am aware that line was in the trailer you guys put out to promote Tommy is coming, but he never has said that in the beta. Tommy is a hero character and needs to be a bit more of a threat to Jason that is what I would like to see in the final product. I want the player who is controlling Jason to be like “Uh oh, that Tommy is going to be a pain in the butt.”
           
  My last piece of feedback would entail players having an emotional connection with their counselors. When I watch the movies, I usually find a couple teens I connect with, like, and hope they might perhaps survive from Jason. What I am getting at is have some dynamic intros (more than just the camp fire scene before the match), with counselors doing things together perhaps playing pool in the rec room, going for a walk, canoeing on the lake, having a pleasurable time in a tent together, and the list could go on and on. It could help bond players together to their counselors and other players in the game because they have special interactions together. I wouldn’t mind more dialogue between counselors in the game too while a match is going on. I WANT to get attached to these characters and try my damn hardest to save all of them from Jason. Instead of just playing Vanessa only to care about her speed. That has to be my biggest gripe is seeing all the players play her because of her speed; meanwhile, I am in the ten percent of players who do not player he because I like to be different.

 

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I think Tommy should be able to taunt Jason and debuff him if he successfully does so, of course this can have a cooldown or limit to it so that players cant use it to Troll. If taunted, perhaps it would make Jason lose sense ability, or automatically drop a grabbed player, or weaker with hits...something. That would tie in a use for the taunt instead of it being cosmetic. And that would give Tommy an added perk or ability that others dont have.

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Both of these posts carry alot of weight. Especially the counselor bonding, "grab-assing" that establishes the character of that counselor to the player. I think the devs have that in mind as well, and we'll see WAY MORE in the final version. I also dig the Tommy "debuff Jason" idea. Would definitely hinder the Jason player, and target Tommy.

 

Great thoughts guys! Good stuff.

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Nice post, I agree with everything you've said.  I would also like to see more done with the counselor bonding / relationships, even if it is just flavorful. Definitely helps the atmosphere of the game.  Agree 100% with your comments on Tommy.

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