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[Question] How big is 2% more Damage Resistance?

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I currently run Think Skinned with a 18% overall less damage and no drawbacks. But how significant would 20% be compared to 18%? It's only 2% more so what more can I tank with it?

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8 minutes ago, Dunken said:

I currently run Think Skinned with a 18% overall less damage and no drawbacks. But how significant would 20% be compared to 18%? It's only 2% more so what more can I tank with it?

Only way know would be through testing it out. I’d be willing to test out the percentage via private match if ur on xbox

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12 minutes ago, DontZzz34 said:

Only way know would be through testing it out. I’d be willing to test out the percentage via private match if ur on xbox

I am. So your Gamertag is DontZzz34 right?

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I don't think it will buy you an extra hit or anything significant enough to make a difference. I traded my 20% with a negative for a 18% with no negative and haven't noticed a difference. 

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3 hours ago, thrawn3054 said:

I don't think it will buy you an extra hit or anything significant enough to make a difference. I traded my 20% with a negative for a 18% with no negative and haven't noticed a difference. 

Dunken and I actually just spent awhile tonight testing out perks and here’s what we found. 

Between 18% & 20% damage resistance to kill a counselor

Knives- 5

Broken Windows- 13

Traps- 3

non weapon strength Jason 

Slashes- 7

Weapon strength jason 

Slashes- 5

we found the only difference 20% makes from 18% is more block damage resistance. 

20% thick skin counselors can block 33 slashes against a non weapon strength Jason. 18% can block 32 slashes. Thrawn you were right, there’s pretty much no difference between them. 

We also tested Jason block damage. 

Part 8 Jason can block  9 machete hits, 4 axe hits, and 1 steel pipe hit from Buggzy before his mask falls off. So we found counselors can block more hits then Jason lol

 

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To my knowledge, it works multiplicatively, rather than additively.

If a counselor's damage resistance is 50% normally(just an arbitrary example number), The 18% more resistance isn't 18 + 50 = 68, but 18% of 50 added to 50, which would be 9, for a total of 59. So 20% damage resistance would be 50 x 0.2 = 10 + 50 = 60

From 59 to 60 is a 1.66% difference. 59/60 = 0.983333, 100 - 98.3333 = 1.6666

So to upgrade from 18% to 20% you are gaining an additional 1.66% over the previous resistance.

 

If it normally takes 4 hits to kill with Normal Weapon Strength Jasons, and no perks, that would be essentially 25% health damage per hit.

To my recollection, Weapon Strength Jasons take 3 hits to kill with no perks, which would essentially be 33.3% damage per hit.

Say if damage resistance reduces the damage of each attack, it would reduce it by the multiple of the damage value. If that's true, then...

18% resistance = Damage x 0.82

20% resistance = Damage x 0.8

Health Pool = 100

 

18% VS Normal Weapon Strength Attacks:

18% resistance would be: 25 x 0.82 = 20.5 final damage rating

100 ÷ 20.5 = 4.878

Since partial attacks don't exist, this would effectively take you from 4 hits-to-kill to 5 hits-to-kill.

 

20% VS Normal Weapon Strength Attacks:

20% resistance would be: 25 x 0.8 = 20

100 ÷ 20 = 5

The difference between 20% and 18% is so small it has the same effect of effectively reducing attacks-to-kill by the same amount for Normal Weapon Strength Jasons.

 

18% vs +Weapon Strength Jasons:

18% resistance = 33.33 x 0.82 = 27.33

100 ÷ 27.33 = 3.65

This effectively reduces the hits from 3 hits-to-kill to 4-hits-to-kill.

 

20% vs +Weapon Strength Jasons:

20% resistance = 33.33 x 0.8 = 26.66

100 ÷ 26.66 = 3.75

Effectively reduces the hits from 3 hits-to-kill to 4-hits to kill.

 

CONCLUSION: There is "effectively" no difference between 18% and 20%. But this is assuming that Jason's damage values are exactly 25% and 33.3% for the different weapon strength ratings. They are likely a bit more.

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1 hour ago, DontZzz34 said:

Dunken and I actually just spent awhile tonight testing out perks and here’s what we found. 

Between 18% & 20% damage resistance to kill a counselor

Knives- 5

Broken Windows- 13

Traps- 3

non weapon strength Jason 

Slashes- 7

Weapon strength jason 

Slashes- 5

we found the only difference 20% makes from 18% is more block damage resistance. 

20% thick skin counselors can block 33 slashes against a non weapon strength Jason. 18% can block 32 slashes. Thrawn you were right, there’s pretty much no difference between them. 

We also tested Jason block damage. 

Part 8 Jason can block  9 machete hits, 4 axe hits, and 1 steel pipe hit from Buggzy before his mask falls off. So we found counselors can block more hits then Jason lol

 

I wondered about blocking or window climbs making a difference. 

14 minutes ago, VoorheesAJollyGoodFellow said:

To my knowledge, it works multiplicatively, rather than additively.

If a counselor's damage resistance is 50% normally(just an arbitrary example number), The 18% more resistance isn't 18 + 50 = 68, but 18% of 50 added to 50, which would be 9, for a total of 59. So 20% damage resistance would be 50 x 0.2 = 10 + 50 = 60

From 59 to 60 is a 1.66% difference. 59/60 = 0.983333, 100 - 98.3333 = 1.6666

So to upgrade from 18% to 20% you are gaining an additional 1.66% over the previous resistance.

I don't think counselors have a damage resistance. I think they just have the base hp with any damage reduction from thick skin.

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@thrawn3054 I didn't calculate blocking. It might make a difference against blocking. I did some more calculations since you quoted and I concluded there is no practical difference between the two just for taking straight hits without blocking. Blocking and traps and window damage is another matter. As far as I know, my math is solid because I've counted the hits on the counselors and perks I use, and counted the hits against bots as Jason.

Maybe the resistance works by reducing the damage of attacks rather than giving them some kind of defense rating.

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