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8 hours ago, tyrant666 said:

Awhile back, someone posted a proof of concept bot Jason that just chased you around to try to slash you. Probably back in 2017 if I remember. I can't find the videos anymore. Not sure if they were deleted or Gun put the hammer down on them or im not searching hard enough. They were on youtube though.

Its definitely possible, but you know not enough money or time despite the killing they made with the game.

I remember that video it actually played fairly well if I remember correctly... he Was on a chase loop with the counselor player and if he got close enough he would slash you....if you jumped through a window Jason would head for the door to the cabin and attempted to cut you off... I think with enough time an A.I Jason could have been done...

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On 3/19/2019 at 11:30 PM, The Milwauking Dead said:

Yeah. GUN said it’s too hard to get the Jason AI to work. Now they should just copy the AI of Mr.X from the RE2 Remake. Lol

 

Lets just stick Mr.X in the game 😆

I am no programmer or game designer and i want to make it clear i respect their hard labor and i am not telling them how to do their job.

Gun Media has been killing it and faced every adversity along the way. Mad respect guys.  

 

With that said it should be considered that Jason AI does not have to play by the same rules as a jason player would. 

 

Aka, Jason AI can know where counsolers are on the map at all times and instead of porting around to random cabins, make it a percentage that he will warp to the correct cabin. Maybe as the game increases the likeliness of rolling the correct cabin or location you are in increases. Start of game its anyones guess, maybe 20% chance he will land on a correct cabin. By 15 minutes in maybe its 80%. Idk just brain storming. 

 

I also realize one of the harder aspects to program is the head games between counsoler and Jason. If Jason is always going for the door once you jump in a window then that gets easy to predict and makes the offline jason AI decrease in its replay value (although id still probably play it a lot)

But as i said, Jason AI does not need to play by the same rules as the player controlled Jason. Maybe cool downs are quicker. Maybe he can see you on the map more often. 

Item drops, match times, players noise and detection level, health and ways to escape are all things that can be changed to make up for the limitations in Jasons AI capibility. 

If it is too hard to program Jason to be like a player than make him like a boss. 

Offline and online will always be different but having differences between offline and online isnt a reason to have playing as a counsoler be exclusive to online. Im okay with offline being different than online. 

 

This would increase the lifespan of the game incredibly.

Games with bots ironically tend to have players online longer into its life, because fans have less hesitations about picking the game up and playing it. 

Sometimes i all together avoid games i know will only be around for a limited time. 

I dont want perfect jason AI. I just want any Jason AI. 

Even counsoler bots in private matches would help at this point. 

I love u gun media. Consider it? 

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On 3/19/2019 at 11:30 PM, The Milwauking Dead said:

Yeah. GUN said it’s too hard to get the Jason AI to work. Now they should just copy the AI of Mr.X from the RE2 Remake. Lol

That AI would be a good start to build off of.

On 3/20/2019 at 2:41 PM, gtdjlocker311 said:

Also, I requested this a while ago, but I'll repeat again here, that it would have been cool to have had more options for the bots.  Perfect Dark for the N64 had bots with different "personalities" that made the experience very cool and fun.  For example, you could give them "personalities" like:

Protector -- this counselor is all about keeping his/her friends safe.  He/she will rush towards you if there are other counselors in the immediate vicinity.

Coward -- this counselor does NOT want to be found.  If he/she knows you are in the vicinity, he/she is hiding.

Repair Specialist -- this counselor WILL attempt to repair the escape options, whether or not they are proficient in repair.  A real Bossy Betty.

And so on...besides a more specific way to make the game more difficult/easy, you could make for some silly fun, too.  Like make Buggzy a coward, Tiffany a repair specialist, etc.

These are some interesting ideas. Perfect Dark was one hell of a good game.

On 3/20/2019 at 3:11 PM, OCT 31 1978 said:

I remember that video it actually played fairly well if I remember correctly... he Was on a chase loop with the counselor player and if he got close enough he would slash you....if you jumped through a window Jason would head for the door to the cabin and attempted to cut you off... I think with enough time an A.I Jason could have been done...

I think a decent AI Jason could be written by someone.

2 hours ago, SgtTastyWheat said:

With that said it should be considered that Jason AI does not have to play by the same rules as a jason player would. 

I'd make him play loosely by the same rules. I wouldn't expect him to expertly shift grab like a human player. He could Stalk and throw knives, and still do most of what a player controlled Jason could do.

Aka, Jason AI can know where counsolers are on the map at all times and instead of porting around to random cabins, make it a percentage that he will warp to the correct cabin. Maybe as the game increases the likeliness of rolling the correct cabin or location you are in increases. Start of game its anyones guess, maybe 20% chance he will land on a correct cabin. By 15 minutes in maybe its 80%. Idk just brain storming. 

If he knows where everyone is at all times (kinda a permanent Sense), he would likely Morph to the counselor physically nearest to him. He could change targets if another got closer to him than his current target.

I also realize one of the harder aspects to program is the head games between counsoler and Jason. If Jason is always going for the door once you jump in a window then that gets easy to predict and makes the offline jason AI decrease in its replay value (although id still probably play it a lot) Head games with an AI Jason would prove to be challenging and take a lot of effort to code, but it could be done.

But as i said, Jason AI does not need to play by the same rules as the player controlled Jason. Maybe cool downs are quicker. Maybe he can see you on the map more often. Making Jason tougher to kill to compensate for his limited AI would be a way to go.

Item drops, match times, players noise and detection level, health and ways to escape are all things that can be changed to make up for the limitations in Jasons AI capibility. 

If it is too hard to program Jason to be like a player than make him like a boss.  That could work.

If the lawsuit wasn't a thing and an AI Jason could have been made, I can imagine the possibilities.

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On 3/22/2019 at 1:56 AM, Fair Play said:

If the lawsuit wasn't a thing and an AI Jason could have been made, I can imagine the possibilities.

It would have been fun making suggestions to improve it, like teaching it strategies like classic chess gambits. I’d call guarding the Tommy box and sweater The Queens Gambit.

On 3/20/2019 at 2:41 PM, gtdjlocker311 said:

Yes to this.  A million times YES!

Also, I requested this a while ago, but I'll repeat again here, that it would have been cool to have had more options for the bots.  Perfect Dark for the N64 had bots with different "personalities" that made the experience very cool and fun.  For example, you could give them "personalities" like:

Protector -- this counselor is all about keeping his/her friends safe.  He/she will rush towards you if there are other counselors in the immediate vicinity.

Coward -- this counselor does NOT want to be found.  If he/she knows you are in the vicinity, he/she is hiding.

Repair Specialist -- this counselor WILL attempt to repair the escape options, whether or not they are proficient in repair.  A real Bossy Betty.

And so on...besides a more specific way to make the game more difficult/easy, you could make for some silly fun, too.  Like make Buggzy a coward, Tiffany a repair specialist, etc.

The bots actually do have different Archetypes, one of the devs at illfonic posted about it on reddit. Sorry I don’t know the link.

It something I desperately want access too and I find the lack of being able to set the bots archetypes, how I want them frustrating. I’d love to know how many archetypes there are, what they do in terms of modifying behaviour and if they can work in tandem. 

I can imagine actually making them easy, normal or Hard by modifying these archetypes and how they interact. Even if it’s as simple as easy they hide and barricade, normal they go for escape, and hard they fight back. I’d really like to be able to just set them to a consistent task. There’s a lot we could do with what’s there, at least I think there is. I’m very jealous of whoever at Gun gets to play with this, how could you consider it work. Things I wish we could set.

- Archetypes, I don’t even know how many there are but setting them in lobby would be awesome.

- As well as giving them an objective, let us tell them escape in the car so they go find parts or barricade a group of cabins. 

 

If content had continued, well I have a few ideas...

Picture being able to have 5 different versions of each Counselor to start, but then getting dlc that adds new archetypes as the game went on. You’d start with the basic mood profiles and add more like the guy who will sacrifice others or police that do a search pattern. Maybe players could build their own set ups and trade different pathing for the archetypes to follow. You want bots that go swimming at the start of a match or go start a campfire. Imagine how creative it could have gotten, police taping off Higgins and Jason starting at the barn or in the ambulance. 15 bots, 10 who have guns. New items like cameras and blankets could have been added to let you creat unique scenarios. 

I keep having new ideas, it’s very unfair. 😝 I want to talk about what could be (but is unlikely) and what never will, at the same time. So I’m going to wrap it up unless anyone’s interested. Thanks for reading. 

Edit - I’m going to clarify some thoughts and ramble a bit.

The Camera would Ideally be able to take screen shots a Polaroid that made new items would have been cool too. I would have liked an Eighties Camcorder too, if would have been fun doing little videos of Jason. 

I pictured the blankets being used as a way to create a hiding spot for a short period of time anywhere on the map, obviously Jason could see you hiding under it but if it blocked Sense it would have been neat. 

I imagined a system where anyone could create a new skin or set of actions but only approved ones could be shared. So no making stuff that obviously shouldn’t be in the game. Each month for a small fee you’d get to play in player created scenarios. As more objects and character motions were added the scenarios would become more complex and maybe even have dialog or other special details. 

You be able to collect tapes during matches that allowed you to get the new dialogue snippets and there’d be new tapes every two month or there about. Using simple dev tools we’d eventually unlock more complex options and features. 

Ideally ending up with tons of offline and online options. What could have been, and maybe one day will be. 

 

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8 hours ago, Slasher_Clone said:

It would have been fun making suggestions to improve it, like teaching it strategies like classic chess gambits. I’d call guarding the Tommy box and sweater The Queens Gambit.

That would be appropriate.

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Haha.  Then we can bully the artificial intelligence version of Jason!  Hell it’s easy to bully a player controlled Jaysoun. 

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