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Will Pamela Be a Playable Character? Ever?

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I've just mulled over this and i think my thought's have already been iterated already. If pamela were a killer i think she would play best like counsilors. I imagine her having the same map blip as councilors. No big red she is over here. Just oh someone is heading my way or someone is in this cabin. It would be great if she could hide in wardrobes and spring out to get you. I think she would play like a solid snake playstyle. DON'T GET SEEN. 

No morphs, no shift's, no stalk. She doesn't have a cue music to need it. 

Simple quick stealth kills and sabotage. I think it would turn the game on it's head and have a unique level of suspense if there were 9 counsilor blips on a map and players knew one of them was a pamela but which one. How would that impact team play.

Maybe pamela could find some cable cutters to disable the cars breaks. Has she managed to make the car a death trap before you've repaired it. The idea's are overwhelming to say the least but that being said wes is right on whether the game would allow for such a shift in playstyle. 

The fantasy will do for me though

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Here is what I imagine.

If Pamela becomes playable, it will ONLY be for the Challenge mode since her entire thing was the sneak killing.

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At first I thought, "what's the point?" But then I realized that mechanics where you could choose to be either Jason or Mrs. Vorhees would be AWESOME!!!! She could have the stalking ability as is. Another ability could be charm, she charm the counselors and stun them for 3 seconds. Run like a counselor. Stun resistant. Less strength and more stamina and be killed easier just like a counselor. Whether or not she has a grab kill is up in the air. Playing as her is a huge risk because counselors in a group would fuck her up. However, of you played true to the films and played Mrs. Vorhees very stealthfully you could pick the counselor's off one by one. If done well, it would be a welcome addition to switch up the game.

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What about no shift, and morph is changed. Make her really weak at breaking down doors. Like 10 hits. But she can climb through windows. But if she climbs through a broken window, she gets hurt.

Instead of knives, give her some sort of healing spray, similar to the med sprays.

Morph only works to morph into a cabin under a bed or a closet. Can't morph anywhere else.

Also give her permastalk, so no music cues. Never shows up on the mini map unless hit by a flare or when DASHING (see below).

The idea here is that when counselors run into cabins and lock the doors, they never know when Pamela might come sliding out from under a bed or bursting out of the closet to kill them.

I'd give her grab kills, but not by lifting by the throat. More wrasslin'.  Bear hug from behind struggle, leading to her kills.

She can't morph into the water to stop a boat; instead, she summons child Jason to take the boat out (same mechanic, though).

She is susceptible to damage like counselors. She doesn't get bloodied, but after taking so much damage, her sweater appears torn up/shredded. At that point, if someone stuns her with a bat or other blunt-force weapon, someone else can finish her with a machete only (decapitation).

Instead of shift, she'd have DASH, where she runs really fast, screaming that savage, psychotic scream of hers the entire time.

Instead of the shack, have her jeep, which she begins in at one of the exits at the very start of the game. She can get in and out of it, and drive around the map and even run people over. When being driven, the jeep appears on the map, but vanishes if the engine is off. She can only drive it for about 60 seconds at a time, with a 2-minute cooldown. Have the body of dude who dies in the opening cinematic in the passenger seat.

 

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Manhattan? Grendal? I see some future maps! But I agree people don't see Pamela Voorhees is still a HUMAN she will and should have stats like the counselors due to being well..."Human" but the only weapon she really had was the Bow Hunting Knife and it would only be a "Close Range" only weapon for her and she doesn't use traps at all which makes it complex for her to be functionally playable.

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An idea I had for single player: Make it divided into three sections, the main section being playing missions as Jason. Once you beat all said missions, you unlock two bonus missions modes: Pamela mode and Tommy mode.

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I hope you @wes hadn't discarded that idea (yet).

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8 hours ago, Jason Todd Voorhees said:

If we get Pamela I want Elias!!!!

Ugh... no, thanks.

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20 hours ago, Jason Todd Voorhees said:

Uh yes thanks!

You know in this game's continuity that Elias isn't Jason's father, right? I don't want to play as or against Jason's Step-Dad. :P 

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2 hours ago, bewareofbears said:

You know in this game's continuity that Elias isn't Jason's father, right? I don't want to play as or against Jason's Step-Dad. :P 

Elias not being Jason's father is pretty lame. I don't want to see him in the game or anything (that would just be sort of random), but having Jason not actually BE a Voorhees after all these years is not an approach that I find particularly interesting. To put it mildly.

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3 hours ago, bewareofbears said:

You know in this game's continuity that Elias isn't Jason's father, right? I don't want to play as or against Jason's Step-Dad. :P 

Same goes for Pamela lol!

 

24 minutes ago, RKSDooM said:

Elias not being Jason's father is pretty lame. I don't want to see him in the game or anything (that would just be sort of random), but having Jason not actually BE a Voorhees after all these years is not an approach that I find particularly interesting. To put it mildly.

Agreed but it's still mysterious.

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Depending on how long you guys plan to support the game, this would be great to work on. As for cost, yes that's upfront for the company and I can't fathom how much to implement it. You guys already gave so much for free that paying for this idea would be absolutely fair.

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Honestly if they replaced Paranoia with a Pamela mode. I think that would be sufficient enough.

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46 minutes ago, tyrant666 said:

Honestly if they replaced Paranoia with a Pamela mode. I think that would be sufficient enough.

Absolutely agree here...

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I imagine that putting Pamela in is always going to be problematic because of the grab mechanic.

Even for those of us that will begrudgingly accept a teleporting Roy Burns who gets stunned by the girl he'd just been chasing around wearing an old sweater, it's still going to be difficult to see a character model of Pamela Voorhees lift Eric LaChappa off of the ground with one hand.

If they were unwilling to fundamentally change the game for Roy, regardless of how little sense it made not to, I doubt that they will for Pamela either. And you'd really need to implement some sort of special "stealth kill" system to make her play properly.

Although, thinking about it... it does kind of look like they have something similar to that in the upcoming single player missions - special kills that you can only pull off if you get in close without being seen - so maybe they will be able to find a place for Mama Voorhees there. 

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