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jahzaveamanaie

lets talk about the disappointing gore in this game

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alright yall so all my hate for the ridiculous weapon swapping level cap aside, what the hell is up with how lackluster all the gore effects are? again, slasher game, kills are pretty much the focal point of this entire game and theyre so... half assed to be real with you. im not gonna kiss your ass and say "great job as always" but id rather voice my criticism on the kills this game has, the system most of those are performed with and the job you keep doing with them.

lets start with this being a slasher game and all that, we all know this. the big point of watching friday the 13th movies was the kills. nobody watches a slasher movie for the setting - we watch them for the creative, fun kills and gore effects and shit. i have no problem with the smaller details like the blood being discolored from the beta / alpha showcase where the blood looked better and was bright red as it should be and not all discolored brownish like it is now. the gore in general should be expected to be ATLEAST good / passable - and it honestly isnt in this case. let me explain why, and actually give you guys credit for some of the things you did RIGHT:

the animations and most especially the sound design. 

sound design in games and movies is in my opinion a heavily underappreciated field and the sounds you guys done, well whatever you did or how you did it you did an amazing job. especially the head crushing sounds are fucking awesome, they even make me as a gore enthusiast cringe at how meaty and crunchy they are ?

the animations are great. the motion capture is well done for an indie studio and i like that you put a lot of time into doing a lot of different, creative awesome kills.

but now lets talk about the bad shit and the disappointing shit youve done.

first off all, quality over quantity - you guys chose quantity by a long shot and its heavily noticeable.

i didnt count to be fair, but i can tell that only a very few of the kills in this game really stand out to me:

jaw breaker

eye gouge

heart punch

the pt7 machete kill (lets split up i think?)

now i can see a clear pattern in all these kills:
they all have either their own blood splatter thats appropriate for the kill, and / or they have a gore variation / something OTHER than an animation and sounds happening with them.

what really disappointed me though was seeing the boiling kill. i expected the head to look boiled or burned and it just ended up being a generic blood splatter. and now we have seen the new kills trailer and while the kenny kill looked great and had cool sounds and animation but once again, the visual part is an entire let down all around. this man is burning alive - why the hell is he rolling around in a huge pool of blood splatter, and covered in blood splatter?  hell- im not even expecting any savini jason burn texture. just darken that motherfucker. literally just make his entire shader go dark. anything is better than putting blood splatter and a blood pool on a burning person.

same with a lot of the kills in this game: whats up with the head crush? i can understand if you guys are too lazy / have techinical complications and are unable to make a head gore variation look good on all the counselors. but if thats the case, why not just use the decapitation gore to take the head away and place 5 generic gory head pieces in the middle when the crunch happens to just simulate the head exploding? anything is better than just slapping the generic nosebleed blood splatter you put on 90% of every other kill there is in the game. the counselors randomly nose bleed the same brown liquid over their faces when they have an axe slammed inthe middle of the skull, have a machete part their face, are put into boiling water / a campfire, have a marshmallow poker put into their throats or have their head curb stomped. after a while, these kills just lose the little value they had when they all result with the exact same visual effect, a counselor who had the cola mentos prank played on him.

the worst kill in this entire game in my opinion is the wall punch environmental kill: jason punches the counselor in the middle of the face, against a hard wall, and the head cleanly decapitates off the body. what the hell lol? 

also the ragdoll. honestly not much to say, its straight garbage. add some actual weight to the ragdolls, put on believable rotation limits and fix the way people go from death animation pose into flying 20 feet in the air. the engine update didnt fix shit as i could clearly see 2 instances of ragdolls flying in the air like they do right now in the livestream, it doesnt look like anything changed at all.

and what happened with being able to dynamically choose where to perform environmental kills? in the gameplay world premier we saw 2 instances with deborah and vanessa where you could cleanly chose what part of the wall or what part of the rock to perform the kill on. i hate how nearly nobody goes for environmental kills unless RIGHT infront of one because you removed that system and instead chose predefined places to perform them in, like one in the middle of a 13 feet long cabin wall that nobody would ever do because the time it takes to walk all the way over to it with a counselor grabbed gives the counselors 2 chances to break free before death.

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You make lots of great points. Unfortunately, they don't care. If you put that wall of text on a message in a bottle and threw it into the ocean, you'd have exactly the same chances of them reading it. Thanks for sharing though.

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I feel like they didn't actually make it as gory as possible (the game still looks awesome in my opinion). What I'm thinking is that they either held back because they didn't want a rating past M for mature or did their best with there skills and money that they had.

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I would love to see an eye pop out with head squeeze

Teeth on the floor when a counselors head is crushed in a door

The top of a counselors head to pop off with how to peel a coconut 

Steamy intestines spill to the ground with machete eviserate

Mangled swollen face with rugby player

The jawbone to stay on the floor with jaw rip

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What I hate is when you get decapitated, the head just rolls forever and the bodies are so flimsy and easily scooted around. Like dead weight man... not gonna move like that. 

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Sorry @jahzaveamanaie, I don't feel like reading all that right now...

I'm sure I agree with most of it though. Not much blood, no gore at all, heads don't fly when I kick them...

I do enjoy playing soccer with them from time to time though...

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Just now, Truth said:

I don't feel like reading all that right now...

me again with them novel posts ? tldr;

  • the best kills in my opinion are the ones with their own blood splatter and gore variations
  • the only good parts of the kills imo is the well done sound design and animations
  • ragdoll is garbage - engine update seemingly didnt fix it at all like they said they would according to what i saw on the livestream they still flopped and flew like injured birds
  • i wish they reimplemented the early alpha environmental kill system where you could freely choose what part of the wall or rock or whatever to perform the kill on

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Just an example of another Unreal Engine game with amazing damage models, Killing Floor 2 while slightly downgraded since this video has amazing ways for bodies to be torn apart. Now would it be too much for a game like this to have 10 different ways a counselors head can be hacked into, maybe, but it's worth exploring, as it stands now a lot of the kills are really lackluster in terms of gore, there's no real detail in splits where a machete or axe hits and it's just Jasons machete clipping with the counselor model and some blood splirts to cover up the collision. Another thing that isn't really there is environmental blood splatter, if your counselor witnesses Jason crush someones skull like The Mountain you should have their brains/bits covering your face and body.

 

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They better fix the Milk, I meant Blood that Comes out of Counselors sometimes... 

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52 minutes ago, SmugDoka said:

They better fix the Milk, I meant Blood that Comes out of Counselors sometimes... 

pretty sure its supposed to be saliva, just badly done to where they have huge streams go down looking like milk. it should have been droplets or a thin stream, not a recolored blood effect.

i dont wish for an entire overhaul of the gore system as it is, but having the same generic splatter appear for most kills is terrible for a slasher game. and the spilling is so bad too. instead of fading the splatter in using animation or just simple alpha fading they just place huge splatters on the floor that come out outta nowhere. it should have blood dropping over a small time period until the splatter forms, but the way they did it the huge blood splatter just poofs out of nowhere and it looks bad.

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13 hours ago, jahzaveamanaie said:

pretty sure its supposed to be saliva, just badly done to where they have huge streams go down looking like milk. it should have been droplets or a thin stream, not a recolored blood effect.

i dont wish for an entire overhaul of the gore system as it is, but having the same generic splatter appear for most kills is terrible for a slasher game. and the spilling is so bad too. instead of fading the splatter in using animation or just simple alpha fading they just place huge splatters on the floor that come out outta nowhere. it should have blood dropping over a small time period until the splatter forms, but the way they did it the huge blood splatter just poofs out of nowhere and it looks bad.

But Why Does Saliva even come out from the Crotch Area.

And Yes, I Agree on everything you said, Good Idea.

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I find that this is actually true, specially the part 5 arm slit kill, it just blood splatters instead of visible slashmarks

Another Think i hope they do, make the kill animations more like single player, or at least like the kill pack kills, more cinematic to them, feeling more like a movie instead of being one angel it cuts to different parts of the kill

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