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19 minutes ago, gyaaft said:

You people come in here and try to derail this thread because you have nothing of value to offer in regards to the OP. The title of the thread is 'Illfonic needs to focus on Jason.' I'd love for some of you 'shift enthusiasts' to contribute something other than "In Part 8 Jason appears to teleport." You are completely missing the point of this whole thread.

 

Well, firstly you derailed the thread as well when you mentioned the quoted text and since I was simply correcting you on information it seems you didn't ''t know about the film series.

1. I already was on-topic and I replied to the OP.

2. The topic has been derailed did you not see the earlier comments?

3. You literally brought up the topic of shifting and etc so that makes no sense to claim anyone is an "enthusiast" of anything just because they discussed something.

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25 minutes ago, Jason Todd Voorhees said:

When Jason was chained up scene? or when he got off the slab?

When the first slaughter ends and he is suddenly behind the female Protagonist (Lexa [I had to look it up , what her Name was , but most of you probably forgot either]). It´s shortly before they freeze. He definitely teleported there.

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2 minutes ago, The Wolf with that Toast said:

When the first slaughter ends and he is suddenly behind the female Protagonist (Lexa [I had to look it up , what her Name was , but most of you probably forgot either]). It´s shortly before they freeze. He definitely teleported there.

Ooooh that scene ok I gotcha now lol.

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I think it goes way deeper than just the lack of focus on Jason. There's been plenty of people who described this game more 'intense" rather than just scary. Which I think is understandable because lets be honest, most of the final chases were never the really most scary parts of the films and that alone I think is the issue itself. The game was designed to be fully committed to the idea of a final chase.

Of course I don't think it means the suspense/horror factor is impossible to be rework. It's just a shame that the lawsuit status over the film rights has to be their huge roadblock because they can incorporate characters and other stuff from the films to renovate things. Unfortunately, while that is happening, we have to be stuck in a state where the casuals have more control over the game's atmosphere and simply abusing it anyway they desire. It's like watching a vulnerable Gotham City police department without Batman to contain the Joker's followers infecting the city.

No paranoia anytime soon either(or maybe never), just have to find a way to kill time or find a useful way to have fun with 30 emotes I guess.

FavorableSimplisticKite-max-1mb.gif

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3 minutes ago, Liquid Swordsman said:

I think it goes way deeper than just the lack of focus on Jason. There's been plenty of people who described this game more 'intense" rather than just scary. Which I think is understandable because lets be honest, most of the final chases were never the really most scary parts of the films and that alone I think is the issue itself. The game was designed to be fully committed to the idea of a final chase.

Of course I don't think it means the suspense/horror factor is impossible to be rework. It's just a shame that the lawsuit status over the film rights has to be their huge roadblock because they can incorporate characters and other stuff from the films to renovate things. Unfortunately, while that is happening, we have to be stuck in a state where the casuals have more control over the game's atmosphere and simply abusing it anyway they desire. It's like watching a vulnerable Gotham City police department without Batman to contain the Joker's followers infecting the city.

No paranoia anytime soon either(or maybe never), just have to find a way to kill time or find a useful way to have fun with 30 emotes I guess.

FavorableSimplisticKite-max-1mb.gif

To be honest , I´d probably rather look at Sonic fanfic.

But then again......

https://www.google.de/search?q=David+the+hedgehog&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj6gaLloobbAhVCbFAKHaU4DgIQ_AUICigB&biw=1920&bih=964#imgrc=e_S3AG_vff3f5M:

This is a Thing.

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15 hours ago, Liquid Swordsman said:

I think it goes way deeper than just the lack of focus on Jason. There's been plenty of people who described this game more 'intense" rather than just scary. Which I think is understandable because lets be honest, most of the final chases were never the really most scary parts of the films and that alone I think is the issue itself. The game was designed to be fully committed to the idea of a final chase.

Suspense is tricky. You first have to firmly establish a threat to the characters, that perhaps only the audience is aware of. You then play with the emotions of the audience. They all know something is going to happen. They just don't when. (Unless they hear Jason's chase music approaching, sigh.) Jump-scares are even more effective once the suspense has been established. This is all predicated on the audience actually caring about what happens to the characters. In games, the player is naturally attached to their character so they are perfectly primed to be manipulated in this fashion.

The finales of many of the films were both intense and suspenseful. If suspense is the not goal, the experience just won't feel authentic.

14 hours ago, Liquid Swordsman said:

It's just a shame that the lawsuit status over the film rights has to be their huge roadblock because they can incorporate characters and other stuff from the films to renovate things.

Do we know what exactly the lawsuit prevents them from using? The original film scores would add an enormous amount of authenticity to the game. What we have in the game currently is nice, but it misses the mark. It's almost like having a Halloween game without the original Halloween theme song from the film. Why are we able to use Alice Cooper's He's Back (The Man Behind The Mask), but not able to use Harry Manfredini's original scores?

The same holds true for the characters in the game. How is it that they were able to use Shelly, Fox and Tommy while the other characters are just generic mishmashes?

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On 5/15/2018 at 7:04 AM, gyaaft said:

Do we know what exactly the lawsuit prevents them from using? The original film scores would add an enormous amount of authenticity to the game. What we have in the game currently is nice, but it misses the mark. It's almost like having a Halloween game without the original Halloween theme song from the film. Why are we able to use Alice Cooper's He's Back (The Man Behind The Mask), but not able to use Harry Manfredini's original scores?

The same holds true for the characters in the game. How is it that they were able to use Shelly, Fox and Tommy while the other characters are just generic mishmashes?

This is what I don't get either. One of the lawyers from Horror, inc already mentioned that lawsuit won't affect the game. But illfonic probably still wants to play it safe anyways just in case. From what I understand, it seems Victor Miller is aiming to claim anything Part 1 related, so I could understand why possible playable characters like Pamela/Alice are not here yet. 

I'm not exactly sure what Victor did related to the sequels. It just seems like he's credited for the sequel characters because most of them could be based on the characters he originally created. Maybe someone like Shelly, Fox and Tommy aren't based on anyone Victor had come up with? Who knows.

Also, from the thread Wes posted about Shavar, I'm not sure why some of them might think the Reggie character from Part 5(or an adult version of him) could be affected by the lawsuit. Him and Tommy were almost very similar from the movies.

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