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Laphin

Illfonic needs to focus on Jason

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19 minutes ago, gyaaft said:

You people come in here and try to derail this thread because you have nothing of value to offer in regards to the OP. The title of the thread is 'Illfonic needs to focus on Jason.' I'd love for some of you 'shift enthusiasts' to contribute something other than "In Part 8 Jason appears to teleport." You are completely missing the point of this whole thread.

 

Well, firstly you derailed the thread as well when you mentioned the quoted text and since I was simply correcting you on information it seems you didn't ''t know about the film series.

1. I already was on-topic and I replied to the OP.

2. The topic has been derailed did you not see the earlier comments?

3. You literally brought up the topic of shifting and etc so that makes no sense to claim anyone is an "enthusiast" of anything just because they discussed something.

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25 minutes ago, Jason Todd Voorhees said:

When Jason was chained up scene? or when he got off the slab?

When the first slaughter ends and he is suddenly behind the female Protagonist (Lexa [I had to look it up , what her Name was , but most of you probably forgot either]). It´s shortly before they freeze. He definitely teleported there.

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2 minutes ago, The Wolf with that Toast said:

When the first slaughter ends and he is suddenly behind the female Protagonist (Lexa [I had to look it up , what her Name was , but most of you probably forgot either]). It´s shortly before they freeze. He definitely teleported there.

Ooooh that scene ok I gotcha now lol.

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I think it goes way deeper than just the lack of focus on Jason. There's been plenty of people who described this game more 'intense" rather than just scary. Which I think is understandable because lets be honest, most of the final chases were never the really most scary parts of the films and that alone I think is the issue itself. The game was designed to be fully committed to the idea of a final chase.

Of course I don't think it means the suspense/horror factor is impossible to be rework. It's just a shame that the lawsuit status over the film rights has to be their huge roadblock because they can incorporate characters and other stuff from the films to renovate things. Unfortunately, while that is happening, we have to be stuck in a state where the casuals have more control over the game's atmosphere and simply abusing it anyway they desire. It's like watching a vulnerable Gotham City police department without Batman to contain the Joker's followers infecting the city.

No paranoia anytime soon either(or maybe never), just have to find a way to kill time or find a useful way to have fun with 30 emotes I guess.

FavorableSimplisticKite-max-1mb.gif

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3 minutes ago, Liquid Swordsman said:

I think it goes way deeper than just the lack of focus on Jason. There's been plenty of people who described this game more 'intense" rather than just scary. Which I think is understandable because lets be honest, most of the final chases were never the really most scary parts of the films and that alone I think is the issue itself. The game was designed to be fully committed to the idea of a final chase.

Of course I don't think it means the suspense/horror factor is impossible to be rework. It's just a shame that the lawsuit status over the film rights has to be their huge roadblock because they can incorporate characters and other stuff from the films to renovate things. Unfortunately, while that is happening, we have to be stuck in a state where the casuals have more control over the game's atmosphere and simply abusing it anyway they desire. It's like watching a vulnerable Gotham City police department without Batman to contain the Joker's followers infecting the city.

No paranoia anytime soon either(or maybe never), just have to find a way to kill time or find a useful way to have fun with 30 emotes I guess.

FavorableSimplisticKite-max-1mb.gif

To be honest , I´d probably rather look at Sonic fanfic.

But then again......

https://www.google.de/search?q=David+the+hedgehog&source=lnms&tbm=isch&sa=X&ved=0ahUKEwj6gaLloobbAhVCbFAKHaU4DgIQ_AUICigB&biw=1920&bih=964#imgrc=e_S3AG_vff3f5M:

This is a Thing.

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15 hours ago, Liquid Swordsman said:

I think it goes way deeper than just the lack of focus on Jason. There's been plenty of people who described this game more 'intense" rather than just scary. Which I think is understandable because lets be honest, most of the final chases were never the really most scary parts of the films and that alone I think is the issue itself. The game was designed to be fully committed to the idea of a final chase.

Suspense is tricky. You first have to firmly establish a threat to the characters, that perhaps only the audience is aware of. You then play with the emotions of the audience. They all know something is going to happen. They just don't when. (Unless they hear Jason's chase music approaching, sigh.) Jump-scares are even more effective once the suspense has been established. This is all predicated on the audience actually caring about what happens to the characters. In games, the player is naturally attached to their character so they are perfectly primed to be manipulated in this fashion.

The finales of many of the films were both intense and suspenseful. If suspense is the not goal, the experience just won't feel authentic.

14 hours ago, Liquid Swordsman said:

It's just a shame that the lawsuit status over the film rights has to be their huge roadblock because they can incorporate characters and other stuff from the films to renovate things.

Do we know what exactly the lawsuit prevents them from using? The original film scores would add an enormous amount of authenticity to the game. What we have in the game currently is nice, but it misses the mark. It's almost like having a Halloween game without the original Halloween theme song from the film. Why are we able to use Alice Cooper's He's Back (The Man Behind The Mask), but not able to use Harry Manfredini's original scores?

The same holds true for the characters in the game. How is it that they were able to use Shelly, Fox and Tommy while the other characters are just generic mishmashes?

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On 5/15/2018 at 7:04 AM, gyaaft said:

Do we know what exactly the lawsuit prevents them from using? The original film scores would add an enormous amount of authenticity to the game. What we have in the game currently is nice, but it misses the mark. It's almost like having a Halloween game without the original Halloween theme song from the film. Why are we able to use Alice Cooper's He's Back (The Man Behind The Mask), but not able to use Harry Manfredini's original scores?

The same holds true for the characters in the game. How is it that they were able to use Shelly, Fox and Tommy while the other characters are just generic mishmashes?

This is what I don't get either. One of the lawyers from Horror, inc already mentioned that lawsuit won't affect the game. But illfonic probably still wants to play it safe anyways just in case. From what I understand, it seems Victor Miller is aiming to claim anything Part 1 related, so I could understand why possible playable characters like Pamela/Alice are not here yet. 

I'm not exactly sure what Victor did related to the sequels. It just seems like he's credited for the sequel characters because most of them could be based on the characters he originally created. Maybe someone like Shelly, Fox and Tommy aren't based on anyone Victor had come up with? Who knows.

Also, from the thread Wes posted about Shavar, I'm not sure why some of them might think the Reggie character from Part 5(or an adult version of him) could be affected by the lawsuit. Him and Tommy were almost very similar from the movies.

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On 5/14/2018 at 2:52 AM, gyaaft said:

What they don't need. They don't need more bugs. They don't need more maps. They don't need more Jasons. They don't need more counselors. They don't need Reggie or Muffin. They don't need more emotes. They don't need more costumes. They don't need to be able to kit out their cars. They don't need a standalone Retro Jason. They don't need more perk tiers. They don't need a level cap increase. They don't need more small maps. They don't need more songs on the radio.

One of my earlier posts in this thread mentioned that we don't need more songs on the radio. I find it funny and ironic that they made a Twitter poll today stating the following: "Do you want to hear the music from the Challenges Trailer - @SunglassesKid’s song Can’t Hide feat Miranda Cary - playing on the in-game radios?"

This warmed my heart in a special, special way so I wanted to share it.

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The Really Bad Stealth Aspect of F13 Is Why I like DbD More, Once In a Game I had a Leatherface Chase everyone down, Left Alone I was hiding around in the Gideon Meat Plant, What's cool is that Most of the Abilities Make a sound but you never know where they are, I got Caught but the Leather face was kind so he let me escape.

I was Hiding around for the Whole Game, Hid Behind Walls, Pillars etc. It truly felt like I was running away and trying to hide from a Serial Killer, If there was something like this In F13 It would be so much better, At least Remove one of the 2.5 ways Jason can find a Counselor (Stupid Screaming while they are In a Hiding Spot).

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13 hours ago, SmugDoka said:

The Really Bad Stealth Aspect of F13 Is Why I like DbD More, Once In a Game I had a Leatherface Chase everyone down, Left Alone I was hiding around in the Gideon Meat Plant, What's cool is that Most of the Abilities Make a sound but you never know where they are, I got Caught but the Leather face was kind so he let me escape.

I was Hiding around for the Whole Game, Hid Behind Walls, Pillars etc. It truly felt like I was running away and trying to hide from a Serial Killer, If there was something like this In F13 It would be so much better, At least Remove one of the 2.5 ways Jason can find a Counselor (Stupid Screaming while they are In a Hiding Spot).

This is the exact thing that myself and many others here on the forums and in countless youtube videos, and on livestreams have been preaching about. 
gyaaft mentioned the radio station poll.  Yes, when they ask us do we "WANT".. yes.. everyone 'wants'..  but do we NEED??? not until all else is fixed. 
Yes, we 'want' all kinds of stuff.  But let's see if the new updates take us in a direction that we NEED.  I guess we'll know in a day. 

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3 hours ago, Laphin said:

This is the exact thing that myself and many others here on the forums and in countless youtube videos, and on livestreams have been preaching about. 
gyaaft mentioned the radio station poll.  Yes, when they ask us do we "WANT".. yes.. everyone 'wants'..  but do we NEED??? not until all else is fixed. 
Yes, we 'want' all kinds of stuff.  But let's see if the new updates take us in a direction that we NEED.  I guess we'll know in a day. 

Yep, Right Now They better fix the Bugs, I can live with the stealth being shit now.

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Well I can assure they didn't take sense out like a lot of people want. It is too much for them to do because they would have to rework a lot surrounding it.

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On 5/12/2018 at 3:24 PM, ShiftySamurai said:

Sending out 30 to 40 console test kits to community members, "verified" or not, will never happen.

Perhaps it's time to rethink that position, judging by all the bugs that didn't get caught before it went to cert?

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On 5/13/2018 at 5:32 PM, Laphin said:

I do think a certain kind of mo-capped stumble would be cool to see in regards to higher fear levels.
The feelings and suspense that the game gives the player could very well be enhanced than what it already does. 

However, that said.. I don't think the game needs more screaming and counselors jumping, etc like you are saying, because.. those things aren't what translates into suspense for the player.  Those kinds of things don't translate into terror.  That little jump-scare that the counselors do when they see a dead body, those are actually more annoying than they are scary, because the player doesn't want to be stopped at any given time and interrupted, followed by a cheesy delivered voice over line.. that's not scary.

The counselor avatars expressing more fear is not going to mean the player is feeling anything at all, it doesn't matter HOW scared you make the avatars seem.. that's not the way suspense is carried over into a player's psyche, our emotions aren't that simple nor easily accessed.

To mention one thing they got really RIGHT, is the feeling of despair sometimes when Jason is closing in for the kill and the counselors beg for their life.  I remember the very first times I heard those kinds of lines pop out of the female avatars, I felt almost bad for them before killing as Jason.

To drive more suspense into a player as a counselor,

You have to get the counselor player to be unsure and unable to calculate Jason.. the LESS you are able to calculate where he is, what he's doing, and the Jason player has the preemptive (let's say shift grabbing isn't a thing in the game), that's when he will become more terrifying, because now you can't predict it, you don't know where he'll show up, where you'll hear him suddenly, or if he's hunting you from the woods.

The unease of not knowing at any given time where/when you might be getting hunted, or stalked creates unease, it drives the player to be paranoid, they slow down, they're more cautious.. looking around corners, making sure that when he DOES appear, that he's not too close to them.. because the closer you engage with Jason the more of a danger he'll be and the less chance you'll have of getting away, that's the suspense.. 

You have to think about it.. Gun has played their game a shit ton.. we've all played the game a shit ton...  we have blinders on to what makes this game work, especially for new players that's hard to connect with, because we'll never be new players again.  Remember how SLOW and CAUTIOUS people played.. we didn't know the gameplay or anything.. so we weren't zipping around and knowing what to do, where to go, and how Jason worked.. so we were more in suspense of what was going to happen.

I think it's important for Illfonic to maintain that for how Jason works in the game so we have to approach him as that "New Player" all the time, and the less you know about what he's doing in the map or what he's capable of.. he becomes more intense, every match, for new AND experienced players.

 

You need to see this http://forum.f13game.com/topic/13126-game-mode-pamela-voorhees-4-vs-1/

 

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15 minutes ago, Laphin said:

Your point?

Was watching your old videos from XMas 2016 on the beta.

Your enthusiasm around the game was contagious. Watching people play the beta and playing the beta myself...good times.

Its a shame here we are months later from when this thread was created, with half of the members of this thread banned and the game STILL arguably going in a dead end direction.

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Tyrant, yeah, it's sad to see the direction this game has went.  I truly was passionate about it, and excited to see Jason depicted in a way we were all excited about, and then to be kinda let down by a company that, I guess, just didn't care enough.  One day someone that cares and is passionate enough will come along and get this all done right,.  Now, that game we're all looking for may never be "Friday the 13th", but the experience will be there.

Here's hoping.

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On 11/30/2018 at 1:45 PM, Laphin said:

Tyrant, yeah, it's sad to see the direction this game has went.  I truly was passionate about it, and excited to see Jason depicted in a way we were all excited about, and then to be kinda let down by a company that, I guess, just didn't care enough.  One day someone that cares and is passionate enough will come along and get this all done right,.  Now, that game we're all looking for may never be "Friday the 13th", but the experience will be there.

Here's hoping.

http://forum.f13game.com/topic/13126-game-mode-pamela-voorhees-4-vs-1/

This is an idea on how to get it back to its roots. Start with Pamela and work from there.

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I don't know if you've been keeping up.. but Pamela Voorhees will never be in this game due to legal reasons.

She actually won't ever be used in any game, because Victor Miller owns the character.  You should probably try and keep up with the current event information, my dude, because you're WAY behind. 

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8 hours ago, Laphin said:

I don't know if you've been keeping up.. but Pamela Voorhees will never be in this game due to legal reasons.

She actually won't ever be used in any game, because Victor Miller owns the character.  You should probably try and keep up with the current event information, my dude, because you're WAY behind. 

Oh I've known about it and have argued constantly about Uber being released because of him being in the virtual cabin and the fact he has been seen being used by players. I'm one of the hardcore fans who loves this franchise and have followed the lawsuit with intense scrutiny looking for hope.

I showed this thread to you because I had heard you were hyped about Pamela from the Pamela tapes. Read through it and tell me what you think.

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Redcat, ..... I'm gonna be real with you man, maybe you should stop and learn how the legal system works before you play anymore video games.  

You need some real life experiences. You seem to be very ignorant to a lot of stuff.

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22 hours ago, Laphin said:

Redcat, ..... I'm gonna be real with you man, maybe you should stop and learn how the legal system works before you play anymore video games.  

You need some real life experiences. You seem to be very ignorant to a lot of stuff.

Like I said, I have been following the lawsuit since it began. I am not ignorant, all I said is that I can hope this turns out for the better.

But the two parties in the lawsuit are stubborn and may not work anything out.

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