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(ignore the fact that there have been multiple posts about this)

What if we could choose our own perks? Like for example:

We have the list of all the perks, and you can click on each perk to roll a "version" of the perk. For example, you click on Marathon and it rolls itself, giving you a 7% stamina increase and a 2% sprint speed decrease. You can still sell the perk and the perks still cost 500 CP to roll, and you'll get the same rarity, etc.

This balances everything out so instead of having an epic Thrasher, you won't get a poor Thrasher the next time you roll.

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46 minutes ago, FrenchFriedPotaters said:

(ignore the fact that there have been multiple posts about this)

What if we could choose our own perks? Like for example:

We have the list of all the perks, and you can click on each perk to roll a "version" of the perk. For example, you click on Marathon and it rolls itself, giving you a 7% stamina increase and a 2% sprint speed decrease. You can still sell the perk and the perks still cost 500 CP to roll, and you'll get the same rarity, etc.

This balances everything out so instead of having an epic Thrasher, you won't get a poor Thrasher the next time you roll.

So...you want to roll randomly, after selecting the perk? How exactly does this fix that only about 7-8 perks will ever be picked? It narrows the rolling pool for sure, but I don't think it actually solves the overarching problem with the system as it is. It just makes it easy to game the existing system to weed out the 30+ perks nobody gives a hoot about.  I think they need to get rid of the rolling all together. Re-work the entire perk design scheme, and allow people to upgrade their perks based on in-game use + CP. 

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31 minutes ago, FrenchFriedPotaters said:

(ignore the fact that there have been multiple posts about this)

What if we could choose our own perks? Like for example:

We have the list of all the perks, and you can click on each perk to roll a "version" of the perk. For example, you click on Marathon and it rolls itself, giving you a 7% stamina increase and a 2% sprint speed decrease. You can still sell the perk and the perks still cost 500 CP to roll, and you'll get the same rarity, etc.

This balances everything out so instead of having an epic Thrasher, you won't get a poor Thrasher the next time you roll.

Overall you still go with RNG. Why not simply switch to a progression system with meaning and rewards for accomplishing required tasks or milestones? It could even incorporate the badges so they are worth attaining for some reason other than "just cause". 

Playing devil's advocate, if they chose to go with this they should have values for each perk. For instance, rolling for Marathon should cost more than Aquanaut.

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