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VoorheesAJollyGoodFellow

Voorhees' Overhaul 4.0, With Stat Screens

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I decided to move discussion regarding my overhaul ideas into a new thread. I feel like the last thread carries too much baggage from previous discussions. This time, I have a special treat; I have taken the time to create stat screens to go along with my overhaul idea. Enjoy and discuss. Just for fun I am adding some non-canon Jasons.

 

CHANGES

Grip Strength: Upon escaping from Jason' grip via breaking free or with a pocket knife, damage is inflicted onto the counselor. No further damage is applied below 10% counselor health, to prevent the case that a counselor would die after breaking free.

  • -Grip Strength: As it is now, inflicts no damage.
  • Normal Grip: 7% damage, aka 7/100 points of damage.
  • +Grip Strength: 14% damage, aka 14/100 points of damage.

Stalk:

  • Counselors will not scream in terror when Stalk is active.
  • Note: Stalk as it currently stands in the game lasts 20 seconds while moving for any Jason, regardless of movement speed or if it is a strength or weakness.
  • -Stalk: No additional changes, functions the same as it does currently in every way.
  • Normal Stalk: While Stalk is active, counselors must within 50 meters of Jason in order for his minimap icon to appear. Duration while moving is 25 seconds.
  • +Stalk: While Stalk is active, Jason's minimap icon never appears, except when spotted by flares and when a car's headlights shine on him. Opening unlocked doors is silent(no door opening sound effect). Duration while moving is 30 seconds.

Sense:

  • When Sense is toggled off, it fully depletes, as is the case with Stalk.
  • Stunning Jason temporarily disables the ability to detect sound pings for the duration of the stun and for 15 seconds following it.

Stun Resistance:

  • Jason gets stun immunity for about 3 seconds when the player regains control of Jason after a stun ends.
  • With each stun, resistance rises by a small percentage. After 10 stuns, all Jasons' stun times are permanently 15% shorter.
  • The next melee stun that occurs within 8 seconds after a previous stun has ended will be 30% shorter than a standard stun. Shotguns and flares are exempt from this stipulation.

Shift: The disproportionate difference between the speed and distance of the different levels of Shift are made to be uniform. Normal Shift is now about that of current J5(Roy) for all Jasons with normal Shift, since J5 has a slightly shorter distance than that of J3 or J8.

Throwing Knives: Added -Throwing Knives, bringing the throwing knife count to the following:

  • -Throwing Knives: Spawn with zero knives.
  • Normal Throwing Knives: Spawn with two knives.
  • +Throwing Knives: Spawn with six knives.

Traps:

  • Can pick up traps that have not been triggered and place them again.
  • Can place a trap in the spot of a previously triggered trap, no longer blocked by the previous one's collision box.

New Strength, Fear:

  • Counselor fear raises twice as fast and takes 50% longer to recover from fear effects.
  • Alternatively, the fear accumulation rate is 50% faster and takes 25% longer to recover, while the stamina penalty is twice as potent.

New Strength, Rage:

  • As a baseline change for all Jasons, the door/wall Rage walk-through animation is removed. Just walk/run through doors, walls, and fences once Rage is attained.
  • Attacks against Jason and pocket knives used to escape grabs fill the Rage meter faster than normal.

 

Link To IMGUR High Quality Gallery

 

Part 2:

PROS                                                       CONS

+ Can Run                                               - Shift

+ Traps                                                    - Defense

+ Morph                                                  - Water Speed

+ Sense                                                   - Grip Strength

5gwn9t3.jpg

 

Part 3

PROS                                                       CONS

+ Can Run                                               - Stun Resistance

+ Weapon Strength                               - Sense

+ Grip Strength                                      - Stalk

+ Throwing Knives                                - Water Speed

3Spw0Zu.jpg

 

Part 4

PROS                                                       CONS

+ Can Run                                               - Less Hit Points

+ Weapon Strength                               - Shift

+ Destruction                                         - Traps

+ Stalk                                                     - Grip Strength

ZUuOSSM.jpg

 

Part 5

PROS                                                       CONS

+ Throwing Knives                                - Defense

+ Stalk                                                     - Grip Strength

+ Can Run                                               - Stun Resistance

+ Traps                                                    - Morph

ODXqtP8.jpg

 

Part 6

PROS                                                       CONS

+ Throwing Knives                                - Defense

+ Sense                                                   - Can't Run

+ Shift                                                     - Morph

+ Grip Strength                                      - Water Speed

thB526X.jpg

 

Part 7

PROS                                                       CONS

+ Water Speed                                       - Can't Run

+ Sense                                                   - Traps

+ Weapon Strength                               - Stun Resistance

+ Throwing Knives                                - Stalk

fcZH9or.jpg

 

Part 8

PROS                                                       CONS

+ Water Speed                                       - Sense

+ Destruction                                         - Can't Run

+ Stalk                                                     - Traps

+ Morph                                                  - Stun Resistance

DSS7YSc.jpg

 

Part 9

PROS                                                       CONS

+ Stalk                                                     - Can't Run

+ Stun Resistance                                 - Less Hit Points

+ Shift                                                      - Traps

+ Weapon Strength                               - Sense

C5uxxAQ.jpg

 

Savini

PROS                                                       CONS

+ Shift                                                      - Can't Run

+ Weapon Strength                               - Water Speed

+ Destruction                                         - Grip Strength

+ Fear                                                      - Stalk

pa9hme3.jpg

 

Jason X

PROS                                                       CONS

+ Rage                                                     - Sense

+ Weapon Strength                               - Can't Run

+ Morph                                                  - Stalk

+ Throwing Knives                                - Stun Resistance

DutW8i8.jpg

 

Jason X, Uber

PROS                                                       CONS

+ Defense                                               - Can't Run

+ Weapon Strength                               - Traps

+ Destruction                                         - Shift

+ Grip Strength                                      - Water Speed

oWHZ0xM.jpg

 

Versus Jason

PROS                                                       CONS

+ Rage                                                     - Shift

+ Stun Resistance                                 - Can't Run

+ Destuction                                           - Morph

+ Fear                                                      - Water Speed

PJ1oFXU.jpg

 

Retro Jason

PROS                                                       CONS

+ Water Speed                                       - Sense

+ Stalk                                                     - Less Hit Points

+ Can Run                                               - Traps

+ Morph                                                  - Stun Resistance

AhKxwiY.jpg

 

Mortal Kombat X

PROS                                                       CONS

+ Can Run                                               - Shift

+ Stun  Resistance                                - Less Hit Points

+ Morph                                                  - Stalk

+ Rage                                                     - Water Speed

XquwwyB.jpg

 

Alternate Jasons

Part 4(Alternate)

PROS                                                       CONS

+ Can Run                                               - Less Hit Points

+ Weapon Strength                               - Shift

+ Destruction                                         - Traps

+ Fear                                                      - Water Speed

onGlmDh.jpg

 

Part 7(Alternate 1)

PROS                                                       CONS

+ Water Speed                                       - Stun Resistance

+ Sense                                                   - Can't Run

+ Destruction                                         - Shift

+ Fear                                                      - Morph

eNR9xHn.jpg

 

Part 7(Alternate 2)

PROS                                                       CONS

+ Sense                                                   - Can't Run

+ Water Speed                                       - Traps

+ Grip Strength                                      - Stun Resistance

+ Fear                                                      - Morph

DwbQWWV.jpg

 

Part 7(Alternate 3)

PROS                                                       CONS

+ Sense                                                   - Can't Run

+ Water Speed                                       - Traps

+ Grip Strength                                      - Stun Resistance

+ Fear                                                      - Throwing Knives

HiDMUue.jpg

 

Part 8(Alternate)

PROS                                                       CONS

+ Water Speed                                       - Sense

+ Destruction                                         - Can't Run

+ Stalk                                                     - Grip Strength

+ Morph                                                  - Stun Resistance

bvIKgaL.jpg

 

Bonus Pamela Template

IWShENi.png

 

Imposter Pamela a.k.a. Paulma Template

56Ba7RG.png

  • Like 16
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  • Haha 1

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That's awesome! Why won't you create a thread to buff Stalk too?

Edit: Oh, I see you updated your thread. Great!

Edited by NoOneK9503

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I wish I had something to add, the stat screens are a really nice touch, good job man. :lol:

Edit - Wow looking even better, love the tribute template at the bottom.

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You should put up idea stats for a revamp Retro Jason and Uber Jason too. We know they are coming.

I would go with something like this.

Retro

+can run

+shift

+water speed

+morph

-weapon strength

-destruction

-stalk

-traps

Uber

+more Hp

+stun resistance

+weapon strength

+destruction

-can't run

-water speed

-stalk

-traps

Note: I think part 7 should still get -shift. We need a walker with one and leave his traps and morph as neutral. Depending how +fear is calculated, he would still benefit from slow stamina recovery that counselors will receive in his presence. Plus taking out power generators already doubles that.

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The only one i agree with is not making the counselor scream when Jason's in stalk mode. I hate when i get close to the counselor and they aren't looking at you but still scream. They should only scream once they actually see him while he's in stalk mode. The resetting of traps is a bad idea because of the limited amount of pocket knives now. However if they ever allow the tree branches to be used to trip the traps then i would be for Jason being able to reset traps but for now no.

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This is awesome! Really love Jason's with 4 stats.

I'm not sure about part 3 with + throwing knifes, I think he would be better with +hit points. Seeing as though his mask didn't come off in the film.

I like that you changed Roy's overalls from blue to green, always want this game to be film accurate. Both Roy and part 6 Jason are very inaccurate when compared to their film counterparts.

Loving the fear stat. Really makes counselor's like Mich and Jenny useful to play with this.

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On 3/1/2018 at 3:22 PM, Jasonlives4ever said:

The only one i agree with is not making the counselor scream when Jason's in stalk mode. I hate when i get close to the counselor and they aren't looking at you but still scream. They should only scream once they actually see him while he's in stalk mode. The resetting of traps is a bad idea because of the limited amount of pocket knives now. However if they ever allow the tree branches to be used to trip the traps then i would be for Jason being able to reset traps but for now no.

Did you understand what I meant by the trap changes?

  • Can pick up and re-set traps that have not been tripped. << That means he can move any trap that's not been stepped in
  • Can place a trap in the spot of a previously triggered trap, no longer blocked by the previous one's collision box. <<That means the old trap won't get in the way of re-trapping objectives.

I initially put in the idea to reset triggered traps, but then I decided it was too overpowered.

@Loading I'll have to make a brand new stat screen almost from scratch for Uber Jason. Not impossible but time consuming lol. I'll probably do it anyway.

On 3/1/2018 at 11:06 AM, Loading said:

Note: I think part 7 should still get -shift. We need a walker with one and leave his traps and morph as neutral. Depending how +fear is calculated, he would still benefit from slow stamina recovery that counselors will receive in his presence. Plus taking out power generators already doubles that.

Thinking about it, I would swap -Traps for -Shift if it would happen to work out well. If I did that, I feel like I should swap Part 8's -Grip Strength for -Traps, that way there's still the same number of zombie Jasons with -Traps and we get at least one walking Jason with -Shift. How do you feel about that idea?

@Rev_Bartholomew I decided to give part 3 +Throwing knives because he's already quite strong. +Throwing Knives is useful but they are an exhaustible resource. I felt like that was the most balanced stat to give him. Giving him more hit points or higher defense is probably not in line with what the devs intended. However, Uber Jason could have those with the right weaknesses. And I'm proud of my work with this new green Roy. I tried to match it to my own spruce green coveralls. Not too green, but a super subtle hint of teal.

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It's stupid when they scream and you are outside in stalk mode. Grab damage, would be interesting to see how it played out. Being able to re-set badly placed unsprung traps would be good for when you mess up. I'm not too bothered about permanently changing Jason's stats, but I would like to be able to choose the stat set-up from another Jason. I don't care what weaknesses they have, I just want to be able to run with all Jasons. All the counselors can sprint, even flabby ass asthma La Chappa, so I don't see why each Jason can't jog (cos it's not really a run that he does is it?)

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@VoorheesAJollyGoodFellow Roy's clothes are more green than Part 3 and 4 Jasons? This happens in the movie too?

P.S. I sent you another message.

Edit: Congratulations for putting Roy in the exact color!

Edited by NoOneK9503

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6 hours ago, VoorheesAJollyGoodFellow said:

Did you understand what I meant by the trap changes?

  • Can pick up and re-set traps that have not been tripped. << That means he can move any trap that's not been stepped in
  • Can place a trap in the spot of a previously triggered trap, no longer blocked by the previous one's collision box. <<That means the old trap won't get in the way of re-trapping objectives.

I initially put in the idea to reset triggered traps, but then I decided it was too overpowered

Ok i gotcha now. yeah i always wished i could pick up those traps i poorly placed on the ground.

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@Loading I decided to create alternate screenshots for J7 and J8. Everyone let me know your opinions on them. I know Part 7 needs a buff more than any Jason and I want to get it right. I also think I prefer the alternate J8 more than the original. I also changed Roy's coveralls to be a bit more "ambiguous" in color. Now it's not quite blue or green, but a hint more green than blue.

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This is all awesome, but I have one suggestion. Instead of a trap strength for part 5, could it be fear?

 The reason is because I think that Roy wanted people to think that Jason came back. Everyone knew Jason was dead but then all of a sudden he came back. That would make people terrified , right?

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Wow! Only now I noticed!

 

Part 4:

+Can Run

+Weapon Damage

+Destruction

-Shift

+Stalk

 

Savini:

+Weapon Damage

+Destruction

+Shift

-Stalk

-Can't Run

 

Well, both were made by Tom Savini. That explains the contrast between the two.

Edited by NoOneK9503

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1 hour ago, Chace Hollett said:

This is all awesome, but I have one suggestion. Instead of a trap strength for part 5, could it be fear?

 The reason is because I think that Roy wanted people to think that Jason came back. Everyone knew Jason was dead but then all of a sudden he came back. That would make people terrified , right?

I never thought about that. Maybe it could work. However, Roy is a guy in a mask, so would he really create as much fear as a waterlogged zombie or a beast from hell?

30 minutes ago, NoOneK9503 said:

Wow! Only now I noticed!

 

Part 4:

+Can Run

+Weapon Damage

+Destruction

+Stalk

-Shift

 

Savini:

+Weapon Damage

+Destruction

+Shift

-Stalk

-Can't Run

 

Well, both were made by Tom Savini. That explains the contrast between the two.

Now you're starting to understand my logic lol. Also added the other difference between them.

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32 minutes ago, VoorheesAJollyGoodFellow said:

I never thought about that. Maybe it could work. However, Roy is a guy in a mask, so would he really create as much fear as a waterlogged zombie or a beast from hell?

Good point. It just a suggestion.

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Part 3 with +Throwing knives? Sure, why not. Makes him deadly up close and from far away. Part 9 seems to be deadliest up close with +Stun Resistance and +Weapon strength. Part 7 with negative Shift and Morph? That may be too much to handle. I have to think about it. I was thinking about the boxing scene in part 8. Jason´s mask surely was tightly secured on his head, so if my logic is correct, maybe he should have +Hit points. I know that he took the mask off by himself at the end, but i mean hit points against counselors physical attacks. Also, what do you think about -Throwing knives? In that case Jason starts with no knives and instead picks two traps from the wall of his shack. I also would like to see +Defense added to at least one of the Jasons. If not these, then to original Jason created by devs.

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This is really cool. Gun should give you a call, great ideas here!

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1 hour ago, Mr. HK 92 said:

Part 3 with +Throwing knives? Sure, why not. Makes him deadly up close and from far away. Part 9 seems to be deadliest up close with +Stun Resistance and +Weapon strength. Part 7 with negative Shift and Morph? That may be too much to handle. I have to think about it. I was thinking about the boxing scene in part 8. Jason´s mask surely was tightly secured on his head, so if my logic is correct, maybe he should have +Hit points. I know that he took the mask off by himself at the end, but i mean hit points against counselors physical attacks. Also, what do you think about -Throwing knives? In that case Jason starts with no knives and instead picks two traps from the wall of his shack. I also would like to see +Defense added to at least one of the Jasons. If not these, then to original Jason created by devs.

I thought about it, and I decided to address two of your concerns at once; I added another version of Part 7 with -Throwing Knives. In the current system that would mean he would spawn with zero and pick up 2 in the shack. That would mean  between minus, normal, and plus throwing knives, the count would be 2-4-8. I'm starting to like it the more I think about it, and I might swap the primary J7 and J8 with that alternate J7 and the alternate J8. What do you think this?

@NoOneK9503 Regarding your post below this one, that would be a form of reverse psychology, or psychological warfare lol.

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I think Part 4 -Less Hit Points is actually a strength rather than a weakness. This because counselors will try to knock his mask off more often just to be slashed to death! Haha!

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@VoorheesAJollyGoodFellow I do like most of your ideas but not all. I do appreciate that you must truly love the game to go to such an effort.
   The grip strength idea makes perfect sense and adds some realism, though I think someone with the strength to lift someone off the ground like that with their left hand with the intent to kill would not be so gentle and cause far more damage, including a lingering damage due to increased difficulty in breathing. It is not hard to cause permanent damage to someone's throat, and breathing... well, anyone would miss the ease of regular breathing. Any task becomes extraordinarily difficult if you cannot breathe properly, even walking  for more than a couple steps. In game terms, I think that kind of damage to the throat would, realistically, immediately put anyone into a wounded state (limping). That would be way to much of a buff to Jason if implemented in this way, not so much with a small amount of damage though.
   Your ideas for stalk just make sense. I could see many people whining about the speed increase though.
   I cannot in any way agree with getting rid of sense spamming for a great many reasons that I will not list here. Disabling the sound pings after the stun however, I find myself shocked that no one else has thought of that. It makes perfect 'sense'. 10 seconds may be a bit short for that though, perhaps 20 seconds.
   A stun resistance of any kind is just a good idea to slow down the battle Chads and their chain stunning.  #End Chain Stunning Now
   Your trap ideas are more realistic as well. Traps of this type are not built as a one shot thing, they are made to be reused. However, there are a couple problems I see for this particular game with this idea. The devs would need to implement another way of disabling traps just to balance this out, such as using a weapon of any kind, yes even the mighty stick, to disable the traps, and this should render the weapon useless. If this were to happen without giving warning to Jason you may as well take the traps completely out of the game. Chances are a great many people would never use a pocket knife on a trap again, even if they were not made silent to Jason. This would also force the Jason player to have to eat every pocket knife in every game. No one would ever tank a trap again. This could cause several more problems. Med sprays are still pretty plentiful and never having to use it on yourself because of tanking a trap not being necessary simply adds to the battle Chad problem. I am sure you can see where this is going, I have too many more issues that could make this game breaking and I play part 4 a lot, with only 3 traps and still do pretty well with them.
   Your fear idea, I am not opposed to it at all. Though I think many other people may be. I think fear needs a few more effects, however. Although hysterical strength is a thing, hysterical accuracy is not and never will be a thing. Anyone under stress even close to what the fear level would be in reality here, may do quite a bit of damage swinging a bat or any other weapon. But people on the verge of hysterics..... I mean come on..... the chances of them even connecting with the strike would be slim. Miss chances for weapons swings should grow with their fear, but how high of a miss chance at max fear would be a great and lengthy debate.
   I love what you did with the screenshots. An extra strength and an extra weakness can easily balance themselves out. I can, however see a lot of people whining about this being too much of a buff.... even considering an extra strength and weakness do balance themselves out, just the fact that a fourth weakness may turn out to be a big nerf to some Jasons.
   Sorry for the length of the post.....
     
    #Think Tanks Work Wonders

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@Ahab Thanks for the detailed post. I'll address your critiques.

1 hour ago, Ahab said:

@VoorheesAJollyGoodFellow I do like most of your ideas but not all. I do appreciate that you must truly love the game to go to such an effort.
   The grip strength idea makes perfect sense and adds some realism, though I think someone with the strength to lift someone off the ground like that with their left hand with the intent to kill would not be so gentle and cause far more damage, including a lingering damage due to increased difficulty in breathing. It is not hard to cause permanent damage to someone's throat, and breathing... well, anyone would miss the ease of regular breathing. Any task becomes extraordinarily difficult if you cannot breathe properly, even walking  for more than a couple steps. In game terms, I think that kind of damage to the throat would, realistically, immediately put anyone into a wounded state (limping). That would be way to much of a buff to Jason if implemented in this way, not so much with a small amount of damage though.

I decided the damage values for Jason's grip should be minimal so that grabs do not make melee obsolete. It would be icing on the cake. Jasons with normal weapon strength do at least 20% damage per hit, so the maximum grab damage must be less than the damage of normal weapon damage. In light of your point I have buffed the grip damage slightly.

1 hour ago, Ahab said:

   Your ideas for stalk just make sense. I could see many people whining about the speed increase though.

Speed? Or do you mean the duration while moving? When stalking as Jason, I find the default duration while moving isn't enough to get into position in many cases. If you turn Stalk on while on the porch of Packanack, it will run out before you can walk upstairs, unless you have +Stalk. A running Jason could probably make it in time before Stalk ran out, but it would be close. The short duration while moving is why it's necessary to combine Stalk with Shift to get the most use out of it, and that's why I decided to buff it, for more flexibility in the use of Stalk.

1 hour ago, Ahab said:

I cannot in any way agree with getting rid of sense spamming for a great many reasons that I will not list here. Disabling the sound pings after the stun however, I find myself shocked that no one else has thought of that. It makes perfect 'sense'. 10 seconds may be a bit short for that though, perhaps 20 seconds.

In light of your point, I've changed Sense in the OP. I made it so that instead of being locked while in use, you can toggle it off, but it will fully deplete, the same way that Stalk functions. I wanted to mitigate Sense spamming because I feel that Sense avoidance perks are useless when Jason can stand in the same spot and spam sense repeatedly until he finds you. That's not skillfull, I'd rather Jason be on the hunt because that makes for more engaging gameplay. Now with the new change, Sense spamming would still occur, but the Jasons with the best Sense would get the most out of it, making +Sense a more valuable trait. (Hello J7 anyone?) I've also increased the sound ping block to 15 seconds. I don't want to make counselors temporary ninjas, just give them a slight edge in a pinch, even the loud ones.

1 hour ago, Ahab said:

  Your trap ideas are more realistic as well. Traps of this type are not built as a one shot thing, they are made to be reused. However, there are a couple problems I see for this particular game with this idea. The devs would need to implement another way of disabling traps just to balance this out, such as using a weapon of any kind, yes even the mighty stick, to disable the traps, and this should render the weapon useless. If this were to happen without giving warning to Jason you may as well take the traps completely out of the game. Chances are a great many people would never use a pocket knife on a trap again, even if they were not made silent to Jason. This would also force the Jason player to have to eat every pocket knife in every game. No one would ever tank a trap again. This could cause several more problems. Med sprays are still pretty plentiful and never having to use it on yourself because of tanking a trap not being necessary simply adds to the battle Chad problem. I am sure you can see where this is going, I have too many more issues that could make this game breaking and I play part 4 a lot, with only 3 traps and still do pretty well with them.

I think you misinterpreted my traps change. I mean that Jason can pick up, move, and set traps again, that have not been stepped in or set off. This would mean he can fix a bad trap placement, or pick up a trap and decide to use it elsewhere. Like if the counselors get the car running and drive off, leaving behind a trap that no one stepped in, Jason can pick that one up and use it elsewhere now. I'll rephrase my traps section so there's no more confusion.

1 hour ago, Ahab said:

   Your fear idea, I am not opposed to it at all. Though I think many other people may be. I think fear needs a few more effects, however. Although hysterical strength is a thing, hysterical accuracy is not and never will be a thing. Anyone under stress even close to what the fear level would be in reality here, may do quite a bit of damage swinging a bat or any other weapon. But people on the verge of hysterics..... I mean come on..... the chances of them even connecting with the strike would be slim. Miss chances for weapons swings should grow with their fear, but how high of a miss chance at max fear would be a great and lengthy debate.

Maybe fear could make the aiming reticle bigger the higher counselor fear gets, so that accuracy and effective range goes down with guns. Maybe melee weapons could be dropped or "fumbled" upon hitting Jason when at low fear, kind of like Trent dropping his gun in a puddle in the 2009 film. It's a whole other can of worms though.

Thanks for the feedback, I hope I addressed your concerns adequately.

 

@Slasher_Clone @BlitzBoy526 @Mr. HK 92 @Chace Hollett What do you think about the format of my original post? Do you think it is ok having all the pictures in one solid line or should I break them up?

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I thought about it, and I decided to address two of your concerns at once; I added another version of Part 7 with -Throwing Knives. In the current system that would mean he would spawn with zero and pick up 2 in the shack. That would mean  between minus, normal, and plus throwing knives, the count would be 2-4-8. I'm starting to like it the more I think about it, and I might swap the primary J7 and J8 with that alternate J7 and the alternate J8. What do you think this?

Hmm. I checked that updated J7 image. If that Jason fails with Shift then he has less chances to wound counselors with knives. On the other hand +Fear drains stamina faster than usually. I´m not sure about that. How about replacing -Shift with -Traps? About destruction. Currently there´s no -Destruction so i was thinking how it would change things if it would be added. Would this be good?
Un-barricaded door                                                Barricaded door
-Destruction: 4 hits                                                -Destruction: 6 hits
Neutral Destruction: 3                                          Neutral Destruction: 5
+Destruction: 2 hits                                               +Destruction: 4 hits

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