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Cokeyskunk

Thoughts on Cops Actually Entering the Camp?

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i wish that we could have a chance to spawn as the police similar to Tommy, we have to wait for them to arrive, once they do, the need killed before the escape point opens up [reinforcements ] , their stats are completely random depending on if you get a beefy cop [strength but loud] , female cop [ stealthy and fast but lacks strength] , fatass cop [ worst one, he's slow, does low damage and isn't stealthy ] , and the basic cop that is basically a kenny clone, they all spawn with a shotgun and healing spray and have a chance to kill jason, cops can only spawn if tommy has not been called otherwise they become a blockade

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That would be a great idea but I think 2-4 cops would go into the camp and have a pistol with 1-3 rounds in it and if the guns runs out of ammo the cops would try to distract Jason for a bit befor retreating back to the cars

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How 'bout 2 cops enter the camp...but if you are playing as Tommy they will try to arrest you.

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The problem with all the cops entering the camp, if you go based on the movies, when cops enter the camp while Jason is active, they all die. Just authoritative fodder.

However, I do think they should just add a cop as a new 'counselor'.

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Cops with guns entering the game would overpower jason.The way jason is right now.I think ghoul Jason should be able to take 3 gun shots each time before falling.Camp forest green had sheriffs in the camp.

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I would be ok with it if the trade off were the counselors no longer being able to escape with them.

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1 minute ago, tyrant666 said:

I would be ok with it if the trade off were the counselors no longer being able to escape with them.

I don't follow. If you can't escape via police anymore when they're allowed to enter the camp, what's the point in calling them?

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10 minutes ago, Cokeyskunk said:

I don't follow. If you can't escape via police anymore when they're allowed to enter the camp, what's the point in calling them?

Just to say hi, see how they're doing. Maybe ask if they would like you to bring some donuts and coffee by when you're done teabagging Jason.

  • Haha 1

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1 hour ago, Cokeyskunk said:

I don't follow. If you can't escape via police anymore when they're allowed to enter the camp, what's the point in calling them?

Just so it wouldn't be an automatic escape.

So the counselors couldn't fuck around. If Jason kills them, no freebie escape.

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Just now, tyrant666 said:

Just so it wouldn't be an automatic escape.

So the counselors couldn't fuck around. If Jason kills them, no freebie escape.

Okay, so you're saying the counselors would have to LOCATE a police office in the camp after they arrive, then attempt to escape with them -- and the "just run out the gate where the cop car is" option would be disabled, yes?

I can understand that, but if Jason kills all cops, I think that option should be re-enabled at that point. Otherwise, the counselors are just doomed.

I think there should be some kind of mini-game the re-spawned "cop" players would have to play in order to protect both the counselor (and themselves) from a Jason attack.

Also, I think a cop should be able to escort unlimited counselors to the exit per attempt. It would really suck to find a cop, get halfway to the exit with them, only to have Jason kill the cop, then leave you with trying to flee Jason AGAIN, and having to find another AVAILABLE cop who isn't escorting anyone. It would be dumb for a counselor to approach a cop who is already escorting one counselor out, and then just to be ignored by the first cop since "he was already escorting one counselor."

But if one cop could escort an unlimited number of counselors to the exit, that should balance things out.

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My issue with this idea is the AI. Don't get me wrong, I like bots, but putting your faith in a bot to bring you out of the camp is like playing a bot game expecting Tommy Jarvis to not repeatedly check a drawer. Not to mention that would be even more work for the devs to implement which means less time spent on fixing bugs/glitches/gameplay. I'd much rather see the devs focus on fixing current problems rather than potentially create new ones.

IMO, the police objective just needs a new tweaks to make it more difficult to accomplish. I actually came up with a rework for it in an old thread of mine:

http://forum.f13game.com/topic/12499-series-of-reworking-the-counselor-objectives/

For those interested, it's the first proposal as well as the current last one.

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Just now, Trident77 said:

My issue with this idea is the AI. Don't get me wrong, I like bots, but putting your faith in a bot to bring you out of the camp is like playing a bot game expecting Tommy Jarvis to not repeatedly check a drawer. Not to mention that would be even more work for the devs to implement which means less time spent on fixing bugs/glitches/gameplay. I'd much rather see the devs focus on fixing current problems rather than potentially create new ones.

IMO, the police objective just needs a new tweaks to make it more difficult to accomplish. I actually came up with a rework for it in an old thread of mine:

http://forum.f13game.com/topic/12499-series-of-reworking-the-counselor-objectives/

For those interested, it's the first proposal as well as the current last one.

I lean more toward having the cops be re-spawned dead/escaped players -- like Tommy Jarvis. No AI problems there.

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2 minutes ago, Cokeyskunk said:

I lean more toward having the cops be re-spawned dead/escaped players -- like Tommy Jarvis. No AI problems there.

This is a cool idea in theory, but if it were implemented in the current state of the game, now dead players can come back to troll Jason some more while it making it even more difficult for him to hunt down the counselors.

Jason must absolutely be buffed (or counselor gameplay nerfed) before I entertain the idea of player-controlled police officers. Especially if they were allowed to use guns or other weapons to fight Jason.

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16 minutes ago, Trident77 said:

This is a cool idea in theory, but if it were implemented in the current state of the game, now dead players can come back to troll Jason some more while it making it even more difficult for him to hunt down the counselors.

Jason must absolutely be buffed (or counselor gameplay nerfed) before I entertain the idea of player-controlled police officers. Especially if they were allowed to use guns or other weapons to fight Jason.

I'm on board with that. Save for the obvious grab fix and the reduction of knives, what do you suggest?

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3 minutes ago, Cokeyskunk said:

I'm on board with that. Save for the obvious grab fix and the reduction of knives, what do you suggest?

A lot of things, but it would derail the thread. And there are better threads out there for talking about buffing Jason.

All I'll say is this idea is cool, but it would need to wait until Jason is a bigger threat than he currently is.

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If a cop were an NPC the conditions could be -

Stays at the exit and functions as nothing more than a gun turret. Fixed to one spot and opens fire on Jason when spotted. Has to reload after 6 shots.

Friendly fire is on. Better make sure Jason isn't on you when you're leaving. 

Can be killed by Jason thus closing the escape option. 

If a cop character was introduced to the game as a new playable 'counselor' -

High composure and strength. Decent stamina and luck. Low repair, speed, and stealth.

Does not have a gun.

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