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mrhyde138

Traps as a counter to Knives

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1 minute ago, BeepBeepRichie said:

I'm sorry reading causes your brain to hurt. Maybe go see a specialist? 

Jason cant instantly kill you upon a grab. and dont be a child if you dont know what your talking about.

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4 minutes ago, BeepBeepRichie said:

Uh you do realize how fucked up the hit detection is right? You have to be directly behind Jason in order to hit him. Anywhere else and the weapon just hits the counselor he grabs instead. So all Jason really has to do is turn toward you and you're shit out of luck. Let's not forget that if Jason moves an inch, you're weapon misses even if you're touching him.

have you not seen Jason's hit detection its garbage. also his grab is garbage. you haven't played much as Jason i am guessing

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14 minutes ago, Mr. Blonde said:

You do realize all the counselors severely out run Jason unless he is shifting which has a longer cooldown than your standard appointment at the dentist. And you do realize that all counselor's melee weapons out-range Jason Part 2 Melee attack and Grab range?

I've yet to see that. I've seen people swing at Jason and completely miss. I'm not saying Jason doesn't have this problem either. Right now, though we're talking about how difficult it is to save another counselor when grabbed by Jason since you have to be in just the right place. 

What does shift have to do with anything? +shift Jasons have a 10 second cool down. And, if someone wants a fast shift, then be a +shift Jason, simple. Let's not forget that Jason has many tools such a stalk. You can easily activate stalk and shift-grab a counselor. 

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10 minutes ago, MrDaggert said:

Jason cant instantly kill you upon a grab. and dont be a child if you dont know what your talking about.

I know what I'm talking about but you obviously don't. Jason can literally grab you and kill you right after. He only he a few frames when he first grabs when he can't kill but those are irrelevant unless you're right next to Jason when he grabs someone. Or you're behind him with a flare fun or shotgun. 

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10 minutes ago, MrDaggert said:

have you not seen Jason's hit detection its garbage. also his grab is garbage. you haven't played much as Jason i am guessing

Of course his hit detection is garbage, but that has nothing to do with pocket knives or grabs. And yes, his grab WIDTH is bad, but his forward range isn't. 

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3 minutes ago, BeepBeepRichie said:

I know what I'm talking about but you obviously don't. Jason can literally grab you and kill you right after. He only he a few frames when he first grabs when he can't kill but those are irrelevant unless you're right next to Jason when he grabs someone. Or you're behind him with a flare fun or shotgun. 

so your upset that you are getting killed in a game designed for you to be killed in? you wanna sit with him and have some tea and talk things over? there is 7-9 pocket knives and if you cant figure out how to outrun him your garbage kid. Get good. the exit to the forums is that way ---->

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38 minutes ago, MrDaggert said:

so your upset that you are getting killed in a game designed for you to be killed in? you wanna sit with him and have some tea and talk things over? there is 7-9 pocket knives and if you cant figure out how to outrun him your garbage kid. Get good. the exit to the forums is that way ---->

The game was designed to be a game where you can escape with teamwork. It was not designed for you to have 0 chance to escape. Not my fault you want it to be easy peasy as Jason and want to kill all counselors in the matter of 5 minutes. Where's the fun in killing any counselor you encounter instantly? Also, based on the birthday shown on your profile and the one on mine, I wouldn't call myself a kid. 

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6 hours ago, Confused Counsellor said:

Wonderful idea! Adding in Pay to Win other than Savini.

Dollars to donuts that neither you or @BeepBeepRichie actually own Savini, and quotes like the above are a huge clue.

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8 hours ago, mrhyde138 said:

No The point of adding or rearming traps is to get the counslers to use them on traps. Making the traps not re armable just leaves the same issue of to many knives. if you make them have to deal with traps more then they have to use the knives or sacrifice. make them have to learn new stratigies. 

You forget that the current state of 7 pocket knives per match is very most likely a bug and not intended. It is meant to be 4 knives per match, and tommy makes 5. In that state, my idea would work.

If it were encouraged to use knives on objectives because otherwise they'd be re-armed, then that mean less knives would be used on Jason in a grab.

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20 minutes ago, BeepBeepRichie said:

The game was designed to be a game where you can escape with teamwork. It was not designed for you to have 0 chance to escape. Not my fault you want it to be easy peasy as Jason and want to kill all counselors in the matter of 5 minutes. Where's the fun in killing any counselor you encounter instantly? Also, based on the birthday shown on your profile and the one on mine, I wouldn't call myself a kid. 

because everything you read on the internet in real... haha get lost kid exit forums stage right ----->

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2 hours ago, Hal Bailman said:

Dollars to donuts that neither you or @BeepBeepRichie actually own Savini, and quotes like the above are a huge clue.

We don't have to own him to know. His strengths and weaknesses are clearly superior than any other Jason. That's like saying we can't know that Lachappa has less stamina than Vanessa if we haven't played as them. The stats are right there that shows her stamina is clearly superior. 

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2 hours ago, MrDaggert said:

because everything you read on the internet in real... haha get lost kid exit forums stage right ----->

It's funny how you have to justify losing your age ad hominem by basically saying "Ha no you're lying, kid". That's clearly a last-ditch effort to keep any credibility.

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10 hours ago, BeepBeepRichie said:

Savini is obviously OP. Anyone who denies it is kidding themself. He has good shift, meaning you can't run for long; Good destruction, which means you can't hide either or regain your stamina; and he has weapon strength which means you can't fight him either. Those 3 things are pretty much a counselors only options and he has the upper hand in all of them. Let's not forget his weaknesses are laughable. Water speed and grip strength? Ha. Can't run? His shift definitely makes up for that. This also means he still has a pretty good morph and 5 Traps. 

Jason is supposed to be op.

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9 hours ago, VoorheesAJollyGoodFellow said:

You forget that the current state of 7 pocket knives per match is very most likely a bug and not intended. It is meant to be 4 knives per match, and tommy makes 5. In that state, my idea would work.

If it were encouraged to use knives on objectives because otherwise they'd be re-armed, then that mean less knives would be used on Jason in a grab.

I'm pretty sure that was the number of knives before they added too many spawn points fotr them. I in no way believe that the number of resources the counslers get is not intentionl. Especially when it was something survivor mains wanted and lobbied for  on the forums. I have no issue with how many there are personally . Just doesn't look like a bug to me. 

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39 minutes ago, BeepBeepRichie said:

He's supposed to be OP enough to clear a room, but not OP enough to do it easily. 

Disagree. Jason is a joke now. He is supposed to put the fear of god into counselors and clear rooms easily, it used to be a harrowing escape, not dance party beatdown 2000 on Jason.

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Just now, Redcat345 said:

Disagree. Jason is a joke now. He is supposed to put the fear of god into counselors and clear rooms easily, it used to be a harrowing escape, not dance party beatdown 2000 on Jason.

Disagree also. If Jason was meant to clear rooms easily, then this game would not exist. A game is meant to be played for a little challenge otherwise everyone would be Jason, clear a room in a few minutes, and repeat to get to max level. Then there'd be no replay value. If it's too difficult for counselors, though, they'd lose a huge junk of their revenue. That's why the game needs to be balanced so that Jason can just as likely wipe out a room as counselors can escape with their whole team. I'm sorry you don't like it but they can't alienate that many people just to please Jason players. I do agree that Jason should be buffed a bit to achieve that balance but he should not be buffed by a huge amount. 

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