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So we all know the game could use improvements. I've been reading many posts about how the game could improve. Everyone here has put there two cents in on how to change it up. 

The problem is that most of these ideas would lead to a rework of the entire game mechanics or the balance would go too far in favor of either Jason or the counselors. Yes Jason isn't as imposing as he use to be but we can't make it impossible for counselors either. 

Right now the devs are in a tough spot. Everyone remembers when Jason had impossible reach, right? People complained it's too hard to survive and so now Jason's been nerfed. The argument now is Jason's too weak.

I was thinking of random tweaks or small changes to the game, call it fantasy game development. I would add more damage to counselors for climbing through broken windows. I'd add the idea I saw around one of the threads of a slot for a pocket single knife. You can keep the all the knives in the game as is but limit each counselor to one. 

Too often I see Jason having to be bullied by a group of counselors, why not give Jason a multi grab. He can only grab two if they are in front of him and the grab can't be broken by melee attacks from other counselors. I would say pocket knives wouldn't stop the grab but you could struggle out of it. Both players would button mashing to get out but Jason could button mashing to in order to win and execute the double kill. OK, that idea could use polishing but you get the idea.

Lastly this would be just an extra thing as an incentive for leveling up. How about every 50 to 100 levels the player gets an extra attribute point that they can add to any counselor? Just one point for one counselor. I feel it'll motivate everyone to level up, plus Tommy has all 10s on his stats but he's the character who I see dies the fastest and often. 

Just some random thoughts I had more but can't remember them all now. 

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56 minutes ago, Kingbojenbo said:

So we all know the game could use improvements. I've been reading many posts about how the game could improve. Everyone here has put there two cents in on how to change it up. 

The problem is that most of these ideas would lead to a rework of the entire game mechanics or the balance would go too far in favor of either Jason or the counselors. Yes Jason isn't as imposing as he use to be but we can't make it impossible for counselors either. 

Right now the devs are in a tough spot. Everyone remembers when Jason had impossible reach, right? People complained it's too hard to survive and so now Jason's been nerfed. The argument now is Jason's too weak.

I was thinking of random tweaks or small changes to the game, call it fantasy game development. I would add more damage to counselors for climbing through broken windows. I'd add the idea I saw around one of the threads of a slot for a pocket single knife. You can keep the all the knives in the game as is but limit each counselor to one. 

Too often I see Jason having to be bullied by a group of counselors, why not give Jason a multi grab. He can only grab two if they are in front of him and the grab can't be broken by melee attacks from other counselors. I would say pocket knives wouldn't stop the grab but you could struggle out of it. Both players would button mashing to get out but Jason could button mashing to in order to win and execute the double kill. OK, that idea could use polishing but you get the idea.

Lastly this would be just an extra thing as an incentive for leveling up. How about every 50 to 100 levels the player gets an extra attribute point that they can add to any counselor? Just one point for one counselor. I feel it'll motivate everyone to level up, plus Tommy has all 10s on his stats but he's the character who I see dies the fastest and often. 

Just some random thoughts I had more but can't remember them all now. 

I mean the grab is still crap.. you can be about a cm away and Jason still can't seem to grab people.. I would like to see that both Jason and the counselors need some sort of skill to use.. right now counselors have almost everything handed to them.. it's one minute into the game they already have the phone box..

I would say that they both need skill to use.. hitting Jason should be a last resort type of thing honestly.. i am a jason main and i can survive.. the whole game beating on jason with a bat.. that's not good.. the game was fine.. when it first launched.. the issues where jason's grab.. and bugs.. the number of guns were fine.. the number of knives where fine.. the gore was fine.. 

what I say would help with the jason issues..

Jason 

1. Allow him to re use his traps, so he can pick them up and place them some where else.

2. Allow Jason to see the items after they have been dropped as well.

3. Fix his grab and make it realistic.. 

4. Buff part 7 Jason.. he's the weakest one in the game.. 

6. only Zombie jason's should have good shift as the human one's can run.

7. Fix his melee weapon hitbox.. it was fine when the game first came out.. now it sucks

all i can think of right now.. 

 

 

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I agree with your points. The game on release needed to fix glitches, remove exploits (that was an irritating point for the game), and just slightly tweak Jason's grab. In the current version of the game if I get killed it's rare. The Jason getting bullied by a group of counselors needs to be addressed at some point. He has to be intimidating again.

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