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GeneiJin

So... is Jenny really Useless?

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5 hours ago, Alien_Number_Six said:

Today as Jenny Myers..........

..........In a single match I did the following in order.

#1 Put the gas in the four seater.

#2 Stole Pamela’s sweater.

#3 Hit Jason with a bat through the door

#4 Hit Jason with fireworks through a door.

#5 Repaired the phone box and called the police. 

#6 Saved Tommy’s ass when he got pulled out of the two seater. 

#7 Kited Jason around and started the car

#8 Drove the car off the map with Tommy in the passenger seat. Only survivors in the match dispite calling the police. 

..............Jenny Myers is useless? Ok cool. I won't see a whole team of Jennies and that's fine with me.

 

 

#4 was fixed in the Oct 11 patch so I highly doubt that happened.

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Just now, Jawbone said:

#4 was fixed in the Oct 11 patch so I highly doubt that happened.

I threw the firecrackers at the door and crawled through the window as he was smashed through the door. I hit the ground running and got the xp for the firecrackers hitting him. I guess he came through the door while the firecrackers were still active. I didn't know that it wouldn't stun him through the door but that's good to know.

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On 12/31/2017 at 12:34 PM, Armani? said:

Anyone can outrun Jason

Jenny has high luck, she's more than capable of continuous stuns. 

Vanessa's stealth is shit + she's Black lol. She trips too much.  Not exactly final girl material. She's a distraction, that's why she's fast. 

Luck has nothing to do with stuns if that's what you're getting at. And you do realize that stealth is useless if you're good at leading Jason around, right? I run around all the time with Vanessa, I never crouch walk or jog(I only jog if Jason is chasing me since it conserves stamina) and I don't die because of it. Stealth is not a must-have. In fact, a lot of people see stealth as one of the useless stats alongside strength and composure. 

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1 hour ago, BeepBeepRichie said:

Luck has nothing to do with stuns if that's what you're getting at. And you do realize that stealth is useless if you're good at leading Jason around, right? I run around all the time with Vanessa, I never crouch walk or jog(I only jog if Jason is chasing me since it conserves stamina) and I don't die because of it. Stealth is not a must-have. In fact, a lot of people see stealth as one of the useless stats alongside strength and composure. 

Luck allows your weapon to not break, therefore allowing you to keep getting stuns & stamina.

Stealth is the most important stat in early or mid game. It's up to the player to learn how to utilize it, otherwise you're as good as dead if you're Deborah or AJ. If i spawn at the phone house, I literally go hide immediately. If Jason kills someone outside my house, I crouch and hide. Works for me every time. Vanessa runs the risk of making too much noise. She has the stamina and speed to run away, but there's always the chance Jason follows her.

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16 minutes ago, Armani? said:

Vanessa runs the risk of making too much noise. She has the stamina and speed to run away, but there's always the chance Jason follows her.

Lol it's not a chance, it's like a guarantee.

Like I get it, her stamina and speed can be very powerful but god damn is she loud lol, as a Tiffany player I freak when she comes near me because I don't need her possibly bringing Jason to me.

Especially in the early/mid game, when stealth really shines. 

It sucks when you see Vanessa running down to the packanack main lodge to the car with Jason on her heels.

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On 1/2/2018 at 2:05 AM, Gummybish said:

I mean it is what it is, when was the last time you seen a black adult live in an 80s horror movie?

The Thing.

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25 minutes ago, Gummybish said:

Lol it's not a chance, it's like a guarantee.

Like I get it, her stamina and speed can be very powerful but god damn is she loud lol, as a Tiffany player I freak when she comes near me because I don't need her possibly bringing Jason to me.

Especially in the early/mid game, when stealth really shines. 

It sucks when you see Vanessa running down to the packanack main lodge to the car with Jason on her heels.

^^^^^^^^ This, its even worse when she wears a bunny suit as some Jason's chase her down like a hare in headlights! Since this topic started I have made a point of having Jenny as my main and I survive just about the same as anyone else in the lobby. I get the most supplies to the vehicle, give med sprays, distract Jason if I can and generally aim to escape. Meanwhile someone usually calls the cops because I never find the damn phone or fuse. The rest of the lobby tend to fudge things up...

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4 minutes ago, Bropollocreed79 said:

The Thing.

Childs is dead bro. The bottle he hands him at the end is full of gasoline from when he was making molotovs earlier which is why he chuckles.

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1 minute ago, Jawbone said:

Childs is dead bro. The bottle he hands him at the end is full of gasoline from when he was making molotovs earlier which is why he chuckles.

That's scotch, not gasoline.

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Yeah, this subject thread has been top page for a week.. Ya'll are breakin my heart here. I'll always see Jenny as a useful character :angry: (She sure is broken though! Devs please fix her head/neck area!!)

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2 minutes ago, silencedeffect said:

Yeah, this subject thread has been top page for a week.. Ya'll are breakin my heart here. I'll always see Jenny as a useful character :angry: (She sure is broken though! Devs please fix her head/neck area!!)

I wish they would fix her whole head. Her face and hair are not even close to who she is supposed to represent. Jenny looks nothing like Chrissy Higgins. If she could look just a bit more like Chris I might have different feelings for her.

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13 minutes ago, TiffanyCox said:

I wish they would fix her whole head. Her face and hair are not even close to who she is supposed to represent. Jenny looks nothing like Chrissy Higgins. If she could look just a bit more like Chris I might have different feelings for her.

Right? Jenny is playable and capable gameplay wise, but with each update her character model always drifts further away from her original artwork that represents more or less Chris Higgins from the movie. My main gripe right now is her broken neck section that I keep reporting to Gun. Please help notify them to fix Jenny!

nu5g0G.png

 

 

 

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To answer the question if Jenny is useless. In my opinion, absolutely not, she is for players who are more patient than others. 

Her composure keeps her from reaching full fear. It takes A LOT, and I mean, A LOT, for that to happen so really you shouldn't have to worry about that. 

Her stealth slightly above average stealth means she is somewhat quiet even though I heard somewhere in the forums that her stealth is secretly higher.

Her luck is above average so she is good for fighting Jason, and her stamina is average so that's always a plus, you can repair with her luck since she can easily roll 5 skill checks and her speed and strength is her only downfall.

Like I said she is for patient players, her play style is like a hybrid between fighting and staying on the down low.

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7 hours ago, Gummybish said:

 

Her stealth slightly above average stealth means she is somewhat quiet even though I heard somewhere in the forums that her stealth is secretly higher.

 

It's 8.5 stealth apparently

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My unpopular opinion is that she is at her strongest kiting, rather than defending/bullying (unless she’s backed up by a team throughout the match). I wouldn’t get personal with Jason as her speed is so low, but her average stamina ensures she can cabin-hop with ease.

Stamina can be managed easily by climbing all the windows and by taking quick breathers in the hiding spots. She can stay longer at rundown cabins/clusters (luck) and she’s very powerful on maps where the cabin clusters are right next to each other (Packanack, Higgins). 

Coupled with the Medic perk, her high luck means she isn’t really slowed down by broken windows. Increased weapon durability comes in handy when Jason is foolish enough to use rage charge through the doors. 

I play on random nowadays and Jenny gets selected often. She’s an okay solo character and works well against Jasons who specialise in objective management; she can simply forget about the objectives, if need be, and focus on (reliably) surviving the night. I’ve had her survive even a 10-minute chase as the final girl against a fairly decent Jason. 

Still, I wouldn’t pick her voluntarily over Vanessa who doesn’t only beat her at survivability, but also excels as a solo defender, too. In my opinion, Jenny has the highest survivability of the slow counselors, though.

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On 12/31/2017 at 12:38 AM, Gummybish said:

None of the counselors are "weak" they are skilled in their own ways. This whole trend of "shitting on everyone who isn't playing as meta" is annoying as hell. 

If a counselor that isn't meta works very well for someone else then obviously that "weak" statement isn't true. 

This is honestly why tier lists and counselor rankings are garbage because they split the community up way too much.

 

lol no

the meta is about effectiveness

stealth is almost useless and you can't argue against it

I can do well with stealth players because IM  good

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3 hours ago, Aaron said:

lol no

the meta is about effectiveness

stealth is almost useless and you can't argue against it

I can do well with stealth players because IM  good

Well then you just proved my point, the meta doesn't matter if it's being played by someone new and inexperienced. 

Even still the meta doesn't matter because in all honesty you are not guaranteed to be playing with a cooperative team. 

There are so many factors that goes into this game when it comes to determining which counselors are 'meta' and which are not. 

Stealth can help a lot during the first half of the match. AJ gets a lot done and so does Deborah, Tiffany is able to ferry parts without having elephant feet like Vanessa. 

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On 1/3/2018 at 11:29 AM, FrenchFriedPotaters said:

Why are there are there so many pages to this? Literally, my other posts can't even reach this far. 

Most of it is just people arguing, or off-topic rambling. 

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On 1/9/2018 at 3:24 PM, Gummybish said:

Well then you just proved my point, the meta doesn't matter if it's being played by someone new and inexperienced. 

Even still the meta doesn't matter because in all honesty you are not guaranteed to be playing with a cooperative team. 

There are so many factors that goes into this game when it comes to determining which counselors are 'meta' and which are not. 

Stealth can help a lot during the first half of the match. AJ gets a lot done and so does Deborah, Tiffany is able to ferry parts without having elephant feet like Vanessa. 

nooo lol

everyone will do better with vannesa 

 

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Reviving this thread because when I created this, it was about 2 months in since I started.  While I was pretty good (tooting my own horn B)) then, 2 months later,  I've exponentially improved my combat abilities now and have been switching back and forth between Vanessa and Jenny as my main.   Jenny is now my favorite counselor and definably not useless, and fits nicely to my playstyle which consists of plenty of 1v1 with the Big J. 

The biggest complaint I had about her is she is slow.  Although she can't speed across the map like other counselors, her stats benefit something better than any other counselors, which is "constancy" in battling Jason.  I hate stumbling.  I don't mind being killed by a Jason that has out witted me (or even got lucky on something he did), I feel so robbed when a ill-fated stumble dooms me.  Even in deep fear, her stumbling rate is quite low,  I can't say the same about Vanessa or Chad.  While the speed differential between Jenny to Vanessa or Chad is large, there are other ways of fishing out clean hits without relying on speed with faints or faking combat stance to keep Jason guessing and on his feet.  Also, since her jog speed lines up nicely with Running Jasons,  I'll jog just outside Jason's grab range, let him get "tunnel" vision after awhile, then suddenly CS 180 swing to gain my stamina back.   

Related to stamina, composer is really a underrated stat.  She get more out of her 5 points than any other counselor in deep fear, more if you have marathon.  She is also unique in that she can completely bypass the fear mechanic with the "No Fear" build (epic Nerves of Steel and Preparedness).  With this build, she has a much easier time regain her stamina than with Vanessa or Chad with any breathing room given without the need of hitting Jason.  Keeping the Mini-map helps with precise evades from Shift-Grabs.

While she can not repair effectively, she has a much easier time handling a Jason tunneling you than AJ, Eric, or Deb.  Its like she traded in her ability to repair for the ability to fight Jason.  Much like repair counselors, Jenny can be hard for Jason to locate early on, but unlike them, Jenny isn't SOL as much if Jason continuously tunnel them.  I don't need to explain benefits of high luck, but it's nice not to have bats as a "2 use and done" items.  And of course as mentioned before, a 2 repair isn't crippling and quite doable while Jason isn't around.  When I enter "Hot" zones, like the phone box or Jason's shack, her stealth make it so her jog is detected if Jason is far enough out to see it.  I've also found that I can sneak out of big houses while Jason loses hearing in rage mode and I can use hiding places in cabins if other counselors are there (Jason loses track of me and starts following others, perfect if I have the sweater and waiting for Tommy).

After spending time with Jenny, she is definably not useless.  Does she fit a specific role such as a fixer, runner, bully as well as others?  Well not really.  She does, however, can stay alive well without support and fits a particular playstyle if you're not looking to repair objectives .  Because she is slow, you really need to optimize what you're spending time on and be aware of what other counselors are doing so you're there when it counts.  She really is a counselor that you need a good understanding of the game mechanics and skills to utilizes her combat benefits.

Lastly, her biggest contribution is that she avoids a 4th Vanessa in the lobby when I'm around :P

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42 minutes ago, GeneiJin said:

Reviving this thread because when I created this, it was about 2 months in since I started.  While I was pretty good (tooting my own horn B)) then, 2 months later,  I've exponentially improved my combat abilities now and have been switching back and forth between Vanessa and Jenny as my main.   Jenny is now my favorite counselor and definably not useless, and fits nicely to my playstyle which consists of plenty of 1v1 with the Big J. 

The biggest complaint I had about her is she is slow.  Although she can't speed across the map like other counselors, her stats benefit something better than any other counselors, which is "constancy" in battling Jason.  I hate stumbling.  I don't mind being killed by a Jason that has out witted me (or even got lucky on something he did), I feel so robbed when a ill-fated stumble dooms me.  Even in deep fear, her stumbling rate is quite low,  I can't say the same about Vanessa or Chad.  While the speed differential between Jenny to Vanessa or Chad is large, there are other ways of fishing out clean hits without relying on speed with faints or faking combat stance to keep Jason guessing and on his feet.  Also, since her jog speed lines up nicely with Running Jasons,  I'll jog just outside Jason's grab range, let him get "tunnel" vision after awhile, then suddenly CS 180 swing to gain my stamina back.   

Related to stamina, composer is really a underrated stat.  She get more out of her 5 points than any other counselor in deep fear, more if you have marathon.  She is also unique in that she can completely bypass the fear mechanic with the "No Fear" build (epic Nerves or Steel and Preparedness).  With this build, she has a much easier time regain her stamina than with Vanessa or Chad with any breathing room given without the need of hitting Jason.  Keeping the Mini-map helps with precise evades from Shift-Grabs.

While she can not repair effectively, she has a much easier time handling a Jason tunneling you than AJ, Eric, or Deb.  Its like she traded in her ability to repair for the ability to fight Jason.  Much like repair counselors, Jenny can be hard for Jason to locate early on, but unlike them, Jenny isn't SOL as much if Jason continuously tunnel them.  I don't need to explain benefits of high luck, but it's nice not to have bats as a "2 use and done" items.  And of course as mentioned before, a 2 repair isn't crippling and quite doable while Jason isn't around.  When I enter "Hot" zones, like the phone box or Jason's shack, her stealth make it so her jog Jason is far enough out to see it.  I've also found that I can sneak out of big houses while Jason loses hearing in rage mode and I can use hiding places in cabins if other counselors are there (Jason loses track of me and starts following others, perfect if I have the sweater and waiting for Tommy).

After spending time with Jenny, she is definably not useless.  Does she fit a specific role such as a fixer, runner, bully as well as others?  Well not really.  She does, however, can stay alive well without support and fits a particular playstyle if you're not looking to repair objectives .  Because she is slow, you really need to optimize what you're spending time on and be aware of what other counselors are doing so you're there when it counts.  She really is a counselor that you need a good understanding of the game mechanics and skills to utilizes her combat benefits.

Lastly, her biggest continribution is that she avoids a 4th Vanessa in the lobby when I'm around :P

Really nice to have a poster revisit their thread and state that they learned something, reevaluated their stance, etc. Thanks for keeping an open mind. We need more posters who are willing to do that.

I will say again though, she absolutely can repair and be objective oriented. Her 2/10 repair may not her strength, but it's not nearly as much of a weakness as it may seem. She can ferry parts undetected and her high luck makes repair doable. Of course, others can do these things better, but they aren't off the table as Jenny at all. 

Anyway, thanks again for your constructive and open minded take.

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