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Brigadius

Minecraft - Camp Crystal Lake

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CAMP CRYSTAL LAKE

 

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Jason:

  • Morph - Ender Pearls
  • Shift - Speed Potion
  • Sense - (only available on PC)
  • increased weapon strength
  • weapons - (shovel, axe, sword, pick axe)
  • can pick up environmental weapons

Counselors:

  • Open Chests to find items
  • Objective - tame a horse, find saddle, fit saddle on horse, escape, survive
  • Items - (health, food, weapons, objective items)
  • Some windows can be used for escape

Map:

  • Day Night Cycle
  • Dynamic Weather
  • Explore Crystal Lake and cave
  • Random Spawn Locations for Escape Objectives
  • asymmetric 1v7 gameplay

 

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fIrp14W.gif

This is amazing Brig! Did you have a lot of time off during suspension?

Is it sad in was hoping to hear an emcee when I first clicked? Thought you were spitting those hot bars.

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My first attempt at the skin editor. I have to admit the mask isn't terrible something that is like 8x8 pixels. 

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Alright, Took me a little while but i got the PC version of the map near completion. I made it look more like the original game in terms of cabin design. I also made a few additions to add escape options.

It's Minecraft so there is no real objectives but if you and a group of friends got together you could play a rather similar version of the F13 Game.

Possible Game Mode: Escape 1 v 7

This map is set way up in the sky so to escape you must exit the map safely. Jumping off will kill you.

Survivors

  1. Raid cabin chests to find helpful and objective items. 
  2. You must find and repair the Spillway controls to open the floodway from the lake.
  3. Find and repair the Water Substation to get the water to runoff into spillway.
  4. Get a boat and escape.

Jason

  1. Grab Your weapon and outfit and kill everyone before they escape
  2. Use your abilities to track down survivors(PC version has morph, sense, and shift in the forms of ender pearls, outline status effects, and speed potions)

Added Features:

These were not in original map but are some minor additions for functionality and aesthetics.

  1. There is a Zombie Jason in lake that jumps out when you activate various pressure plates 
  2. Small Spillway control shack added near lake.
  3. One of the cabins was converted into the Water Substation.

Map is nearing completion just neede to get the random chests up and running, smooth out the caves, and a few other minor things.

 

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I think it is done. I probably overlooked something cosmetic wise but that will be an easy fix if i did. The map now has the Jarvis house added as the staging area(lobby). Everyone starts in the Jarvis house to explore and when everybody is ready their is a start button in the basement. This randomly spawns the players into the playable area. They can then either run to the cave and become Jason or start trying to escape. The first person to reach the cave and collect Jason's gear becomes Jason. Their can be only one Jason at a time so If you see someone running into the cave it would be best to leave the area because you are now the hunted.

Jason's objective is to kill everyone and he has boosted stats and equipment to do just that,

Counselor's must check cabins to find items and the escape objective items. These items are random. The Counselor's must find and repair the spillway controls and water substation and find a boat to escape. Counselor's can also attempt to kill Jason.

Once all the Counselor's escape, die, or Jason dies all players are transported back to Jarvis house where they can start the next match.

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@Brigadius I've played around with the level editor for Minecraft with my son. I can tell that you put a lot of work into this. I'm pretty impressed man.

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8 hours ago, PowellCampsNAKED said:

Perfect great job!! You should hide a jason in a cabin 

Thanks, there is actually a Jason in the lake that jumps out of the water at certain triggering points. I think the second video might show it. 

9 hours ago, Rexfellis said:

@Brigadius I've played around with the level editor for Minecraft with my son. I can tell that you put a lot of work into this. I'm pretty impressed man.

Thanks, I've put more time in than I'd care to admit. Minecraft must open a rip in time when it's opened. I will be uploading it to a map site minecraft soon for anyone to download. Just trying to finish one feature and polish it up a bit. If I've done everything correctly it will have a F13 style gamemode with pretty much everything except grab kills and traps. 

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