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HaHaTrumpWon

Please reverse our traps!

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I understand that it's your game and not ours, but this "minimum trap distance" is an unwanted, unneeded, and pointless "fix" for something that wasn't broken to begin with. How much fun and enjoyment do you think players get when someone fixes the fuse-box in the first 60 seconds and a 20 minute round turns into a 5 minute (or less) round? Where is the challenge when you cripple a game mechanic so severely that moving vehicles and completed calls to the police in the first couple of minutes becomes the norm instead of the exception? When a change causes as much resentment, disappointment, and backlash as this has, it's no longer the solution, it's the PROBLEM.

Please change the traps back to the way they were before this update.

 

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Please use the search function before creating a new thread. This item has been heavily discussed in other threads. 

Trap stacking is not the solution why bother having a fuse box if you can never get to it? However I can understand your point of view if RNG happens to spawn the fuse in the same building. 

Like all online games this game is a living breathing thing and changes and tweeks will happen here and there to keep balance as issues arise and the playerbase adapts to the current state of the game. 

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