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You can't tripple trap anymore.

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1 minute ago, SnakeSound222 said:

I always thought triple trapping was a little excessive, so I double trapped the phone and four seater and single trapped the shack. But that doesn't excuse this, or any nerf to Jason. Double and triple trapping needs to be brought back in the next patch. Gun needs to rollback these changes ASAP. 

Or maybe mediocre Jason's need to rely on skill and not traps to win. 

Also for everybody bitching about the nerf. Would you rather we go back to traps being weak and nothing more than noise makers? I recall when I could run through them all in a go, health spray up and be gone with Chad. The fact is traps are too deadly now to be stacked. While Jason needs to be a monster, the counselor's need to be competitive. 

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Just now, Risinggrave said:

Or maybe mediocre Jason's need to rely on skill and not traps to win. 

Also for everybody bitching about the nerf. Would you rather we go back to traps being weak and nothing more than noise makers? I recall when I could run through them all in a go, health spray up and be gone with Chad. The fact is traps are too deadly now to be stacked. While Jason needs to be a monster, the counselor's need to be competitive. 

So you're saying that Jason should have no way of knowing that a counselor's repairing an objective? Lol. Nice joke. 

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8 minutes ago, MichaelMemers said:

They definitely intended for players to use them to control objectives. I remember when traps were first announced, and the devs had to be convinced to allow people to spend a pocket knife to disarm them instead of just having to step on them.

Yes I remember the threads Wes posted on that. I can't say 100% they didn't intend them for objectives but I have my doubts. The game manual certainly explains them in a different way, and the fact they are covered by leaves suggests they were meant to blend in with the environment. You can see the same leaves on the ground in spots on the maps.

Even a single trap at an objective is something no player can possibly miss so the whole camouflage aspect was for naught.

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Just now, SnakeSound222 said:

So you're saying that Jason should have no way of knowing that a counselor's repairing an objective? Lol. Nice joke. 

What I'm saying is there was a time when traps did shit for damage and were only good as alarms. I've stepped in one or two then would heal myself. If there were more, rinse and repeat (thick skin and medic ftw.) At some patch it came to be that stepping in a single trap left you limping, and two left you dead.  So now we have these shitty baghead players who only get kills because the one way to disarm traps is to use pocket knives, and good luck finding seven of those. 

 

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22 minutes ago, Tommy86 said:

As far as I know traps weren't even intended to be used at objectives. If you read the in-game instruction manual it basically tells you to hide them in the woods. So personally I don't really care if they intended it or not, the players developed a strategy for Jason and counselors developed their own strategy in response. There was nothing wrong with it minus the trap stacking exploit. Now I predict counselor survival rate will increase and in turn we'll have a bunch of "Buff Jason" threads. And on it goes.

You are correct that double trapping is useless now, only 1 is able to defend an objective as the 2nd can be sidestepped due to the change in distance.

PS: I will say once again for everyone that trap stacking is not the same as a trap cluster. They are 2 different things, trap stacking is an exploit where a counselor is forced into multiple traps causing them to die.

Stacks, clusters...either way it's cheesy as hell. Now you can only place one trap effectively, and considering (most) counselors now go into a limping state from eating one trap. It's a much better balance now.

I have no complaints about traps from a Jason POV. Definitely doesn't need any buffing in that regard.

What they DO need to fix is how badly they just gimped his Grab range. It was too much before, but it's ridiculously small now.

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15 minutes ago, AldermachXI said:

Stacks, clusters...either way it's cheesy as hell. Now you can only place one trap effectively, and considering (most) counselors now go into a limping state from eating one trap. It's a much better balance now.

I have no complaints about traps from a Jason POV. Definitely doesn't need any buffing in that regard.

What they DO need to fix is how badly they just gimped his Grab range. It was too much before, but it's ridiculously small now.

I wouldn't call it cheesy at all, but I can see we have opposite opinions on this. One thing I know is there will be a reaction to this change from Jason players to compensate for it, and it won't necessarily be for the better of the game.

Regarding grab range, I don't have a solid opinion on it yet. In matches with good ping I have been doing alright, but with less than ideal ping it feels pretty bad. Basically as I thought it would turn out if range was decreased too much, now ping will probably be crucial to landing it unless I gradually adjust to those conditions.

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I would say that the grab worked fine, however I would say that a compensation is to better fix Jason's weapon swing.

I stand by feeling this update works fine, but if there should be a change, it's adjust the range of Jason's weapon swing. Sure we may see a return of slasher jasons, but that's part of the game.

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18 hours ago, Abstract Daddy said:

...if you’d spend less time trapping things and more time focusing on killing and getting better at that you wouldn’t even need more than one trap.

That's hilarious. I religiously play as Part 2 Jason and I've gotten 8/8 for literally every match I've played in the last two months. You're acting like it takes time to set up traps, what do mean "spend less time" setting traps? It takes like two seconds to set one down and walk away. It's more about using tactics and strategy. Nothing wrong with setting up a bunch of traps if you're doing it wisely. Also, It's not hard to kill Counselors. It's actually extremely easy. It's catching them that can be tricky. That's where traps come in! When I'm Jason my only objective is to prevent anyone from getting away. Setting up traps right away is crucial to that end. It's stupid Jason can't set up traps right next to each other anymore. It'll make things harder but I don't see this being reverted back like some other features that weren't so popular with the community. Anyway, my point is that I don't need the traps to be a good Jason but they sure do come in handy.

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1 minute ago, DarkRicochet117 said:

That's hilarious. I religiously play as Part 2 Jason and I've gotten 8/8 for literally every match I've played in the last two months. You're acting like it takes time to set up traps, what do mean "spend less time" setting traps? It takes like two seconds to set one down and walk away. It's more about using tactics and strategy. Nothing wrong with setting up a bunch of traps if you're doing it wisely. Also, It's not hard to kill Counselors. It's actually extremely easy. It's catching them that can be tricky. That's where traps come in! When I'm Jason my only objective is to prevent anyone from getting away. Setting up traps right away is crucial to that end. It's stupid Jason can't set up traps right next to each other anymore. It'll make things harder but I don't see this being reverted back like some other features that weren't so popular with the community. Anyway, my point is that I don't need the traps to be a good Jason but they sure do come in handy.

When I said “spend less time setting up traps”, yes you are correct that it takes a few seconds to drop them. However, I meant in the whole broad sense. You have to think about where you want to put them, how you want to put them, do I want to save some?, do I want to trap my shack? Do I evenly spread it all out or layer them? Not only that but if you want to drop multiple traps on the objective you have to do that stupid dance Jason has to do to get the thing just right to place a trap that isn’t 100% on the trap you just placed. A lot of that adds up. 

I personally find that dropping a trap at the phone box or even just heading straight to the main cabin as it’s usually a main spawn point is easier at finishing the game. When I’m Jason I want to get in and get out and do it in style. Not saying that you are a bad Jason or you’re a dumdum bc you like P2J or like traps. Not that at all. I’m just saying that a lot of the people complaining seem to rely too heavily on traps to help them when it’s easier to just learn to live without. You like P2J? Nice. Good. I just think a lot of people here are acting like their crutch has been taken away. 

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2 minutes ago, Abstract Daddy said:

I just think a lot of people here are acting like their crutch has been taken away. 

Exactly! Well said @Abstract Daddy.

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I dislike how you can’t replace a trap that was triggered. So far 3 games played after patch in public quick matches and each time the cops were called within the first few minutes of the matches.

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Tripling trapping is some seriously scared Jason play IMO.  So I'm fine with this change. Learn to play Jason a bit more strategically then simply stack bunches of traps, knowing nobody will have enough knives/sprays to get through them.  

I might be less okay with the grab change tho.  It was a bit silly in how it would grab you from two arms lengths away at times, but counselors really shouldn't be able to dodge Jason close range either, and I saw a bit of that today.  I'll have to play more to really decide but I don't want to see a game where Jasons mostly just melee everyone because they no longer trust the grab.

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5 hours ago, Risinggrave said:

What I'm saying is there was a time when traps did shit for damage and were only good as alarms. I've stepped in one or two then would heal myself. If there were more, rinse and repeat (thick skin and medic ftw.) At some patch it came to be that stepping in a single trap left you limping, and two left you dead.  So now we have these shitty baghead players who only get kills because the one way to disarm traps is to use pocket knives, and good luck finding seven of those. 

 

Those players get kills because the counselors are also bad. I have seen so many players blindly run toward an objective as if a trap is not there instead of looking for the traps. 

 

25 minutes ago, Strangefate said:

Tripling trapping is some seriously scared Jason play IMO.  So I'm fine with this change. Learn to play Jason a bit more strategically then simply stack bunches of traps, knowing nobody will have enough knives/sprays to get through them.  

I might be less okay with the grab change tho.  It was a bit silly in how it would grab you from two arms lengths away at times, but counselors really shouldn't be able to dodge Jason close range either, and I saw a bit of that today.  I'll have to play more to really decide but I don't want to see a game where Jasons mostly just melee everyone because they no longer trust the grab.

This also affects double trapping, which was not a problem. Especially because it meant the chance of a Jason player messing up and putting a trap too close to the phone box would mean that it would be useless. 

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2 hours ago, Cannon007 said:

I dislike how you can’t replace a trap that was triggered. So far 3 games played after patch in public quick matches and each time the cops were called within the first few minutes of the matches.

It would be unbalanced if you could just keep resetting your traps considering they put you into limping state now.

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5 minutes ago, SnakeSound222 said:

Those players get kills because the counselors are also bad. I have seen so many players blindly run toward an objective as if a trap is not there instead of looking for the traps. 

To be honest, it doesn't really matter. I've been in play with Baghead and once I see the trap spam I know I'm not getting out via phone. It's weak. Jason should have to use his morph to reset traps which puts it on par with traps making a character limp and the expense of a health spray. He shouldn't get to straight up remove an escape option. Which is what happens because I pretty damn certain we're not getting 7 pocketknives in compensation.

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4 minutes ago, TangledHelix said:

It would be unbalanced if you could just keep resetting your traps considering they put you into limping state now.

I think by resetting traps people want to be able to place a new trap over the triggered one

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5 minutes ago, ThePunkPirate said:

I think by resetting traps people want to be able to place a new trap over the triggered one

I've been able to place another trap at the phone box if the first one was triggered.

I don't stack traps together. However I will rearm the place if I have too. I don't know what everybody else is talking about.

What would seriously bother me if the rearmed trap doesn't catch a counselor a second time. That would be very bad game design. The phone box is Jason worst nightmare and number 1 priority to watch.

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3 hours ago, Abstract Daddy said:

I just think a lot of people here are acting like their crutch has been taken away. 

Take away pocket knives then. Why do counselors need a "crutch" to ensure objectives get completed?

I've survived plenty of games without having a pocket knife. They are a crutch, and the people who bitched about traps did so because they couldn't call the cops every game.

Objectives should not be a given.

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15 minutes ago, dmack621 said:

Take away pocket knives then. Why do counselors need a "crutch" to ensure objectives get completed?

I've survived plenty of games without having a pocket knife. They are a crutch, and the people who bitched about traps did so because they couldn't call the cops every game.

Objectives should not be a given.

Jason not having traps would fuck him over more than counselors not having pocketknives. 

As far as objectives not being a given. I don't know about you but if there is next to no way to survive, why bother playing? Jason starts off with all the advantages barring one. He can only be in one place at a time. Just as counselors need skill, and a pinch of luck to survive, Jason winning or losing should hinge on skill, not if he has 7 traps or not. 

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33 minutes ago, dmack621 said:

Take away pocket knives then. Why do counselors need a "crutch" to ensure objectives get completed?

I've survived plenty of games without having a pocket knife. They are a crutch, and the people who bitched about traps did so because they couldn't call the cops every game.

Objectives should not be a given.

We’re not talking about pocket knives and those weren’t any of the things that have been nerfed or buffed. I’m not bitching about traps bc I can’t call the cops every game. I don’t even like calling the cops. Gives away your position. I’m not even calling for objectives to be a given. I’m calling out the Jason players who feel like they’re completely powerless now simply because they cannot place traps on top of each other anymore. If you’re (whoever is reading this) a Jason player who feels this way and that you need  traps placed closely together to be a good Jason, then be a better Jason. I’m not trying to be an ass but I’m just saying that playing the game without traps is totally an OK thing to do. So is playing the game with seven traps total. Use them however you want. You all can still place them closely together, just not on top of one another. 

If not longer being able to lay traps ontop of each other makes you (whoever is reading this) think that the traps are useless, Jason is basically a baby locked in a crib, and all the counselors were given all the objectives, privately escorted off Crystal Lake by armed guards, and received 100,000XP at the end of every match then maybe you should stop playing. Go do a casual game, bc clearly it’s not good for this fan base to have a bunch of immature people in it who make a small adjustment into basically crippling the entire character of Jason. 

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15 minutes ago, Abstract Daddy said:

We’re not talking about pocket knives and those weren’t any of the things that have been nerfed or buffed. I’m not bitching about traps bc I can’t call the cops every game. I don’t even like calling the cops. Gives away your position. I’m not even calling for objectives to be a given. I’m calling out the Jason players who feel like they’re completely powerless now simply because they cannot place traps on top of each other anymore. If you’re (whoever is reading this) a Jason player who feels this way and that you need  traps placed closely together to be a good Jason, then be a better Jason. I’m not trying to be an ass but I’m just saying that playing the game without traps is totally an OK thing to do. So is playing the game with seven traps total. Use them however you want. You all can still place them closely together, just not on top of one another. 

screw the traps give grab a middle ground and fix Jason hit detection and I'm good

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2 hours ago, Strangefate said:

Tripling trapping is some seriously scared Jason play IMO.  So I'm fine with this change. Learn to play Jason a bit more strategically then simply stack bunches of traps, knowing nobody will have enough knives/sprays to get through them.  

Play him more strategically how? Jason's strategy is still going to be trapping objectives and patrolling them. That doesn't change. All that changes is that he has lower defenses on them now, particularly phone box, as only a single pocket knife is needed to gain access without even alerting him.

Here's the thing that people in favour of this change all seem to have forgotten - all of us as Jason players are also counselor players. So as a counselor, the way I dealt with multi-trapping before was running Thick Skin and Medic perks which allowed me to reliably tank traps. Even without those perks, if you had a buddy or 2 then you could still dispose of trap gardens efficiently, even without pocket knives.

So this new change, and with Thick Skin reducing damage from traps again, things just got a whole lot easier for me. No complaints from a counselor perspective, as I only need to dispatch of a single trap now and Jason can't even replace it effectively. People act like this change will force Jasons to use traps more creatively now, but it won't. You'll still see 1 at phone box and 2 at 4-seater at the very least. Maybe a Part 2 can afford to experiment with them, but he's an exception to the rule. 

1 hour ago, Archgamer said:

What would seriously bother me if the rearmed trap doesn't catch a counselor a second time. That would be very bad game design. The phone box is Jason worst nightmare and number 1 priority to watch.

Then you're going to feel bothered, because rearming traps is difficult now. The game doesn't allow you to place a new trap if it's too close to the previous one that was disengaged. So not only is phone box defense limited to 1 trap, but depending on your placement of it, that might be the only trap you can put there for the entire match. People can come to their own conclusions on what the consequences of that will be.

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I had my worst jason game in ages. Massive jason nerfs. I mean j7s 4 hit door smash gone, ok i can live with that. His grab nerfed...well fuck but ok. Oh and erm we've tampered with your only 3 traps. Well god dam a jason like 7 is certainly feeling all of this now. 

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Traps are lethal enough as-is. There's no reason for triple trapping. I don't get people who feel like they have to cover an area entirely in traps, like why not just outright destroy objectives if people want to win so goddamn bad? 

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