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[Suggestion] Making Jason Part 7 Unique

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I believe Jason Part 7 needs a rework and instead of Part 7 receiving other abilities that are too common and shared with other Jason's already such as fast shift, etc. he should be given some fresh new abilities to have his gameplay be different and unique from the others. This will allow a seemingly fresh new gaming experience when playing as Part 7, give birth to brand new tactics and counter strategies (for the counselor's side). The two abilities below are an inspiration from the Part 7 film.

 

Here are some ideas that are different from the other Jason's abilities but can be given to Jason Part 7 to make him feel fun and diverse:

 

JASON PART 7:

IDEA 1:

  • "Grip Strength" ability in Strengths now removed.
  • New strength ability now added called "Bleeding Lacerations".
  • Bleeding Lacerations - Jason's melee weapon strikes with his machete now cause a "bleeding" effect on a successful non-blocked strike to a counselor. Bleeding effect causes a counselor's health to drain very slightly over time and immediately enter a "cripple" movement state for ten seconds. The gradual health reduction through bleeding is non-lethal and cannot kill a counselor on it's own. Using a med spray on a counselor while in the "bleeding" condition will remove the debuff status immediately.

Why?

Reasons:

-  Jason Part 7 has the slowest movement and map control out of all the Jason's in the entire game. He has a weakness in his teleport (Morph), a weakness in his Shift (slow), the least amount of traps available to contain objectives, and he also cannot Run. With Jason Part 7 having this new unique buff on his melee attack, not only would it make him a menacing threat with his Machete (homage to the movie), but it would force respect and coordination from the counselor's when he does happen to get in close and he will be better rewarded for his struggles in closing the distances.

 

 

IDEA 2:

  • "Water Speed" ability in Strengths now removed.
  • New strength ability now added called "Compact Flesh".
  • Compact Flesh - All weapons that hit or are blocked by Jason have double break rate, effectively halving their overall durability.

Why?

Reasons:

- As mentioned earlier above with many of the weaknesses and shortcomings that Jason Part 7 has when it comes to overall map control and general mobility, Jason will need an added form of some pressure in the nature of a defensive ability. This essentially will make Jason Part 7 a pseudo tank allowing him to soak up counselor's weapon durability if they choose to battle the slow monstrous behemoth. Since running away and juking Part 7 is a severe weakness, he will need an extra layer of tension when the time comes to fight and this will reward the Jason player for the short times battle engages VS counselor's do happen.

 

Thoughts? Opinions?

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Didn't you already make this topic before? And I don't agree with either. Bleed damage could be interesting but instantly entering a cripple state is so stupid you might as well make it an instant kill. And Jason in Part 7 was knocked down by a slowly moving couch and a light fixture. Not a tough one that is.

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Gun Media isn't going to buff or make Jason Part 7 better.

They probably think he's perfectly fine or OP.

Don't most people think Jason Part 7 is fine and OP anyway?

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1 hour ago, Mr. Blonde said:

Gun Media isn't going to buff or make Jason Part 7 better.

They probably think he's perfectly fine or OP.

Don't most people think Jason Part 7 is fine and OP anyway?

Do a forum search for "Jason Part 7" and you'll see tons of threads talking about how bad he is.

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He doesn't have morph weakness.

He has traps, shift and can't run weaknesses. Besides why should one jason have acess to all his own unique new strengths. Nuhuh better to design a rework with the current strengths available.

I think the key to pressure with j7 is anticipating where they are going using his bugged sound pick up, using morph effectively and smashing doors in 4 hits. He does have his own rather unique gifts already.

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