Jump to content

Recommended Posts

25 minutes ago, Alkavian said:

This thread is meant as a training aid/help/information/tutorials. If you have a suggestion or idea for something new, please feel free to start a new thread in Suggestions/Feedback portion of the forum. You are more than welcome to toss ideas out on my feedback/suggestions thread if you don't want to start one yourself. Can you do me a favor and not invite off-topic discussions to this help thread? It would be greatly appreciated to keep things tidy here.:)

~Alk

Here is a link to my suggestions / feedback thread.

 

Just posted it on the other thread bro would love to know your opinion on the ability proposal 

Share this post


Link to post
Share on other sites
6 hours ago, Thymightymeat007 said:

Just posted it on the other thread bro would love to know your opinion on the ability proposal 

Thank you kindly.:)

Share this post


Link to post
Share on other sites

Deborah Kim– Counselor Overview

c3ea9a9cb0e3e28c6d3fa867319aa598.jpg

The bookish girl. Deb may be a wallflower, but she is one of the best when it comes to fixing things. She may not be fast or a fighter, but she can make a huge impact in the early stages of a match. As one of the main three fixers (Deb, Eric, and Mitch), she will be challenging to play for a new player. Their bad Stamina and lackluster fighting capability generally mean they are "hard mode" for newer players.

 

Composure:            5

Luck:                        3

Repair:                    10

Speed:                      4

Stamina:                  3

Stealth:                    9

Strength:                 1

 

Pushing Advantages:

The two greatest assets that Deb has going for her is a mighty Repair score of 10 and Stealth score of 9. She can make repairs lightning fast and she has the Stealth to generate almost no noise pings. Early in the match, while Jason’s Sense base detection radius is small, it can help her go undetected and make quick repair plays.

Like any fixer (Mitch and LaChappa included), Deb relies on the early stages of a match to have high impact. Fix fast and evade. Additionally, Deb has average Composure. She can keep her Fear in check well and modestly tolerate Jason’s presence without pegging out her Fear.

Mitigating Weaknesses:

Deb generally lacks meaningful combat ability. She has terrible Luck and Strength. Her weapons will break fast and she doesn’t pack a punch. Let others fight Jason. Focus on getting objectives completed fast while Jason is distracted with other characters.

Like most exceptional fixers, Deb has bad Speed and Stamina. Fixers are cabin hoppers. They need those breaks from being out in the open to get back Stamina and have protection from Jason. Play defensively with Deb. Fixers are opportunists; not necessarily risk takers. Hide, slink around in cabins, and pounce on objectives like a jackal when Jason isn’t paying attention. With Deb try to have a bodyguard to watch your back while you make quick repairs.

Basic Strategy:

1. Repair objectives as fast as you can in the first 5 minutes of a game. Keep Jason at a distance and pounce on objectives the moment he takes his eye off them. You should always be applying pressure on an objective if it is unattended. Make Jason have to choose what objective he will defend by always keeping the threat up.

2. Stay close to cabins and never sprint unless evading a Shift-grab. Keep her quiet and conserve your Stamina!

3. Don’t waste your time running for the sweater unless there is no other female to do it. Deb is not a rabbit. She is a turtle. Let those with better endurance/speed worry about the dirty shirt. Focus on fixing what needs to be done.

4. Never pass up on an opportunity to make an impact on objectives in the early game. Fixers become less and less useful as the match progresses, counselors start dying off, and Jason’s Sense starts to negate any Stealth advantage you may have initially had.

Top 10 Suggested Perk Choices (no particular order of significance):

1. Thick Skin

2. Preparedness

3. Level Headed

4. Medic

5. Marathon

6. Low Profile

7. Psychic

8. Homebody

9. My Dad’s a Cop

10. Restful

**This is by no means a definitive way to play Deborah, but it can get you started on an effective set-up and allow you to figure out your own playstyle. Thanks for stopping by and best of luck as always.

  • Like 1

Share this post


Link to post
Share on other sites

Eric LaChappa– Counselor Overview

d8abf794e07e0f795f0ee26e3e41d49f_origina

The nerd. 20-sided dice rolling badassery aside, Eric is the guy you don’t expect to be the hero. He is a bit out of shape and probably not the most socially lubricated individual, but he can make Jason’s life hell in the right hands. Like all of the main fixers in F13 the Game, LaChappa tends to be hard-mode for newer players.

 

Composure:            4

Luck:                        5

Repair:                    10

Speed:                      3

Stamina:                  2

Stealth:                    8

Strength:                 3

 

Pushing Advantages:

Much like Deb, Eric’s two big stats are Repair 10 and Stealth 8. In this respect, the two are very similar. Both are used to push objectives hard in the early stages of a match. The maxed Repair stat allows for super-fast and easy checks while the 8 in Stealth lets him not make a ton of noise pings for Jason to zero in on at distance.

Eric differs slightly from Deb in that he has decent Luck. This means Eric can handle hopping broken window a bit better, and more importantly, his weapon will last a bit longer if he needs to fight back against Jason. His Composure isn’t great, but if he fights back, then evades quickly, Eric can be very survivable against Jason (at least more so than Deb).

Take advantage of every situation that you can put that high Repair to good use. Never pass an opportunity to keep the match objectives under pressure. Unlike Deb, Eric can work well by himself and not require a bodyguard.

Mitigating Weaknesses:

Eric has horrifically bad Stamina. You cannot afford to let him get caught out in the open. All the main fixer characters tend to be like this and this lack of Stamina tends to make them not new player friendly. Eric is also slow. Stick to cabin hopping while moving around the map. Eric absolutely needs to have cover to buy time. With any of the main fixers (Mitch, Eric, and Deb) don’t be afraid to pop in hiding spots to top off your Stamina.

Eric has bad Strength. He is not the ideal choice to de-mask Jason, but it helps him a tiny bit breaking free of Jason’s grasp. Don't expect that to happen much though. The low Composure means his Fear will spike quickly. You must control this carefully! High Fear will slow your Stamina regeneration significantly. Eric cannot afford to lose what Stamina he has (none of the main fixers can for that matter). Play cautiously (avoid rather than fight Jason) and keep your flashlight on.

Basic Strategy:

1. Push objectives hard and repair quickly in the early stages of a match. Never let up the pressure if you can. Make sure multiple objectives are being hit to keep Jason off-balance and moving around to stop the team.

2. Be like paint on a cabin wall. Stick close to structures for safety. If you get caught out in the open with Eric, it will probably be a death sentence.

3. Subliminally Jasons tend to tunnel Eric. That inner bully on the playground comes out and he becomes public enemy number one. I’m sure Deb appreciates that. All the more reason to abide by point #2. Never assume Jason will leave you alone. Always be on-edge and ready to take evasive action as the nerd!

4. Play smart and deceptively. You need to get comfortable using hiding spots and whatnot to evade Jason. Never be predictable in how you chose to conduct business. The routines that save you when you play Vanessa (for example) can get you killed as Eric.

5. Fight only as a last resort.

Top 10 Suggested Perk Choices (no particular order of significance):

1. Thick Skin

2. Preparedness

3. Level Headed

4. Medic

5. Marathon

6. Low Profile

7. Nerves of Steel

8. Man at Arms

9. My Dad’s a Cop

10. Sucker Punch

**This is by no means a definitive way to play Eric, but it can get you started on an effective set-up and allow you to figure out your own playstyle. Thanks for stopping by and best of luck as always.

 

  • Like 1

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

×