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On 4/16/2018 at 9:55 AM, CPLhicks31 said:

I knew it! The legend of Jommy. Similar to my group who always refer to Jason as Jackson.

Jommy Tarvis is what some folks in my regulars group started calling him. I'm not certain who started it, but it kinda stuck as the name for a Tommy player who actually plays Tommy as intended and not as a douche. Hence my lead-in in the playbook:  "Do you have serial killer problems? The persistent kind of issue that the application of excessive police force just won’t handle? Is the hero you hoped for not the hero you got? That’s what you get for using brand-name Rambo’s. Try Jommy Tarvis! Twice the killin’ power at half the cost. Jommy Tarvis brand heroism will put that name brand poser to shame! Do you want a hero tougher than a pillow made from scavenged Special Forces berets and stuffed with Sean Connery’s chest hair? More potent than an overdose of Viagra? More effective than the pull-out method after the misfire? Say no more. Jommy Tarvis is for you friends! Just download here for three easy installments of $29.95. But wait there’s more!"

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I use Shelly exclusively as a counselor these days. I play Quick Play matches and I use Shelly as a "lone wolf" repair character. I run a map perk, a thick skin perk, and a motorboat perk. I've had 50 of my 77 boat escapes with this combo. Shelly's stealth makes him superior to Adam in every way as a "lone wolf" character. Shelly is a boat escape champion. I surely benefited from the introduction of the Pinehurst map (because there's always a boat), but the motorboat perk gives you the speed to outmaneuver even Jason VII in the water. Shelly can be a great communicator (excellent at calling Jarvis and the police) and a solid fighter. His repair QTE is easily accomplished. If you're going "lone wolf", pick either Shelly or Fox. Both are serviceable repair counselors and they have the strength to fight the big J.

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Back again, with the first of many Jason videos I've prepared. I will be posting more over the next couple of days. This first video is in response to the many questions I've received about dealing 50% window damage with Jason, as many people are unclear on the method (and rightfully so). Hopefully this will solve the issue for them. Both Offline Jason and Online Counselor perspectives are provided.

Damage values -
Open Window Dive = 0
Broken Window Climb = 10
Broken Window Dive = 20
Closed Window Dive = 20
Broken Glass Damage = 20
Throwing Knife = 30

1. For Open Window Dive and Broken Window Dive, the knife MUST be thrown the moment the counselor is out of the dive animation. If it is thrown too early, you will only deal 30% damage, as the knife will cancel the window glass damage. The animation does NOT end when the counselor is standing, its duration is approx. 4.5s so you must time it correctly to hit the counselor with knife just as they exit the animation, and before they can start moving out of range.

2. For Closed Window Dive, knife can be thrown anytime and deal 30 damage on top of the 20 damage the counselor sustained from breaking the window.

Strategy -
Herd counselors through broken windows by smashing cabin windows and leaving the door barricaded. A non +Destruction Jason will need to deal 5 hits, and +Destruction Jason only 2 hits, for a door to be broken in 1 hit on return. With this method you are blocking counselor entrances to cabins and forcing them to take damage if they intend to enter the cabin. Thereby dealing damage when you are not even present, and if you are present, providing the opportunity for yourself to deal 50% damage which will cripple counselor and necessitate the use of 1 med spray (unless they have Thick Skin equipped).

This is the main method to cripple counselors and waste health resources, and does not disadvantage Jason's pressure as only 1 hit will be needed to break the door on return. For max efficiency use light attack in combat stance vs door (console users should lightly tap R2).

@Methodicalize I know you’ve been referred to this video so you should probably read this post.

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Nice job Tommy.;)

EDIT: Added a link to the front page.

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6 minutes ago, Alkavian said:

Nice job Tommy.;)

Thanks :) 

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On 4/26/2018 at 7:08 AM, Tommy86 said:

Back again, with the first of many Jason videos I've prepared. I will be posting more over the next couple of days. This first video is in response to the many questions I've received about dealing 50% window damage with Jason, as many people are unclear on the method (and rightfully so). Hopefully this will solve the issue for them. Both Offline Jason and Online Counselor perspectives are provided.

Damage values -
Open Window Dive = 0
Broken Window Climb = 10
Broken Window Dive = 20
Closed Window Dive = 20
Broken Glass Damage = 20
Throwing Knife = 30

1. For Open Window Dive and Broken Window Dive, the knife MUST be thrown the moment the counselor is out of the dive animation. If it is thrown too early, you will only deal 30% damage, as the knife will cancel the window glass damage. The animation does NOT end when the counselor is standing, its duration is approx. 4.5s so you must time it correctly to hit the counselor with knife just as they exit the animation, and before they can start moving out of range.

2. For Closed Window Dive, knife can be thrown anytime and deal 30 damage on top of the 20 damage the counselor sustained from breaking the window.

Strategy -
Herd counselors through broken windows by smashing cabin windows and leaving the door barricaded. A non +Destruction Jason will need to deal 5 hits, and +Destruction Jason only 2 hits, for a door to be broken in 1 hit on return. With this method you are blocking counselor entrances to cabins and forcing them to take damage if they intend to enter the cabin. Thereby dealing damage when you are not even present, and if you are present, providing the opportunity for yourself to deal 50% damage which will cripple counselor and necessitate the use of 1 med spray (unless they have Thick Skin equipped).

This is the main method to cripple counselors and waste health resources, and does not disadvantage Jason's pressure as only 1 hit will be needed to break the door on return. For max efficiency use light attack in combat stance vs door (console users should lightly tap R2).

@Methodicalize I know you’ve been referred to this video so you should probably read this post.

Man! Great stuff, I swear your knowledge is spot on with this game! Thank you very much, while I do the TK through the window (if I have one) I never considered the window damage aspect, I smash them of course. But, I never though to compound the damage like that. And the info on door hits is known to me, but again I had not considered to leave them standing to force them into the window assault! That Video will help my Jason game in a profound way, and any novice could gain immensely from that knowledge. Thank you for taking the time to figure that out, and to verify by testing it. And most definitely for sharing with us!

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10 hours ago, Redrum138 said:

Man! Great stuff, I swear your knowledge is spot on with this game! Thank you very much, while I do the TK through the window (if I have one) I never considered the window damage aspect, I smash them of course. But, I never though to compound the damage like that. And the info on door hits is known to me, but again I had not considered to leave them standing to force them into the window assault! That Video will help my Jason game in a profound way, and any novice could gain immensely from that knowledge. Thank you for taking the time to figure that out, and to verify by testing it. And most definitely for sharing with us!

Thanks man I appreciate that a lot! Always good to see people making use of the videos, I will be posting more shortly. :) 

EDIT: One other thing I forgot to mention. Counselors will typically window dive into a cabin with even just 1 hit left on the door, and the reason for this is because there is actually no visual indicator of door “health” past the halfway point. Meaning that a door which is only half broken (3 normal Destruction hits) looks exactly the same as a door with only 1 hit remaining.

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@Tommy86 , I have a question.

Sometimes I can hit counselors with my weapon through the window. I manage to do this with Part IX´s weapon the most. Some don´t work at all. But this doesn´t work all the time somehow.

Could you please shine some light on this for me?

But your last tip is the shit , dude!

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28 minutes ago, The Wolf with that Toast said:

@Tommy86

Sometimes I can hit counselors with my weapon through the window. I manage to do this with Part IX´s weapon the most. Some don´t work at all. But this doesn´t work all the time somehow.

There are three different animation sets (profiles/groups), which carry a certain amount of hit detection tendencies with them. The hit boxes for the weapons actually do seem to vary a little bit, despite having the same swing profiles (within each of the 3 groups). Often how effectively you can make contact with a counselor's hit box depends on which type of swing you do with Jason (light/heavy), where you are positioned when you swing, what weapon swing profile you have, and what animation a counselor is in when you attack. There are quite a few variables to consider.

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2 minutes ago, Alkavian said:

There are three different animation sets (profiles), which carry a certain amount of hit detection tendencies with them. The hit boxes for the weapons actually do seem to vary a little bit, despite having the same swing profiles (within each of the 3 groups). Often how you can effectively make contact with a counselor's hit box depends on which type of swing you do with Jason (light/heavy), where you are positioned when you swing, what weapon swing profile you have, and what animation a counselor is in when you attack. There are quite a few variables to consider.

Ok , Thanks! So I shouldn´t use it over a throwing knife?

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5 minutes ago, The Wolf with that Toast said:

Ok , Thanks! So I shouldn´t use it over a throwing knife?

Depends.

I like the group profiles for the machete/shears/pig splitter/Fireman's axe. If a counselor dives into a window, I'll do a light attack to break the window while they are trying to get up and then hit them with a knife. Sometimes I'll toss a knife at a closed window BEFORE they reach it so it breaks and they have to climb/dive through it and take damage (or go elsewhere). In some cases you can nail them with the knife again (after it recharges) before than can get clear of a window.

I'd mess around on bots if I were you figure out exactly what type of swing works best with your preferred Jason weapons to hit the counselors. Bots aren't great at getting out of the way and will give you plenty of opportunities to figure out what works best for you to do what you want.

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1 minute ago, Alkavian said:

Depends.

I like the group profiles for the machete/shears/pig splitter/Fireman's axe. If a counselor dives into a window, I'll do a light attack to break the window while they are trying to get up and then hit them with a knife. Sometimes I'll toss a knife at a closed window BEFORE they reach it so it breaks and they have to climb/dive through it and take damage (or go elsewhere). In some cases you can nail them with the knife again (after it recharges) before than can get clear of a window.

Yeah , I do that sometimes too even if I could have easily hit them directly.

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Once the update drops on 5/24 I'm going to be doing some updates to the Playbook. On the agenda:

1. Update J7's stats and overview.

2. Have a look at J5's stats considering there seems to have been a bug regarding his Shift.

3. Do up a counselor overview for Victoria.

4. Assess how weapon swap affects weapon speeds. (i.e. is the speed tied to the weapon or the Jason)

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1 hour ago, Alkavian said:

Once the update drops on 5/24 I'm going to be doing some updates to the Playbook. On the agenda:

1. Update J7's stats and overview.

2. Have a look at J5's stats considering there seems to have been a bug regarding his Shift.

3. Do up a counselor overview for Victoria.

4. Assess how weapon swap affects weapon speeds. (i.e. is the speed tied to the weapon or the Jason)

Yeah I’m going to do a bunch of testing as well. I have no doubt there are other changes to be found that aren’t on the list. If you guys want anything tested specifically, just let me know. 

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24 minutes ago, Tommy86 said:

Yeah I’m going to do a bunch of testing as well. I have no doubt there are other changes to be found that aren’t on the list. If you guys want anything tested specifically, just let me know. 

Yeah. They do have a habit of sneaking in stealth changes. If there is anything wonky I'll have you double check.

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Looking forward particularly to how things break down for Victoria.

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Victoria Sterling – Counselor Overview

9e25537cc2534491dd0667ccc91ba046.png

The mean girl. Inspired by Melissa from Friday the 13th Part VII, the snobby bitch of your dreams brings another dimension to F13 the Game.

 

Composure:            4

Luck:                        8

Repair:                     3

Speed:                     4

Stamina:                  7

Stealth:                    7

Strength:                 2

 

Pushing Advantages:

Vicky rocks some of the best Luck in the game. This stat grants numerous small bonuses and will allow her to make better use of melee weapons. A respectable Stamina and Stealth of 7, each, will offer a bit of breathing room early in a match to avoid detection and/or get away if she does come under Jason’s scrutiny. Late in the match, a massive Stamina pool is always welcome if you can keep her composed.

Mitigating Weaknesses:

Vicky comes with an nasty mix of bad Composure, Repair, Speed, and Strength. Her Speed and Stealth are aligned more with the design of a fixer, but she lacks severely in that regard. She is absent of real hitting power for the purpose of de-masking. Her most effective play style will likely be very niche – watching people’s back.

Your best bet will be to perform in a roll similar to Chad. She has the Luck to make a weapon last and the Stamina to run like hell if need be (albeit more like a turtle than a rabbit). Vicky is suited for those who want to engage Jason for short duration and be a guardian. She can fight, but her bad Composure means she’ll gain Fear quickly. This is horrible for her great Stamina pool. Losing Stamina regeneration speed could be crippling. Keep your engagements with Jason brief. Hit and run. Make use of hiding spots to top your Stamina off when your Fear is high and mitigate its effects.

Protect fixers while they make repairs. Ambush Jason to prevent him from making a kill. Melissa is designed in a way that she makes an excellent escort. She is quiet enough, and potentially scrappy enough, to be a harasser/bodyguard for other slow and more vulnerable counselors. While she can kite decently enough while her Composure is low, don’t make the mistake of thinking she’ll work like Vanessa. Run to save your butt, but avoid taking Jason on a Tour de Crystal Lake. If he persistently dogs you, that Composure will cause a cascade of problems for your well-being. Also don’t forget that Vicky can wear the sweater AND fight. Not a bad choice for a sweater girl.

 Basic Strategy:

1. Manage your Fear. It is the enemy of one of your greatest attributes (Stamina).

2. Protect and flee. Vicky is built to guard. She can serve other roles, of course, but don’t lose sight of what she is tailored for.

3. Pick weapons with a high stun chance. There really is no point in using her to try to de-mask Jason even though she can fight. Her Strength works against you in this regard. Use her to knock the chevrons off his mask and leave him staggered. Then get the hell out of there.

4. Window hop for Stamina bumps. Drop into hiding spots for Stamina top offs. Use stun n’ run tactics on Jason to keep yourself ready to move.

Top 10 Suggested Perk Choices (no particular order of significance):

1. Thick Skin

2. My Dad’s a Cop

3. Restful

4. Medic

5. Marathon

6. Sucker Punch

7. Homebody

8. Man at Arms

9. Night Owl

10. Man at Arms

**This is by no means a definitive way to play Victoria, but it can get you started on an effective set-up and allow you to figure out your own playstyle. Thanks for stopping by and best of luck as always.

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On 5/23/2018 at 6:19 PM, Alkavian said:

 

2. Have a look at J5's stats considering there seems to have been a bug regarding his Shift.

I test out Roy's shift. His cooldown is 30 seconds but they did not bother to fix the duration. It's still 4 seconds. So his shift ends short of neutral and ahead of -shift.

On the other hand I tried out all the weapons. The spear and pitchfork now has a default swing style which is a major improvement. However on all the weapons, since they've adjustment the swings to aim lower, hitting most of the windows outside of using the window prompt will not break them in most cases. You need to use heavy attacks in CS now. Lastly, if a window opens vertically, you will have a tough time breaking it at all without the prompt.

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19 hours ago, Loading said:

I test out Roy's shift. His cooldown is 30 seconds but they did not bother to fix the duration. It's still 4 seconds. So his shift ends short of neutral and ahead of -shift.

Thanks for the info! I'm very busy right now and haven't had much time to do anything with the update. I jumped on last night played a brief amount of time to check out the challenges and was off to bed. Hopefully, this weekend will be more fruitful. I'll try to get some of the page information fixed up when I have more time.

EDIT: 5/25/2018

1. Removed Hit Detection Profile lines from Jason reviews.

2. Updated Part 7.

3. Updated Part 5.

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On 5/24/2018 at 6:57 AM, Alkavian said:

Victoria Sterling – Counselor Overview

9e25537cc2534491dd0667ccc91ba046.png

 

The mean girl. Inspired by Melissa from Friday the 13th Part VII, the snobby bitch of your dreams brings another dimension to F13 the Game.

 

 

 

Composure:            4

 

Luck:                        8

 

Repair:                     3

 

Speed:                     4

 

Stamina:                  7

 

Stealth:                    7

 

Strength:                 2

 

 

 

Pushing Advantages:

 

Vicky rocks some of the best Luck in the game. This stat grants numerous small bonuses and will allow her to make better use of melee weapons. A respectable Stamina and Stealth of 7, each, will offer a bit of breathing room early in a match to avoid detection and/or get away if she does come under Jason’s scrutiny. Late in the match, a massive Stamina pool is always welcome if you can keep her composed.

 

Mitigating Weaknesses:

 

Vicky comes with an nasty mix of bad Composure, Repair, Speed, and Strength. Her Speed and Stealth are aligned more with the design of a fixer, but she lacks severely in that regard. She is absent of real hitting power for the purpose of de-masking. Her most effective play style will likely be very niche – watching people’s back.

 

Your best bet will be to perform in a roll similar to Chad. She has the Luck to make a weapon last and the Stamina to run like hell if need be (albeit more like a turtle than a rabbit). Vicky is suited for those who want to engage Jason for short duration and be a guardian. She can fight, but her bad Composure means she’ll gain Fear quickly. This is horrible for her great Stamina pool. Losing Stamina regeneration speed could be crippling. Keep your engagements with Jason brief. Hit and run. Make use of hiding spots to top your Stamina off when your Fear is high and mitigate its effects.

 

Protect fixers while they make repairs. Ambush Jason to prevent him from making a kill. Melissa is designed in a way that she makes an excellent escort. She is quiet enough, and potentially scrappy enough, to be a harasser/bodyguard for other slow and more vulnerable counselors. While she can kite decently enough while her Composure is low, don’t make the mistake of thinking she’ll work like Vanessa. Run to save your butt, but avoid taking Jason on a Tour de Crystal Lake. If he persistently dogs you, that Composure will cause a cascade of problems for your well-being. Also don’t forget that Vicky can wear the sweater AND fight. Not a bad choice for a sweater girl.

 

 Basic Strategy:

 

1. Manage your Fear. It is the enemy of one of your greatest attributes (Stamina).

 

2. Protect and flee. Vicky is built to guard. She can serve other roles, of course, but don’t lose sight of what she is tailored for.

 

3. Pick weapons with a high stun chance. There really is no point in using her to try to de-mask Jason even though she can fight. Her Strength works against you in this regard. Use her to knock the chevrons off his mask and leave him staggered. Then get the hell out of there.

 

4. Window hop for Stamina bumps. Drop into hiding spots for Stamina top offs. Use stun n’ run tactics on Jason to keep yourself ready to move.

 

Top 10 Suggested Perk Choices (no particular order of significance):

 

1. Thick Skin

 

2. My Dad’s a Cop

 

3. Restful

 

4. Medic

 

5. Marathon

 

6. Sucker Punch

 

7. Homebody

 

8. Man at Arms

 

9. Night Owl

 

10. Man at Arms

 

**This is by no means a definitive way to play Victoria, but it can get you started on an effective set-up and allow you to figure out your own playstyle. Thanks for stopping by and best of luck as always.

 

Hey Alk, as always I'm super impressed with your keen observations and tips.

I wanted to add that I've noticed "Nerves of Steel" is an amazing perk to run on low composure characters. It adds a        -fear bonus plus not losing your mini-map helps to find a place to recoup stamina regardless of fear level. 

I've been really busy as well which is why I've not made many new tutorial videos, but I'm hoping to make time in the upcoming weeks. Any ideas would be much appreciated 😀

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1 hour ago, VoorheesGt101 said:

 Any ideas would be much appreciated 😀

If you're going to make tutorial videos, cover the basics. There are tons of videos how to kill Jason, trolling, and whatnot. Show people simple things they might not otherwise know. For example:

1. Talk to them about where items wash up on the beaches. Show them what those areas look like.

2. Talk to them non-metagame trapping.

3. Talk about how to prioritize objectives on a map.

There are plenty of opportunities to help people, just pick one or two and really put some effort into it. Talk about what everyone else isn't. I was amazed months after the game released how many folks didn't know about items washing up. They didn't know that Jason's mask actually has a purpose in-game.

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9 hours ago, Alkavian said:

If you're going to make tutorial videos, cover the basics. There are tons of videos how to kill Jason, trolling, and whatnot. Show people simple things they might not otherwise know. For example:

1. Talk to them about where items wash up on the beaches. Show them what those areas look like.

2. Talk to them non-metagame trapping.

3. Talk about how to prioritize objectives on a map.

 

Thank you. As soon as I have time I will cover all of these in tutorials. I've not posted much except just kills and speed matches in a while because of the time required for good match footage and editing, but I want to get back to helping newer players ASAP!  That was my whole original vision. 

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How to Shift-Dodge Sweater-Stuns:

Oh what, you think I'm joking?

It requires an extreme level of precision (and a lot of luck) but if you time it perfectly you can actually make sweater-girl "miss". 

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11 minutes ago, HaHaTrumpWon said:

How to Shift-Dodge Sweater-Stuns:

Oh what, you think I'm joking?

It requires an extreme level of precision (and a lot of luck) but if you time it perfectly you can actually make sweater-girl "miss". 

Sorry to burst your bubble…...

But she simply mistimed it. She stunned you while you were stunned…..

If you don't believe me , she started to talk before you even were shifting.

@Sinisterslither This Video was awesome. I actually learned the technique once , after I saw a Jason use it against a Tommy. He fell for it twice. That Jason was great.

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