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Found 32 results

  1. It's been stated that every version of Jason can use only one weapon. So who gets the pitchfork? Parts 2, 3, 6, and 7 will likely have the weapons seen in the Cabin, and Savini's is going to have a brand new weapon, so that leaves 8 and 9. The issue I'm having is, Part 8 never used a pitchfork to my knowledge, and I'm pretty sure Part 9 ONLY used a machete when he was in Jason form. So what do we think?
  2. Ever since the first trailer and early gameplay, it has somewhat soured players that swapping the weapon your Jason is using has not been available. The May 2018 patch finally allowed this, but it was locked under a level 113 restriction. This is a poor decision, and I can share a reason with the developers as to why this is bad. Initially, a higher level to unlock it forces the players to use each Jason if they want specific weapons kills, thus getting used to how each one handles. This is fine. However, the last Jason is unlocked at level 44. We know Uber Jason is on the way and level 55 would be an apt level to unlock him (5+5 = 10 = roman numeral X ). This is why I strongly suggested level 76 as the weapon unlock level as it gives the 50's and 60's as areas to unlock future Jason content, but also some "breather" room to force players into using the Jason with his stock weapon and kills and see if they like them. But that's not the main thing I made this topic about. No, rather, I'm talking about the possibility of customers who buy the game paying for DLC kill packs and even future weapons. The farm pitchfork is one such weapon folks have been asking about. How likely do you think someone would actually buy said DLC if they couldn't use it until level 113? Chances are they wouldn't touch it or they would only get it if they were well past that level (which is the current situation of weapon swap anyway, the only people who have it are either people who were already at 150 or who purposefully did mundane grinding to get to level 113 and feel no sense of satisfaction, just an irritating boundary out of the way). Remember: level 101 was what was initially decided upon as the end game level that anyone would ever reach. It was only pushed to 150 because of people having maxed it out from playing the original release and the content past level 101 was intended as fluff and "thank you" for the long term support of the game.
  3. Currently, this game has only one known upcoming counselor clothing pack DLC releasing with the new engine update, and that is the Pajama & Lingerie Clothing Pack (based on the leaks). But I want to propose a new idea the dev's could consider related to clothing DLC. As we all know, the Friday The 13th series features A LOT of characters, a small group of them are considered to be iconic such as Melissa (an upcoming counselor-- Presumably edit: NOW CONFIRMED), Trish Jarvis, Jimmy, Crazy Ralph (who unfortunately will not be making it in the game as a playable character--which was confirmed by Gun Media), and more. Then there's the slightly less iconic characters that ARE known, but aren't exactly popular. We all know for a fact that Gun Media cannot add every single character from the movies into the game, that's why I'm proposing an idea to allow characters to wear outfits of either the popular or "known" characters from the movies. NEW COUNSELOR OUTFITS/MODELS: Deborah Kim [The Bookish Girl] as Eva Watanabe (Part VIII - Jason Takes Manhattan) Vanessa Jones [The Athletic Girl] as Julius Gaw (Part VIII - Jason Takes Manhattan) Mitch Floyd [The Stoner] as Wayne Webber (Part VIII - Jason Takes Manhattan) Chad Kensington [The Preppy Guy] as Robert Campbell (Part IX - Jason Goes To Hell) Jenny Myers [The Girl Next Door] as Alice Hardy (Part I) Note: Alice Hardy most likely won't be making it into the game as an individual counselor because Jenny Myers has the Final Girl Trope. *Could make use of the colors to make a reference to Laurie Strode from Halloween as a little easter egg. Tiffany Cox [The Flirty Girl] as The Moore Twins (Part IV - The Final Chapter) Note: Originally I was going to give Tiffany Terry's outfit from Part II, but we have too many carnal outfits for Tiffany, we need to change things up. Brandon "Buggzy" Wilson [The Jock] as Ben MacNeal (Part VII - The New Blood) Adam Palomino [The Edgy Guy] as Eddie McCarlo (Part VII - The New Blood) Kenny Reidell [The Head Counselor] as Barry Jackson (Part I) Melissa Paur [The Mean Girl/The Catty Girl] as Robin Brown (Part V - A New Beginning) Note: Melissa is presumably coming to the game based on the leaks provided by the community, we also don't know her official trope yet because she hasn't been officially announced by the devs. I based her outfit on Robin Brown because during this scene, Robin had that preppy look almost similar to Chad. So I had to give Melissa this look. Edit: NOW CONFIRMED A.J. Mason [The Rocker Chick] as J.J. (Part VIII - Jason Takes Manhattan) -I would like to request that you guys could help give me outfit ideas for: Eric J.R. Lachappa [The Nerd] Shelly [The Prankster] And Fox [The Biker] Also, after further reviewing, I've noticed that a lot of these outfits favor Jason Takes Manhattan for the outfits. I apologize but, JTM is a pretty good movie regarding the clothing. Part 6 is the worst w/ iconic character outfits, which is the only movie I haven't touched (other than Jason X and the remake.) Tell me what you guys think about this DLC below! Would you like this to be implemented into the game? -Update 3/25/18- @bewareofbears gave me an interesting idea, which is to NOT give the counselors the clothing these characters wear, but rather give them models that look EXACTLY like these characters, which will: 1) Please the fans EVEN MORE 2) And solve problems with Counselor Clones I like this idea a lot better than my idea with just giving the counselors the outfits of these characters. Some of these models would then need new Voice Actors, because seeing a Julius running around near Jason and screaming "Help! Oh God!" in Vanessa's voice would be pretty awkward. Fox [The Biker] as Ali (Part III) Shelly [The Prankster] as Shelly (Wet Suit Attire - Part III) Note: We couldn't find anything great for Shelly, so we decided to give him his Wet Suit from Part III (the outfit he died in.) Unfortunately, this outfit will not give Shelly a model change, unless you guys can come up with something that will change that. @JasonLives86 is credited for suggesting this. -Update 3/28/18- I was trying to find a way to revive this thread somehow, because it actually took a while for me to come up with these ideas and I don't want these ideas to end up halfway lodged into the void of other threads, Until now. I came up with a few new ideas: NEW COUNSELOR WEAPONS: Large Kitchen Knife/Hunter Knife Variant (Part VIII - Jason Takes Manhattan) Stats: STN - [1/4 - 2/4] (Special) DMG - 2/4 DUR - 3/4 Regular Attack (Mouse 1/R2/RT): Regular swing of knife; short lunge range. Combat Stance Attack (Combat Lock Button + Mouse 1/R2/RT): Counselor sprints at Jason with knife in stabbing motion at Jason's forehead; Infinite lunge range (Consumes stamina) Stun chance increases by one. Successful stun has a 1/8 chance of causing Jason to fall to the ground while stunned. -Lunge is similar to how Pamela Voorhees does it in the gif above (Of course without the murderous intent.) Spawn Location(s): - Kitchen Areas - Tents Note: Large Kitchen Knife or a Hunter Knife model can be used for this weapon. Broken Boat Oar (Part I) Stats: STN - 3/4 DMG - 1/4 DUR - 1/4 Regular Attack (Mouse 1/R2/RT): Regular swing of paddle; bat lunge range. Combat Stance Attack (Combat Lock Button + Mouse 1/R2/RT): Regular combat stance bat animation attack. Spawn Location(s): -Docks/Areas near water Laser-Sight Pistol (Part VI - Jason Lives) Stats: STN - INFINITE DMG - [0/4 - 1/4] (Depends if it's a head shot) DUR - One Time Use - Flare Gun and Shotgun Hybrid weapon. Laser appears on target when aimed. Hybrid Hitscan and Projectile weapon (Shot will be a REALLY fast projectile, almost acting like a Hitscan weapon.) Note: Players who get head shotted in Private Lobbies by the pistol will instantly die. Body shots will damage them to halfway of limping. (a hit from Jason would limp them) Spawn Locations(s): - Archery Range (Crystal Lake) - Main House(s) Giant Shovel (Part III & Part VI: Jason Lives) STN - 3/4 DMG - 1/4 DUR - 3/4 Regular Attack (Mouse 1/R2/RT): Side swing animation Combat Stance Attack (Combat Lock Button + Mouse 1/R2/RT): Overhead strike (bat combat stance animation) - Holding Animation: Counselor will wield shovel with both hands (Similar to how Part VI Jason does with his spear.) Spawn Location(s): - Barns (Higgins Haven and Pinehurst) - Outdoor Table areas - Graveyards Pitchfork (Part II) STN - 1/4 DMG - 2/4 DUR - 3/4 Regular Attack (Mouse 1/R2/RT): NEW unique Pitch Fork swinging animation; recovery after missed swing is .5 seconds slower. Combat Stance Attack (Combat Lock Button + Mouse 1/R2/RT): Frontal thrust of Pitch Fork (like how Part 6 and Savini Jason does in Combat Stance) @SmugDoka is credited. NEW VEHICLES: Mrs. Voorhees' Jeep (Part I) Seats Available: 2 Ginny's Car (Part II) Seats Available: 2 Note: There's a model of a car in the files very similar to Ginny's car (most likely for single player.) I pray to god this is not the final product. Higgens Haven Van (Part III) Seats Available: 6 Note: Because this is a 6 seater, there would obviously have to be nerfs to this bad boy. Nerfs/Cons: -Car starts off with two missing tires, must find two tires and install them on the van using QTE. -Car is slightly slower than a regular car. -Huge size makes it easier for Jason to stop the car. -Starting up the car will take 3 seconds longer. Overall, this would make counselors have to make a big team effort to escape using this method. NEW JASON WEAPONS: Surgical Saw (Part IV - The Final Chapter) Pole Arm-Spear/Nagatana (Part VII - A New Blood) NEW COUNSELOR ITEMS: New Hybrid Item - Hatchet [smaller version of the axe] (Part III) Description: The Hatchet is a hybrid object that has a multi-purpose use, including: - Damaging Jason - Killing Jason (Must be Tommy Jarvis and press the prompted button upon knocking him to his knees) - Destroying barricaded windows NEW - Destroying Locked Doors NEW Stats: STN - No Stun DMG - 3/4 DUR - 3/4 [Special] Spawn Location(s): - Jason's Shack (Will replace the Axe in the Shack.) - Tree Stumps Note: Only two hatchets per map. NEW FEATURE - Destroying Barricaded Windows: The hatchet will come with the ability to destroy barricaded windows. This feature is for players who unfortunately need an emergency escape for dire situations such as Jason placing a trap on all the windows and even the entrance. There are two ways to break down barricaded windows, and they both have different effects: Method 1) Skill Checks: The player can choose to break down a window by using skill checks. The skill checks are based off the score of your character's strength (Strength Skill Checks.) Using this method will generate small sound pings while your character is swinging, your character will swing for every time you successfully trigger a skill check, failing a skill check will cause a moderate sound ping to occur. Method 2) Swinging: The player can choose to break down a window by regularly swinging at the window. Swinging will cause loud pings to occur (like the pings from a radio.) Damage caused to the barricaded window is based off the character's strength. Note: Both Methods will actually drain the durability of your weapon, but will not break it. NEW FEATURE - Destroying Locked Doors: We all have those crappy moments when someone decides to lock the door and leave the room when there's a gas can or a battery (or a fuse at the worst.) SO! The hatchet will actually break down locked doors! With some catches though... 1) Breaking down a door will cause the hatchet to deplete to the lowest durability possible 2) You can ONLY break it down with Strength Skill Checks 3) Breaking down doors takes a lot more effort than Jason can (Ex: Buggzy has a 10 in strength, so he has to do 10 skill checks; Deborah has a 1 in strength, so she has to do 25 skill checks.) 4) Breaking down doors will cause moderate sound pings, finally breaking it will cause a Loud sound ping. @Cokeyskunk is credited for enlightening some ideas into my head about the hatchet without even stating them. I might actually consider giving these features to the regular axe as well... Hammer And Nails (Part IV - The Final Chapter) Description: The Hammer And Nails will provide additional defense against Jason breaking down doors. -Grants 2 additional hit points to doors, Rage mode negates the effects of the defenses. Use: Utilizes a QTE to place nails on door. Size and Speed of skill checks are based off of Composure. Jason will not be alerted if the counselor misses a skill check. A mistake will cause the skill check to go reverse by one. Spawn Location(s): - Workshop (Crystal Lake) - Tables in Cabins Misc. Jason: New Ability - "Nimrod's Hurl" (Part IV - The Final Chapter) Description: Jason has the ability to grab a counselors weapon and throw it at great force to damage a counselor. Depending on the Damage stat of the weapon, this could cause counselors to become badly wounded from the weapon throw. This could be used as an alternative to one of four of Jason's abilities that are unlocked as the match continues. The damage caused by the thrown weapons would be reduced by 40% for balancing purposes. In addition, if a counselor were to be hit in the head by a thrown High Stun weapon, they would then receive a Vertigo effect where their controls are inverted for a couple of seconds. There would also be a slight hint of aim assist when Jason throws the weapon. Cooldowns: Normal - 25 seconds Negative (-) - 40 seconds Positive (+) - 15 seconds New Ability - "Iron Cranium" (Part VI - Jason Lives) Description: Jason will have the ability to resist a lot of stun and minimum damage. This could be use as an alternative to one of the four of Jason's abilities that are unlocked as the match continues. When the ability is used, Jason will be 30% slower and receive 60% stun resistance while additionally receiving 20% damage resistance. This could be a great ability for players who struggle against medium-large groups of counselors, along with chain-stunning. Cooldowns: Normal - 30 seconds Negative (-) - 40 seconds Positive (+) - 20 seconds New Environmental Kill - Fire Poker Stab (Part III) Description: This kill is an alternative to the Fireplace (inside building) kill. In order to activate it, you must activate the prompted button and HOLD the button. New Environmental Kill - Ice Pick/Awl Stab (Part II) Description: The Ice Pick/Awl is an environmental item that can spawn like the Knife, Screwdriver, and Boombox. The item can spawn in cabins. @SmugDoka is credited. New Kill - Guillotine Filament (Part II) Description: Jason grabs a Garrote Wire and strangles a counselor. -Unlocks at Level 130- @SmugDoka is credited. New Environmental Kill - Shattered Glass Puncture (Part VIII - Jason Takes Manhattan) Description: Jason breaks a glass surface and proceeds to stab the counselor with the shards. This environmental kill can be located on areas with mirrors (The bathrooms in Crystal Lake) or as an alternative with the window kill (hold the prompted button to activate the kill.) @SmugDoka is credited. New Environmental Kill - Jarvis House Window Toss (Part IV - The Final Chapter) Description: Jason tosses a counselor outside the hexagon window structure, killing them upon impacting the ground. Counselors can also use the window to jump out using their own will. Both window exits use the animation in the gif (The counselor will get up after they hit the ground if they jump out.) @SmugDoka is credit. Misc. Counselors: New Cassette Tapes - The Shepard Tapes (Part VII - The New Blood) Description: The Shepard Tapes is another collectible for counselors to explore the life of Tina during her early adolescent ages to her late teens. The tapes include commentary from Doctor Crews, along with tapes of dilemma such as the wreaking of havoc. These tapes can be found hanging on any trees during the matches (they don't spawn every match just like the other tapes.) There is a total of 15 tapes to be collected in the Shephards' Tapes. New Radio Song: Part III Opening Theme (Part III) Note: Would work well w/ Lazaurus Disco Room Model Update - Fox (A Skin Tone-Up) Comment: In the game, Fox's skin tone isn't accurate to how Gloria Charles' skin tone was in the movies. Fox and Shelly's in-game skin tones are very similar with the difference of Fox having a more tan hue to her skin. The only reason why I can understand that she's lighter in the game is because her face is the most lightest part in the films, however, looking at the skin apart from the face shows a difference in skin tone. Hopefully the devs consider slightly toning her skin to accurately represent Gloria Charles' in the movie. Some people may even find this disrespectful considering the fact that she recently died. The skin tone should be moderately lighter than the skin of Vanessa or Brandon/Buggzy. Edit: NOW I think I see why her skin tone is like that. I apologize though, but do you guys think I needs a slight tone-up? New Skill Check - Strength (Part V - A New Beginning) The Strength Skill Check is used for the current following: - Breaking down doors - Breaking down window barricades Additional Info: Strength Skill Checks will NOT take the form of the wheel-type prompts, but rather on-screen button quick time events like this: The prompts gradually get faster for each successful skill check triggered. New Combat Stance Ability - Duck! (Part I) The counselor can toggle combat stance and can press (O/B/Ctrl) to quickly dodge a horizontal slash from Jason by ducking at no stamina cost. Feel free to give suggestions and comments guys!
  4. 1: - There should be a map made based on the movie Jason takes Manhattan there should be a map where we try and escape from Jason on all levels upper and lower levels of the boat and try repairing the boat and find the missing pieces around the boat along with the tools used to repair the boat nothing to simple nor to hard to complete there should be another way to kill him on the boat and the ending should be where they escape to New York or escape from the boat on little skiffs to the city. 2: - all the main characters from all the Jason movies should be added like the Julius the boxer kid ,the cops from Jason lives the waitress from Jason goes to hell ,the bounty Hunter should be another alternative to call for help instead of Tommy Jarvis it would be the the bounty Hunter with the special blade that can kill Jason. 3: - new weapons should be added to the game like better escape or special stun weapons that have more damage to Jason. 4: - new and improved roll perks and Perks for Jason and counselors and all new costumes for counselors 5: - Jason should be able to choose from different weapons and have more different kill finishers .
  5. Hello, With the new option for swapping weapons coming soon, What Jason/Weapon combos are you looking forward to pairing together? Just wondering.
  6. This is a work in progress and is going to be worked on further in the next coming days. Special thanks go to @Alkavian and @Tommy86 who suggested I run tests and have other info based on Mechanics in other threads: Rydog's Guide working on updating if changes are needed. This might be in a different thread or further down the line The Playbook by @Alkavian All Tests are being done without perks to isolate the Strength stat and using a Machete The stats so far: Kenny vs Pt3 (base HP for Jasons) 5 normal swings 3 combat swings 5 bear traps and 3 normal swings 10 bear traps and 1 normal swing So from this we can determine so far that 5 bear traps on Jason is equal to 2 normal swings. 2.5 bear traps are equal to 1 non-combat swing. I went ahead and tested several more times with each test and everything seems consistent. I went ahead and tested to see if 13 bear traps would remove his mask, however they did not. I even did an extra 2 and it seems like there is a cap to damage on the bear traps at the least, always needing at least 1 swing from a weapon, in this case the machete, to remove his mask. Buggzy (Max Strength) vs Pt3 3 normal swings 2 combat swings During this test a new discovery was made. While testing we ran into more stuns than with Kenny. With this we discovered that swings which end in Jason being stunned NO DAMAGE!!! This is reflected in the following trials thanks to @BomberBuddy 4 normal swings, 1st one being a stun hit 3 combat swings, 1 being a stun 2 stuns and 1 combat swing (mask still on) This could possibly be the reason why there are many inconsistencies with Jason mask removal. Update: stuns do no damage to Jason. In the tests we removed the stuns in the count towards the damage and came to the original number without stuns each time. Deb/Jenny(Minimum Strength) vs Pt3 8 normal swings 4 combat swings With these tests conclude, at least on the machete, its safe yo assume that combat stance actually DOUBLES your damage rounded up. So for 1 strength you take 4 swings, half of 8 and for Kenny you take 3 swings, half of 5 which is 2.5, rounded, is 3. Jason Damage +Weapon Damage: 2 to cripple, 4 to kill =Weapon Damage: 3 to cripple, 5 to kill. Throwing Knives: 2 to cripple, 4 to kill So if we conclude that Jason has 100 health like @Alkavian stated below, this means counselors do as well and they do the same amount of damage to one another. HOWEVER Jasons combat stance does NOT double his damage like counselors. Also this means that with a normal strength Jason, its better to combine knives with swings since theyre the same as +Weapon Damage. If there is anyone else that would like to help test the number and mechanics in the game on PS4 please feel free to add me on PSN.
  7. So with the nice news that Jason will get to swap weapons, what level do you feel this should be active? I personally would vouch for 50, 55, or 60. This is based on when all Jason's become available to the player. I have a suspicion that Uber will be unlocked at 55 (5+5 = 10 = X ), hence me thinking that perhaps 60 would be around the level the swap would be plausible to unlock. I only recently got to start playing my PS4 version of this game, which is strictly offline as I refuse to pay for PS+, but as a result, my level only JUST reached 48 as my only option is to kill bots and I don't even get all the EXP for "no survivors" or even make any badge/achievement progression. EDIT: Perhaps it could be a reward for accomplishing all the singleplayer challenges.
  8. With the announcement of switchable weapons probably coming in April, I think this could open up a new type of dlc. Weapon packs. These packs would have 1 weapon that come with 3 kills. These weapons could range from a shovel weapon pack all the way to that one weed wacker with a buzz saw weapon pack. Here are some ideas for some weapons: 1. Shovel weapon pack 2. Sledgehammer weapon pack 3. Combat knife weapon pack 4. Fire poker weapon pack 5. Sythe weapon pack 6. Weed wacker with a buzz saw weapon pack ( I don’t know the name of that thing ) what do you guys think? Any ideas for a weapon pack?
  9. I believe that Jason is very weak when it comes to dealing with mobs. I find Jason is stunned far to easily and in a large group that leads to chain stunning and it is happening with all weapons. when dealing with a group you are forced you into combat stance to avoid being stunned. Combat stance also moves very slowly and maybe it is a bug but after you have blocked an attack you can't attack back for a few seconds. This makes dealing with a crowd almost impossible since from that point on they can simply knock your mask off and kill you, or just wait out the round slapping you with weapons anytime you try to kill someone. Also the weapons seem to be much more durable then i remember them being. I am not complaining I am just pointing out that if your goal was to have a scary unstoppable force in your game then something should be done about the stuns, maybe give Jason a better way to deal with the mobs. I love this game and i just want to see it get better thanks for reading "I don’t know if it’s just me but seems like All of the Jason characters are to easily stunned Even on the first hit of the match which is the main reason not to fear Jason me personally I think that’s a bigger problem than his speed I think Jason should have to take a few hits before stunned full health and one hit by one of the girls shouldn’t stun Jason maybe if they have a really good perk but it seems to happen to often please fix that problem too it would really improve the fear of Jason as a councilor I don’t fear Jason at all knowing i can hit him once and get away"
  10. At launch you could search through several houses and find nothing of use besides a weapon. Each match consists of endless searching draw after draw, it's a bit bland and extremely repetitive. With the new update scaling back items we've run into the same issue. The problem isn't the total amount of items its the limited quantity especially on these huge maps. I have two suggestions to fix this along with some examples. First, items should be also be found outside cabins and drawers more consistently and within Jason's cabin. Campfires are great, but how about spawning items along the beach (not just when someone escapes or dies), within the forest, along the road, etc. Increase chance to spawn @ specific locations dependent on the item. So, it's likely we will find a wrench in the repair shop and a flare gun in the boat house as opposed to in the forest on the ground (though there should still be a very small chance that makes it possible). This makes searching feel a bit more like searching. You're looking around the cabin for anything useful (besides objective items and weapons). There should be an abundance of items that counselors need to decide what to keep and what to leave behind. Second, itemization needs more variety in the game. There are very few items to be found within the campgrounds and the newly introduced towns (Jarvis Residence & Youth Center). Counselors search endlessly (and frantically) through cabin after cabin just to find... well nothing now. A whole town with nothing to equip yourself to escape or fight - seems a bit silly. To give you a better example of what I'm thinking about here are some simple examples that I would hope (though I'm an expert by no means) easy to implement. Generators: Counselors can attach Generators to Electricity Boxes before they are broken to keep the power on for an additional amount of time after Jason breaks the box. Perhaps this causes the lights to flicker (as it does when it's destroyed) while in use. That can make for an interesting chase and kill, eh? Backpacks: Increase Inventory by 1 - 2 slots or ability to carry boulders with less speed penalty Toolbox: Counselors can repair the radio with a toolbox. Rosemary Beads: Counselors are able to hold their breath much longer and do so quieter. Also prevents sense detection for 30 seconds (can be used outside or inside) Epi-Pen: Increases Counselors top speed by a specific number for a short period of time (3-5 seconds), after 1 minute your max stamina is reduced for an additional minute Scissors: 100% increase speed to escaping Jason's grasp, after 1 minute your max stamina is reduced for an additional minute Hammer & Nails: Adds defense to barricaded doors for an additional swing from Jason. Prevents an undamaged door from Rage Mode. Lanterns: Place able light object that illuminates a small area reducing fear for 30 seconds for those in range for its duration. Boulders: Reduces overall top speed significantly but can be used to destroy bear traps. Firewood: Increases Campfire light radius and temporarily reduces fear but effect is lost very quickly outside of its radius. Compass: On use it reveals the location of cops may arrive from, with a % chance to be inaccurate. Flippers: Silly, but I was trying to think of something that would increase swimming speed significantly. Life Vest: Like a pocket knife for the water, prevents one drowned death from Jason. Bandages: Increases top movement speed when limping. Road flares: Player made way points that are put on the map for other counselors. Crowbar: Grants the ability to unlock locked doors (not barricades) As you can see, none are game breaking - but allows for a more dynamic game play experience from a counselors perspective. Yes, Jason should have an advantage but as players we spend 90% of time playing this game as a counselor so there should be more ways for us to play. My goal was to create ideas that are focused on escaping Jason and not fighting. These items should all be consumables like everything else. The update is fresh and fun, but overall the game is still a bit stale and now that there is less to do than before. Thoughts?
  11. This is an idea I've just thought about and I'm unsure if there's a topic discussing it so here goes. For adventurous types who want to kill Jason but aren't great at combat, there should be an alternative to dealing enough damage to remove his mask. Perhaps using a shotgun or even the flare gun to shoot and ignite a gas can for a high-damage dealing explosion? It should be nearly enough to remove Jason's mask, but can insta-kill counselors if they're too close to the blast radius. Damage will also fall off the further the distance to the explosion, so if Jason can move from the epicenter in time, his damage received will be reduced. Keep in mind this will eliminate that particular gas can, limiting escape options. What do you all think about this idea? Should it also be possible to shoot the gas tank and a repaired car for the same effect? Or would the limiting of escape options make the game far too unbalanced? I look forward to everyone's thoughts and suggestions!
  12. In the movies Jason has been using other weapons, for example a double sided axe in the final chapter and a machete in part 3. The Jason should have a main weapon definitely, but actually give the player an option to change to another weapon, for example part 3 Jason starts with an axe then when the game starts he has his axe but when he goes into a house he can ditch his axe for a machete. well for the bat he can just choke the counselor with it or he can play a quick game of tee ball with the counselor, and for a pot or a pan he can just wack the counselor's head off with them.
  13. I did a thing. I had some help. That thing is here: http://forum.f13game.com/topic/10596-the-playbook-techniques-and-strategies/?page=7&tab=comments#comment-199050 We can talk about it if you want. If not, that's fine. It's there, though. It's a list where the total amount of swings for each weapon are defined, the cost of durability for blocking Jason's attacks, and the amount of damage that can be blocked before being staggered and eventually: death. Minus Tommy Jarvis for the last one in particular. If you like combat, it may be of use. Thank you for your time.
  14. I have seen people discuss this in regards to the fuse but something i was thinking about to make the game a little more challenging would be if all items/collectibles and weapons spawned randomly all over the map. Rather than having the collectible tapes being solely found in drawers it would be cool to find one just laying on the dock or on a bench by a tent. Same with the repair items/health spray/weapons, i think it would create for a more fun and difficult match if you never know wether you will find an item in a cabin or along the path in the woods or near the dock.I personally think that with the current way that items spawn it becomes more often than not predictable for players to know where they need to look for items to escape just minutes into the match. I hope this is something that devs consider for a future update
  15. Hi guys its FlameRiderSD i was noticing one thing that i found strange in the early trailers Jason has different weapons for example part 3 Jason had a machete in one part 2 had a spear part 3 also had a pitchfork and pick axe when the game came out you couldn't switch weapons and it was weird all future trailers had Jason with only and ONLY default weapons i want to have different weapons in the game please because in the movies he never used one thing he always used even the littlest things like a corkscrew knives, cleavers shards of glass, a sauna rock and other things Jason should have the ability to grab a weapon In game and use it the only explanation i can think of why this isn't a feature yet is because it would mess with the kill wheel thats it since you'd have to have kills for each weapon My Solution: Make A Weapon kill menu make it all weapons have there own kills you can customize and make have diffrent kills a match all weapons would have 2 hand kills and 2 weapon kills this is my opinion and i hope you reply to use why you atleast cant make this or why it isnt in yet this has been FlameRiderSD Signing out
  16. I had recently watched the Friday the 13th reboot and I noticed Jason threw what looked like a fire axe at Lawrence when he was trying to escape. So I was wondering why cant Jason throw do this game, to do this anyone playing Jason would have to have at least 1 hand kill ex: Head Punch or Bear Hug. These hand kills would be for when Jason doesn't have his weapon, I know this could be a bugs with this. This could be applied to any Jason even with the new part 4 one (as of 10-5-17) Please leave feedback, any help is awesome!
  17. Hello people, as you know we are nowhere for the arrival of Jason Part IV to the game. We know that your main weapon will be a pig splinter and as we can see on the map of future DLC are still missing 3 Jason to see. Theyare probably Jason Uber, Jason Remake, Jason Part X, Roy Burns or some new design. And I wonder what main weapons they use, I know that for many it is not important, but I have not seen all the movies and I'd love for a veteran in the universe on Friday the 13th to give me some examples of what weapons Jason could use in the future. I would also like others to give me ideas of future weapons that do not necessarily come out in the movies but that Jason could use inside the GAME. Thanks for reading this post.
  18. It's back. This time with a bat.
  19. Has anybody got any ideas for new weapons, either for Jason or Councillors? I have an idea myself: Weapon: Chainsaw Owner: Jason Reason: Just imagine this. You are searching drawers when suddenly you hear a mechanical rumbling behind you. You turn to see Jason charging at you with a chainsaw in one hand. He grabs you and, before you can break free, throws you to the ground and cuts you in half while you scream. I know its not like Jason to have a chainsaw, but that would be awesome.
  20. Jason could start out in the shack and take either an axe off the shelf, or a machete from his altar. Meanwhile off in the map, he can find axes on chopping blocks that counselers are too weak to pull out, fishing spears in the boat place, etc. Or, he could select a different weapon (Which costs CP to buy) in the menu, so you can have P3 jason with a machete. Weapons would cost a high amount, like 2k each, so you can have more invested into each Jason counterpart.
  21. I haven't seen a post for this, but what do you think about having jason be able to use what ever weapon he wanted, instead of just one? For example part 7 Jason instead of just using a machete, you can pick the axe and etc. Or maybe, he can pick up random weapons for him on the map to kill counselors?
  22. While screaming and running for my life during my matches, I always see a lot of pots and pans laying around but rarely(if ever), do I see them in use by players(myself included). I thought perhaps that these items could serve a second purpose in creating a new type of distraction to use against Jason. Most notably, giving the counselors the option to making popcorn. Counselors could grab a pan, make a run to a kitchen and/or pantry area for the popcorn, then either a) turn on the stove(mini-game similar to the repair function?) or get to a campfire to start making a fresh batch of corn(which would work similarly to the radio). Once started, a batch could last maybe 3-5(roughly)minutes or until Jason disposes of the menace, whichever comes first.
  23. Hey guys, I've read a lot of tips on here for the best ways to use Jason, but I'm still finding it difficult taking out all of the players during a match. I'd say I've only had the chance to play as Jason 6-7 times (which is kinda crazy for how many matches I've played). Only once have i been able to kill almost everyone. Most of those times I've used my Savini Jason. I love the way he looks, and his weapon destruction is great. I think the pitchfork is bad-ass because of the distance, but it takes this Jason so long to complete a whole swing...when you miss your mark it makes chasing a player pretty difficult. I also find its way to easy for players to get out of a grab. Anyways after just finishing a match where I only killed 1 of 7, I'm thinking of practicing with a new one. So, can anyone recommend another Jason or offer up some tips of how to get to playing flawlessly? Also, does each Jason have a different speed at which they use their weapon? Like I said, the pitchfork has it's perks but it's so fucking slow. Is a machete faster? Part Six and Seven seem appealing because I find sense/shift to be very important, I may try them out next. Thanks y'all!
  24. I was thinking about how jason should be able to change weapons like he does in the movies. He always killed people with different weapons like the harpoon gun, the spear from the harpoon gun, his moms machete, the ax in his shack, maybe the body of a counselor like thrown it at them to cause more fear, and maybe using the car as a couple executions like kill with hood or car door and use the keys to start the car and ise the tire to skin the victim.
  25. I would, personally, like to see some secondary weapons for jason. Gimmie the hammer, butcher knife, combat knife More machette! Less axe!
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